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[TSL4] Ro32 Day 2 - Page 62

Forum Index > StarCraft 2 Tournaments
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Prev 1 60 61 62 63 64 130 Next
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
July 29 2012 20:03 GMT
#1221
On July 30 2012 05:03 Na_Dann_Ma_GoGo wrote:
Show nested quote +
On July 30 2012 05:02 Fig wrote:
On July 30 2012 05:01 Na_Dann_Ma_GoGo wrote:
On July 30 2012 05:00 Grumbels wrote:
why can't pro players keep up forcefield on a ramp? *sigh*


Yeh, that's what I wondered too...

you can't constant FF a ramp with 4 sentries that each only have 1 FF....


But what prevented him from continuing to warp in those sentries and keep it up? Nothing at that point really.


Was low on gas i think
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
July 29 2012 20:03 GMT
#1222
On July 30 2012 04:59 aTnClouD wrote:
What I would like to see from pro terrans against blink stalker openings is a sensor tower in their base so they can track stalkers movement and have units in position until they have medivacs and can kill protoss army or basetrade comfortably.


i agree that a sensor tower would be useful, i dont think u should immediatly go for a sensor tower once u know blinkstalkerallin is coming. u need every single unit in the first place, i won so many games because ppl wasted too much money on turrents, upgrades or fast medivacs in those situations just by beating their army straight up in the end, a sensor tower might help the protoss more than the terran. In Kas' situation, after killing those 3 stalkers, a sensor tower wouldve been perfect though
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
jnd
Profile Blog Joined May 2012
Czech Republic915 Posts
July 29 2012 20:03 GMT
#1223
On July 30 2012 05:02 Noocta wrote:
Show nested quote +
On July 30 2012 05:01 Probe1 wrote:
On July 30 2012 05:01 Noocta wrote:
You only need 3 sentry to chain one FF Chill.

Wrong?


I'm pretty sure it's3. oO
Could be wrong but I had that number incrusted into my brain for like 1 year.

Yeah, I thought this for a long time too, wonder where it came from.
Team 8 BaBy will be the next Terran Bonjwa in HoTS | HSC V, the best tournament in 2012 | GD Studio #1 no fluff esports show
Kevan
Profile Joined April 2011
Sweden2303 Posts
July 29 2012 20:03 GMT
#1224
The day that Twitch doesn't lag like fuck is the day that pigs fly and German potato salad tastes good. I'm looking forward to it even though that day may never come.
SC2, rip in pepperinos
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2012-07-29 20:05:19
July 29 2012 20:04 GMT
#1225
On July 30 2012 05:02 aRyuujin wrote:
Show nested quote +
On July 30 2012 05:01 BronzeKnee wrote:
On July 30 2012 05:01 Noocta wrote:
You only need 3 sentry to chain one FF Chill.


It is 5 Sentries to chain FF on a ramp. 5.


5 you have to be really good, 6 you can do easily while multitasking


What? It is dependent on the energy on the Sentries. Thus with 5 Sentries when the first Sentry to throw down a FF has enough energy for another FF right before the 5th FF expires on the ramp. And thus the second Sentry has enough energy after the 6th FF expire. And so on. It isn't really dependent on multitasking and all your Sentries don't need to have anymore than 50 energy to start with.

Having a 6th sentry will just lead to energy pooling up.
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
July 29 2012 20:04 GMT
#1226
On July 30 2012 05:02 Noocta wrote:
Show nested quote +
On July 30 2012 05:01 Probe1 wrote:
On July 30 2012 05:01 Noocta wrote:
You only need 3 sentry to chain one FF Chill.

Wrong?


I'm pretty sure it's3. oO
Could be wrong but I had that number incrusted into my brain for like 1 year.


It's 5.

Go kas
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
July 29 2012 20:04 GMT
#1227
On July 30 2012 05:03 KalWarkov wrote:
Show nested quote +
On July 30 2012 04:59 aTnClouD wrote:
What I would like to see from pro terrans against blink stalker openings is a sensor tower in their base so they can track stalkers movement and have units in position until they have medivacs and can kill protoss army or basetrade comfortably.


i agree that a sensor tower would be useful, i dont think u should immediatly go for a sensor tower once u know blinkstalkerallin is coming. u need every single unit in the first place, i won so many games because ppl wasted too much money on turrents, upgrades or fast medivacs in those situations just by beating their army straight up in the end, a sensor tower might help the protoss more than the terran. In Kas' situation, after killing those 3 stalkers, a sensor tower wouldve been perfect though

I've tested it, if you make a sensor tower right when you know 1 base blink stalker comes there's no way you lose unless you don't make marauders with concussive shells.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
July 29 2012 20:04 GMT
#1228
On July 30 2012 05:03 Kevan wrote:
The day that Twitch doesn't lag like fuck is the day that pigs fly and German potato salad tastes good. I'm looking forward to it even though that day may never come.


no lag on 720P here, and I usually do lag o0
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
July 29 2012 20:04 GMT
#1229
On July 30 2012 05:03 Na_Dann_Ma_GoGo wrote:
Show nested quote +
On July 30 2012 05:02 Fig wrote:
On July 30 2012 05:01 Na_Dann_Ma_GoGo wrote:
On July 30 2012 05:00 Grumbels wrote:
why can't pro players keep up forcefield on a ramp? *sigh*


Yeh, that's what I wondered too...

you can't constant FF a ramp with 4 sentries that each only have 1 FF....


But what prevented him from continuing to warp in those sentries and keep it up? Nothing at that point really.

