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[Code S] RO32 Group H 2012 GSL Season 5 - Page 74

Forum Index > StarCraft 2 Tournaments
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Prev 1 72 73 74 75 Next
sharkie
Profile Blog Joined April 2012
Austria18670 Posts
November 08 2012 14:38 GMT
#1461
why is bogus ranked so low for you? :o
ragz_gt
Profile Blog Joined April 2012
9172 Posts
November 08 2012 14:46 GMT
#1462
On November 08 2012 23:38 sharkie wrote:
why is bogus ranked so low for you? :o


Because his innovation is bogus?
Damn... he is making it too easy it's not fun anymore
I'm not an otaku, I'm a specialist.
clocked
Profile Joined November 2012
111 Posts
November 08 2012 14:53 GMT
#1463
Are the vods available yet? I dont see them on the gomtv.net site
Chr15t
Profile Joined March 2011
Denmark1103 Posts
November 08 2012 14:54 GMT
#1464
On November 08 2012 23:32 HaXXspetten wrote:
Well my order of liking for the Ro16 players would be something like:

(P)PartinG
(Z)Life
(Z)Symbol
(Z)Leenock
(Z)Curious
(Z)DongRaeGu
(P)Creator
(T)MarineKing
(T)YoDa
(T)Polt
(T)Ryung
(T)Hack
(Z)Neo.G_Soulkey
(Z)Sniper
(Z)HyuN
(T)Bogus

Thus I could probably live with a decent amount of ZvZ since it's essentially all the Zergs I like are included. Some exceptions would undoubtably be preferred though.


Interesting - I would probably put life 1st. and add in MKP in the top 3 , and bump down symbol a few places . Being a terran im happy that some made it through, but even i am spellbound by life - the guy just doesnt play like the rest, parting i like, for personality. mkp ♥. And symbol i feel like has reverted into the boring bl-infestor type - which doesnt appeal to me. personally i Hope(but not really think) that we'll see Yoda wave the IM flag a bit more this season before falling. And im really agreeing with your lower part of the table
Insanity: doing the same thing over and over again and expecting different results.
AxionSteel
Profile Joined January 2011
United States7754 Posts
November 08 2012 15:00 GMT
#1465
I'd put all the zergs right down the bottom
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
November 08 2012 15:22 GMT
#1466
ryunggg <3
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
babylon
Profile Blog Joined April 2011
8765 Posts
November 08 2012 15:30 GMT
#1467
Wowwwww, Life. :O

Congrats to Ryung for being the scrub to get through. :3
horsepire
Profile Joined April 2011
147 Posts
November 08 2012 16:23 GMT
#1468
Someone explain winner's game 2 for me - I just can't wrap my head around it. Life goes for a 10 pool against CC first and does no damage. Life transitions to two base muta against a third CC and double ebay and does no damage. Life wins anyway.

What could Ryung have done to win that game? Was he too passive? Life was able to take an earlier third (despite the much earlier third CC from Ryung) and fourth because of the map control the mutas gave him...is that it? Was it simply that Ryung needed to control better in his battles?

How can Life be beaten? On paper it seems like he should've been at a HUGE disadvantage in that game, but you know what? I never really doubted that he would find a way to win. What gives?
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 08 2012 16:24 GMT
#1469
On November 09 2012 01:23 horsepire wrote:
Someone explain winner's game 2 for me - I just can't wrap my head around it. Life goes for a 10 pool against CC first and does no damage. Life transitions to two base muta against a third CC and double ebay and does no damage. Life wins anyway.

What could Ryung have done to win that game? Was he too passive? Life was able to take an earlier third (despite the much earlier third CC from Ryung) and fourth because of the map control the mutas gave him...is that it? Was it simply that Ryung needed to control better in his battles?

How can Life be beaten? On paper it seems like he should've been at a HUGE disadvantage in that game, but you know what? I never really doubted that he would find a way to win. What gives?


He's a class above, just better than almost every other player. There's your explanation.

