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On October 14 2012 15:26 eleaf wrote:Show nested quote +On October 14 2012 15:24 Ksquared wrote: I don't think anyone actually likes infestors I bet some zerg players who rely it to steal their money from much better players in tournament dont think so.
Don't be a sore loser, without infestors zerg can never be cost efficient. It's a needed unit, though they way it's made is rather questionable, but then again so are many more units in WoL.
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On October 14 2012 15:29 Mysticesper wrote:Show nested quote +On October 14 2012 15:27 ref4 wrote: who's the asian caster? he has no clue what he is talking about lol
"oh noes those carriers are wasting interceptors on the larvae!"
and i was like .................. I think it was implied that sending them out to kill larvae, then having them get chain fungaled because they were attacking larva instead of being safe inside the carrier, thus "wasting them on larva". doubt it since he said that they were "wasted" on changelings too, and it seemed like he thought that carriers can only send out interceptors once then have to buy another one.
if he ment that then he could have explained it much better.
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if infestors were to be nerfed zerg would probably have 40% winrate across all matchups or something, so another buff to lair tech stuff must be required, all tech 3 units suck without infestors, the reason why late game zerg is strong is because of infestors, not because of broods or ultras
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On October 14 2012 15:29 Mysticesper wrote:Show nested quote +On October 14 2012 15:27 ref4 wrote: who's the asian caster? he has no clue what he is talking about lol
"oh noes those carriers are wasting interceptors on the larvae!"
and i was like .................. I think it was implied that sending them out to kill larvae, then having them get chain fungaled because they were attacking larva instead of being safe inside the carrier, thus "wasting them on larva".
You know, you could almost ignore the fact that there weren't infestors around and give him the benefit of the doubt, but then he talked about it twice more in the game, including wasting them on changelings.
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On October 14 2012 15:29 Wildmoon wrote:Show nested quote +On October 14 2012 15:28 Thrillz wrote:On October 14 2012 15:24 L3g3nd_ wrote: i dont think blizzard intended for a spell caster to be massed and be a viable army against mass heavy air units Yes, that is what they said about the Ghost just after the nerf. The issue lies deeper in the overall design of SC2 though..and there is no quick fixes. No it lies with Infestor. All casters are in good spot right now except fucking infestor. The biggest problem is that Zerg needs the infestor, no matter how fucking OP it is, to survive, although if I could, I would remove the infestor for 6 months and see what kind of metagame shifts happened.
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On October 14 2012 15:27 StaplerPhone wrote:Show nested quote +On October 14 2012 15:25 sitromit wrote: So Curious barely wins a game where he was way ahead in every aspect according to Artosis as they were entering late game. Thread explodes with Infestor, Zerg imba whine. Mind explodes... He was ahead but didn't attack, let Protoss max on basically the best army he can get, Protoss loses pretty one-sidely (he lost no infestors pretty much)
He lost a lot of them but kept remaking them, did you actually watch the game? He didn't attack, because attacking would at best force a base trade with a hard to determine outcome. He tried to play it as safely as possible. You think he wanted to play that long a game, didn't finish Creator even though he could for lols?
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On October 14 2012 15:30 prOpSnuffe wrote:That game was ridiculous, Creator outplayed Curious so hard in the and late game but infestors once again wins the game  I think interceptors being immune to fungal would make the carrier way more viable pvz.
Since when is losing 3rd base against 14 slow zerglings outplaying?
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Why are so many people complaining about infestors when Creator did his own demise by going pure Carriers and no harassment.
Oh wait, people always complain about infestors...
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i didnt know much about this caster, jorosar, but he seems really good except some mistakes like the interceptor thing, everything else he was seeming very confident to talk about
also, carriers.........
On October 14 2012 15:31 bsdaemon wrote: Why are so many people complaining about infestors when Creator did his own demise by going pure Carriers and no harassment.
