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On February 06 2013 19:24 TheBB wrote:Show nested quote +On February 06 2013 19:22 opterown wrote:On February 06 2013 19:22 739 wrote:On February 06 2013 19:19 Elroi wrote:On February 06 2013 19:17 739 wrote: GO CENTER, I LOVED U WHEN U PLAYED BW <3 whaaat? who was he in bw and how did you get to know how he played? You don't know Center? o_O uh, nope. should i? http://www.teamliquid.net/tlpd/korean/players/3434_WhatI guess that's him. Not exactly prolific. Center was B-teamer on STX.Soul.
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On February 06 2013 19:24 DarkLordOlli wrote:Show nested quote +On February 06 2013 19:23 graNite wrote: Eerrrrr, what? Why do the watchtowers disappear at 7 minutes? The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them
I wish this would be implemented for other maps too.
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Austria24417 Posts
On February 06 2013 19:25 Baum wrote:Show nested quote +On February 06 2013 19:24 DarkLordOlli wrote:On February 06 2013 19:23 graNite wrote: Eerrrrr, what? Why do the watchtowers disappear at 7 minutes? The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them I wish this would be implemented for other maps too.
I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans.
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opterown
Australia54784 Posts
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SCV pain train here we gooo
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On February 06 2013 19:27 DarkLordOlli wrote:Show nested quote +On February 06 2013 19:25 Baum wrote:On February 06 2013 19:24 DarkLordOlli wrote:On February 06 2013 19:23 graNite wrote: Eerrrrr, what? Why do the watchtowers disappear at 7 minutes? The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them I wish this would be implemented for other maps too. I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans. It depends on map, really. In fact, 2 of the towers stays for the whole duration of the game.
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United States23455 Posts
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That was pretty awful lol
I am surprised he didn't just fly the warp prism into the marines and lose it before he even dropped the templar, it was close.
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Austria24417 Posts
On February 06 2013 19:28 achan1058 wrote:Show nested quote +On February 06 2013 19:27 DarkLordOlli wrote:On February 06 2013 19:25 Baum wrote:On February 06 2013 19:24 DarkLordOlli wrote:On February 06 2013 19:23 graNite wrote: Eerrrrr, what? Why do the watchtowers disappear at 7 minutes? The reasoning was that they're too strong after that as you can see pretty much everything important by controlling them I wish this would be implemented for other maps too. I don't, honestly. That would give a big advantage to terran lategame as they would be the only race with constant knowledge of the opponent's army positioning through scans. It depends on map, really. In fact, 2 of the towers stays for the whole duration of the game.
Yeah I know. But imagine Cloud Kingdom without watch towers after X minutes.
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it's the byun build
nothing stops the byun build
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siege tanks being used the most at the end of WoL in TvP
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Bearded Elder29903 Posts
On February 06 2013 19:25 Mensol wrote:Show nested quote +On February 06 2013 19:24 TheBB wrote:On February 06 2013 19:22 opterown wrote:On February 06 2013 19:22 739 wrote:On February 06 2013 19:19 Elroi wrote:On February 06 2013 19:17 739 wrote: GO CENTER, I LOVED U WHEN U PLAYED BW <3 whaaat? who was he in bw and how did you get to know how he played? You don't know Center? o_O uh, nope. should i? http://www.teamliquid.net/tlpd/korean/players/3434_WhatI guess that's him. Not exactly prolific. Center was B-teamer on STX.Soul. This.
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PSA: Don't put units in warp prisms if you can't micro warp prisms.
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...
Seed
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Seed messing up his micro again into code b 
So saddening
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