[Code A] RO36 Day 2 2012 GSL Season 4 - Page 32
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Schelim
Austria11528 Posts
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Azzur
Australia6253 Posts
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Megabuster123
Canada1837 Posts
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Zerofinal
Thailand136 Posts
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KristofferAG
Norway25712 Posts
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Flowsick
Estonia234 Posts
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Brian333
657 Posts
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Jehct
New Zealand9115 Posts
On October 11 2012 19:44 Azzur wrote: A terran graveyard today - its as if MVP channeled all the terrans' power Makes his win against Rain 10x more impressive when you think about it. No one else seems to have the answer to this new generation of protoss. Cool shit ^_^ | ||
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Shellshock
United States97274 Posts
GSL Code A ro32 ![]() ![]() Game 2 Map: Entombed Valley Score: 1-0 0:00 ![]() ![]() | ||
ElephantBaby
United States1365 Posts
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Jehct
New Zealand9115 Posts
On October 11 2012 19:45 ElephantBaby wrote: Man, STX is good at SC2. They must shift the focus much early than the other proleague teams. Was about to say, if STX were in the GSTL they might just dominate. They're seriously impressive right now | ||
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Olli
Austria24417 Posts
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Shellshock
United States97274 Posts
On October 11 2012 19:45 Shellshock1122 wrote: GSL Code A ro32 ![]() ![]() Game 2 Map: Entombed Valley Score: 1-0 0:00 ![]() ![]() 1:45 gateway first for Trap 2:00 gas for Trap CC first for Supernova on the high ground Rax for Supernova Cybernetics core for Trap 3:00 2nd rax for Supernova 2nd gas for Trap Nexus from Trap | ||
batterseapower
United Kingdom111 Posts
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Shellshock
United States97274 Posts
On October 11 2012 19:47 Shellshock1122 wrote: 1:45 gateway first for Trap 2:00 gas for Trap CC first for Supernova on the high ground Rax for Supernova Cybernetics core for Trap 3:00 2nd rax for Supernova 2nd gas for Trap Nexus from Trap 4:00 double gas for Supernova Bunker at the top of the natural ramp for Supernova Robo for Trap 5:00 CC mining on the low ground for Supernova Factory for Supernova 2 more gateways for Trap 3rd gas for Supernova 6:00 observer first from the robo for Trap small marine force comes into the natural of trap 1 probe is killed tech lab and reactor on the 2 rax forge for Trap 7:00 siege tank production started for Supernova engineering bay started stim research started 2nd forge for Trap observer scouts siege tanks building starport started for Supernova immortal production begins 8:00 1-1 started for Trap siege mode research started Trap adding on 2 more gates twilight council for trap medivac production begins for Supernova | ||
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Olli
Austria24417 Posts
On October 11 2012 19:50 batterseapower wrote: Doesn't Supernova have something of a reputation for siege tanks in TvP? He does, he's been using this kind of tank midgame in TvP for a long time. | ||
Fjodorov
5007 Posts
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Olli
Austria24417 Posts
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rothsbury
Australia1654 Posts
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Shellshock
United States97274 Posts
On October 11 2012 19:51 Shellshock1122 wrote: 4:00 double gas for Supernova Bunker at the top of the natural ramp for Supernova Robo for Trap 5:00 CC mining on the low ground for Supernova Factory for Supernova 2 more gateways for Trap 3rd gas for Supernova 6:00 observer first from the robo for Trap small marine force comes into the natural of trap 1 probe is killed tech lab and reactor on the 2 rax forge for Trap 7:00 siege tank production started for Supernova engineering bay started stim research started 2nd forge for Trap observer scouts siege tanks building starport started for Supernova immortal production begins 8:00 1-1 started for Trap siege mode research started Trap adding on 2 more gates twilight council for trap medivac production begins for Supernova 9:00 Missile turret at the natural for Supernova 4th siege tank comes out observer is killed 2nd observer outside the base sees supernova's army moving out 2 immortals are out for Trap dark shrine started for Trap 10:00 Dark Shrine cancelled Templar archives started Combat shields started charge started for Trap Trap comes out to meet the army Supernova backs off to the watch tower 2-2 starts for Trap 11:00 Supernova retreats all the way to his natural drop headed for the main of Trap +1 armor started for Supernova drop from supernova does 0 damage before it is deflected storm research started 2 more gates for Trap 12:00 Supernova tries to drop the main again concussive shells researching drop still does no damage 13:00 medivac killed by feedback 3rd base started for Trap storm finished 2-2 finished for trap Supernova pushing out on the map again Supernova pulling most of his scvs from the main | ||
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