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[NASL] Season 4 Grand Finals Day 1 - Page 121

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 119 120 121 122 123 211 Next
Popkiller
Profile Blog Joined March 2012
3415 Posts
December 09 2012 01:11 GMT
#2401
viOlet's cheer cannon in the house
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
December 09 2012 01:11 GMT
#2402
On December 09 2012 10:10 jmbthirteen wrote:
Show nested quote +
On December 09 2012 10:10 Cainam wrote:
Where does the surgeon zerg nickname come from?

at the MLG Arena that he won, he was sick and was wearing a surgeon mask the whole time.

"No health, no problem"
Glorious SEA doto
ref4
Profile Joined March 2012
2933 Posts
December 09 2012 01:11 GMT
#2403
On December 09 2012 10:08 Slardar wrote:
Fungal just needs to do something else altogether, forget damage and restricting movement. There is such a myriad of unique effects that is available alone in the WoW world waiting and ready to be copied or tweaked upon.

Although yeah, as long as you hit a clump of units with fungal it becomes efficient. Trading energy for units as long as your cannon fodder units (lings) are dying is a win.


well the effects in WoW are not that unique:

reduce healing
reduce movement
Hunter traps
stuns
teleports

many of those are in SC2 already
lonelyPotato
Profile Joined December 2012
Australia158 Posts
Last Edited: 2012-12-09 01:12:59
December 09 2012 01:12 GMT
#2404
On December 09 2012 10:09 Noocta wrote:
Show nested quote +
On December 09 2012 10:08 Slardar wrote:
Fungal just needs to do something else altogether, forget damage and restricting movement. There is such a myriad of unique effects that is available alone in the WoW world waiting and ready to be copied or tweaked upon.

Although yeah, as long as you hit a clump of units with fungal it becomes efficient. Trading energy for units as long as your cannon fodder units (lings) are dying is a win.


It's fine as a projectile I think.
I wish I had a betakey to see it myself tho. ~~
But if you need skill to hit it, it's okay.


As a Zerg player who has used it in the beta, I think it is a lot better than what it is currently.

I find that Against Terrans with a good reaction time, Rather than hitting a big ball of marines, I will only catch out about 3-4 marines as he is stimmed and running away. If I had fungal in it's current state, I would hit all the marines (10 - 20 marines).

It punishes Terran who have slow reaction times basically, but infestors will still be useful because it forces a Terran to micro his marines more thus less dps.
WombaT
Profile Blog Joined May 2010
Northern Ireland26068 Posts
December 09 2012 01:12 GMT
#2405
On December 09 2012 10:09 AlternativeEgo wrote:
Show nested quote +
On December 09 2012 10:08 HaXXspetten wrote:
On December 09 2012 10:07 Hylirion wrote:
On December 09 2012 10:05 Baum wrote:
On December 09 2012 10:04 lonelyPotato wrote:
"Great Fungals", never heard a caster say that before.


Starcraft 2 the most action packed point and click adventure out there.


Haha :D. Nice one

Heavy Rain?

also lmao at this series


Day of the Tentacle

Oh god, what a game. My childhood is coming back to me
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
lonelyPotato
Profile Joined December 2012
Australia158 Posts
December 09 2012 01:13 GMT
#2406
On December 09 2012 10:11 ref4 wrote:
Show nested quote +
On December 09 2012 10:08 Slardar wrote:
Fungal just needs to do something else altogether, forget damage and restricting movement. There is such a myriad of unique effects that is available alone in the WoW world waiting and ready to be copied or tweaked upon.

