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On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game....
Can people shut up about that already ? Yeah, Mules are great. So is Chronoboost and Inject Larvaes.
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On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game....
16 workers, but afaik you should at least count orbitals as 3 workers each, as that's the investment they are (they are worth more though), so 22 workers vs 36, with thorzain having t3 tech on the way vs t1. Also he wasn't that behind in army, so he did economic damage himself and they where back to even.
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On May 27 2012 09:57 Strela wrote:Show nested quote +On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... do you even play this game or just make remarks that dont make sense?
Explain to me how a Zerg or Protoss would come back after losing 37 workers and have 15 vs 39 harvesters genius??
Hurrr durrr
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On May 27 2012 09:56 Azarkon wrote: Taeja vs. Thorzain for who advances. SaSe is through.
Sheth is out.
Yup. Go Thorzain!
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Wow i really hope Thorzain wins vs Taeja but it's hard to say who is in better shape atm and both are favourites to take the whole thing. May the better win.
Thankfully at least one top notch terran will make it out of the groups. pls no more zvz finals.
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I have developed a hate against Protoss, I really like Zerg and Terran, I like TaeJa, I like Sheth, I fucking love ThorZaIN and I dislike SaSe. And now who advances...FML!
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On May 27 2012 09:58 Bwaaaa wrote:Show nested quote +On May 27 2012 09:56 Evangelist wrote:On May 27 2012 09:54 MuseMike wrote:On May 27 2012 09:53 OzVelas wrote:On May 27 2012 09:51 Braric wrote: Games like this make me question why Terran try to make accusations of Protoss late game imbalance now u see  See what? Thorzain didn't get any good snipe or emps off in that engagement? He lost most of his vikings too. Yeah, he only sniped the 4th and killed off 4 hts with one ghost with perfect, awesome placement, had higher upgrades and then built 6 vikings to counter 2 colossi. It is a damn shame. Did you see how far behind he was after the earl game? Even with that he was still behind.
The problem is late game TvP being so unforgiving for T, one mistake and it's game loss while the opposite is not true
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On May 27 2012 09:59 Theovide wrote:Show nested quote +On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... 16 workers, but afaik you should at least count orbitals as 3 workers each, as that's the investment they are (they are worth more though), so 22 workers vs 36, with thorzain having t3 tech on the way vs t1. Also he wasn't that behind in army, so he did economic damage himself and they where back to even. He had sub 18 workers actually.
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On May 27 2012 09:59 iAmBiGbiRd wrote:Show nested quote +On May 27 2012 09:57 Strela wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... do you even play this game or just make remarks that dont make sense? Explain to me how a Zerg or Protoss would come back after losing 37 workers and have 15 vs 39 harvesters genius?? Hurrr durrr We can't tech switch or remax nearly as fast as the other 2 races.
It's a result of difference in core macro mechanics. Deal with it.
I'd gladly trade MULES for Larvae inject and Zerg production.
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On May 27 2012 09:59 Noocta wrote:Show nested quote +On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... Can people shut up about that already ? Yeah, Mules are great. So is Chronoboost and Inject Larvaes.
I wasn't complaining about balance, Terran/mules seem fine to me. I just felt like having a niggle after reading 3 pages of butt-hurt terrans having a bitch....like they do every time a terran loses
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On May 27 2012 09:57 OzVelas wrote:Show nested quote +On May 27 2012 09:54 MuseMike wrote:On May 27 2012 09:53 OzVelas wrote:On May 27 2012 09:51 Braric wrote: Games like this make me question why Terran try to make accusations of Protoss late game imbalance now u see  See what? Thorzain didn't get any good snipe or emps off in that engagement? He lost most of his vikings too. i guess u play protoss
are you fkn? thorzain canceled upgrades and killed his 3rd so 40 workers don't say anything if they weren't able to mine for 5 minutes. wtf. that's the thing, terran much harder to control, and 1 mistake ( this time viking loss ) and terran dies. thorzaid did everything right basically, but 1 mistake.
sase lost all templars and it was forgiven, cause toss.
