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[GSTL] StarTale vs MVP 2012 Season 3 Pennant Race - Page 19

Forum Index > StarCraft 2 Tournaments
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Audemed
Profile Joined November 2010
United States893 Posts
October 06 2012 06:48 GMT
#361
How do you stop that? I think it lies somewhere in between not taking 3 bases at 4:20 and making units before 60 drones.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
October 06 2012 06:48 GMT
#362
So much QQ in this thread lol.

I honestly don't mind forcefields. One of the few spells that actually doesn't kill units.

I mean seriously, we need more spells that help with space control, not additional damage.
RIP Kt. Violet | In solitude, where we are least alone
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2012-10-06 06:49:44
October 06 2012 06:48 GMT
#363
On October 06 2012 15:48 storywriter wrote:
Show nested quote +
On October 06 2012 15:45 HaXXspetten wrote:
On October 06 2012 15:44 storywriter wrote:
i dont' get why zerg players aren't complaining about that build more. it's worse than 1-1-1 ever was against toss

I physically cringed upon reading that

really? i think i've seen variations of immortal/sentry fail like twice out of 30+ times and that was due to missed forcefields


I think he's cringing at the "complain more" part.

I haven't had to face immortal sentry on ladder recently because i am ending games at 9 minutes with cheese of my own teehee.
it's my temporary solution until someone better comes up with a good answer that works for someone other than stephano.
storywriter
Profile Joined February 2011
Australia528 Posts
October 06 2012 06:48 GMT
#364
On October 06 2012 15:47 TommyP wrote:
Show nested quote +
On October 06 2012 15:44 storywriter wrote:
i dont' get why zerg players aren't complaining about that build more. it's worse than 1-1-1 ever was against toss

I dont want to get banned.

One of the advantages of zerg is building a lot of units fast. With that push Toss can make a lot of units faster and zerg has to have a great flank but still forcefields...

oh, i meant progamers, not TLers, etc.
Translator
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
October 06 2012 06:48 GMT
#365
I feel like the only way to stop immortal allin is to blind counter
there's no such thing as scout reaction.
moo...for DRG
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
October 06 2012 06:48 GMT
#366
On October 06 2012 15:46 Hall0wed wrote:
Show nested quote +
On October 06 2012 15:45 MaNaVoId wrote:
On October 06 2012 15:44 Big-t wrote:
Forcefields...
°,_____________________,°


infestors...


Infestors AND Broodlords

TT_______________________________TT


Units TTT____TTT__________TTT_T_T_T
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
skyflyfish
Profile Joined January 2012
Canada499 Posts
October 06 2012 06:50 GMT
#367
IM vs ST gonna be epic ........ wait for it..................................

+ Show Spoiler +
PVP
as1
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
October 06 2012 06:50 GMT
#368
On October 06 2012 15:47 TommyP wrote:
Show nested quote +
On October 06 2012 15:44 storywriter wrote:
i dont' get why zerg players aren't complaining about that build more. it's worse than 1-1-1 ever was against toss

I dont want to get banned.

One of the advantages of zerg is building a lot of units fast. With that push Toss can make a lot of units faster and zerg has to have a great flank but still forcefields...

FF should be breakable me thinks
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
October 06 2012 06:50 GMT
#369
On October 06 2012 15:48 storywriter wrote:
Show nested quote +
On October 06 2012 15:47 TommyP wrote:
On October 06 2012 15:44 storywriter wrote:
i dont' get why zerg players aren't complaining about that build more. it's worse than 1-1-1 ever was against toss

I dont want to get banned.

One of the advantages of zerg is building a lot of units fast. With that push Toss can make a lot of units faster and zerg has to have a great flank but still forcefields...

oh, i meant progamers, not TLers, etc.


Morrow did complain. But then he started playing HotS.
Moderator
TommyP
Profile Joined December 2011
United States6231 Posts
Last Edited: 2012-10-06 06:51:23
October 06 2012 06:50 GMT
#370
On October 06 2012 15:48 Orek wrote:
Again, I really want discussion to happen there.

[G/D] ZvP - Defending the Immortal/Sentry all-in

If even DRG can't hold it on a map he chose himself, seeing the moveout with overlord as well, then I wonder what else anyone can do vs immortal/sentry push. Nothing to take away from Parting. No QQ, either. But Zerg really needs to find out the answer. 12max roach build that Protoss had hard time died after 2-3 months of Protoss struggle. Immortal/Sentry has been around for about 10 months now, yet nothing Zerg does seems to be working consistently enough vs it.

I think the only way to beat it is early pool or take every drone you have and make them into spines. Roaches alone dont work because immortals and roaches+lings dont work because immortals and pro toss players tend to have good forcefields.
#TheOneTrueDong
AbuntuGuntu
Profile Joined August 2011
United States1972 Posts
October 06 2012 06:50 GMT
#371
On October 06 2012 15:50 skyflyfish wrote:
IM vs ST gonna be epic ........ wait for it..................................