The same thing has happened in the past with other players, 2011 Mvp, late 2011/early 2012 MMA, early 2012 MKP, early 2012 DRG, Taeja until recently.
1raxexpand
Profile Joined July 2012
United States165 Posts
Last Edited: 2012-11-08 16:30:57
November 08 2012 16:29 GMT
#1470
On November 08 2012 22:57 vthree wrote:
Show nested quote +
On November 08 2012 22:32 Nimic wrote:
On November 08 2012 22:28 DJSub wrote:
Would be nice to have 8 Zergs in Top 8


No one, nowhere, thinks that would be nice.


Actually, the top Protoss/Terrans that are already out of GSL would probably like this. Because if we get 8/8, it probably force Blizzard to do something before HoTS.


In order for that to happen, each group has to have exactly 2 zergs. This is quite unlikely.
But if it happens that each group has 2 zergs, then it's quite likely.
Mvp-forGG-MKP-Bogus-Ty-MMA-Polt-Taeja-Flash
Gesarjack
Profile Joined June 2012
Switzerland117 Posts
November 08 2012 16:48 GMT
#1471
On November 08 2012 22:57 vthree wrote:
Show nested quote +
On November 08 2012 22:32 Nimic wrote:
On November 08 2012 22:28 DJSub wrote:
Would be nice to have 8 Zergs in Top 8


No one, nowhere, thinks that would be nice.


Actually, the top Protoss/Terrans that are already out of GSL would probably like this. Because if we get 8/8, it probably force Blizzard to do something before HoTS.


We went from protoss only WCS qualifier to 2.5 out of 16 (I imagine Rain would have passed) in Ro16 this season with no game change...
Patching is overrated.
You've got to have trolls under bridges. Otherwise, what's it all about?
Oyman_tr
Profile Joined July 2010
Turkey104 Posts
November 08 2012 16:59 GMT
#1472
I really wonder how creator react against theese strong zergs.!
Peior est bello timor ipse belli
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 08 2012 17:01 GMT
#1473
On November 09 2012 01:23 horsepire wrote:
Someone explain winner's game 2 for me - I just can't wrap my head around it. Life goes for a 10 pool against CC first and does no damage. Life transitions to two base muta against a third CC and double ebay and does no damage. Life wins anyway.

What could Ryung have done to win that game? Was he too passive? Life was able to take an earlier third (despite the much earlier third CC from Ryung) and fourth because of the map control the mutas gave him...is that it? Was it simply that Ryung needed to control better in his battles?

How can Life be beaten? On paper it seems like he should've been at a HUGE disadvantage in that game, but you know what? I never really doubted that he would find a way to win. What gives?


Life's 10 pool is still relatively economical (he delays the third set of lings to get double extractor trick in for two extra drones). With keeping 3 SCVs from mining for quite a bit and making them waste money on repair, plus delaying the nat being taken he doesn't actually end up too behind. The early double ebay looks nice, but you sacrifice being able to pressure and contain creep spread for it. With Ryung losing his 4 hellions for absolutely nothing, he had zero way of keeping Life from droning, expanding and creep spreading freely.

Real story of that game though is Ryung reading the situation completely wrong and playing way too cautious. Yeah he got the early third CC, but delayed floating it to his third for a ridiculously long time. Of course taking the third is scary on Antiga, but he just misread the situation, not scouting Life's fourth and thinking Life would be aggressive when he was being relatively greedy behind his mutas. Life killing depots and delaying Ryung's production critically when Ryung wanted to secure the third was also a big deal. Then Ryung waited so long to take his fourth it looked like he'd just try to end it with a 3 base timing once he hit 3/2, but he waited until 3/2, then was content to just secure a really late fourth when Life was on 5 base and getting hive. I think if he actually goes for it there while taking his fourth behind it he has a decent chance of getting something done.

