[GSL] Code A R3 D1 - Page 59
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ifdemarth
United States24 Posts
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DJSub
Indonesia261 Posts
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sc2terran
United States61 Posts
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Mentalizor
Denmark1596 Posts
Hydralisk are pretty good against vikings. BC's has too much armor... But corruptor/infestor is the way to go imo | ||
provrorsbarn
Sweden766 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
zerg won? lol | ||
AxionSteel
United States7754 Posts
![]() Glad MKP won! | ||
justinpal
United States3810 Posts
Huehuehue. The solution is not to allow the switch in the first place. | ||
GwSC
United States1997 Posts
Solved. | ||
Mentalizor
Denmark1596 Posts
On July 24 2012 18:46 DJSub wrote: Did he even fungal at all that last engagement? Yeah... He got huge fungals on the vikings | ||
Decendos
Germany1338 Posts
On July 24 2012 18:45 iky43210 wrote: he has less corruptors than mkp had vikings. what did he spent all those minerals and gas on? MKP had mass OC so he had 40 or so more army supply. this army is just unbeatable for Z, like mass carrier archon HT mothership in PvZ. | ||
Vindicare605
United States16032 Posts
If only more maps made that possible. We saw it with Whirlwind and now with Metropolis. But those are the only two maps where it's even really possible to defend that many bases. | ||
iky43210
United States2099 Posts
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Asha
United Kingdom38149 Posts
On July 24 2012 18:45 Tachion wrote: Shit Byun may have been right afterall. BC/Raven/Viking could really be the lategame terran solution ;o It is the lategame solution. The problem is getting to it on maps that aren't as easy to turtle on as Metropolis. Got to go for like 5-6 starports, fusion core, raven upgrades & yamato, and double air ups. | ||
HaXXspetten
Sweden15718 Posts
the ground battle yes... | ||
Ammoth
Sweden391 Posts
On July 24 2012 18:46 DJSub wrote: Did he even fungal at all that last engagement? Nope, just alot of infested terrans <.< | ||
pdd
Australia9933 Posts
On July 24 2012 18:45 Megakenny wrote: Would the solution to that be Hydralisks? It should be a good solution, but having to tech to Hydralisk and with the upgrades etc takes resources away from Broodlords/ultras/infestors. And then the Terran upon scouting little or no BLord/Ultra/Infestors will just play normally and then the hydras just die. It's kind of like how Terrans had to learn to balance between marauders and Vikings before this in the late game I guess. | ||
Toadvine
Poland2234 Posts
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Hassybaby
United Kingdom10823 Posts
On July 24 2012 18:46 justinpal wrote: Huehuehue. The solution is not to allow the switch in the first place. The solution is not to run away from seeker missiles, only to turn around and run back into them | ||
GumBa
United Kingdom31935 Posts
Too bad I can never get their that much on ladder hmm I probaly just suck but I find the transition hard :D | ||
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