• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:50
CET 19:50
KST 03:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book4Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BW General Discussion Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1322 users

[SPL] Samsung KHAN vs STX Soul R2 - Page 37

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 35 36 37 38 Next All
las91
Profile Blog Joined May 2011
United States5080 Posts
January 12 2013 06:42 GMT
#721
On January 12 2013 15:40 Caihead wrote:
Show nested quote +
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


Pretty much this. The style was figured out enough in mid 2011 so that all P has to do is cannon/ht and make sure to include archons + stalkers + storm. He got his archives and third sniped a few times and at that point it's all downhill. Shine could have made any unit en masse and won the game at that point, he just decided to make it look really weird with as many mutas as he could build.
In Inca we trust
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
January 12 2013 06:42 GMT
#722
On January 12 2013 15:40 jinorazi wrote:
Show nested quote +
On January 12 2013 15:37 Caihead wrote:
On January 12 2013 15:36 jinorazi wrote:
last i checked ranged pheonix are pretty damn good against mutas


Stop saying this, didn't you see that the templar archives already got sniped. Investing into fleet beacon for it to be sniped and another research time is ludicrous in a situation like that.


t.a is needed for fleet beacon?? i dont recall. if i go stargate, i get it knowingly it'll counter muta play.


What? No one goes stargate to counter mutaslisks. That's not how it works. Low number of mutas = blink stalker. High number = archon / storm. Range upgrade is niche as hell, infestors are out by the time you have it.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Wingblade
Profile Joined April 2012
United States1806 Posts
January 12 2013 06:43 GMT
#723
On January 12 2013 15:40 Caihead wrote:
Show nested quote +
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
sM.Zik
Profile Joined June 2011
Canada2550 Posts
January 12 2013 06:43 GMT
#724
Yay Khan won a game!
Jaedong Fighting! | youtube.com/ZikGaming
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
January 12 2013 06:45 GMT
#725
On January 12 2013 15:43 Wingblade wrote:
Show nested quote +
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


That's not how it happened. Zerg got ahead with full gas mining first before doing mutalisks. If the protoss was on even grounds he would have had the third running the whole time and storm researching or finishing by the time he sees the mutas. Zerg had map control even before the mutalisks. I don't know why I'm explaining this since Trap was too behind for any real viable option any ways. His third got sniped, his templar archives got sniped. If neither of those happened he could have still defended it.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Wingblade
Profile Joined April 2012
United States1806 Posts
January 12 2013 06:45 GMT
#726
On January 12 2013 15:42 las91 wrote:
Show nested quote +
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


Pretty much this. The style was figured out enough in mid 2011 so that all P has to do is cannon/ht and make sure to include archons + stalkers + storm. He got his archives and third sniped a few times and at that point it's all downhill. Shine could have made any unit en masse and won the game at that point, he just decided to make it look really weird with as many mutas as he could build.


This is such a complete fallacy I don't even know what to say. Mutalisk styles were still the standard until Stephano came out with the roach max. Zergs transitioned to that because it was practically a free-win button when it first came out. Mutalisk styles never got "figured out" unless you had absurd multitasking. Phoenix range did nothing unless you went stargate every single game which made you vulnerable to other timings.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
las91
Profile Blog Joined May 2011
United States5080 Posts
Last Edited: 2013-01-12 06:48:31
January 12 2013 06:46 GMT
#727
On January 12 2013 15:43 Wingblade wrote:
Show nested quote +
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


You dont get "complete map dominance" if the Protoss player doesn't lose his 3rd a bunch of times. If the Protoss can maintain his third even if Z gets a fourth, all P has to do is leave a couple HT, couple cannons at each mineral line and some back up stalkers and pressure with the rest of the army. At this point the goal is to contain Z to no more bases than you, and eventually mass muta will lose out to archon/storm. This style isn't used anymore for a number of reasons.

The counter means the mutas actually never get the dominance you saw that game, because they hit a few storms and have to retreat if the P has any multitasking ability whatsoever.

