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[Code S] RO32 Group F GSL 2012 Season 3 - Page 87

Forum Index > StarCraft 2 Tournaments
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Prev 1 85 86 87 88 89 144 Next
AxionSteel
Profile Joined January 2011
United States7754 Posts
June 19 2012 11:43 GMT
#1721
such a slow bunker wow.

Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 19 2012 11:43 GMT
#1722
7 roach rush.... reminds me of the good ole days in gold league
aka ChillyGonzalo / GnozL
eericson000
Profile Joined March 2011
Australia718 Posts
June 19 2012 11:43 GMT
#1723
On June 19 2012 20:42 IshinShishi wrote:
I don't understand, Mkp could've insta made 2 bunkers as soon as he saw those roaches, why does he never respect his opponents?..

Maybe try to cut as many corners as possible, don't know
SomeONEx
Profile Joined April 2011
Sweden641 Posts
June 19 2012 11:43 GMT
#1724
On June 19 2012 20:41 Severian wrote:
Show nested quote +
On June 19 2012 20:40 SomeONEx wrote:
On June 19 2012 20:36 Loxley wrote:
On June 19 2012 20:35 Notfragile wrote:
And now, there is someone watching the GSL believing with all his heart that it's the queen buff that made Symbol win.

Not the IMPECCABLE micro, ASTONISHING multi-tasking. This shit needs 350 non redundant APM, whole game long. When have you seen mass nydus, ling drops, Infestor drops, baneling landmines, tech switches, blord/corrupter splitting, a lair and upgrades going down (aka terran having the midgame advantage) and then turning it around in ONE game.

I am shocked right now...


This. Im in love.

Marineking has same APM/things to do and loses, and people see no problem with it.
I am very sad right now...

MKP's APM is a fair bit lower, according to MLG (257 vs 323).

Oh I didn't know.
Nps then
BW hwaiting!
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
June 19 2012 11:43 GMT
#1725
I hope they don't go passive for 10+ minutes now
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
SolidMustard
Profile Joined May 2011
France1515 Posts
June 19 2012 11:43 GMT
#1726
On June 19 2012 20:41 Cereb wrote:
So I heard you like cheese!?

So we got you some cheese to your cheese so that you can outcheese the cheeser!


But I'm sorry, but how on earth did Symbol decide to go ONE BASE ZERG?!


was planning to all-in probably. Did you see the MKP vs Symbol series in Iron Squid? He did a similar build and went all in with drones vs. cc first and won the game
JJH777
Profile Joined January 2011
United States4415 Posts
June 19 2012 11:43 GMT
#1727
If MKP just made a bunker as soon as he saw the roaches he is soo far ahead right now.... He had the money for it and nothing else to spend it on...
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
June 19 2012 11:43 GMT
#1728
Yea wondering why not bunkers sooner? Me and my mate were basically spamming BUNKERS??? in skype chat
chambertin
Profile Joined August 2011
United States1704 Posts
June 19 2012 11:43 GMT
#1729
On June 19 2012 20:42 Tsubbi wrote:
what did legend do last game?


He missed the start of Symbol's final attack with the Ultras
"I know one thing, that I know nothing" - Socrates?
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
June 19 2012 11:43 GMT
#1730
mkp no wall only one bunker

uh ohhhh

UHH OHHHHHH
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2012-06-19 11:44:01
June 19 2012 11:43 GMT
#1731
On June 19 2012 20:42 Tsubbi wrote:
what did legend do last game?


Went to take off the HUD and misclicked at the same time getting himself stuck at Symbol's third with no mini map to quickly jump back whilst Symbol went for his big ultra bane engagement at MKP's planetaries.

Only lasted a moment but I guess he felt it was a bit of a misstep since it was the climax of the game.
Belisarius
Profile Joined November 2010
Australia6233 Posts
June 19 2012 11:43 GMT
#1732
I just knew, the instant tasteless said "okay guys, this will be a pretty short game," that they'd somehow stabilise and it would turn out to be like an hour long.

So far so good.
zezamer
Profile Joined March 2011
Finland5701 Posts
June 19 2012 11:43 GMT
#1733
On June 19 2012 20:43 Mentalizor wrote:
I hope they don't go passive for 10+ minutes now


dont worry it's mkp and symbol
Strela
Profile Joined October 2011
Netherlands1896 Posts
June 19 2012 11:43 GMT
#1734
lol ppl saying sick mindread
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
June 19 2012 11:43 GMT
#1735
TvZ with two amazing players always produces interesting games. God damn but MKP vs Symbol could become a nice rivalry in the future.
Irave
Profile Joined October 2010
United States9965 Posts
June 19 2012 11:44 GMT
#1736
Here come the banelings!
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
June 19 2012 11:44 GMT
#1737
On June 19 2012 20:36 Destructicon wrote:
Show nested quote +
On June 19 2012 20:33 Hassybaby wrote:
On June 19 2012 20:30 Destructicon wrote:
On June 19 2012 20:28 Fragile51 wrote:
On June 19 2012 20:28 Destructicon wrote:
I'm starting to really dislike MetroPolis, it produces only bad games, because of the difficulty of any race to engage into another, you get to super retarded turtle mode games that take 25 minutes to setup a battle and then you get one or two huge fights and its over.


What fucking game are you watching?!


I just watched MKP and Symbol posturing and skirmishing lightly across the map for the past 20 minutes until they realized they can't attack into each other, then they turtle and the real attack only started at the 25th minute mark.


That's how high level works...people have fantastic defensive abilities, and their opponent decides to not throw units to attempt to break it


1. No that's now how high level works, that's just stupid. The way the game is supposed to work is that people have options to attack each other from beginning to end, with action happening all the time all across the map, all the time, and the best player is the one that can keep up with the multi-tasking to defend or attack for the entirety of the game.

2. I'd rather have a short but action packed 15 minute game then a 35 minute game consisting of 75% turtle and 25% action.

3. Jesus christ, you've seen so many of these stupid games that you've forgotten what true SC2 is supposed to be like?
Do you even remember DRG vs MMA Game 7 of Blizzcup 2011?


Right...lets prove how stupid you are

1. Guess what. That's how high level works. A good player knows when he can attack and when he can't. A good player doesn't throw away units when he doesn't need to/can't afford to. That's what they both did. They could have easily attacked at any point, but they both chose not to because it did not favour them. Doing anything else is how July and FruitDealer plays...and they lose badly. Incredible enough, the best player is the one who makes the correct decisions, not just multitasking...

2. Good for you. I prefer not seeing someone think "welp it's time to attack" and just do it without thinking it through

3. Wow....that game was exciting but there were hundreds of mistakes between the two players. true SC2 isn't about making mistakes....
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Dundron2000
Profile Joined October 2011
Sweden1140 Posts
June 19 2012 11:44 GMT
#1738
brutal
n.Die_Jaedong
Strela
Profile Joined October 2011
Netherlands1896 Posts
June 19 2012 11:44 GMT
#1739
yea gg lol
Belisarius
Profile Joined November 2010
Australia6233 Posts
June 19 2012 11:44 GMT
#1740
Yeah..... that isn't good...
Prev 1 85 86 87 88 89 144 Next
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