+ Show Spoiler +
PVP

Yonghwa vs ST*
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 06 2012 06:50 GMT
#372
On October 06 2012 15:50 Arceus wrote:
Show nested quote +
On October 06 2012 15:47 TommyP wrote:
On October 06 2012 15:44 storywriter wrote:
i dont' get why zerg players aren't complaining about that build more. it's worse than 1-1-1 ever was against toss

I dont want to get banned.

One of the advantages of zerg is building a lot of units fast. With that push Toss can make a lot of units faster and zerg has to have a great flank but still forcefields...

FF should be breakable me thinks


me thinks it is

just go 1 base ultralisk, that oughta work

immortals are problematic though D:
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
October 06 2012 06:50 GMT
#373
Leenock countered this build against Squirtle.

Just blindly go 10 pool take free win.
Play your best
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 06 2012 06:50 GMT
#374
On October 06 2012 15:48 Oboeman wrote:
Show nested quote +
On October 06 2012 15:48 storywriter wrote:
On October 06 2012 15:45 HaXXspetten wrote:
On October 06 2012 15:44 storywriter wrote:
i dont' get why zerg players aren't complaining about that build more. it's worse than 1-1-1 ever was against toss

I physically cringed upon reading that

really? i think i've seen variations of immortal/sentry fail like twice out of 30+ times and that was due to missed forcefields


I think he's cringing at the "complain more" part.

I haven't had to face immortal sentry on ladder recently because i am ending games at 9 minutes with cheese of my own teehee.
it's my temporary solution until someone better comes up with a good answer that works for someone other than stephano.

generally just thinking anything post-beta has been worse than 1/1/1, don't kid yourself lol

also if you've only seen it fail due to miss force fields you can't have had a very big sample size o.o
Tsubbi
Profile Joined September 2010
Germany7996 Posts
October 06 2012 06:51 GMT
#375
On October 06 2012 15:48 Orek wrote:
Again, I really want discussion to happen there.

[G/D] ZvP - Defending the Immortal/Sentry all-in

If even DRG can't hold it on a map he chose himself, seeing the moveout with overlord as well, then I wonder what else anyone can do vs immortal/sentry push. Nothing to take away from Parting. No QQ, either. But Zerg really needs to find out the answer. 12max roach build that Protoss had hard time died after 2-3 months of Protoss struggle. Immortal/Sentry has been around for about 10 months now, yet nothing Zerg does seems to be working consistently enough vs it.


most pro zergs said that they have little control over holding it, its in the hand of the protoss wheather it works or not
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
October 06 2012 06:51 GMT
#376
On October 06 2012 15:50 stuchiu wrote:
Show nested quote +
On October 06 2012 15:48 storywriter wrote:
On October 06 2012 15:47 TommyP wrote:
On October 06 2012 15:44 storywriter wrote:
i dont' get why zerg players aren't complaining about that build more. it's worse than 1-1-1 ever was against toss

I dont want to get banned.

One of the advantages of zerg is building a lot of units fast. With that push Toss can make a lot of units faster and zerg has to have a great flank but still forcefields...

oh, i meant progamers, not TLers, etc.


Morrow did complain. But then he started playing HotS.

Hasn't Ret been unimpressed with this build for months?
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
wozzot
Profile Joined July 2012
United States1227 Posts
October 06 2012 06:51 GMT
#377
Tails 4-kill incoming
(ノ´∀`*)ノ ♪ ♫ ヽ(´ー`)ノ ♪ ♫ (✌゚∀゚)☞ ♪ ♫ ヽ(´ー`)ノ ♫ ♫ (ノ´_ゝ`)ノ彡 ┻━┻
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 06 2012 06:51 GMT
#378
its a new map

so expect a cannon rush with ridiculously good positioning
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
October 06 2012 06:51 GMT
#379
On October 06 2012 15:50 Arceus wrote:
Show nested quote +
On October 06 2012 15:47 TommyP wrote:
On October 06 2012 15:44 storywriter wrote:
i dont' get why zerg players aren't complaining about that build more. it's worse than 1-1-1 ever was against toss

I dont want to get banned.

One of the advantages of zerg is building a lot of units fast. With that push Toss can make a lot of units faster and zerg has to have a great flank but still forcefields...

FF should be breakable me thinks


That's exactly why zergs should just rush for a 9 minute hive and go straight for ultras!!!!

+ Show Spoiler +
lol jk. But I do want to see how Freaky would react to this build.
RIP Kt. Violet | In solitude, where we are least alone
storywriter
Profile Joined February 2011
Australia528 Posts
October 06 2012 06:51 GMT
#380
On October 06 2012 15:50 FakeDeath wrote:
Leenock countered this build against Squirtle.

Just blindly go 10 pool take free win.

Not sure if that's possible. Even transitions into immortal/sentry from safer openings (forge first, at ramp, etc.) seem just as strong
Translator
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