EDIT: Lol at absurd multitasking. All it took was minute map awareness and occasional looks to your mineral line with a high templar. One or two storms on a muta flock brings the flock down into orange/yellow.
In Inca we trust
Wingblade
Profile Joined April 2012
United States1806 Posts
January 12 2013 06:48 GMT
#728
On January 12 2013 15:45 Caihead wrote:
Show nested quote +
On January 12 2013 15:43 Wingblade wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


That's not how it happened. Zerg got ahead with full gas mining first before doing mutalisks. If the protoss was on even grounds he would have had the third running the whole time and storm researching or finishing by the time he sees the mutas. Zerg had map control even before the mutalisks. I don't know why I'm explaining this since Trap was too behind for any real viable option any ways. His third got sniped, his templar archives got sniped. If neither of those happened he could have still defended it.


I'm not even talking about this one game. You need insane APM in any game to do all the things listed, something a vast majority of players don't have. And Trap went colossi and already had one out by the time the mutas come out. So no, if a player tries to go colossi in any standard game and suddenly mutas show up you won't have storm researched or done by the time mutas are on the way.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
January 12 2013 06:48 GMT
#729
On January 12 2013 15:45 Wingblade wrote:
Show nested quote +
On January 12 2013 15:42 las91 wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


Pretty much this. The style was figured out enough in mid 2011 so that all P has to do is cannon/ht and make sure to include archons + stalkers + storm. He got his archives and third sniped a few times and at that point it's all downhill. Shine could have made any unit en masse and won the game at that point, he just decided to make it look really weird with as many mutas as he could build.


This is such a complete fallacy I don't even know what to say. Mutalisk styles were still the standard until Stephano came out with the roach max. Zergs transitioned to that because it was practically a free-win button when it first came out. Mutalisk styles never got "figured out" unless you had absurd multitasking. Phoenix range did nothing unless you went stargate every single game which made you vulnerable to other timings.


Two base mutalisk all in -> dies to immortal sentry stalker push if scouted. Three base mutalisk all in -> enough time to set up defenses. Stop pretending mutalisk all-ins like this were standard. They sure as hell weren't.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
January 12 2013 06:49 GMT
#730
On January 12 2013 15:48 Wingblade wrote:
Show nested quote +
On January 12 2013 15:45 Caihead wrote:
On January 12 2013 15:43 Wingblade wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


That's not how it happened. Zerg got ahead with full gas mining first before doing mutalisks. If the protoss was on even grounds he would have had the third running the whole time and storm researching or finishing by the time he sees the mutas. Zerg had map control even before the mutalisks. I don't know why I'm explaining this since Trap was too behind for any real viable option any ways. His third got sniped, his templar archives got sniped. If neither of those happened he could have still defended it.


I'm not even talking about this one game. You need insane APM in any game to do all the things listed, something a vast majority of players don't have. And Trap went colossi and already had one out by the time the mutas come out. So no, if a player tries to go colossi in any standard game and suddenly mutas show up you won't have storm researched or done by the time mutas are on the way.


-_- Are we really complaining about mutalisk all in's in PvZ. It dies to the current meta game of protoss. That's all that matters.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
las91
Profile Blog Joined May 2011
United States5080 Posts
Last Edited: 2013-01-12 06:51:38
January 12 2013 06:50 GMT
#731
On January 12 2013 15:48 Wingblade wrote:
Show nested quote +
On January 12 2013 15:45 Caihead wrote:
On January 12 2013 15:43 Wingblade wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


That's not how it happened. Zerg got ahead with full gas mining first before doing mutalisks. If the protoss was on even grounds he would have had the third running the whole time and storm researching or finishing by the time he sees the mutas. Zerg had map control even before the mutalisks. I don't know why I'm explaining this since Trap was too behind for any real viable option any ways. His third got sniped, his templar archives got sniped. If neither of those happened he could have still defended it.


I'm not even talking about this one game. You need insane APM in any game to do all the things listed, something a vast majority of players don't have. And Trap went colossi and already had one out by the time the mutas come out. So no, if a player tries to go colossi in any standard game and suddenly mutas show up you won't have storm researched or done by the time mutas are on the way.