Although yeah, as long as you hit a clump of units with fungal it becomes efficient. Trading energy for units as long as your cannon fodder units (lings) are dying is a win.


well the effects in WoW are not that unique:

reduce healing
reduce movement
Hunter traps
stuns
teleports

many of those are in SC2 already


I was thinking Blink or Charge would be good to implement into SC2.
Sjokola
Profile Joined November 2010
Netherlands800 Posts
December 09 2012 01:13 GMT
#2407
Anyond planning on doing LR? I can't watch stream.
Noocta
Profile Joined June 2010
France12578 Posts
December 09 2012 01:14 GMT
#2408
On December 09 2012 10:12 lonelyPotato wrote:
Show nested quote +
On December 09 2012 10:09 Noocta wrote:
On December 09 2012 10:08 Slardar wrote:
Fungal just needs to do something else altogether, forget damage and restricting movement. There is such a myriad of unique effects that is available alone in the WoW world waiting and ready to be copied or tweaked upon.

Although yeah, as long as you hit a clump of units with fungal it becomes efficient. Trading energy for units as long as your cannon fodder units (lings) are dying is a win.


It's fine as a projectile I think.
I wish I had a betakey to see it myself tho. ~~
But if you need skill to hit it, it's okay.


As a Zerg player who has used it in the beta, I think it is a lot better than what it is currently.

I find that Against Terrans with a good reaction time, Rather than hitting a big ball of marines, I will only catch out about 3-4 marines as he is stimmed and running away. If I had fungal in it's current state, I would hit all the marines (10 - 20 marines).

It punishes Terran who have slow reaction times basically, but infestors will still be useful because it forces a Terran to micro his marines more thus less dps.


And I guess pro player will use more flank to keep the marines from running away from the infestors, thus allowing to fungal more efficiently.
Sounds good, sounds good.
" I'm not gonna fight you. I'm gonna kick your ass ! "
ref4
Profile Joined March 2012
2933 Posts
December 09 2012 01:14 GMT
#2409
On December 09 2012 10:13 lonelyPotato wrote:
Show nested quote +
On December 09 2012 10:11 ref4 wrote:
On December 09 2012 10:08 Slardar wrote:
Fungal just needs to do something else altogether, forget damage and restricting movement. There is such a myriad of unique effects that is available alone in the WoW world waiting and ready to be copied or tweaked upon.

Although yeah, as long as you hit a clump of units with fungal it becomes efficient. Trading energy for units as long as your cannon fodder units (lings) are dying is a win.


well the effects in WoW are not that unique:

reduce healing
reduce movement
Hunter traps
stuns
teleports

many of those are in SC2 already


I was thinking Blink or Charge would be good to implement into SC2.


lol really? Stalkers already have blink and chargelots already have charge.
lonelyPotato
Profile Joined December 2012
Australia158 Posts
December 09 2012 01:15 GMT
#2410
On December 09 2012 10:14 Noocta wrote:
Show nested quote +
On December 09 2012 10:12 lonelyPotato wrote:
On December 09 2012 10:09 Noocta wrote:
On December 09 2012 10:08 Slardar wrote:
Fungal just needs to do something else altogether, forget damage and restricting movement. There is such a myriad of unique effects that is available alone in the WoW world waiting and ready to be copied or tweaked upon.

Although yeah, as long as you hit a clump of units with fungal it becomes efficient. Trading energy for units as long as your cannon fodder units (lings) are dying is a win.


It's fine as a projectile I think.
I wish I had a betakey to see it myself tho. ~~
But if you need skill to hit it, it's okay.


As a Zerg player who has used it in the beta, I think it is a lot better than what it is currently.

I find that Against Terrans with a good reaction time, Rather than hitting a big ball of marines, I will only catch out about 3-4 marines as he is stimmed and running away. If I had fungal in it's current state, I would hit all the marines (10 - 20 marines).

It punishes Terran who have slow reaction times basically, but infestors will still be useful because it forces a Terran to micro his marines more thus less dps.


