• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:11
CEST 10:11
KST 17:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14866 users

[SPL] Samsung KHAN vs STX Soul R2 - Page 37

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 35 36 37 38 Next All
las91
Profile Blog Joined May 2011
United States5080 Posts
January 12 2013 06:42 GMT
#721
On January 12 2013 15:40 Caihead wrote:
Show nested quote +
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


Pretty much this. The style was figured out enough in mid 2011 so that all P has to do is cannon/ht and make sure to include archons + stalkers + storm. He got his archives and third sniped a few times and at that point it's all downhill. Shine could have made any unit en masse and won the game at that point, he just decided to make it look really weird with as many mutas as he could build.
In Inca we trust
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
January 12 2013 06:42 GMT
#722
On January 12 2013 15:40 jinorazi wrote:
Show nested quote +
On January 12 2013 15:37 Caihead wrote:
On January 12 2013 15:36 jinorazi wrote:
last i checked ranged pheonix are pretty damn good against mutas


Stop saying this, didn't you see that the templar archives already got sniped. Investing into fleet beacon for it to be sniped and another research time is ludicrous in a situation like that.


t.a is needed for fleet beacon?? i dont recall. if i go stargate, i get it knowingly it'll counter muta play.


What? No one goes stargate to counter mutaslisks. That's not how it works. Low number of mutas = blink stalker. High number = archon / storm. Range upgrade is niche as hell, infestors are out by the time you have it.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Wingblade
Profile Joined April 2012
United States1806 Posts
January 12 2013 06:43 GMT
#723
On January 12 2013 15:40 Caihead wrote:
Show nested quote +
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
sM.Zik
Profile Joined June 2011
Canada2550 Posts
January 12 2013 06:43 GMT
#724
Yay Khan won a game!
Jaedong Fighting! | youtube.com/ZikGaming
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
January 12 2013 06:45 GMT
#725
On January 12 2013 15:43 Wingblade wrote:
Show nested quote +
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


That's not how it happened. Zerg got ahead with full gas mining first before doing mutalisks. If the protoss was on even grounds he would have had the third running the whole time and storm researching or finishing by the time he sees the mutas. Zerg had map control even before the mutalisks. I don't know why I'm explaining this since Trap was too behind for any real viable option any ways. His third got sniped, his templar archives got sniped. If neither of those happened he could have still defended it.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Wingblade
Profile Joined April 2012
United States1806 Posts
January 12 2013 06:45 GMT
#726
On January 12 2013 15:42 las91 wrote:
Show nested quote +
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


Pretty much this. The style was figured out enough in mid 2011 so that all P has to do is cannon/ht and make sure to include archons + stalkers + storm. He got his archives and third sniped a few times and at that point it's all downhill. Shine could have made any unit en masse and won the game at that point, he just decided to make it look really weird with as many mutas as he could build.


This is such a complete fallacy I don't even know what to say. Mutalisk styles were still the standard until Stephano came out with the roach max. Zergs transitioned to that because it was practically a free-win button when it first came out. Mutalisk styles never got "figured out" unless you had absurd multitasking. Phoenix range did nothing unless you went stargate every single game which made you vulnerable to other timings.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
las91
Profile Blog Joined May 2011
United States5080 Posts
Last Edited: 2013-01-12 06:48:31
January 12 2013 06:46 GMT
#727
On January 12 2013 15:43 Wingblade wrote:
Show nested quote +
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


You dont get "complete map dominance" if the Protoss player doesn't lose his 3rd a bunch of times. If the Protoss can maintain his third even if Z gets a fourth, all P has to do is leave a couple HT, couple cannons at each mineral line and some back up stalkers and pressure with the rest of the army. At this point the goal is to contain Z to no more bases than you, and eventually mass muta will lose out to archon/storm. This style isn't used anymore for a number of reasons.

The counter means the mutas actually never get the dominance you saw that game, because they hit a few storms and have to retreat if the P has any multitasking ability whatsoever.

