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[Code S] RO16 Group B 2013 GSL Season 1 - Page 39

Forum Index > StarCraft 2 Tournaments
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Prev 1 37 38 39 40 41 101 Next
Thinasy
Profile Joined March 2011
2856 Posts
February 08 2013 10:49 GMT
#761
On February 08 2013 19:47 sinigang wrote:
Show nested quote +
On February 08 2013 19:46 FineAndDandy wrote:
On February 08 2013 19:45 AxionSteel wrote:
On February 08 2013 19:44 FineAndDandy wrote:
Always love zerg drop play, so beautiful. But too hard to pull off in SC2 right now.


rofl......ya that was SO HARD to pull off.



Yes it is at the same skill level. MKP is just not on par with soulkey in skill.


Agree. MKP seems like a one trick pony nowadays


One of the best TvP's and TvT's in the game, "one trick pony", everyone is struggling in TvZ atm so cant blame him for sticking to what he feels comfortable with, 6th ro16+ in a row. So bad.
Jaedong & Faker
Nomzter
Profile Joined March 2012
Sweden2802 Posts
February 08 2013 10:49 GMT
#762
Squirtle!!! Crush this kespa zerg
chambertin
Profile Joined August 2011
United States1704 Posts
February 08 2013 10:49 GMT
#763
On February 08 2013 19:44 TheDwf wrote:
People suggesting that Turrets and Vikings would made something against 15 Overlords are deluded. Either you have enough units to hold or you don't and you auto-lose.


and the classic quote of TheDwf dropping reality...
"I know one thing, that I know nothing" - Socrates?
Douillos
Profile Joined May 2010
France3195 Posts
February 08 2013 10:49 GMT
#764
On February 08 2013 19:44 Severedevil wrote:
Show nested quote +
On February 08 2013 19:39 Douillos wrote:
Can someone explain to me if there is any way not to loose against that build when going mech?

Pure mech has nothing to kill overlords quickly, has trouble defending multiple locations (--> vulnerable to drops), and cost-for-cost can't defeat roaches at melee range. So... I'd expect to need a decent Viking and/or Marine contingent to my military to manage this sort of thing.

Then again, I've been a proponent of stimmed marine support to mech armies since Broodwar, and that certainly never caught on.


Why dont people use hellion banshee and keep making banshees all game anymore? that keeps the zerg on his toes, gives good map control and stop a lot of what roaches can do....
Look a giraffe! Look a fist!!
Die4Ever
Profile Joined August 2010
United States17684 Posts
February 08 2013 10:50 GMT
#765
On February 08 2013 19:44 FineAndDandy wrote:
Always love zerg drop play, so beautiful. But too hard to pull off in SC2 right now.

lol?
"Expert" mods4ever.com
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 08 2013 10:51 GMT
#766
Stop feeding the FineAndDandy troll.
Cry 'havoc' and let slip the dogs of war
SoFrOsTy
Profile Joined December 2011
United States525 Posts
February 08 2013 10:51 GMT
#767
On February 08 2013 19:49 Ghanburighan wrote:
Show nested quote +
On February 08 2013 19:46 SoFrOsTy wrote:
On February 08 2013 19:41 Corrosive wrote:
On February 08 2013 19:40 SoFrOsTy wrote:
On February 08 2013 19:38 Die4Ever wrote:
On February 08 2013 19:37 Teoita wrote:
I don't think i have ever seen Mech hold this in a pro game.

same here, except maybe a korean terran vs foreigner zerg game, but obviously those don't count

Baby vs Jaedong in Proleague. Jaedong did the same thing and got completely destroyed by baby. Baby scouted it and made vikings and sniped all the overlords long before they were close to the tanks.

jaedong was behind quite a bit before he did roach drop


Well. Kind of. Not that much. Soulkey started off behind as well here because of the 2 rax. (though probably less so). The other difference between Baby and MKP is that Baby actually harasses. Hellion drops, banshees. All sorts of things to help himself get an edge. MKP turtles in his base with no scouts and only 1 hellion run by with 2 hellions... Seemed like a lazy performance by MKP.