This is why if you see a Spire and suspect muta play you don't go into Colossi. You skip that tech and go into storm and grab a third. This isn't a PvX thread and considering I had the APM to manage mutalisk styles as a mid-master player in 2011 the progamers have no excuse not to be able to handle the same style due to multitasking limitations, which also effect the actual mutalisking player as well.

EDIT: In the old way of FFE it was fairly standard to go Obs/Prism first if you were doing a robo style or Hallu if you were going TC, so yes you would scout the Spire unless it was hidden outside of a Z's base.
In Inca we trust
Wingblade
Profile Joined April 2012
United States1806 Posts
January 12 2013 06:52 GMT
#732
On January 12 2013 15:46 las91 wrote:
Show nested quote +
On January 12 2013 15:43 Wingblade wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


You dont get "complete map dominance" if the Protoss player doesn't lose his 3rd a bunch of times. If the Protoss can maintain his third even if Z gets a fourth, all P has to do is leave a couple HT, couple cannons at each mineral line and some back up stalkers and pressure with the rest of the army. At this point the goal is to contain Z to no more bases than you, and eventually mass muta will lose out to archon/storm. This style isn't used anymore for a number of reasons.

The counter means the mutas actually never get the dominance you saw that game, because they hit a few storms and have to retreat if the P has any multitasking ability whatsoever.

EDIT: Lol at absurd multitasking. All it took was minute map awareness and occasional looks to your mineral line with a high templar. One or two storms on a muta flock brings the flock down into orange/yellow.


So you just have storm instantly for the mutas? What if you go robo into colossus like Trap did, even in a standard FFE game with faster third etc. Oh crap 14 mutalisks are flying toward my base and I went colossus.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
las91
Profile Blog Joined May 2011
United States5080 Posts
January 12 2013 06:54 GMT
#733
On January 12 2013 15:52 Wingblade wrote:
Show nested quote +
On January 12 2013 15:46 las91 wrote:
On January 12 2013 15:43 Wingblade wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


You dont get "complete map dominance" if the Protoss player doesn't lose his 3rd a bunch of times. If the Protoss can maintain his third even if Z gets a fourth, all P has to do is leave a couple HT, couple cannons at each mineral line and some back up stalkers and pressure with the rest of the army. At this point the goal is to contain Z to no more bases than you, and eventually mass muta will lose out to archon/storm. This style isn't used anymore for a number of reasons.

The counter means the mutas actually never get the dominance you saw that game, because they hit a few storms and have to retreat if the P has any multitasking ability whatsoever.

EDIT: Lol at absurd multitasking. All it took was minute map awareness and occasional looks to your mineral line with a high templar. One or two storms on a muta flock brings the flock down into orange/yellow.


So you just have storm instantly for the mutas? What if you go robo into colossus like Trap did, even in a standard FFE game with faster third etc. Oh crap 14 mutalisks are flying toward my base and I went colossus.


Cannons and immediate transition out of Colossus into Blink. This is not an uncounterable style and Trap was behind. If Z is ahead and goes muta it's obviously much harder. There's no "oh crap 14 mutalisks" if you played against this style back when it was popular with maps in the pool like TDA and Metalopolis.

That is why in the days it was played as Caihead stated earlier it would get murdered by any sort of gateway + upgrade/tech allin off of two base which were designed to kill these spire styles.
In Inca we trust
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
January 12 2013 06:56 GMT
#734
On January 12 2013 15:52 Wingblade wrote:
Show nested quote +
On January 12 2013 15:46 las91 wrote:
On January 12 2013 15:43 Wingblade wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


You dont get "complete map dominance" if the Protoss player doesn't lose his 3rd a bunch of times. If the Protoss can maintain his third even if Z gets a fourth, all P has to do is leave a couple HT, couple cannons at each mineral line and some back up stalkers and pressure with the rest of the army. At this point the goal is to contain Z to no more bases than you, and eventually mass muta will lose out to archon/storm. This style isn't used anymore for a number of reasons.

The counter means the mutas actually never get the dominance you saw that game, because they hit a few storms and have to retreat if the P has any multitasking ability whatsoever.