EDIT: Lol at absurd multitasking. All it took was minute map awareness and occasional looks to your mineral line with a high templar. One or two storms on a muta flock brings the flock down into orange/yellow.
In Inca we trust
Wingblade
Profile Joined April 2012
United States1806 Posts
January 12 2013 06:48 GMT
#728
On January 12 2013 15:45 Caihead wrote:
Show nested quote +
On January 12 2013 15:43 Wingblade wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


That's not how it happened. Zerg got ahead with full gas mining first before doing mutalisks. If the protoss was on even grounds he would have had the third running the whole time and storm researching or finishing by the time he sees the mutas. Zerg had map control even before the mutalisks. I don't know why I'm explaining this since Trap was too behind for any real viable option any ways. His third got sniped, his templar archives got sniped. If neither of those happened he could have still defended it.


I'm not even talking about this one game. You need insane APM in any game to do all the things listed, something a vast majority of players don't have. And Trap went colossi and already had one out by the time the mutas come out. So no, if a player tries to go colossi in any standard game and suddenly mutas show up you won't have storm researched or done by the time mutas are on the way.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
January 12 2013 06:48 GMT
#729
On January 12 2013 15:45 Wingblade wrote:
Show nested quote +
On January 12 2013 15:42 las91 wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


Pretty much this. The style was figured out enough in mid 2011 so that all P has to do is cannon/ht and make sure to include archons + stalkers + storm. He got his archives and third sniped a few times and at that point it's all downhill. Shine could have made any unit en masse and won the game at that point, he just decided to make it look really weird with as many mutas as he could build.


This is such a complete fallacy I don't even know what to say. Mutalisk styles were still the standard until Stephano came out with the roach max. Zergs transitioned to that because it was practically a free-win button when it first came out. Mutalisk styles never got "figured out" unless you had absurd multitasking. Phoenix range did nothing unless you went stargate every single game which made you vulnerable to other timings.


Two base mutalisk all in -> dies to immortal sentry stalker push if scouted. Three base mutalisk all in -> enough time to set up defenses. Stop pretending mutalisk all-ins like this were standard. They sure as hell weren't.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
January 12 2013 06:49 GMT
#730
On January 12 2013 15:48 Wingblade wrote:
Show nested quote +
On January 12 2013 15:45 Caihead wrote:
On January 12 2013 15:43 Wingblade wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


That's not how it happened. Zerg got ahead with full gas mining first before doing mutalisks. If the protoss was on even grounds he would have had the third running the whole time and storm researching or finishing by the time he sees the mutas. Zerg had map control even before the mutalisks. I don't know why I'm explaining this since Trap was too behind for any real viable option any ways. His third got sniped, his templar archives got sniped. If neither of those happened he could have still defended it.


I'm not even talking about this one game. You need insane APM in any game to do all the things listed, something a vast majority of players don't have. And Trap went colossi and already had one out by the time the mutas come out. So no, if a player tries to go colossi in any standard game and suddenly mutas show up you won't have storm researched or done by the time mutas are on the way.


-_- Are we really complaining about mutalisk all in's in PvZ. It dies to the current meta game of protoss. That's all that matters.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
las91
Profile Blog Joined May 2011
United States5080 Posts
Last Edited: 2013-01-12 06:51:38
January 12 2013 06:50 GMT
#731
On January 12 2013 15:48 Wingblade wrote:
Show nested quote +
On January 12 2013 15:45 Caihead wrote:
On January 12 2013 15:43 Wingblade wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


That's not how it happened. Zerg got ahead with full gas mining first before doing mutalisks. If the protoss was on even grounds he would have had the third running the whole time and storm researching or finishing by the time he sees the mutas. Zerg had map control even before the mutalisks. I don't know why I'm explaining this since Trap was too behind for any real viable option any ways. His third got sniped, his templar archives got sniped. If neither of those happened he could have still defended it.


I'm not even talking about this one game. You need insane APM in any game to do all the things listed, something a vast majority of players don't have. And Trap went colossi and already had one out by the time the mutas come out. So no, if a player tries to go colossi in any standard game and suddenly mutas show up you won't have storm researched or done by the time mutas are on the way.


This is why if you see a Spire and suspect muta play you don't go into Colossi. You skip that tech and go into storm and grab a third. This isn't a PvX thread and considering I had the APM to manage mutalisk styles as a mid-master player in 2011 the progamers have no excuse not to be able to handle the same style due to multitasking limitations, which also effect the actual mutalisking player as well.

