I think I said it to Fionn yesterday but go cast GSL lol.
[GSTL] StarTale vs MVP 2012 Season 3 Pennant Race - Page 21
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glzElectromaster
Japan2474 Posts
I think I said it to Fionn yesterday but go cast GSL lol. | ||
MCDayC
United Kingdom14464 Posts
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HaXXspetten
Sweden15718 Posts
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Jehct
New Zealand9115 Posts
On October 06 2012 15:52 Oboeman wrote: that counters blind nexus first. You don't have to go blind nexus first to do an immortal all-in. it just hits harder when you do. in this last game DRG 15 hatched, so it's not like the nexus first gave parting an enormous advantage (compared to what it gives vs 15 pool) It's a razor's edge build; the 10 seconds+ he gets from the nexus first let him get across the map without wasting a forcefield/trading units, which then gives him that critical mass to pick up an 'unstoppable' win. The issue is half greed going unpunished and half not reacting correctly/quickly enough. DRG didn't play perfectly that game by any means. People are way too quick to jump to 'imba'. It's an execution play and it should be valid; whether the zerg needs a better counter (faster burrow speed research maybe?) is a genuine concern, but reading it in LR threads is somewhat frustrating. | ||
Sumahi
Guam5609 Posts
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Juliette
United States6003 Posts
TAILS FUCKING UP SECOND CANNON PLACEMENT LOL Stalker incoming, the first pylon from Parting is dying, but Parting's zealot is headed toward the base. Parting continues to mine, BUT HIS STALKER DIES. Parting's zealot makes it, kills some probes, cancels a cannon, but dies to probes. Parting has reexpanded 5:00 warpgate is going to finish, but tails does not have a gateway. | ||
glzElectromaster
Japan2474 Posts
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Waxangel
United States33080 Posts
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TommyP
United States6231 Posts
On October 06 2012 15:55 Jehct wrote: It's a razor's edge build; the 10 seconds+ he gets from the nexus first lets him get across the map without wasting a forcefield/trading units, which then gives him that critical mass to pick up an 'unstoppable' win. The issue is half greed going unpunished and half not reacting correctly/quickly enough. DRG didn't play perfectly that game by any means. People are way too quick to jump to 'imba'. It's an execution play and it should be valid; whether the zerg needs a better counter (faster burrow speed research maybe?) is a genuine concern, but reading it in LR threads is somewhat frustrating. care to point out DRG's mistakes? | ||
HaXXspetten
Sweden15718 Posts
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MegaFonzie
Australia1084 Posts
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Jehct
New Zealand9115 Posts
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Dodgin
Canada39254 Posts
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CikaZombi
Serbia630 Posts
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AbuntuGuntu
United States1972 Posts
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ROOTIllusion
United States1060 Posts
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TommyP
United States6231 Posts
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HaXXspetten
Sweden15718 Posts
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tuestresfat
2555 Posts
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Garnet
Vietnam9011 Posts
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