You didn't actually watch the game, did you. MKP was way ahead after his rax pressure. The hellion runby was a scout, btw. He saw the roaches.

lol? You just repeated what I said... That is weird.
Julyzerg ftw
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
February 08 2013 10:51 GMT
#768
Nice, Squirtle changing it up again! Gateway expo
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Ingusstarcraft
Profile Joined January 2013
45 Posts
February 08 2013 10:52 GMT
#769
Please Tasteless stop saying that we should copy these builds -.- we got it
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 08 2013 10:52 GMT
#770
On February 08 2013 19:48 Shellshock1122 wrote:
GSL S1 2013 Code S Ro16 Group B
Squirtle vs Soulkey
Game 1
Map: Bel'Shir Vestige

0:00
Squirtle spawns in the bottom right
Soulkey spawns in the top left

1:40
gateway first for Squirtle

2:00
pool first for Soulkey
gas for Squirtle
Hatch for Soulkey
Cybernetics core for Squirtle

3:00
zealot for Squirtle
gas for Soulkey
stalker for Squirtle

4:00
Nexus for Squirtle
2nd gas for Squirtle
ling speed started for Soulkey
sentry for Squirtle
2 more gates for Squirtle to help wall his natural

5:00
2nd sentry for Squirtle
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
AxionSteel
Profile Joined January 2011
United States7754 Posts
February 08 2013 10:52 GMT
#771
On February 08 2013 19:49 Douillos wrote:
Show nested quote +
On February 08 2013 19:44 Severedevil wrote:
On February 08 2013 19:39 Douillos wrote:
Can someone explain to me if there is any way not to loose against that build when going mech?

Pure mech has nothing to kill overlords quickly, has trouble defending multiple locations (--> vulnerable to drops), and cost-for-cost can't defeat roaches at melee range. So... I'd expect to need a decent Viking and/or Marine contingent to my military to manage this sort of thing.

Then again, I've been a proponent of stimmed marine support to mech armies since Broodwar, and that certainly never caught on.


Why dont people use hellion banshee and keep making banshees all game anymore? that keeps the zerg on his toes, gives good map control and stop a lot of what roaches can do....


I always liked constant banshee making with mech as well
Olli
Profile Blog Joined February 2012
Austria24422 Posts
February 08 2013 10:52 GMT
#772
Behold Soulkey's ZvP
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
February 08 2013 10:53 GMT
#773
On February 08 2013 19:49 chambertin wrote:
Show nested quote +
On February 08 2013 19:44 TheDwf wrote:
People suggesting that Turrets and Vikings would made something against 15 Overlords are deluded. Either you have enough units to hold or you don't and you auto-lose.


and the classic quote of TheDwf dropping reality...


Well, it's technically possible to do it that way, but in the normal real universe if you do that the roaches just walk up and kill you because you have crap all else.

Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
4Servy
Profile Joined August 2008
Netherlands1542 Posts
February 08 2013 10:53 GMT
#774
On February 08 2013 19:52 AxionSteel wrote:
Show nested quote +
On February 08 2013 19:49 Douillos wrote:
On February 08 2013 19:44 Severedevil wrote:
On February 08 2013 19:39 Douillos wrote:
Can someone explain to me if there is any way not to loose against that build when going mech?

Pure mech has nothing to kill overlords quickly, has trouble defending multiple locations (--> vulnerable to drops), and cost-for-cost can't defeat roaches at melee range. So... I'd expect to need a decent Viking and/or Marine contingent to my military to manage this sort of thing.

Then again, I've been a proponent of stimmed marine support to mech armies since Broodwar, and that certainly never caught on.


Why dont people use hellion banshee and keep making banshees all game anymore? that keeps the zerg on his toes, gives good map control and stop a lot of what roaches can do....


