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On May 27 2012 10:01 S_SienZ wrote:Show nested quote +On May 27 2012 09:59 iAmBiGbiRd wrote:On May 27 2012 09:57 Strela wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... do you even play this game or just make remarks that dont make sense? Explain to me how a Zerg or Protoss would come back after losing 37 workers and have 15 vs 39 harvesters genius?? Hurrr durrr We can't tech switch or remax nearly as fast as the other 2 races. It's a result of difference in core macro mechanics. Deal with it. I'd gladly trade MULES for Larvae inject and Zerg production. Then switch races?
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Are they going to get through pool play today? Schedule says event is closed at 10:30 PM CT
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On May 27 2012 10:02 Bagration wrote:Show nested quote +On May 27 2012 10:01 S_SienZ wrote:On May 27 2012 09:59 iAmBiGbiRd wrote:On May 27 2012 09:57 Strela wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... do you even play this game or just make remarks that dont make sense? Explain to me how a Zerg or Protoss would come back after losing 37 workers and have 15 vs 39 harvesters genius?? Hurrr durrr We can't tech switch or remax nearly as fast as the other 2 races. It's a result of difference in core macro mechanics. Deal with it. I'd gladly trade MULES for Larvae inject and Zerg production. Jesus, could you imagine making 40 marines at once and them all popping out around the same time? Insta-army! Warp in 20 Zealots and camp production. Gratz, T can't make shit anymore.
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On May 27 2012 10:01 S_SienZ wrote:Show nested quote +On May 27 2012 09:59 iAmBiGbiRd wrote:On May 27 2012 09:57 Strela wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... do you even play this game or just make remarks that dont make sense? Explain to me how a Zerg or Protoss would come back after losing 37 workers and have 15 vs 39 harvesters genius?? Hurrr durrr We can't tech switch or remax nearly as fast as the other 2 races. It's a result of difference in core macro mechanics. Deal with it. I'd gladly trade MULES for Larvae inject and Zerg production.
Read the post i made after yours
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took 7 hours for 2 groups to finish, still 1 more bo3 left and the other 2 groups are playing today?
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On May 27 2012 10:03 CuteZergling wrote: Are they going to get through pool play today? Schedule says event is closed at 10:30 PM CT they cast C and D at same time
Thorzain vs Sase: read my post it was good! :D
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On May 27 2012 10:02 iAmBiGbiRd wrote:Show nested quote +On May 27 2012 09:59 Noocta wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... Can people shut up about that already ? Yeah, Mules are great. So is Chronoboost and Inject Larvaes. I wasn't complaining about balance, Terran/mules seem fine to me. I just felt like having a niggle after reading 3 pages of butt-hurt terrans having a bitch....like they do every time a terran loses
Nothing wrong with a terran losing. Much more to do with the fact that a terran loses despite having completely outplayed the protoss because they made one mistake despite a never ending litany of toss mistakes.
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On May 27 2012 09:59 iAmBiGbiRd wrote:Show nested quote +On May 27 2012 09:57 Strela wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... do you even play this game or just make remarks that dont make sense? Explain to me how a Zerg or Protoss would come back after losing 37 workers and have 15 vs 39 harvesters genius?? Hurrr durrr ummm I have seen multiple times where Zerg loses a ton of drones to hellions or banshees, then just cranks out a huge round of them and go on to win the game.
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On May 27 2012 10:03 Coolhwip wrote:Show nested quote +On May 27 2012 10:01 S_SienZ wrote:On May 27 2012 09:59 iAmBiGbiRd wrote:On May 27 2012 09:57 Strela wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... do you even play this game or just make remarks that dont make sense? Explain to me how a Zerg or Protoss would come back after losing 37 workers and have 15 vs 39 harvesters genius?? Hurrr durrr We can't tech switch or remax nearly as fast as the other 2 races. It's a result of difference in core macro mechanics. Deal with it. I'd gladly trade MULES for Larvae inject and Zerg production. Then switch races? I do play Zerg from time to time. I'm ok with how things are different. I'm just explaining it to him.
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On May 27 2012 10:02 jmbthirteen wrote:Show nested quote +On May 27 2012 09:58 MuseMike wrote:On May 27 2012 09:57 OzVelas wrote:On May 27 2012 09:54 MuseMike wrote:On May 27 2012 09:53 OzVelas wrote:On May 27 2012 09:51 Braric wrote: Games like this make me question why Terran try to make accusations of Protoss late game imbalance now u see  See what? Thorzain didn't get any good snipe or emps off in that engagement? He lost most of his vikings too. i guess u play protoss Zerg is my main race actually, but Terran being behind 27 workers and being able to come back is just fine right? Also losing 80% of your vikings should be a okay vs protoss with colossi right? You must play Terran. lets ignore all the damage that Thorzain did like killing the third and killing the forge allowing him to get super far ahead in upgrades. Thorzain got back in that game because of mules
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On May 27 2012 09:59 Leviance wrote: EG vs Liquid now
EG just raped Liquid in this bracket too.
Time for round two. Revenge?
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On May 27 2012 10:02 Coolhwip wrote:Show nested quote +On May 27 2012 10:00 Serinox wrote: I have developed a hate against Protoss, I really like Zerg and Terran, I like TaeJa, I like Sheth, I fucking love ThorZaIN and I dislike SaSe. And now who advances...FML! Oh yes, a player you dislike goes through the group stages at an unsignificant event, your life must be pretty damn hard. Unsignificant? This event is pretty stacked imo.
