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On December 19 2012 19:41 opterown wrote:Show nested quote +On December 19 2012 19:39 Lazzi wrote: I like how life always make changeling. not much we can use overseer energy for tbh. imagine if overseers could spawn infested terrans :o In the WoL beta they could :p
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On December 19 2012 19:41 DarkLordOlli wrote:Show nested quote +On December 19 2012 19:41 opterown wrote:On December 19 2012 19:39 Lazzi wrote: I like how life always make changeling. not much we can use overseer energy for tbh. imagine if overseers could spawn infested terrans :o Lol, just give everything infested terrans give them blink too
Nah, stim is better I think because everything should be locked down with fungals anyways 
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On December 19 2012 19:41 DarkLordOlli wrote:Show nested quote +On December 19 2012 19:41 opterown wrote:On December 19 2012 19:39 Lazzi wrote: I like how life always make changeling. not much we can use overseer energy for tbh. imagine if overseers could spawn infested terrans :o Lol, just give everything infested terrans give them blink too Blink infestors. Oh wow. That'd be <3
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opterown
Australia54784 Posts
On December 19 2012 19:42 minhblizzard wrote:Show nested quote +On December 19 2012 19:41 opterown wrote:On December 19 2012 19:39 Lazzi wrote: I like how life always make changeling. not much we can use overseer energy for tbh. imagine if overseers could spawn infested terrans :o In the WoL beta they could :p exactly, haha. imagine how much things would be different now if overseers had kept them. lategame, mass overseers (zero supply) and stockpile energy for free insta army heck, do it earlygame
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wow, drg got the best he could hope for there.
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life gonna throw like cloud kingdom vs violet yesterday?
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There's really no excuse for Zerg players to always have burrow, in every match up, after 14 minutes.
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Austria24417 Posts
One base lair, turn every overlord into overseers --> pressure with free units while mass expanding Man, this game
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What is the ideal roach-to-hydralisk ratio?
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DRG CMON not those engagements!
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opterown
Australia54784 Posts
On December 19 2012 19:45 Flonomenalz wrote: There's really no excuse for Zerg players to always have burrow, in every match up, after 14 minutes. APM management? i mean, the gains can be pretty good, but zerg players already have a lot to manage, like injects and infested terrans
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Second great event fucked up by balance. The players are formidable, but they can be as good as possible, watching the same machup all day is not enertaining.
I'm sad for those who afforded a GSL ticket for the blizzard cup.
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Canada16217 Posts
On December 19 2012 19:45 minhblizzard wrote: What is the ideal roach-to-hydralisk ratio?
3:1 is usually a good ratio
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DRG needs a really good engagement. A really good one.
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Life is SO good at runbys.
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