They didn't actually show when Ryung found out about Life's fourth (and I missed it on the minimap), but I'm assuming it was just before he sent the drop that got picked off towards it. Meaning he was playing the entire game thinking Life had a base less than he actually had.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
horsepire
Profile Joined April 2011
147 Posts
November 08 2012 17:07 GMT
#1474
On November 09 2012 02:01 Orome wrote:
Show nested quote +
On November 09 2012 01:23 horsepire wrote:
Someone explain winner's game 2 for me - I just can't wrap my head around it. Life goes for a 10 pool against CC first and does no damage. Life transitions to two base muta against a third CC and double ebay and does no damage. Life wins anyway.

What could Ryung have done to win that game? Was he too passive? Life was able to take an earlier third (despite the much earlier third CC from Ryung) and fourth because of the map control the mutas gave him...is that it? Was it simply that Ryung needed to control better in his battles?

How can Life be beaten? On paper it seems like he should've been at a HUGE disadvantage in that game, but you know what? I never really doubted that he would find a way to win. What gives?


+ Show Spoiler +
Life's 10 pool is still relatively economical (he delays the third set of lings to get double extractor trick in for two extra drones). With keeping 3 SCVs from mining for quite a bit and making them waste money on repair, plus delaying the nat being taken he doesn't actually end up too behind. The early double ebay looks nice, but you sacrifice being able to pressure and contain creep spread for it. With Ryung losing his 4 hellions for absolutely nothing, he had zero way of keeping Life from droning, expanding and creep spreading freely.

Real story of that game though is Ryung reading the situation completely wrong and playing way too cautious. Yeah he got the early third CC, but delayed floating it to his third for a ridiculously long time. Of course taking the third is scary on Antiga, but he just misread the situation, not scouting Life's fourth and thinking Life would be aggressive when he was being relatively greedy behind his mutas. Life killing depots and delaying Ryung's production critically when Ryung wanted to secure the third was also a big deal. Then Ryung waited so long to take his fourth it looked like he'd just try to end it with a 3 base timing once he hit 3/2, but he waited until 3/2, then was content to just secure a really late fourth when Life was on 5 base and getting hive. I think if he actually goes for it there while taking his fourth behind it he has a decent chance of getting something done.

They didn't actually show when Ryung found out about Life's fourth (and I missed it on the minimap), but I'm assuming it was just before he sent the drop that got picked off towards it. Meaning he was playing the entire game thinking Life had a base less than he actually had.


Solid analysis, exactly what I was hoping for. Thanks!


TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2012-11-08 17:24:30
November 08 2012 17:23 GMT
#1475
On November 08 2012 23:32 HaXXspetten wrote:
Well my order of liking for the Ro16 players would be something like:

(P)PartinG
(Z)Life
(Z)Symbol
(Z)Leenock
(Z)Curious
(Z)DongRaeGu
(P)Creator
(T)MarineKing
(T)YoDa
(T)Polt
(T)Ryung
(T)Hack
(Z)Neo.G_Soulkey
(Z)Sniper
(Z)HyuN
(T)Bogus

Thus I could probably live with a decent amount of ZvZ since it's essentially all the Zergs I like are included. Some exceptions would undoubtably be preferred though.


parting should be placed towards the bottom of your list and bogus should be 2nd behind life, hyun behind life/bogus and leenock
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
November 08 2012 18:03 GMT
#1476
w00t Ryung! <3
sitromit
Profile Joined June 2011
7051 Posts
November 08 2012 18:40 GMT
#1477
On November 09 2012 02:01 Orome wrote:
Show nested quote +
On November 09 2012 01:23 horsepire wrote:
Someone explain winner's game 2 for me - I just can't wrap my head around it. Life goes for a 10 pool against CC first and does no damage. Life transitions to two base muta against a third CC and double ebay and does no damage. Life wins anyway.

What could Ryung have done to win that game? Was he too passive? Life was able to take an earlier third (despite the much earlier third CC from Ryung) and fourth because of the map control the mutas gave him...is that it? Was it simply that Ryung needed to control better in his battles?

How can Life be beaten? On paper it seems like he should've been at a HUGE disadvantage in that game, but you know what? I never really doubted that he would find a way to win. What gives?


