I don't get why terrans in that situation don't go for the mass orbitals earlier. Freeing up ~30 pop for extra army is really useful for breaking through protoss.
[OSL] RO16 Day 2 - Page 45
Forum Index > StarCraft 2 Tournaments |
Markwerf
Netherlands3728 Posts
I don't get why terrans in that situation don't go for the mass orbitals earlier. Freeing up ~30 pop for extra army is really useful for breaking through protoss. | ||
YyapSsap
New Zealand1511 Posts
| ||
Fusilero
United Kingdom50293 Posts
| ||
morlakaix
United States860 Posts
![]() | ||
Dakure
United States513 Posts
On August 29 2012 20:08 morlakaix wrote: im a protoss player and honestly I have no idea how MKP lost this He was getting harassed by the warp prism, causing him to make the mistake of leaving his ghosts behind and uncloaked. From there, Rain didn't make many mistakes. Also, as others have said, Rain was able to get back into it because of MKPs passive play (investing in CCs over army). Rain made Colo, 3/3, templar. | ||
WArped
United Kingdom4845 Posts
| ||
CursedRich
United Kingdom737 Posts
On August 29 2012 20:09 opterown wrote: OSL RO16 Group A Day 2 Match 2518 MarineKing <Daybreak> By.Rain 0:00 MKP spawns T2 Rain spawns P8 No funky daybreak reskin after all ![]() No problems with the splits or anything. 1:00 Funny MKP cheerful shown! MKP opens with a barracks, Rain with a gateway. 2:00 Scouting probe sent out Both getting first gas Scouting probe is blocked by depots 3:00 Orbital and core on the way MKP builds a factory and a second gas Warp gate starts at 3:45, stalker on the way (zealot was skipped) 4:00 Engineering bay block on the expo for Rain MKP builds starport at 4:30, tech lab on factory Stalkers attacking E-bay, forces cancel 5:00 Nexus goes up Starport switched onto the tech lab, cloak asap Bunker at the front Rain adds 2 more gates? And a robo. 6:00 First banshee pops out Nexus almost finished, CC starts for MKP at 6:43 7:00 Robo finishes, probes maynard. Obs first anshee at expo, cloaks, but rain pulls back well. FOrces banshee away with Obs. 8:00 Second banshee in main, forced away again, but both are taking out pylons on the outside of the base Double ebay up for MKP, third orbital on the way (missed third CC sorry) 9:00 Second orbital floats to natural Rain still defending well with banshees Supplies are 7x to 5x I think. 10:00 Double forge starts MKP has a raven Collosus bay on the way for rain. Immortals too MKP adds 3 rax 11:00 One banshee falls 3 rax complete, medivac production occuring now. +1/+1 on the way for both, MKP's ahead Thermal lance on the way 12:00 More gates, twilight for Rain, blink on the way MKP lands 3rd CC Supplies 104-102, scouting factory sees Rain's composition 13:00 Nexus on the way (3rd) Templar archives on the way, MKP builds second starport 2/2 for MKP on the way, not started for rain. 1/0 air for MKP on the way Blink and Lance finish 14:00 Charge started Templar archives finish Some poking around the middle 15:00 MKP starts Vikings and fourth CC 2/2 starts for Rain No storm yet Terran up 160-140 what lol DOOM DROP!!! Catches collosus for free, driven back, leaves with 2 medivac. Didn't do that much 16:00 Zealot runby on MKP 3rd, drive away Poking in the middle, bad engage by MKP Wow how did mkp do that, takes out collosi and kites like a boss 17:00 3/3 starts for MKP Storm almost done 2/2 finishes for Rain 77scv to 69 probes Fourth for Rain Some poking at Rain's watch tower 18:00 ENGAGE!! MKP getting a good deal so far, does big damage. FF the ramp. MKP kills Rain's 4th Zealot runby at MKP 3rd, quickly driven off MKP takes out pylons around the map 19:00 5th CC on the way for MKP, 3/3 almost done. 6th CC on the way too lol Some turrets and Ghost acad coming, +2 air attack on the way Builds a watch tower 20:00 Rain restarts his 4th Warp prism in the main, makes 4 zealots Ghost energy researched Rain tries to target ebays, but upgrades infish in time. Engage in the middle!! MKP looks good. Storms, but MKP wades through them, takes out stuff. Cleans up zealots in his main. 21:00 3 more CC on the way, what. Zealot at the 4th. 5 ghosts on the way. +3 air attack starts Quad producing vikings. 