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On November 05 2012 03:49 Havik_ wrote:Show nested quote +On November 05 2012 03:47 Wombat_NI wrote:On November 05 2012 03:43 YourHarry wrote: You allow your opponent to make 30 infestors... You should be able to make enough ghosts to counter them. Ghosts, do, not, counter, infestors. Sick of this line being parroted out. Yeah they do. A no Energy Infestor is the most useless unit in the game. EMP is aoe, if you can use them against Protoss, why not Zerg?? It used to be standard meta when lategame Terran had 30 Ghosts and sniped/empd everything to death.
EMP only gets rid of 100 mana. Need a few EMPs on HUGE infestors to get them down to zerg energy. Snipes are more worthwhile against infestors, at least then they're dead.
Sure, it can lower you to below 75 mana...so you drop 2 infested terrans and you're still solid and safe.
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On November 05 2012 03:50 farvacola wrote:Show nested quote +On November 05 2012 03:49 MrCash wrote: Holy shit TB is outclassing everyone else in terms of hype and excitement. TB has been on point this tournament I must say. Yeah, really hope him and apollo cast the finals
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On November 05 2012 03:49 YourHarry wrote:Show nested quote +On November 05 2012 03:46 tMomiji wrote:On November 05 2012 03:44 Disarmed wrote: Bomber Leenock.
let me ge this straight....
40 Infestors....
how many Infestested Terrans per Infestor? 5?
sooooo.......
40 x 5 ITs = 200 Infested Terrans?
who do more dps than regular marines?
for free?
......
....
wat? THIS is my point...yeah I joke about it but I do think Infestors have game-breaking potential. ...As do sentries. (I play Protoss so shaddap, I'm not biased! XD) Infested terran can't stim. They expire after short time, so you can retreat or give up a base or something. Most importantly, ENERGY IS NOT FREEWhy else would you spend minerals and gas to upgrade energy capacity or starting energy. There are more resources in the game of starcraft than minerals and gas. Time is one of them. +3 Infested Terrans do more damage than +3 unstimmed marines
Normal Marines 1 supply each. 1 infestor = 5 ITs = 2 supply
If you don't see how that is fucked no one can help you. And yes, energy is essentially free.
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I'll keep saying it again. While maybe not OP/Imba/whatever you want to call them ALONE, massing up sentries or infestors has the potential to break the game and I think that because of that they should get small nerfs. (I never understood why fungal did damage...can someone explain that to me? It already roots you and lets you be picked off, does it have to do EXTRA damage? Really? And logically where are infestors KEEPING all those infested terrans? ...No seriously where? ...........Then again maybe I don't want to know.)
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On November 05 2012 03:50 Lukeeze[zR] wrote:Show nested quote +On November 05 2012 03:48 mememolly wrote:On November 05 2012 03:47 Lukeeze[zR] wrote:On November 05 2012 03:44 mememolly wrote:On November 05 2012 03:43 SKYFISH_ wrote: well, that game was a joke. zerg is also a joke.
i have no idea if starcraft is dying or not but i sure as fuck hope it does
wtf, did you not see when bomber's units were caught in the middle of the map? that's his point his point is that bomber had bad positioning? doesn't look like that's his point at all, he's blaming bad play on balance His point was that all his lead was cancelled by a chain F, and from that point a comeback was close to impossible
rofl, no, that's your point, he said "well, that game was a joke. zerg is also a joke.
i have no idea if starcraft is dying or not but i sure as fuck hope it does"
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On November 05 2012 03:50 EmilA wrote:Show nested quote +On November 05 2012 03:49 Havik_ wrote:On November 05 2012 03:47 Wombat_NI wrote:On November 05 2012 03:43 YourHarry wrote: You allow your opponent to make 30 infestors... You should be able to make enough ghosts to counter them. Ghosts, do, not, counter, infestors. Sick of this line being parroted out. Yeah they do. A no Energy Infestor is the most useless unit in the game. EMP is aoe, if you can use them against Protoss, why not Zerg?? It used to be standard meta when lategame Terran had 30 Ghosts and sniped/empd everything to death. You're like a theoretical high grandmaster
I bet he doesnt see that the size of a HT is smaller than a infestor.
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Rain was not looking that good on previous games but now it looks like he's warming up to his normal level.
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On November 05 2012 03:48 maartendq wrote: I'm still quite convinced that 60 dmg siege tanks (60 dmg to everything) would solve a lot of problems. Sure would make mech a lot more viable since you would not need 10 tanks anymore to hold a choke against 30 lings. 3 tanks would be plenty.
Although I agree that terran is not in a good place but Mech is very viable and freaking strong if you play it effectively. Mvp has meched everyone to death lately.
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On November 05 2012 03:51 Angry.Zerg wrote: Round 7 to 10 were 4 terrans 3 toss and 2 zergs.
Stop QQing terrans. You are still the most represented race.
That's the problem People and Blizzard only look at numbers
Look at the game more. =(
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On November 05 2012 03:49 Havik_ wrote:Show nested quote +On November 05 2012 03:47 Wombat_NI wrote:On November 05 2012 03:43 YourHarry wrote: You allow your opponent to make 30 infestors... You should be able to make enough ghosts to counter them. Ghosts, do, not, counter, infestors. Sick of this line being parroted out. Yeah they do. A no Energy Infestor is the most useless unit in the game. EMP is aoe, if you can use them against Protoss, why not Zerg?? It used to be standard meta when lategame Terran had 30 Ghosts and sniped/empd everything to death. P clumps up nicely, infestors dont.It used to be standard when snipe was op and emp had twice the AoE it has now.
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Leenock doing some strategical no-cancellation stuff
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On November 05 2012 03:47 ACrow wrote:Show nested quote +On November 05 2012 03:47 AlgeriaT wrote:On November 05 2012 03:46 Noocta wrote: Seriously.. Of all the terran, Heart is the last one ? :/ Flash? Bomber? + Show Spoiler +well, one more game at least
That's winner brackets though so he'll still be in it if he loses.
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On November 05 2012 03:51 Angry.Zerg wrote: Round 7 to 10 were 4 terrans 3 toss and 2 zergs.
Stop QQing terrans. You are still the most represented race.
Just don't get it... It's the mechanics of instant 19 warpin zealots and 37 infestors that bothers EVERYONE.
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On November 05 2012 03:49 JJH777 wrote:Show nested quote +On November 05 2012 03:48 maartendq wrote: I'm still quite convinced that 60 dmg siege tanks (60 dmg to everything) would solve a lot of problems. Sure would make mech a lot more viable since you would not need 10 tanks anymore to hold a choke against 30 lings. 3 tanks would be plenty. Rofl if you do that zerg literally cannot stop timings and never wins vs Terran.... You know tanks only do 35 right now right? That is such a gigantic buff. Yes I do, I've been playing this game since Feb 2010.
It would definitely mean that Z can no longer be able to grab three bases without the slightest risk. They'd actually have to mix things up a little.
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United Kingdom38257 Posts
Leenock throwing away a chunk of midgame army and letting a base die for free. If only Bomber had infestors to close it out =p
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aw Leenock was going for his old-school double spire muta/ling ZvT. It's fucking awesome too
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