EDIT: In the old way of FFE it was fairly standard to go Obs/Prism first if you were doing a robo style or Hallu if you were going TC, so yes you would scout the Spire unless it was hidden outside of a Z's base.
In Inca we trust
Wingblade
Profile Joined April 2012
United States1806 Posts
January 12 2013 06:52 GMT
#732
On January 12 2013 15:46 las91 wrote:
Show nested quote +
On January 12 2013 15:43 Wingblade wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


You dont get "complete map dominance" if the Protoss player doesn't lose his 3rd a bunch of times. If the Protoss can maintain his third even if Z gets a fourth, all P has to do is leave a couple HT, couple cannons at each mineral line and some back up stalkers and pressure with the rest of the army. At this point the goal is to contain Z to no more bases than you, and eventually mass muta will lose out to archon/storm. This style isn't used anymore for a number of reasons.

The counter means the mutas actually never get the dominance you saw that game, because they hit a few storms and have to retreat if the P has any multitasking ability whatsoever.

EDIT: Lol at absurd multitasking. All it took was minute map awareness and occasional looks to your mineral line with a high templar. One or two storms on a muta flock brings the flock down into orange/yellow.


So you just have storm instantly for the mutas? What if you go robo into colossus like Trap did, even in a standard FFE game with faster third etc. Oh crap 14 mutalisks are flying toward my base and I went colossus.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
las91
Profile Blog Joined May 2011
United States5080 Posts
January 12 2013 06:54 GMT
#733
On January 12 2013 15:52 Wingblade wrote:
Show nested quote +
On January 12 2013 15:46 las91 wrote:
On January 12 2013 15:43 Wingblade wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


You dont get "complete map dominance" if the Protoss player doesn't lose his 3rd a bunch of times. If the Protoss can maintain his third even if Z gets a fourth, all P has to do is leave a couple HT, couple cannons at each mineral line and some back up stalkers and pressure with the rest of the army. At this point the goal is to contain Z to no more bases than you, and eventually mass muta will lose out to archon/storm. This style isn't used anymore for a number of reasons.

The counter means the mutas actually never get the dominance you saw that game, because they hit a few storms and have to retreat if the P has any multitasking ability whatsoever.

EDIT: Lol at absurd multitasking. All it took was minute map awareness and occasional looks to your mineral line with a high templar. One or two storms on a muta flock brings the flock down into orange/yellow.


So you just have storm instantly for the mutas? What if you go robo into colossus like Trap did, even in a standard FFE game with faster third etc. Oh crap 14 mutalisks are flying toward my base and I went colossus.


Cannons and immediate transition out of Colossus into Blink. This is not an uncounterable style and Trap was behind. If Z is ahead and goes muta it's obviously much harder. There's no "oh crap 14 mutalisks" if you played against this style back when it was popular with maps in the pool like TDA and Metalopolis.

That is why in the days it was played as Caihead stated earlier it would get murdered by any sort of gateway + upgrade/tech allin off of two base which were designed to kill these spire styles.
In Inca we trust
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
January 12 2013 06:56 GMT
#734
On January 12 2013 15:52 Wingblade wrote:
Show nested quote +
On January 12 2013 15:46 las91 wrote:
On January 12 2013 15:43 Wingblade wrote:
On January 12 2013 15:40 Caihead wrote:
On January 12 2013 15:39 Wingblade wrote:
On January 12 2013 15:37 fire_brand wrote:
On January 12 2013 15:34 Maesy wrote:
On January 12 2013 15:33 Emzeeshady wrote:
On January 12 2013 15:31 Havik_ wrote:
I thought this mass muta garbage ended in 2011

garbage? Its awesome


Awesomely uncounterable.


It's easily counterable. Any ESF player will smash it. Trap was just way behind from the start of the game. And honestly Shine should win on 5 base 2 by just throwing units at his oppenent.


The problem is how does Trap stop him from getting 5 bases, AND take a fourth, AND defend his probes, AND his tech against a mutalisk count like that and a bunch of spines at every base? No amount of blink stalkers can fight that much glaive worm bounce damage.


The counter is storm upgrade, archons, and cannon / ht at each base. Trap was too behind to do that.


So then how do you apply pressure at the same time to prevent the Zerg getting to 5 bases? I understand what the "counter" is. But how do you do all those things and set up additional expansions, AND deny Zerg economy at the same time?

The problem has never been the mutalisk itself. It's the complete map dominance you get from that style.


