On August 29 2012 20:11 imMUTAble787 wrote:
i want one of those sk telecom jackets
i want one of those sk telecom jackets
they are for sale ATM.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=357097
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On August 29 2012 20:11 imMUTAble787 wrote: i want one of those sk telecom jackets they are for sale ATM. http://www.teamliquid.net/forum/viewmessage.php?topic_id=357097 | ||
Fenrax
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United States5018 Posts
On August 29 2012 20:11 Frankon wrote: Show nested quote + On August 29 2012 20:08 sharkie wrote: ESF players crumbling hard against the pressure. This is the difference between pro and amateurs. True. Still i prefere humans (ESF) to machines (KESPA). Every time they showed players you could see how much emotionally MKP was ingame. Elephants, not machines. You prefer humans to elephants. | ||
Dodgin
Canada39254 Posts
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graNite
Germany4434 Posts
On August 29 2012 20:09 The KY wrote: Show nested quote + On August 29 2012 20:08 morlakaix wrote: im a protoss player and honestly I have no idea how MKP lost this To combat the protoss death ball you spread and arc. MKP kept running into a position where it was impossible to do that. If you try and kite a ball of units against storm, chargelots and colossus you're just gonna fucking die. Marineking lost because he did not harass enough in the midgame and lost 5-6 ghosts for free. He was maxed and didn't attack. On August 29 2012 20:09 Qikz wrote: Show nested quote + On August 29 2012 20:08 Infernal Knight wrote: On August 29 2012 20:07 Hazzyboy wrote: U can't play BIO vs BW Protoss!!!!!!!!!!! You can't play mech versus SC2 protoss. You can, it's just hard. There's plenty of ways to do it. Check the strat forum. No. Chargelot Immortal beats every mech composition. | ||
Frankon
3054 Posts
On August 29 2012 20:11 WArped wrote: He's not out yet guys. He looks so devastated though, holy shit. He wan't to get bisu fangirls... | ||
X3GoldDot
Malaysia3840 Posts
On August 29 2012 20:11 Infernal Knight wrote: Show nested quote + On August 29 2012 20:09 Qikz wrote: On August 29 2012 20:08 Infernal Knight wrote: On August 29 2012 20:07 Hazzyboy wrote: U can't play BIO vs BW Protoss!!!!!!!!!!! You can't play mech versus SC2 protoss. You can, it's just hard. There's plenty of ways to do it. Check the strat forum. I don't think any professional player has ever had consistent success against a Protoss in a long game using mech. There are/were a few timing pushes, but not factory-based macro play. hack had some success with mech but it was a short period and he doesnt do it anymore | ||
ProxyKnoxy
United Kingdom2576 Posts
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playnice
Malaysia299 Posts
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Chicken Chaser
United States533 Posts
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Twinkle Toes
United States3605 Posts
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SenorChang
Australia4729 Posts
On August 29 2012 20:11 CursedRich wrote: Show nested quote + On August 29 2012 20:09 opterown wrote: + Show Spoiler + OSL RO16 Group A Day 2 Match 2518 MarineKing <Daybreak> By.Rain 0:00 MKP spawns T2 Rain spawns P8 No funky daybreak reskin after all ![]() No problems with the splits or anything. 1:00 Funny MKP cheerful shown! MKP opens with a barracks, Rain with a gateway. 2:00 Scouting probe sent out Both getting first gas Scouting probe is blocked by depots 3:00 Orbital and core on the way MKP builds a factory and a second gas Warp gate starts at 3:45, stalker on the way (zealot was skipped) 4:00 Engineering bay block on the expo for Rain MKP builds starport at 4:30, tech lab on factory Stalkers attacking E-bay, forces cancel 5:00 Nexus goes up Starport switched onto the tech lab, cloak asap Bunker at the front Rain adds 2 more gates? And a robo. 6:00 First banshee pops out Nexus almost finished, CC starts for MKP at 6:43 7:00 Robo finishes, probes maynard. Obs first anshee at expo, cloaks, but rain pulls back well. FOrces banshee away with Obs. 8:00 Second banshee in main, forced away again, but both are taking out pylons on the outside of the base Double ebay up for MKP, third orbital on the way (missed third CC sorry) 9:00 Second orbital floats to natural Rain still defending well with banshees Supplies are 7x to 5x I think. 10:00 Double forge starts MKP has a raven Collosus bay on the way for rain. Immortals too MKP adds 3 rax 11:00 One banshee falls 3 rax complete, medivac production occuring now. +1/+1 on the way for both, MKP's ahead Thermal lance on the way 12:00 More gates, twilight for Rain, blink on the way MKP lands 3rd CC Supplies 104-102, scouting factory sees Rain's composition 13:00 Nexus on the way (3rd) Templar archives on the way, MKP builds second starport 2/2 for MKP on the way, not started for rain. 1/0 air for MKP on the way Blink and Lance finish 14:00 Charge started Templar archives finish Some poking around the middle 15:00 MKP starts Vikings and fourth CC 2/2 starts for Rain No storm yet Terran up 160-140 what lol DOOM DROP!!! Catches collosus for free, driven back, leaves with 2 medivac. Didn't do that much 16:00 Zealot runby on MKP 3rd, drive away Poking in the middle, bad engage by MKP Wow how did mkp do that, takes out collosi and kites like a boss 17:00 3/3 starts for MKP Storm almost done 2/2 finishes for Rain 77scv to 69 probes Fourth for Rain Some poking at Rain's watch tower 18:00 ENGAGE!! MKP getting a good deal so far, does big damage. FF the ramp. MKP kills Rain's 4th Zealot runby at MKP 3rd, quickly driven off MKP takes out pylons around the map 19:00 5th CC on the way for MKP, 3/3 almost done. 6th CC on the way too lol Some turrets and Ghost acad coming, +2 air attack on the way Builds a watch tower 20:00 Rain restarts his 4th Warp prism in the main, makes 4 zealots Ghost energy researched Rain tries to target ebays, but upgrades infish in time. Engage in the middle!! MKP looks good. Storms, but MKP wades through them, takes out stuff. Cleans up zealots in his main. 21:00 3 more CC on the way, what. Zealot at the 4th. 5 ghosts on the way. +3 air attack starts Quad producing vikings. 