On August 27 2012 18:31 Adreme wrote:
I disagree with that assessment because Doom Drops have actually worked.
I disagree with that assessment because Doom Drops have actually worked.
DTs also work ... ask Inca!
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Nahsom
Austria361 Posts
On August 27 2012 18:31 Adreme wrote: Show nested quote + On August 27 2012 18:30 Fionn wrote: Doom Drops are the Dark Shrine for Terrans when they're behind in TvP. Behind? DOOM DROP. I disagree with that assessment because Doom Drops have actually worked. DTs also work ... ask Inca! | ||
Daswollvieh
5553 Posts
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Fragile51
Netherlands15767 Posts
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Drazerk
United Kingdom31255 Posts
On August 27 2012 18:31 Infernal Knight wrote: Show nested quote + On August 27 2012 18:30 dabom88 wrote: On August 27 2012 18:26 Pasargadae wrote: On August 27 2012 18:23 dabom88 wrote: Good Lord, the mild improvement of the WCS stream made me forget how crap Gom's stream is. Ughhhhhh ![]() As much as KESPA were in the wrong with the latest crap, I look forward to not having to put up with quality like this from GOM. Is that SQ? I haven't seen it look that bad since I was watching off of the free steam. It certainly doesn't look that bad for me now. o_O Its not that bad once you get used to it. I have no problem reading the supply on SQ etc | ||
Flanq
United Kingdom2694 Posts
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Shellshock
United States97274 Posts
On August 27 2012 18:30 Shellshock1122 wrote: Show nested quote + On August 27 2012 18:29 Shellshock1122 wrote: On August 27 2012 18:27 Shellshock1122 wrote: On August 27 2012 18:26 Shellshock1122 wrote: On August 27 2012 18:24 Shellshock1122 wrote: On August 27 2012 18:23 Shellshock1122 wrote: On August 27 2012 18:22 Shellshock1122 wrote: On August 27 2012 18:20 Shellshock1122 wrote: On August 27 2012 18:19 Shellshock1122 wrote: Game 1 Map: Ohana Top Spawn: ![]() Bottom Spawn ![]() Keen opens up with 1 rax FE Mana still on 1 base with double gas and 2 gateways. Mana gets 2 sentries and a stalker 5:30 ? (SQ hard to read times) Mana drops his nexus Keen has followed up with 2 more rax and added a tech lab on 1. Keen has begun researching stim Keen builds a second bunker at his natural Mana gets out 4 sentries and builds a robo Keen drops factory and starts building a reactor on his barracks Mana takes his 3rd gas and is getting an observer Mana drops 2 forges 9:00 Keen is getting his first 2 medivacs, combat shields, and concussive shells Mana drops a templar archives and is researching charge Keen snipes the observer and starts pushing out of his base with 41 army supply. Keen starts building his first ebay 10:20 +1/+1 about to finish for mana. Mana is researching storm but Keen will reach his base before storm and charge is done. Mana tries to forcefield the ramp but keen uses medivacs to lift over them Mana has plenty of forcefields to hold off Keen's army. +2/+2 on the way for Mana. Storm and charge finish. +1 weapons and a 3rd cc on the way for Keen (12 min) 12:30 (?) armory and 2nd ebay on the way for keen. Keen builds a ghost academy. 12:45 Mana drops his 3rd nexus right in front of keen's marine 14:00 Mana has a 10 army supply lead and starts to engage Keen. Storms miss. +2/+2 should be finishing up but the turned off production tab Mana pushes keen back into his natural and pushes the 3rd causing it to lift. Mana takes a supply lead Medivacs are feedbacked and Mana is up 40 supply. Mana pulls back and starts +3/+3 Keen is researching +2 attack. +1 attack finishes. Robotics support bay on the way for Mana (15:30) 16:00 Mana pushes back to Keen's 3rd causing a lift off. First colossus on the way. 3/3 half way done. Keen's +2 finishes up Keen loads up a doom drop and mana hasn't seen it yet 17:00 6 full medivacs drop mana's main Keen builds tons of bunkers in his natural . Mana's main is being ripped to shreds and mana isn't sure how to react Mana pulls back to his main and is losing all his production Mana positions his stalkers to block an escape route. Mana cleans up the force in the main Keen pushes out of his natural All the medivacs flying out of Mana's main get killed by Mana's stalkers waiting in an intercept position. Keen leads 52-49 in harvesters 20:00 casters say Mana was able to finish 3/3 before his forges went down. 7 more gateways on the way to replace mana's lost production. Keen researching +3 attack Mana pushing into the middle of the map but Keen was waiting Storms hit keen's army but hes holding on. Mana's blink was not finished. Mana's superior upgrades allows mana to beat Keen's army. Mana has taken his 4th base. He has a bank from his lost production and is chronoing his gates. 21:30 Mana drops 3 robos 22:00 Keen still ahead in army supply. Keen's main is mined out. No 4th CC has been started. Mana has 3 colossi on the way, Keen has 2 vikings with +1 but is building medivacs. 22:30 Keen pushes into mana's 4th but Mana now has the army supply advantage. Keen takes a good position at the 4th base so that Mana's zealots can't engage properly. Mana loses the 4th. Mana's 3 colossi are you and the armies meat in the middle. really close battle in the middle. Mana barely wins the battle with 1 colossus and 2 archons alive | ||
acinx
Australia181 Posts
i've tried closing the gom player, refreshed the up&down page on the site and pause/stopped then resumed the gom player =/ | ||
sertman
United States540 Posts
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kckkryptonite
1126 Posts
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GreyKnight
United States4720 Posts
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Dodgin
Canada39254 Posts