You dont get "complete map dominance" if the Protoss player doesn't lose his 3rd a bunch of times. If the Protoss can maintain his third even if Z gets a fourth, all P has to do is leave a couple HT, couple cannons at each mineral line and some back up stalkers and pressure with the rest of the army. At this point the goal is to contain Z to no more bases than you, and eventually mass muta will lose out to archon/storm. This style isn't used anymore for a number of reasons.

The counter means the mutas actually never get the dominance you saw that game, because they hit a few storms and have to retreat if the P has any multitasking ability whatsoever.

EDIT: Lol at absurd multitasking. All it took was minute map awareness and occasional looks to your mineral line with a high templar. One or two storms on a muta flock brings the flock down into orange/yellow.


So you just have storm instantly for the mutas? What if you go robo into colossus like Trap did, even in a standard FFE game with faster third etc. Oh crap 14 mutalisks are flying toward my base and I went colossus.


If you go robo you have observer and you can just go move across the map and kill him with standard immortal sentry stalker. If you go stargate you have phoenix and you can scout it early and count gas. Pure Mutalisks is an all-in strategy. Your ground upgrades are late as fuck and your tech is typically delayed beyond belief. It's easy as hell to spot if you see gases being taken. That was not a standard game.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Zenbrez
Profile Joined June 2012
Canada5973 Posts
January 12 2013 06:57 GMT
#735
Stephano is in the house
Refer to my post.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
January 12 2013 06:59 GMT
#736
Yeah Roro, destroy everyone's anti-teams!!!
http://na.op.gg/summoner/userName=FLABREZU
mrbamboo
Profile Joined December 2010
United States415 Posts
January 12 2013 07:02 GMT
#737
I don't know what people are arguing about. Trap was behind from the ling harrass forcing 2 nexus cancels. Shine was on like 18-22 drones for a LONG time just spamming speedlings. It paid off and Trap was behind on econ due double nexus cancel. He actually handled the initial 14 mutas fairly decently given the amount of stalkers he had. But was too behind on econ to keep up at that point as zerg can drone non-stop. Shine's muta control wasn't that great, If he didn't snipe templar archives then trap would've had 2-3 more HT with energy and storm finish several minutes earlier. If shine kept massing muta the way he did the storm/archon would've killed all of them. Not that trap would've win 100% as he'd still be behind on econ, but he could've hit a timing while zerg is transitioning out of mutas. Remember Zerg wasn't on infestor/hive tech for a long time so a counter attack with archon/ht/blink stalkers could out right kill the roach ling tech Shine was still on. But all of that hinges on getting storm and several HT about 2-3 minutes earlier, and Shine being stubborn to stay muta a few minutes too long. Anyhow, if the early ling aggression didn't put Trap so far behind he would've been able to handle the mutas a lot easier too. There's nothing OP about mass mutas.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
January 12 2013 07:06 GMT
#738
On January 12 2013 16:02 mrbamboo wrote:
I don't know what people are arguing about.


People see any strategy win convincingly by a landslide and immediately think it's OP arbitrarily. Nothing new.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 12 2013 07:11 GMT
#739
I hear a lot of anti-teams screaming in pain
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 12 2013 07:38 GMT
#740
all VODs are up now
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Prev 1 35 36 37 38 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 170
ProTech113
OGKoka 47
StarCraft: Brood War
Sea 1018
Larva 103
sSak 93
Dewaltoss 87
ggaemo 68
ToSsGirL 61
Shinee 54
910 50
Bale 35
Nal_rA 20
[ Show more ]
Noble 17
ajuk12(nOOB) 10
Terrorterran 1
Dota 2
monkeys_forever459
XaKoH 383
XcaliburYe196
NeuroSwarm102
canceldota14
League of Legends
JimRising 487
Counter-Strike
shoxiejesuss614
Super Smash Bros
Mew2King65
Other Games
Liquid`RaSZi420
Happy222
Organizations
Other Games
gamesdonequick651
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH259
• LUISG 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1367
Upcoming Events
Sparkling Tuna Cup
1h 49m
Afreeca Starleague
1h 49m
Rush vs PianO
Flash vs Speed
WardiTV Team League
2h 49m
PiGosaur Cup
15h 49m
Replay Cast
1d
Afreeca Starleague
1d 1h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 15h
The PondCast
2 days
OSC
2 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.