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On May 27 2012 09:59 iAmBiGbiRd wrote:Show nested quote +On May 27 2012 09:57 Strela wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... do you even play this game or just make remarks that dont make sense? Explain to me how a Zerg or Protoss would come back after losing 37 workers and have 15 vs 39 harvesters genius?? Hurrr durrr Terran's strength has always been their defensive capabilities, even in Brood War. I think it's obvious that those of you with severely slanted views about SC2 balance just wait for any fucking moment or result, significant or otherwise, to validate your bullshit stories.
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On May 27 2012 10:01 S_SienZ wrote:Show nested quote +On May 27 2012 09:59 iAmBiGbiRd wrote:On May 27 2012 09:57 Strela wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... do you even play this game or just make remarks that dont make sense? Explain to me how a Zerg or Protoss would come back after losing 37 workers and have 15 vs 39 harvesters genius?? Hurrr durrr We can't tech switch or remax nearly as fast as the other 2 races. It's a result of difference in core macro mechanics. Deal with it. I'd gladly trade MULES for Larvae inject and Zerg production.
Jesus, could you imagine making 40 marines at once and them all popping out around the same time? Insta-army!
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On May 27 2012 09:58 MuseMike wrote:Show nested quote +On May 27 2012 09:57 OzVelas wrote:On May 27 2012 09:54 MuseMike wrote:On May 27 2012 09:53 OzVelas wrote:On May 27 2012 09:51 Braric wrote: Games like this make me question why Terran try to make accusations of Protoss late game imbalance now u see  See what? Thorzain didn't get any good snipe or emps off in that engagement? He lost most of his vikings too. i guess u play protoss Zerg is my main race actually, but Terran being behind 27 workers and being able to come back is just fine right? Also losing 80% of your vikings should be a okay vs protoss with colossi right? You must play Terran. lets ignore all the damage that Thorzain did like killing the third and killing the forge allowing him to get super far ahead in upgrades. Thorzain got back in that game because he inflicted damage on Sase.
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On May 27 2012 10:02 iAmBiGbiRd wrote:Show nested quote +On May 27 2012 09:59 Noocta wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... Can people shut up about that already ? Yeah, Mules are great. So is Chronoboost and Inject Larvaes. I wasn't complaining about balance, Terran/mules seem fine to me. I just felt like having a niggle after reading 3 pages of butt-hurt terrans having a bitch....like they do every time a terran loses What is a niggle?
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On May 27 2012 10:00 Serinox wrote: I have developed a hate against Protoss, I really like Zerg and Terran, I like TaeJa, I like Sheth, I fucking love ThorZaIN and I dislike SaSe. And now who advances...FML!
Oh yes, a player you dislike goes through the group stages at an unsignificant event, your life must be pretty damn hard.
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whats with all this shitty balance-whine fest lately. Such a pity skilled players who spent years perfecting their play get trashed on and called undeserving by most-likely gold-leaguers who play tower defense all day. No respect for their game and absolutely zero insight on why "X" player lost or "Y" player won but rather he won because he used "x" unit.
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On May 27 2012 10:00 MuseMike wrote:Show nested quote +On May 27 2012 09:59 Theovide wrote:On May 27 2012 09:55 iAmBiGbiRd wrote: It's funny how the T are complaining about toss....i would like to see a toss or zerg be 15 workers to almost 40 and be able to make it an even 27 minute game.... 16 workers, but afaik you should at least count orbitals as 3 workers each, as that's the investment they are (they are worth more though), so 22 workers vs 36, with thorzain having t3 tech on the way vs t1. Also he wasn't that behind in army, so he did economic damage himself and they where back to even. He had sub 18 workers actually.
The post you quoted said that. It said he had 16 workers but that poster was counting each orbital as 3 workers so 16 SCVs = 22. Not that I'm agreeing or disagreeing with that statement, but that post did acknowledge the actual number of SCVs.
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@all the people saying "you were saying", Thorzain severely screwed up and basically donated a bunch of vikings and got his whole army stormed...
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