[GSTL] Play offs Round of 4 Match 1 - Page 47
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leveller
Sweden1840 Posts
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Shkudde
Netherlands709 Posts
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Ruscour
5233 Posts
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BlindKill
Australia1508 Posts
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ZeNd0kUn
United States331 Posts
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chesshaha
United States1117 Posts
Both players are so good, only 1 match could go to any of the two. | ||
rothsbury
Australia1654 Posts
On July 20 2012 21:42 JSy wrote: This map facilitates it. Games on Metropolis have the potential to exemplify that. Even Squirtle vs MVP... People say that Blizzard should fix the races (and they should fix that fucking queen buff), but most of it is the maps. If the current map pool was Steppes of War + Jungle Basin things would be very very different. Imbalance is inseparable from the maps, so a lot of balance / poor game design problems can be fixed by better maps. I personally reckon the 6 mineral patches per base is worth trying out. | ||
graNite
Germany4434 Posts
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DMKraft
476 Posts
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MCDayC
United Kingdom14464 Posts
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graNite
Germany4434 Posts
On July 20 2012 21:45 DMKraft wrote: That wasn't an overlord kiss it was a fist bump. yeah, overlords are clearly male... | ||
FairForever
Canada2392 Posts
On July 20 2012 21:44 rothsbury wrote: People say that Blizzard should fix the races (and they should fix that fucking queen buff), but most of it is the maps. If the current map pool was Steppes of War + Jungle Basin things would be very very different. Imbalance is inseparable from the maps, so a lot of balance / poor game design problems can be fixed by better maps. I personally reckon the 6 mineral patches per base is worth trying out. Considering the kind of wrench it would throw into established players, as well as the fact that the creator of the idea (Barrin) has withdrawn it and said it's worse than the current setup (he personally prefers 8m but 4 per trip), not sure how this would ever get implemented. | ||
skrotcyk
Sweden432 Posts
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Jehct
New Zealand9115 Posts
On July 20 2012 21:39 Ruscour wrote: Were you not watching the game on Whirlwind? Metropolis is all about split map lategame, that's more map design than matchup dynamics imo. That was also due to very different playstyles - Tails was doing a very momentum-based timing-attack game against mutaling; Lure was doing passive macro play against a turtling zerg. The two opposite playstyles existing is what Blizzard wants; like it or not, deathball v deathball has a place in SC2 (at least according to the current design philosophy). Personally I think it'd be nice if deathballs were more broodlord-ey (even moreso) - having durable, low dps units with spellcasters against other durable, low dps units & casters could lead to some really nice drawn-out engagements. Deathball v deathball would be fine if it was a longer tug of war, but right now the first 3 seconds is mostly decisive. | ||
Fragile51
Netherlands15767 Posts
Nothing wrong with gay love in the swarm bro | ||
BobMcJohnson
France2916 Posts
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MCDayC
United Kingdom14464 Posts
On July 20 2012 21:46 FairForever wrote: Considering the kind of wrench it would throw into established players, as well as the fact that the creator of the idea (Barrin) has withdrawn it and said it's worse than the current setup (he personally prefers 8m but 4 per trip), not sure how this would ever get implemented. Why did he say it was worse than the current setup? | ||
BongSniper69
27 Posts
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johnnywup
United States3858 Posts
On July 20 2012 21:44 rothsbury wrote: People say that Blizzard should fix the races (and they should fix that fucking queen buff), but most of it is the maps. If the current map pool was Steppes of War + Jungle Basin things would be very very different. Imbalance is inseparable from the maps, so a lot of balance / poor game design problems can be fixed by better maps. I personally reckon the 6 mineral patches per base is worth trying out. i think warpgate mechanic makes balance by maps incredibly hard | ||
Koshi
Belgium38797 Posts
On July 20 2012 21:47 skrotcyk wrote: Still can't believe they wouldn't use sniper, he has the best win rate in GSTL after symbol.. :s Not giving Leenock ZvZ practice I guess. | ||
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