I always liked constant banshee making with mech as well

bc if you make banshees zerg makes 24/7 queens and drops them on top of you aswell and you waste viable gas. Dunno can be good but personally im no fan of it anymore.
Die4Ever
Profile Joined August 2010
United States17684 Posts
February 08 2013 10:55 GMT
#775
kespa zergs really love to use contaminate, it's nice to see it finally being used
"Expert" mods4ever.com
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 08 2013 10:55 GMT
#776
On February 08 2013 19:52 Shellshock1122 wrote:
Show nested quote +
On February 08 2013 19:48 Shellshock1122 wrote:
GSL S1 2013 Code S Ro16 Group B
Squirtle vs Soulkey
Game 1
Map: Bel'Shir Vestige

0:00
Squirtle spawns in the bottom right
Soulkey spawns in the top left

1:40
gateway first for Squirtle

2:00
pool first for Soulkey
gas for Squirtle
Hatch for Soulkey
Cybernetics core for Squirtle

3:00
zealot for Squirtle
gas for Soulkey
stalker for Squirtle

4:00
Nexus for Squirtle
2nd gas for Squirtle
ling speed started for Soulkey
sentry for Squirtle
2 more gates for Squirtle to help wall his natural

5:00
2nd sentry for Squirtle

6:00
2 more gas for Soulkey
3rd gas for Squirtle
Lair for Soulkey
Squirtle scouts no 3rd yet
4th gas for Squirtle
spine in the natural for Soulkey
Robo for Squirtle
forge for Squirtle

7:00
evo chamber for Soulkey
Squirtle scouts still no 3rd
probe scout gets into the main of Soulkey
forcefields traps a couple of lings and kills them
Squirtle scouts the lair
infestation pit for Soulkey

8:00
+1 attack started for Squirtle
observer first for Squirtle
3 more spines for Soulkey
+1 melee started for Squirlte
2 more spines for Soulkey
2 more gates for Squirtle
pathogen glands started for soulkey
2nd observer for Squirtle
creep block at the 3rd of Squirtle

9:00
3rd base for Soulkey
Squirtle scouts the 3rd
Robo bay for Squirtle
infestor production started for Soulkey
3rd base for Squirtle
Twilight council for Squirtle

10:00
Squirtle catches some more lings with forcefields and kills them
Colossus production started for Squirtle
Extended thermal lance research started for Squirtle
+1 carapace started for Soulkey
Contaminate on the robo of Squirtle
macro hatch for Soulkey
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Happygreek
Profile Joined April 2012
United States220 Posts
February 08 2013 10:55 GMT
#777
On February 08 2013 19:52 Ingusstarcraft wrote:
Please Tasteless stop saying that we should copy these builds -.- we got it


At this point, people should be focusing on HOTS builds anyway.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
February 08 2013 10:56 GMT
#778
On February 08 2013 19:55 Die4Ever wrote:
kespa zergs really love to use contaminate, it's nice to see it finally being used


but you can drop changelings to scout with your scouting overseer.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
February 08 2013 10:56 GMT
#779
On February 08 2013 19:52 AxionSteel wrote:
Show nested quote +
On February 08 2013 19:49 Douillos wrote:
On February 08 2013 19:44 Severedevil wrote:
On February 08 2013 19:39 Douillos wrote:
Can someone explain to me if there is any way not to loose against that build when going mech?

Pure mech has nothing to kill overlords quickly, has trouble defending multiple locations (--> vulnerable to drops), and cost-for-cost can't defeat roaches at melee range. So... I'd expect to need a decent Viking and/or Marine contingent to my military to manage this sort of thing.

Then again, I've been a proponent of stimmed marine support to mech armies since Broodwar, and that certainly never caught on.


Why dont people use hellion banshee and keep making banshees all game anymore? that keeps the zerg on his toes, gives good map control and stop a lot of what roaches can do....


I always liked constant banshee making with mech as well


Yes it is great but with adding factories (gas),starport for banshee (gas), banshee (gas), getting upgrades (gas), making tanks and thors (gas) it will always be hard to have enough units to defend such roach drop. It is just about roaches being much cheaper and easier to build and the timing hitting before mech gets to a critical numbers.

Landing the early third for added gas income + spending minerals on a lot of turrets is probably the best way to defend that push. But then again, with mech you usually have only helions early game which means a couple of roaches and overlord spreading creep can bully you and delay that third for terran.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
February 08 2013 10:56 GMT
#780
belshir went from one of the hardest maps to take a 3rd on as p to probably the easiest in the current pool
Prev 1 37 38 39 40 41 101 Next
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