And I guess pro player will use more flank to keep the marines from running away from the infestors, thus allowing to fungal more efficiently.
Sounds good, sounds good.


lol, I'm only low masters. I can only assume that GM/Pro players will do it 2x better than my current opponents xD
Noocta
Profile Joined June 2010
France12578 Posts
December 09 2012 01:15 GMT
#2411
On December 09 2012 10:14 ref4 wrote:
Show nested quote +
On December 09 2012 10:13 lonelyPotato wrote:
On December 09 2012 10:11 ref4 wrote:
On December 09 2012 10:08 Slardar wrote:
Fungal just needs to do something else altogether, forget damage and restricting movement. There is such a myriad of unique effects that is available alone in the WoW world waiting and ready to be copied or tweaked upon.

Although yeah, as long as you hit a clump of units with fungal it becomes efficient. Trading energy for units as long as your cannon fodder units (lings) are dying is a win.


well the effects in WoW are not that unique:

reduce healing
reduce movement
Hunter traps
stuns
teleports

many of those are in SC2 already


I was thinking Blink or Charge would be good to implement into SC2.


lol really? Stalkers already have blink and chargelots already have charge.



He was thinking that before these upgrades existed.
Like w're all playing broodwar " imagine if some starcraft units had blink or charge.. how crazy ! "

In the end it work pretty nice
" I'm not gonna fight you. I'm gonna kick your ass ! "
Rollora
Profile Joined February 2012
2450 Posts
December 09 2012 01:16 GMT
#2412
On December 09 2012 10:14 ref4 wrote:
Show nested quote +
On December 09 2012 10:13 lonelyPotato wrote:
On December 09 2012 10:11 ref4 wrote:
On December 09 2012 10:08 Slardar wrote:
Fungal just needs to do something else altogether, forget damage and restricting movement. There is such a myriad of unique effects that is available alone in the WoW world waiting and ready to be copied or tweaked upon.

Although yeah, as long as you hit a clump of units with fungal it becomes efficient. Trading energy for units as long as your cannon fodder units (lings) are dying is a win.


well the effects in WoW are not that unique:

reduce healing
reduce movement
Hunter traps
stuns
teleports

many of those are in SC2 already


I was thinking Blink or Charge would be good to implement into SC2.


lol really? Stalkers already have blink and chargelots already have charge.

u dont say? Did u sell your sarcasm detector on ebay?
Duus
Profile Joined October 2010
Denmark6 Posts
December 09 2012 01:17 GMT
#2413
Maybe a little off topic, but why is there a picture of Denmark in the North American Star League finals post on the main page? Shouldn't it be a picture of North America instead? It is like that mist of pandaria cinematic again .
Havik_
Profile Joined November 2011
United States5585 Posts
December 09 2012 01:18 GMT
#2414
I figured this tournament would have more hype.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
GreyKnight
Profile Joined August 2010
United States4720 Posts
December 09 2012 01:18 GMT
#2415
random spire.
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
December 09 2012 01:19 GMT
#2416
Okay, viOLet actually makes Corruptors deliberately.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
lonelyPotato
Profile Joined December 2012
Australia158 Posts
December 09 2012 01:19 GMT
#2417
On December 09 2012 10:18 Havik_ wrote:
I figured this tournament would have more hype.


For some reason I never get excited for NASL. I love watching the games through out the weeks, but I never get psyched for some reason.
Sjokola
Profile Joined November 2010
Netherlands800 Posts
December 09 2012 01:19 GMT
#2418
How's the game going?
AgentW
Profile Blog Joined July 2012
United States7725 Posts
December 09 2012 01:19 GMT
#2419
No units from the spire. Hopefully we're seeing Game 1 viOLet.
Who's the bigger scrub, the scrub, or the scrub who loses to him?
Rollora
Profile Joined February 2012
2450 Posts
December 09 2012 01:19 GMT
#2420
On December 09 2012 09:33 Rollora wrote:
Show nested quote +
On December 09 2012 09:30 truegaymer wrote:
no infestors until ultras.......dunno if infestors are that bad

Maybe Violet understood something wrong here and he thought Infestors got completely out of SC2
Anyways he knows now and it will be a 3-1 for Violet.

Called it
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