Life's 10 pool is still relatively economical (he delays the third set of lings to get double extractor trick in for two extra drones). With keeping 3 SCVs from mining for quite a bit and making them waste money on repair, plus delaying the nat being taken he doesn't actually end up too behind. The early double ebay looks nice, but you sacrifice being able to pressure and contain creep spread for it. With Ryung losing his 4 hellions for absolutely nothing, he had zero way of keeping Life from droning, expanding and creep spreading freely.

Real story of that game though is Ryung reading the situation completely wrong and playing way too cautious. Yeah he got the early third CC, but delayed floating it to his third for a ridiculously long time. Of course taking the third is scary on Antiga, but he just misread the situation, not scouting Life's fourth and thinking Life would be aggressive when he was being relatively greedy behind his mutas. Life killing depots and delaying Ryung's production critically when Ryung wanted to secure the third was also a big deal. Then Ryung waited so long to take his fourth it looked like he'd just try to end it with a 3 base timing once he hit 3/2, but he waited until 3/2, then was content to just secure a really late fourth when Life was on 5 base and getting hive. I think if he actually goes for it there while taking his fourth behind it he has a decent chance of getting something done.

They didn't actually show when Ryung found out about Life's fourth (and I missed it on the minimap), but I'm assuming it was just before he sent the drop that got picked off towards it. Meaning he was playing the entire game thinking Life had a base less than he actually had.


I think it should be added, that Life just mechanically outplayed Ryung too. Compare Life's Mutalisks to the majority of Zergs out there. You'll see the Mutas fly in and out, do something, then stay idle for a while as the player pays attention to something else, then they start moving again etc. Life's Mutalisks never stopped moving, and he still spread creep all the way to the center of the map, and he still was on top of his injects, macroing and teching up smoothly. It's because of the incredibly active Mutas and Lings, that he caught all the drops Ryung sent out and killed them before they could do any damage.

Meanwhile, Ryung was just sitting in his base.

Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
November 08 2012 18:43 GMT
#1478
On November 09 2012 02:23 ROOTT1 wrote:
Show nested quote +
On November 08 2012 23:32 HaXXspetten wrote:
Well my order of liking for the Ro16 players would be something like:

(P)PartinG
(Z)Life
(Z)Symbol
(Z)Leenock
(Z)Curious
(Z)DongRaeGu
(P)Creator
(T)MarineKing
(T)YoDa
(T)Polt
(T)Ryung
(T)Hack
(Z)Neo.G_Soulkey
(Z)Sniper
(Z)HyuN
(T)Bogus

Thus I could probably live with a decent amount of ZvZ since it's essentially all the Zergs I like are included. Some exceptions would undoubtably be preferred though.


parting should be placed towards the bottom of your list and bogus should be 2nd behind life, hyun behind life/bogus and leenock


Then Bogus has to play a million times better than he did in the r32.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
November 08 2012 19:46 GMT
#1479
Wooo Life and Ryung! Always happy to see Ryung advance. Looks like Yonghwa would have been a better seed choice
Canucklehead
Profile Joined March 2011
Canada5074 Posts
November 08 2012 19:49 GMT
#1480
On November 09 2012 02:23 ROOTT1 wrote:
Show nested quote +
On November 08 2012 23:32 HaXXspetten wrote:
Well my order of liking for the Ro16 players would be something like:

(P)PartinG
(Z)Life
(Z)Symbol
(Z)Leenock
(Z)Curious
(Z)DongRaeGu
(P)Creator
(T)MarineKing
(T)YoDa
(T)Polt
(T)Ryung
(T)Hack
(Z)Neo.G_Soulkey
(Z)Sniper
(Z)HyuN
(T)Bogus

Thus I could probably live with a decent amount of ZvZ since it's essentially all the Zergs I like are included. Some exceptions would undoubtably be preferred though.


parting should be placed towards the bottom of your list and bogus should be 2nd behind life, hyun behind life/bogus and leenock


Why are you guys talking about his list like it's a ranking order of skill? It's a ranking list of players he likes.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Prev 1 72 73 74 75 Next
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