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[Code A] RO36 Day 2 2012 GSL Season 4 - Page 32

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 30 31 32 33 34 48 Next All
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
October 11 2012 10:43 GMT
#621
noooooo Supernova!!! fight back bro!
TY <3 Cure <3 Inno <3 Special <3
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
October 11 2012 10:44 GMT
#622
A terran graveyard today - its as if MVP channeled all the terrans' power
Megabuster123
Profile Joined May 2011
Canada1837 Posts
October 11 2012 10:44 GMT
#623
Jesus, he got manhandled.
Zerofinal
Profile Joined June 2012
Thailand136 Posts
October 11 2012 10:44 GMT
#624
Elephants in the room OH
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
October 11 2012 10:44 GMT
#625
THis is a weird season.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Flowsick
Profile Joined June 2011
Estonia234 Posts
October 11 2012 10:44 GMT
#626
Bomberuuuu...
Brian333
Profile Joined August 2010
657 Posts
Last Edited: 2012-10-11 10:45:20
October 11 2012 10:44 GMT
#627
Wolf, it's called star sense. We're dealing with the new types of SC2.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 11 2012 10:45 GMT
#628
On October 11 2012 19:44 Azzur wrote:
A terran graveyard today - its as if MVP channeled all the terrans' power

Makes his win against Rain 10x more impressive when you think about it. No one else seems to have the answer to this new generation of protoss. Cool shit ^_^
"You seem to think about this game a lot"
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 11 2012 10:45 GMT
#629
GSL Code A ro32
Trap vs SuperNoVa
Game 2
Map: Entombed Valley
Score: 1-0


0:00
Trap spawns in the bottom right
SuperNoVa spawns in the top left
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
ElephantBaby
Profile Joined November 2011
United States1365 Posts
Last Edited: 2012-10-11 10:45:56
October 11 2012 10:45 GMT
#630
Man, STX is good at SC2. They must shifted the focus much early than the other proleague teams.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 11 2012 10:46 GMT
#631
On October 11 2012 19:45 ElephantBaby wrote:
Man, STX is good at SC2. They must shift the focus much early than the other proleague teams.

Was about to say, if STX were in the GSTL they might just dominate. They're seriously impressive right now
"You seem to think about this game a lot"
Olli
Profile Blog Joined February 2012
Austria24422 Posts
October 11 2012 10:46 GMT
#632
Trap played really well, Supernova shouldn't try early shenanigans this time.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 11 2012 10:47 GMT
#633
On October 11 2012 19:45 Shellshock1122 wrote:
GSL Code A ro32
Trap vs SuperNoVa
Game 2
Map: Entombed Valley
Score: 1-0


0:00
Trap spawns in the bottom right
SuperNoVa spawns in the top left

1:45
gateway first for Trap

2:00
gas for Trap
CC first for Supernova on the high ground
Rax for Supernova
Cybernetics core for Trap

3:00
2nd rax for Supernova
2nd gas for Trap
Nexus from Trap
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
batterseapower
Profile Joined October 2012
United Kingdom111 Posts
October 11 2012 10:50 GMT
#634
Doesn't Supernova have something of a reputation for siege tanks in TvP?
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 11 2012 10:51 GMT
#635
On October 11 2012 19:47 Shellshock1122 wrote:
Show nested quote +
On October 11 2012 19:45 Shellshock1122 wrote:
GSL Code A ro32
Trap vs SuperNoVa
Game 2
Map: Entombed Valley
Score: 1-0


0:00
Trap spawns in the bottom right
SuperNoVa spawns in the top left

1:45
gateway first for Trap

2:00
gas for Trap
CC first for Supernova on the high ground
Rax for Supernova
Cybernetics core for Trap

3:00
2nd rax for Supernova
2nd gas for Trap
Nexus from Trap

4:00
double gas for Supernova
Bunker at the top of the natural ramp for Supernova
Robo for Trap

5:00
CC mining on the low ground for Supernova
Factory for Supernova
2 more gateways for Trap
3rd gas for Supernova

6:00
observer first from the robo for Trap
small marine force comes into the natural of trap
1 probe is killed
tech lab and reactor on the 2 rax
forge for Trap

7:00
siege tank production started for Supernova
engineering bay started
stim research started
2nd forge for Trap
observer scouts siege tanks building
starport started for Supernova
immortal production begins

8:00
1-1 started for Trap
siege mode research started
Trap adding on 2 more gates
twilight council for trap
medivac production begins for Supernova
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24422 Posts
October 11 2012 10:51 GMT
#636
On October 11 2012 19:50 batterseapower wrote:
Doesn't Supernova have something of a reputation for siege tanks in TvP?


He does, he's been using this kind of tank midgame in TvP for a long time.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Fjodorov
Profile Joined December 2011
5007 Posts
October 11 2012 10:52 GMT
#637
Its almost like protoss players wants to make terran drops as effective as possible with the way the position their buildings. Those forges are a perfect example.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
October 11 2012 10:53 GMT
#638
Is he gonna all in against storm?
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
rothsbury
Profile Joined January 2012
Australia1654 Posts
October 11 2012 10:54 GMT
#639
Why so many tanks from supernova (and still producing)? I've only seen tanks for 1/1/1 type all-ins or just like 4 for defence.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 11 2012 10:54 GMT
#640
On October 11 2012 19:51 Shellshock1122 wrote:
Show nested quote +
On October 11 2012 19:47 Shellshock1122 wrote:
On October 11 2012 19:45 Shellshock1122 wrote:
GSL Code A ro32
Trap vs SuperNoVa
Game 2
Map: Entombed Valley
Score: 1-0


0:00
Trap spawns in the bottom right
SuperNoVa spawns in the top left

1:45
gateway first for Trap

2:00
gas for Trap
CC first for Supernova on the high ground
Rax for Supernova
Cybernetics core for Trap

3:00
2nd rax for Supernova
2nd gas for Trap
Nexus from Trap

4:00
double gas for Supernova
Bunker at the top of the natural ramp for Supernova
Robo for Trap

5:00
CC mining on the low ground for Supernova
Factory for Supernova
2 more gateways for Trap
3rd gas for Supernova

6:00
observer first from the robo for Trap
small marine force comes into the natural of trap
1 probe is killed
tech lab and reactor on the 2 rax
forge for Trap

7:00
siege tank production started for Supernova
engineering bay started
stim research started
2nd forge for Trap
observer scouts siege tanks building
starport started for Supernova
immortal production begins

8:00
1-1 started for Trap
siege mode research started
Trap adding on 2 more gates
twilight council for trap
medivac production begins for Supernova

9:00
Missile turret at the natural for Supernova
4th siege tank comes out
observer is killed
2nd observer outside the base sees supernova's army moving out
2 immortals are out for Trap
dark shrine started for Trap

10:00
Dark Shrine cancelled
Templar archives started
Combat shields started
charge started for Trap
Trap comes out to meet the army
Supernova backs off to the watch tower
2-2 starts for Trap


11:00
Supernova retreats all the way to his natural
drop headed for the main of Trap
+1 armor started for Supernova
drop from supernova does 0 damage before it is deflected
storm research started
2 more gates for Trap

12:00
Supernova tries to drop the main again
concussive shells researching
drop still does no damage

13:00
medivac killed by feedback
3rd base started for Trap
storm finished
2-2 finished for trap
Supernova pushing out on the map again
Supernova pulling most of his scvs from the main
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Prev 1 30 31 32 33 34 48 Next All
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