Oh wait, people always complain about infestors...
no harassment
next time he needs to kill 27 bases probably
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On October 14 2012 15:29 Whatson wrote:Show nested quote +On October 14 2012 15:27 oogieogie wrote:On October 14 2012 15:26 Necro)Phagist( wrote:On October 14 2012 15:24 oogieogie wrote: going to say it all day..carriers suck ass Fixed this for you  hey we have never seen carriers in PvP..they could be awesome in that MU <_< lol there was a game HerO played on stream about 6 months ago. Carriers actually suck in PvP too, collosi stalker rapes any carrier comp. what about carriers/immortals and zealots? I've tried that before and it crushed collosi stalkers...
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On October 14 2012 15:31 Whatson wrote:Show nested quote +On October 14 2012 15:29 Wildmoon wrote:On October 14 2012 15:28 Thrillz wrote:On October 14 2012 15:24 L3g3nd_ wrote: i dont think blizzard intended for a spell caster to be massed and be a viable army against mass heavy air units Yes, that is what they said about the Ghost just after the nerf. The issue lies deeper in the overall design of SC2 though..and there is no quick fixes. No it lies with Infestor. All casters are in good spot right now except fucking infestor. The biggest problem is that Zerg needs the infestor, no matter how fucking OP it is, to survive, although if I could, I would remove the infestor for 6 months and see what kind of metagame shifts happened.
Yes, they need infestor but I don't think infested terran need to be this strong.
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On October 14 2012 15:31 Kiyo. wrote:Show nested quote +On October 14 2012 15:29 Mysticesper wrote:On October 14 2012 15:27 ref4 wrote: who's the asian caster? he has no clue what he is talking about lol
"oh noes those carriers are wasting interceptors on the larvae!"
and i was like .................. I think it was implied that sending them out to kill larvae, then having them get chain fungaled because they were attacking larva instead of being safe inside the carrier, thus "wasting them on larva". You know, you could almost ignore the fact that there weren't infestors around and give him the benefit of the doubt, but then he talked about it twice more in the game, including wasting them on changelings.
I was probably tabbed out at that moment while listening, but that's the context I would see "wasting interceptors on larvae" being applicable.
If it never happened, as you say, then obviously something was missing somewhere in his brain
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On October 14 2012 15:28 Wildmoon wrote: Infestor can do too many things. Seriously, I can't think of anything it can't do.
It can't mine mineral or gas.
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Fenrax
United States5018 Posts
On October 14 2012 15:26 cari-kira wrote: quote:"OMG attacking changelings with interceptors, thats such a big waste of carrier-energy from creator!" :-)))
quote of the day...
as if watching that game wasn't painful enough...
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opterown
Australia54784 Posts
On October 14 2012 15:31 Sea_Food wrote:Show nested quote +On October 14 2012 15:30 prOpSnuffe wrote:That game was ridiculous, Creator outplayed Curious so hard in the and late game but infestors once again wins the game  I think interceptors being immune to fungal would make the carrier way more viable pvz. Since when is losing 3rd base against 14 slow zerglings outplaying? what about sniping the pool, infestation pit, greater spire and hive?
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On October 14 2012 15:31 bsdaemon wrote: Why are so many people complaining about infestors when Creator did his own demise by going pure Carriers and no harassment.
Oh wait, people always complain about infestors...
did we watch the same game???
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On October 14 2012 15:31 Whatson wrote:Show nested quote +On October 14 2012 15:29 Wildmoon wrote:On October 14 2012 15:28 Thrillz wrote:On October 14 2012 15:24 L3g3nd_ wrote: i dont think blizzard intended for a spell caster to be massed and be a viable army against mass heavy air units Yes, that is what they said about the Ghost just after the nerf. The issue lies deeper in the overall design of SC2 though..and there is no quick fixes. No it lies with Infestor. All casters are in good spot right now except fucking infestor. The biggest problem is that Zerg needs the infestor, no matter how fucking OP it is, to survive, although if I could, I would remove the infestor for 6 months and see what kind of metagame shifts happened. Zergs were doing pretty well before Infestors became common in TvZ iirc. More entertaining to watch and play at the very least.
Infestors need to be nerfed, and nerfed hard. At least change the fungal...
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Now I don't know who to cheer for. HerO or Parting, though choice.
It's a PvP, and I really like to watch PvP
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Can we have kelly milkies back instead of jorosar????
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Blizzard should raise the mana cost for IT a bit. Seriously, those ITs with upgrades are fucking strong and can annihilate almost everything.
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