Sentries are unfortunately not free he had not enough gas.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
SupItsG
Profile Joined March 2011
United States59 Posts
July 29 2012 20:04 GMT
#1230
On July 30 2012 05:03 Na_Dann_Ma_GoGo wrote:
Show nested quote +
On July 30 2012 05:02 Fig wrote:
On July 30 2012 05:01 Na_Dann_Ma_GoGo wrote:
On July 30 2012 05:00 Grumbels wrote:
why can't pro players keep up forcefield on a ramp? *sigh*


Yeh, that's what I wondered too...

you can't constant FF a ramp with 4 sentries that each only have 1 FF....


But what prevented him from continuing to warp in those sentries and keep it up? Nothing at that point really.


he had less than 100 gas
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2012-07-29 20:05:21
July 29 2012 20:04 GMT
#1231
On July 30 2012 05:01 BronzeKnee wrote:
Show nested quote +
On July 30 2012 05:01 Noocta wrote:
You only need 3 sentry to chain one FF Chill.


It is 5 Sentries to chain FF on a ramp. 5.


its 6. with 5 you can do it for quite long, but there will be a point where u cant for a short time. (i guess)

fraer simply didnt have enough gas, 1 sentry is 100 guys, a forcefield doesnt last as long as 100 gas from 1 base is being mined, not nearly
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
July 29 2012 20:04 GMT
#1232
On July 30 2012 05:02 Purple Haze wrote:
Can someone tell me whether last year TL was flooded with posts about how some unknown Swedish scrub had just beaten a code S player like FruitDealer, proving Terran was OP but at least giving Nony an easy path to the quarter finals? At least we never heard of that Thorzain guy again...


ThorZain was a god at preparing. He made up builds that we hadn't really seen before vs Fruitdealer, it was pretty amazing. (super fast 3 cc on terminus, outmacroing a zerg) Plus, FD was already falling off, and there was a lot of controversy about lag.
can i get my estro logo back pls
raser
Profile Joined May 2010
Norway301 Posts
July 29 2012 20:04 GMT
#1233
zerg so fucking joke.. got to be 3x the player to beat a zerg now adays as toss.. nani keep fighting. it have to be fixed someday

User was temp banned for this post.
Fig
Profile Joined March 2010
United States1324 Posts
July 29 2012 20:05 GMT
#1234
On July 30 2012 05:03 Na_Dann_Ma_GoGo wrote:
Show nested quote +
On July 30 2012 05:02 Fig wrote:
On July 30 2012 05:01 Na_Dann_Ma_GoGo wrote:
On July 30 2012 05:00 Grumbels wrote:
why can't pro players keep up forcefield on a ramp? *sigh*


Yeh, that's what I wondered too...

you can't constant FF a ramp with 4 sentries that each only have 1 FF....


But what prevented him from continuing to warp in those sentries and keep it up? Nothing at that point really.

it takes 90 seconds in game to build up 50 energy. A FF lasts 15 seconds in game. Therefore, he would need 600 gas to do it, which he didn't have
Can't elope with my cantaloupe
elmizzt
Profile Joined February 2010
United States3309 Posts
July 29 2012 20:05 GMT
#1235
On July 30 2012 05:03 Kevan wrote:
The day that Twitch doesn't lag like fuck is the day that pigs fly and German potato salad tastes good. I'm looking forward to it even though that day may never come.

been watching since the stream went up, and zero lag or hiccups. twitch is sending out the stream just fine, sounds like a problem on your end.
d=(^_^)z
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 29 2012 20:05 GMT
#1236
On July 30 2012 05:03 SayGen wrote:
I'm only a diamond player but I use 6 to chain FF a ramp to make sure I don't mess up :/

Word. I don't win games because theoretically I should have. You can do it with 5 if you're a perfect forcefield machine, six is safe
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2012-07-29 20:05:41
July 29 2012 20:05 GMT
#1237
such cool intros and they always lag like hardcore ... only the intro lags every game every day
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Ventris
Profile Joined December 2011
Germany1226 Posts
Last Edited: 2012-07-29 20:05:42
July 29 2012 20:05 GMT
#1238
On July 30 2012 05:03 Kevan wrote:
The day that Twitch doesn't lag like fuck is the day that pigs fly and German potato salad tastes good. I'm looking forward to it even though that day may never come.

That stuff is supposed to be potato salad? I always thought it is some bioweapon engineered by BASF O.o
Purple Haze
Profile Joined December 2011
United Kingdom200 Posts
July 29 2012 20:05 GMT
#1239
On July 30 2012 05:03 elmizzt wrote:
Show nested quote +
On July 30 2012 05:02 Purple Haze wrote:
Can someone tell me whether last year TL was flooded with posts about how some unknown Swedish scrub had just beaten a code S player like FruitDealer, proving Terran was OP but at least giving Nony an easy path to the quarter finals? At least we never heard of that Thorzain guy again...

Yes, I can confirm that.


Thought so. JonnyRecco is 16, he's damn good, and you're going to be hearing plenty more about him.
Whynaut
Profile Blog Joined January 2011
Canada367 Posts
July 29 2012 20:05 GMT
#1240
On July 30 2012 05:04 BronzeKnee wrote:
Show nested quote +
On July 30 2012 05:02 aRyuujin wrote:
On July 30 2012 05:01 BronzeKnee wrote:
On July 30 2012 05:01 Noocta wrote:
You only need 3 sentry to chain one FF Chill.


It is 5 Sentries to chain FF on a ramp. 5.


5 you have to be really good, 6 you can do easily while multitasking


What? It is dependent on the energy on the Sentries. Thus with 5 when the first Sentry to throw down a FF has enough energy for another FF before the 5th FF expires on the ramp. And thus the second Sentry has enough energy after the 6th FF expire.

Having a 6th sentry will just lead to energy pooling up.


It depends on how much your FFs overlap. 5 you have to be near-perfect at judging the timing. WIth 6 you can throw one or two down ealry if you know you're gonna have to micro for a bit and still have enough energy.
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