4th restarted for Rain. 22:00 Ghost cloak starts Another engage near Rain's 4th again, Ghosts EMP but are taken out, MKP looks good again But rain reinforces and drives MKP back Looks pretty stressed for MKP< rain looks calm. 23:00 Rain on 120 supply ish, MKP 160? not sure. Zealot runbys not doing very much though MKP only has 1 ghost atm. 170-130 supplies Planetary randomly in the map. 24:00 More poking near Rain's watch tower, lots of collosi, Storms are good! Rain looks solid here, MKP starts kiting madly with marauders 25:00 More kiting, ghosts arrive, Rain backs off MKP has mad production and macro MKP adds 4 more rax 26:00 Warp prism inc to the main, drops 4 zealots and warps in a bunch, all EMP'd lol Rain pokes near MKP, takes out a LOT of ghosts for free, ouch zealots doing damage in the main 27:00 Rain has a lot of templar, 2 collosi. Not much happening, both seem to have well saturated bases (rain 4, mkp 5) 28:00 Stream dead !?!??!? 32:00 Ouch, MKP looks in a really bad spot 120-90 ouchhhh Now 150-50, MKP looks pretty dead. Warps in stuff at the 5th of MKP 33:00 Zealots at the 3rd? 190-40 supply 34:00 Moves into the 3rd, takes it out. MKP hands off keyboard. GG, Rain wins Wow, awesome mate the best LR ive read in a long time | ||
Swiv
Germany3674 Posts
On August 29 2012 20:10 Noremack.cm wrote: B01 is really a joke, its such a bad way to structure a tournament at this level. they will change it. sooner or later. i am quite sure | ||
Trizz
Netherlands1318 Posts
He played extremely efficient, really impressive. | ||
Tsubbi
Germany7967 Posts
On August 29 2012 20:10 KiNGxXx wrote: I hate those kind of statements but here it's totally true: MKP lost the game, Rain didn't win it. it's always both though, also cannot believe mkp managed to lose this game, then again so many of the kespa wins have been from similiar gigantic leads from gsl players, nerves seem to play a big role atm.. | ||
mostevil
United Kingdom611 Posts
On August 29 2012 20:11 rapture wrote: rofl that was sooooo bad from MKP. makes you kinda wonder why players of the highest caliber sometimes look like gold players ![]() Only takes one misclick sometimes... although it seemed to be every time he selected a ghost that game. | ||
IPS.Mardow.
Germany713 Posts
| ||
HolydaKing
21253 Posts
On August 29 2012 20:11 X3GoldDot wrote: damn it mkp, why does nerve affect you SO MUCH when you normally dont get nervous..... he doesn't? he's one of the guys that often look nervous to me... | ||
Hazzyboy
Estonia555 Posts
On August 29 2012 20:10 FreudianTrip wrote: Because that's not how the game works. Just bring those sheeps for more feedbacks ![]() | ||
Talack
Canada2742 Posts
On August 29 2012 20:10 Hazzyboy wrote: They will eventually catch up to Kespa and start using storms vs Bio and force all to mech in TvP's ![]() It's going to be nice in HOTS when terran will become the unstopable a-move deathball race with mech in TvP ![]() The roles of constant expansion/harassment/forcing battles will be reversed and toss will be in the situation T is now where if you leave P alone you are guarenteed to lose. | ||
Fjodorov
5007 Posts
| ||
SensFaiL
United States98 Posts
![]() | ||
xN.07)MaK
Spain1159 Posts
On August 29 2012 20:11 kyllinghest wrote: Thats PvT on big maps for you right there. Was MarineKings fault really, he should have just mega all-inned when he was ahead. If we accept this as true, then this is bad design of a game, where when you are ahead you have to all in as the clock ticks to your death | ||
Gevna
France2332 Posts
| ||
Atoissen
Norway1737 Posts
Its amazing how fast these KeSPA players have gotten this good, they dont make the small mistakes the "sc2" pros still are doing, clumping up HT's, forgetting upgrades, missing a beat on the production, stopping the harrass in mid/late-game. Rain is also so resilient, ive seen him on Daybreak a couple of times being so behind, but still he fights back and win 20 mins later! | ||
| ||