4th restarted for Rain. 22:00 Ghost cloak starts Another engage near Rain's 4th again, Ghosts EMP but are taken out, MKP looks good again But rain reinforces and drives MKP back Looks pretty stressed for MKP< rain looks calm. 23:00 Rain on 120 supply ish, MKP 160? not sure. Zealot runbys not doing very much though MKP only has 1 ghost atm. 170-130 supplies Planetary randomly in the map. 24:00 More poking near Rain's watch tower, lots of collosi, Storms are good! Rain looks solid here, MKP starts kiting madly with marauders 25:00 More kiting, ghosts arrive, Rain backs off MKP has mad production and macro MKP adds 4 more rax 26:00 Warp prism inc to the main, drops 4 zealots and warps in a bunch, all EMP'd lol Rain pokes near MKP, takes out a LOT of ghosts for free, ouch zealots doing damage in the main 27:00 Rain has a lot of templar, 2 collosi. Not much happening, both seem to have well saturated bases (rain 4, mkp 5) 28:00 Stream dead !?!??!? 32:00 Ouch, MKP looks in a really bad spot 120-90 ouchhhh Now 150-50, MKP looks pretty dead. Warps in stuff at the 5th of MKP 33:00 Zealots at the 3rd? 190-40 supply 34:00 Moves into the 3rd, takes it out. MKP hands off keyboard. GG, Rain wins Wow, awesome mate the best LR ive read in a long time don't open quote the whole damn thing rofl | ||
ShroudeD
Greece1333 Posts
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Linkirvana
Netherlands365 Posts
On August 29 2012 20:10 ACrow wrote: oh man, MKP really gave the win away here...he had a 50 to 60ish supply lead along with an upgrade lead for almost 5 minutes, he was too cautious -.- Not to mention the 2 extra bases, he was keeping Rain on 3 while being on 5 himself. Can't believe he let Rain back into that game | ||
musai
Canada552 Posts
On August 29 2012 20:11 Zer atai wrote: Why do players sign cards after they win? They give it to the audience. | ||
Zane
Romania3916 Posts
On August 29 2012 20:11 Frankon wrote: Show nested quote + On August 29 2012 20:08 sharkie wrote: ESF players crumbling hard against the pressure. This is the difference between pro and amateurs. True. Still i prefere humans (ESF) to machines (KESPA). Every time they showed players you could see how much emotionally MKP was ingame. ESF has a machine playing today as well. It's just a somewhat broken machine. | ||
DreamOen
Spain1400 Posts
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SolidMustard
France1515 Posts
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Qikz
United Kingdom12022 Posts
On August 29 2012 20:11 Infernal Knight wrote: Show nested quote + On August 29 2012 20:09 Qikz wrote: On August 29 2012 20:08 Infernal Knight wrote: On August 29 2012 20:07 Hazzyboy wrote: U can't play BIO vs BW Protoss!!!!!!!!!!! You can't play mech versus SC2 protoss. You can, it's just hard. There's plenty of ways to do it. Check the strat forum. I don't think any professional player has ever had consistent success against a Protoss in a long game using mech. There are/were a few timing pushes, but not factory-based macro play. That's because nobody has tried. They're pros because they play standard well and they play for money. Mech isn't standard right now and outside of Goody near the start, nobody else bothered to try and make it work. It definately does, it's just very, very difficult. Then again with Bio ending the way it is recently I think mech may become standard by the fact bio being so much harder late game. | ||
Breach_hu
Hungary2431 Posts
On August 29 2012 20:10 FreudianTrip wrote: Show nested quote + On August 29 2012 20:09 Breach_hu wrote: why not go for mass ghosts againts HT and archon heavy composition? rofl you deserved to lose MKP Because that's not how the game works. he could have done that againts that composition like ezpz, but tell me how it works ty. | ||
ProxyKnoxy
United Kingdom2576 Posts
On August 29 2012 20:12 graNite wrote: Show nested quote + On August 29 2012 20:09 The KY wrote: On August 29 2012 20:08 morlakaix wrote: im a protoss player and honestly I have no idea how MKP lost this To combat the protoss death ball you spread and arc. MKP kept running into a position where it was impossible to do that. If you try and kite a ball of units against storm, chargelots and colossus you're just gonna fucking die. Marineking lost because he did not harass enough in the midgame and lost 5-6 ghosts for free. He was maxed and didn't attack. Show nested quote + On August 29 2012 20:09 Qikz wrote: On August 29 2012 20:08 Infernal Knight wrote: On August 29 2012 20:07 Hazzyboy wrote: U can't play BIO vs BW Protoss!!!!!!!!!!! You can't play mech versus SC2 protoss. You can, it's just hard. There's plenty of ways to do it. Check the strat forum. No. Chargelot Immortal beats every mech composition. ghosts are pretty good man | ||
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