On August 27 2012 18:32 acinx wrote: arghh why does this error 0x0000051 keep happening..can i get some help? i've tried closing the gom player, refreshed the up&down page on the site and pause/stopped then resumed the gom player =/ try killing all gom related stuff in your task manager and restart | ||
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monk
United States8476 Posts
On August 27 2012 18:32 acinx wrote: arghh why does this error 0x0000051 keep happening..can i get some help? i've tried closing the gom player, refreshed the up&down page on the site and pause/stopped then resumed the gom player =/ go to a different page and then manually get back to the live page. Refreshing doesn't work as well. | ||
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Shellshock
United States97274 Posts
On August 27 2012 18:32 Shellshock1122 wrote: Show nested quote + On August 27 2012 18:30 Shellshock1122 wrote: On August 27 2012 18:29 Shellshock1122 wrote: On August 27 2012 18:27 Shellshock1122 wrote: On August 27 2012 18:26 Shellshock1122 wrote: On August 27 2012 18:24 Shellshock1122 wrote: On August 27 2012 18:23 Shellshock1122 wrote: On August 27 2012 18:22 Shellshock1122 wrote: On August 27 2012 18:20 Shellshock1122 wrote: On August 27 2012 18:19 Shellshock1122 wrote: Game 1 Map: Ohana Top Spawn: ![]() Bottom Spawn ![]() Keen opens up with 1 rax FE Mana still on 1 base with double gas and 2 gateways. Mana gets 2 sentries and a stalker 5:30 ? (SQ hard to read times) Mana drops his nexus Keen has followed up with 2 more rax and added a tech lab on 1. Keen has begun researching stim Keen builds a second bunker at his natural Mana gets out 4 sentries and builds a robo Keen drops factory and starts building a reactor on his barracks Mana takes his 3rd gas and is getting an observer Mana drops 2 forges 9:00 Keen is getting his first 2 medivacs, combat shields, and concussive shells Mana drops a templar archives and is researching charge Keen snipes the observer and starts pushing out of his base with 41 army supply. Keen starts building his first ebay 10:20 +1/+1 about to finish for mana. Mana is researching storm but Keen will reach his base before storm and charge is done. Mana tries to forcefield the ramp but keen uses medivacs to lift over them Mana has plenty of forcefields to hold off Keen's army. +2/+2 on the way for Mana. Storm and charge finish. +1 weapons and a 3rd cc on the way for Keen (12 min) 12:30 (?) armory and 2nd ebay on the way for keen. Keen builds a ghost academy. 12:45 Mana drops his 3rd nexus right in front of keen's marine 14:00 Mana has a 10 army supply lead and starts to engage Keen. Storms miss. +2/+2 should be finishing up but the turned off production tab Mana pushes keen back into his natural and pushes the 3rd causing it to lift. Mana takes a supply lead Medivacs are feedbacked and Mana is up 40 supply. Mana pulls back and starts +3/+3 Keen is researching +2 attack. +1 attack finishes. Robotics support bay on the way for Mana (15:30) 16:00 Mana pushes back to Keen's 3rd causing a lift off. First colossus on the way. 3/3 half way done. Keen's +2 finishes up Keen loads up a doom drop and mana hasn't seen it yet 17:00 6 full medivacs drop mana's main Keen builds tons of bunkers in his natural . Mana's main is being ripped to shreds and mana isn't sure how to react Mana pulls back to his main and is losing all his production Mana positions his stalkers to block an escape route. Mana cleans up the force in the main Keen pushes out of his natural All the medivacs flying out of Mana's main get killed by Mana's stalkers waiting in an intercept position. Keen leads 52-49 in harvesters 20:00 casters say Mana was able to finish 3/3 before his forges went down. 7 more gateways on the way to replace mana's lost production. Keen researching +3 attack Mana pushing into the middle of the map but Keen was waiting Storms hit keen's army but hes holding on. Mana's blink was not finished. Mana's superior upgrades allows mana to beat Keen's army. Mana has taken his 4th base. He has a bank from his lost production and is chronoing his gates. 21:30 Mana drops 3 robos 22:00 Keen still ahead in army supply. Keen's main is mined out. No 4th CC has been started. Mana has 3 colossi on the way, Keen has 2 vikings with +1 but is building medivacs. 22:30 Keen pushes into mana's 4th but Mana now has the army supply advantage. Keen takes a good position at the 4th base so that Mana's zealots can't engage properly. Mana loses the 4th. Mana's 3 colossi are you and the armies meat in the middle. really close battle in the middle. Mana barely wins the battle with 1 colossus and 2 archons alive 25:00 Mana tries to take a base on the left side of Ohana but Keen scouts it right away Keen's 3-3 finishes Keen producing more vikings. Mana has 4 Colossi out. Mana low on gas There are 4 vikings out. 2 more about to finish. Mana pushing into Keen's 3rd | ||
MrCon
France29748 Posts
On August 27 2012 18:32 acinx wrote: arghh why does this error 0x0000051 keep happening..can i get some help? i've tried closing the gom player, refreshed the up&down page on the site and pause/stopped then resumed the gom player =/ ctrl alt del and kill gomstreamer.exe and/or gomplayer.exe (every gomxxxx.exe basically) Then try again. | ||
ElephantBaby
United States1365 Posts
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Blaec
Australia4289 Posts
Loving this game. | ||
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opterown
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Australia54784 Posts
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Daswollvieh
5553 Posts
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opterown
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Australia54784 Posts
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KristofferAG
Norway25712 Posts
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