[IPL] TAC3: StarTale vs Liquid LR7 (Day 44) - Page 11
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Fusilero
United Kingdom50293 Posts
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MrMercuG
Netherlands2389 Posts
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PhoenixVoid
Canada32740 Posts
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HQuality
2682 Posts
User was banned for a history of posts. | ||
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stuchiu
Fiddler's Green42661 Posts
On July 28 2012 09:03 Noocta wrote: It make for a retarded logic tho. People just never attack each other, sit behind spines crawler walls or canons with defensive templars and fucking nothing ever happen. PvZ since 2012 is boring as hell. Pretty much a terrible matchup to watch. | ||
MangoMountain
Norway2044 Posts
On July 28 2012 09:04 BoReDWiTHLiFe wrote: Pretty stupid how late-game PvZ at that point comes down to whether or not a good vortex goes down. 3/3/3 carriers and high templar just can't beat 3/3 corruptor/broodlord and infestors. Carrier HT beats it pretty handily, ace just lost all his production and bases before he could get critical mass | ||
Xpace
United States2209 Posts
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CosmicSpiral
United States15275 Posts
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HaXXspetten
Sweden15718 Posts
On July 28 2012 09:04 HQuality wrote: so guys the point is - don't jerk off before playing an official match or u will be so passive that 1/4 of viewers will pass out during the game thanks for sharing | ||
Noocta
France12578 Posts
On July 28 2012 09:04 Havik_ wrote: What??? So Tempest can't deal with Mass Zerg air and the Vortex doesn't work against air units anymore?? I guess its going to nothing but 2 base all ins come Hots. It's not the place but Tempest are 22 range massive units snipers, and vortex is split between a ground spell and a air spell. ( basicly vortex for ground, statis for air. ) | ||
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Shellshock
United States97276 Posts
On July 28 2012 09:04 HQuality wrote: so guys the point is - don't jerk off before playing an official match or u will be so passive that 1/4 of viewers will pass out during the game I'll make sure to write that one down | ||
ggrrg
Bulgaria2716 Posts
On July 28 2012 09:04 BoReDWiTHLiFe wrote: Pretty stupid how late-game PvZ at that point comes down to whether or not a good vortex goes down. 3/3/3 carriers and high templar just can't beat 3/3 corruptor/broodlord and infestors. To be perfectly fair, Ace never had his whole army together. That's why he lost every fight. By the time he had all his units together, he was sitting behind in supply and Sheth rolled over him. | ||
zelgadissan
United States389 Posts
That said, games like this are why I am not a fan of any map with island expos. | ||
-_-
United States7081 Posts
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Deleted User 123474
292 Posts
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Sovano
United States1503 Posts
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the`postman
United States1643 Posts
On July 28 2012 09:08 Komentaja wrote: Cringe-worthy casting for a truly boring game. Please do not talk about the previous lives of Starcraft 2 units and please start talking about possible strategies the players can do / alternate ways the game could have gone. The turtle-fest with sloppy play on both sides is hard to commentate, but you can do it. That's not the doa/knocke casting style. | ||
BoReDWiTHLiFe
85 Posts
On July 28 2012 09:05 MangoMountain wrote: Carrier HT beats it pretty handily, ace just lost all his production and bases before he could get critical mass Nah, if you've ever watched a marine vs carrier battle with the units lost tab open, even though the marines typically get wiped out, the protoss loses a lot more resources in terms of interceptors. Same thing happens with infested terrans and fungals. Ace didn't lose all his production after he beat off the initial 30ish corruptors. He just didn't have any minerals left to build anything after trying to rebuild interceptors. | ||
Havik_
United States5585 Posts
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Chrian
United States1472 Posts
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