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On June 12 2012 20:05 Qikz wrote: What does Nestea's name actually appear as in the top corner? I can't even read what that says it's too blurry.
LG-IMNesTea
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On June 12 2012 20:05 Giku wrote:Show nested quote +On June 12 2012 20:05 Tarrot wrote: If he planted the hatch further away, he might've been able to get the creep up, and unremoveable before observers. Then he could make the spinecrawlers and spinecrawler-jump/push. This can work, but it got scouted and came too late to work. Can't, without vision of the high ground it's useless He can easily move some units to high ground.
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This is very safe play by Creator so far, cautious forcefields, plenty of cannons, etc. Good to see him being so steady with his advantage - hopefully he can close it out.
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I love the way he's looking for overlords
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opterown
Australia54784 Posts
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On June 12 2012 20:04 Fragile51 wrote:Show nested quote +On June 12 2012 20:03 Bwaaaa wrote: IF THAT WORKED MAN.... but now he has revealed it it willl never work ever. I saw him beat MC on cloud kingdom on ladder with it once, it definitely works if you don't completely botch it.
That was a totally different build. In that game nestea just let the hatch in front of mc's wall finish and then build queens from it to push the creep and build drones from it to build spines. In this game nestea went for a way quicker rush by canceling the hatch, then placing a creep tumor to build spines way earlier. Seems like he has been playing around with quicker versions of the build he used to kill anypro (I hope) on dualsight way back.
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On June 12 2012 20:06 DJHelium wrote:Show nested quote +On June 12 2012 20:04 Tyrant0 wrote:Nestea failed but the damage is already done. It's gonna be the only build anyone does on antiga for the next week.  It only works vs FFE where the protoss uses Nexus as a part of the wall in though. So just wall off at ramp 
I don't wall-in at the ramp on antiga, lol.
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On June 12 2012 20:05 Qikz wrote: What does Nestea's name actually appear as in the top corner? I can't even read what that says it's too blurry.
even in hq you can't read shit because the font is terrible
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United Kingdom12022 Posts
On June 12 2012 20:06 drbrown wrote:Show nested quote +On June 12 2012 20:05 Qikz wrote: What does Nestea's name actually appear as in the top corner? I can't even read what that says it's too blurry. LG-IMNesTea
Quoted this one but thanks to everyone who replied. :p
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17 min timing attack will kill nestea this game, heard it here first!
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On June 12 2012 20:06 gedatsu wrote:Show nested quote +On June 12 2012 20:05 Giku wrote:On June 12 2012 20:05 Tarrot wrote: If he planted the hatch further away, he might've been able to get the creep up, and unremoveable before observers. Then he could make the spinecrawlers and spinecrawler-jump/push. This can work, but it got scouted and came too late to work. Can't, without vision of the high ground it's useless He can easily move some units to high ground. Just not the spines, creep doesnt go that fast tbh
Doubt it would work from the lowground
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sigh, I wish zerglings can go through the legs of stalkers.
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On June 12 2012 20:04 Tyrant0 wrote:Nestea failed but the damage is already done. It's gonna be the only build anyone does on antiga for the next week. 
Not gonna lie, I'll definitely try this out. :D
This reminds me of a Funday Monday topic a few months ago though.
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opterown
Australia54784 Posts
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On June 12 2012 20:05 Qikz wrote: What does Nestea's name actually appear as in the top corner? I can't even read what that says it's too blurry.
LG-IMNestea
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the only way creator can lose is if he somehow lets nestea get to bl/infestor and doesn't attack.
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opterown
Australia54784 Posts
nestea has no upgrades right?
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corruptors without a greater spire? dafuq
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On June 12 2012 20:08 Dodgin wrote: the only way creator can lose is if he somehow lets nestea get to bl/infestor and doesn't attack. Or the banelings get a sweet spot hit
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