EDIT: Lol at absurd multitasking. All it took was minute map awareness and occasional looks to your mineral line with a high templar. One or two storms on a muta flock brings the flock down into orange/yellow.


So you just have storm instantly for the mutas? What if you go robo into colossus like Trap did, even in a standard FFE game with faster third etc. Oh crap 14 mutalisks are flying toward my base and I went colossus.


If you go robo you have observer and you can just go move across the map and kill him with standard immortal sentry stalker. If you go stargate you have phoenix and you can scout it early and count gas. Pure Mutalisks is an all-in strategy. Your ground upgrades are late as fuck and your tech is typically delayed beyond belief. It's easy as hell to spot if you see gases being taken. That was not a standard game.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Zenbrez
Profile Joined June 2012
Canada5973 Posts
January 12 2013 06:57 GMT
#735
Stephano is in the house
Refer to my post.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
January 12 2013 06:59 GMT
#736
Yeah Roro, destroy everyone's anti-teams!!!
http://na.op.gg/summoner/userName=FLABREZU
mrbamboo
Profile Joined December 2010
United States415 Posts
January 12 2013 07:02 GMT
#737
I don't know what people are arguing about. Trap was behind from the ling harrass forcing 2 nexus cancels. Shine was on like 18-22 drones for a LONG time just spamming speedlings. It paid off and Trap was behind on econ due double nexus cancel. He actually handled the initial 14 mutas fairly decently given the amount of stalkers he had. But was too behind on econ to keep up at that point as zerg can drone non-stop. Shine's muta control wasn't that great, If he didn't snipe templar archives then trap would've had 2-3 more HT with energy and storm finish several minutes earlier. If shine kept massing muta the way he did the storm/archon would've killed all of them. Not that trap would've win 100% as he'd still be behind on econ, but he could've hit a timing while zerg is transitioning out of mutas. Remember Zerg wasn't on infestor/hive tech for a long time so a counter attack with archon/ht/blink stalkers could out right kill the roach ling tech Shine was still on. But all of that hinges on getting storm and several HT about 2-3 minutes earlier, and Shine being stubborn to stay muta a few minutes too long. Anyhow, if the early ling aggression didn't put Trap so far behind he would've been able to handle the mutas a lot easier too. There's nothing OP about mass mutas.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
January 12 2013 07:06 GMT
#738
On January 12 2013 16:02 mrbamboo wrote:
I don't know what people are arguing about.


People see any strategy win convincingly by a landslide and immediately think it's OP arbitrarily. Nothing new.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 12 2013 07:11 GMT
#739
I hear a lot of anti-teams screaming in pain
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 12 2013 07:38 GMT
#740
all VODs are up now
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Prev 1 35 36 37 38 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL TeamLeague Season Opener
Freeedom44
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 237
JuggernautJason115
BRAT_OK 84
StarCraft: Brood War
Britney 38382
firebathero 187
Hyun 91
Free 39
sSak 38
Shuttle 36
Shine 22
IntoTheRainbow 17
sas.Sziky 10
ivOry 6
[ Show more ]
yabsab 4
Dota 2
singsing3239
Dendi1028
Counter-Strike
fl0m3674
Super Smash Bros
Mew2King131
Heroes of the Storm
Khaldor804
Liquid`Hasu502
MindelVK12
Other Games
Grubby3188
FrodaN2351
Mlord526
KnowMe123
Hui .106
Organizations
Other Games
gamesdonequick1518
EGCTV1515
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 67
• printf 47
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV370
League of Legends
• Jankos3438
• TFBlade793
• Shiphtur279
Counter-Strike
• C_a_k_e 1467
Other Games
• imaqtpie973
Upcoming Events
Ladder Legends
10m
AI Arena Tournament
1h 10m
Replay Cast
5h 10m
uThermal 2v2 Circuit
17h 10m
WardiTV Winter Champion…
20h 10m
OSC
1d 5h
Replay Cast
1d 14h
Wardi Open
1d 17h
Monday Night Weeklies
1d 22h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
PiGosaur Monday
3 days
LiuLi Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Online Event
5 days
LiuLi Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.