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On May 27 2012 10:02 Coolhwip wrote:Show nested quote +On May 27 2012 10:00 Serinox wrote: I have developed a hate against Protoss, I really like Zerg and Terran, I like TaeJa, I like Sheth, I fucking love ThorZaIN and I dislike SaSe. And now who advances...FML! Oh yes, a player you dislike goes through the group stages at an unsignificant event, your life must be pretty damn hard. Seems harsh to say in the LR thread of the event itself. It's no GSL, but $15,000 seems significant to these gamers
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On May 27 2012 10:00 Aliosh wrote:Show nested quote +On May 27 2012 09:58 Bwaaaa wrote:On May 27 2012 09:56 Evangelist wrote:On May 27 2012 09:54 MuseMike wrote:On May 27 2012 09:53 OzVelas wrote:On May 27 2012 09:51 Braric wrote: Games like this make me question why Terran try to make accusations of Protoss late game imbalance now u see  See what? Thorzain didn't get any good snipe or emps off in that engagement? He lost most of his vikings too. Yeah, he only sniped the 4th and killed off 4 hts with one ghost with perfect, awesome placement, had higher upgrades and then built 6 vikings to counter 2 colossi. It is a damn shame. Did you see how far behind he was after the earl game? Even with that he was still behind. The problem is late game TvP being so unforgiving for T, one mistake and it's game loss while the opposite is not true So SaSe got everything EMP'd in game two, made one mistake, then lost. It is still very unforgiving for P.
It is common knowledge that PvT often comes down to one engagement.
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On May 27 2012 10:00 MuseMike wrote:Show nested quote +On May 27 2012 09:59 Theovide wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... 16 workers, but afaik you should at least count orbitals as 3 workers each, as that's the investment they are (they are worth more though), so 22 workers vs 36, with thorzain having t3 tech on the way vs t1. Also he wasn't that behind in army, so he did economic damage himself and they where back to even. He had sub 18 workers actually.
mules did something yes. but did u see that sase was stopping probe production while attacking. he had no tech afterwars got his third up and started upgrading.
either of that (upgrades + third nexus + workers) got killed by thorzain drops. in addition he scouted sase tech 100% and responded properly with ghosts so neither of the 2 could make any big move.
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On May 27 2012 10:04 ntssauce wrote:Show nested quote +On May 27 2012 10:03 CuteZergling wrote: Are they going to get through pool play today? Schedule says event is closed at 10:30 PM CT they cast C and D at same time
Aw I see thanks. Sucks for those players who won't get as much exposure from simo C/D cast, unless they've scheduled it well.
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On May 27 2012 10:04 Braric wrote:Show nested quote +On May 27 2012 10:02 jmbthirteen wrote:On May 27 2012 09:58 MuseMike wrote:On May 27 2012 09:57 OzVelas wrote:On May 27 2012 09:54 MuseMike wrote:On May 27 2012 09:53 OzVelas wrote:On May 27 2012 09:51 Braric wrote: Games like this make me question why Terran try to make accusations of Protoss late game imbalance now u see  See what? Thorzain didn't get any good snipe or emps off in that engagement? He lost most of his vikings too. i guess u play protoss Zerg is my main race actually, but Terran being behind 27 workers and being able to come back is just fine right? Also losing 80% of your vikings should be a okay vs protoss with colossi right? You must play Terran. lets ignore all the damage that Thorzain did like killing the third and killing the forge allowing him to get super far ahead in upgrades. Thorzain got back in that game because of mules nope. it wasnt mules. if thorzain didnt kill the third and stop the upgrades, he would have lost minutes later.
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On May 27 2012 10:04 jmbthirteen wrote:Show nested quote +On May 27 2012 09:59 iAmBiGbiRd wrote:On May 27 2012 09:57 Strela wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... do you even play this game or just make remarks that dont make sense? Explain to me how a Zerg or Protoss would come back after losing 37 workers and have 15 vs 39 harvesters genius?? Hurrr durrr ummm I have seen multiple times where Zerg loses a ton of drones to hellions or banshees, then just cranks out a huge round of them and go on to win the game.
So you have seen multiple times when a zerg has lost 37 drones to hellions, the T has two or maybe more orbitals and are 20 workers ahead but the zerg just makes a few rounds of drones and WAHLAH, game is even again?? ELL OH ELL
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Those good old days, where we had mod notes above the LR-threads and balance whining was punished.
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On May 27 2012 10:05 MuseMike wrote:Show nested quote +On May 27 2012 10:00 Aliosh wrote:On May 27 2012 09:58 Bwaaaa wrote:On May 27 2012 09:56 Evangelist wrote:On May 27 2012 09:54 MuseMike wrote:On May 27 2012 09:53 OzVelas wrote:On May 27 2012 09:51 Braric wrote: Games like this make me question why Terran try to make accusations of Protoss late game imbalance now u see  See what? Thorzain didn't get any good snipe or emps off in that engagement? He lost most of his vikings too. Yeah, he only sniped the 4th and killed off 4 hts with one ghost with perfect, awesome placement, had higher upgrades and then built 6 vikings to counter 2 colossi. It is a damn shame. Did you see how far behind he was after the earl game? Even with that he was still behind. The problem is late game TvP being so unforgiving for T, one mistake and it's game loss while the opposite is not true So SaSe got everything EMP'd in game two, made one mistake, then lost. It is still very unforgiving for P. It is common knowledge that PvT often comes down to one engagement.
Honestly all I can think of when Terran talk about late game imbalance against Protoss is simply "Wait a second, I actually have to micro for once?"
It's such a joke to see Terrans attack into a bunch of storms, colossus while having inferior upgrades and then complain. I fear the day Terran realize they can actually sacrifice their workers in order to get a much stronger army.
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