[SPL] Opening Day - Page 90
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Torte de Lini
Germany38463 Posts
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TT1
Canada10010 Posts
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BLinD-RawR
ALLEYCAT BLUES50208 Posts
On May 20 2012 14:04 Plexa wrote: It was in the works, along with sc2 icons, but I don't know what happened to it. forget sc2 icons,they can come later. | ||
Stanlot
United States5742 Posts
On May 20 2012 14:04 BLinD-RawR wrote: Ha, first vote! Hell yes, ezpz. | ||
Shaoling
Sweden344 Posts
On May 20 2012 14:02 mordk wrote: Erm... they just started playing serious SC2. I have no doubts OSL koreans will kill foreigners very very soon MLG anaheim's OSL koreans tournament is going to be very nice, I'd expect to see them playing a lot better by then If you think in terms of game understanding. One guy executed an ancient timing and the other guy failed and then had no idea what to do, They're miles behind in game understanding, is my point. | ||
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BLinD-RawR
ALLEYCAT BLUES50208 Posts
Poll: WE NEED OUR TEAM TAGS RIGHT NOW HELLS YES (57) YES (12) 69 total votes Your vote: WE NEED OUR TEAM TAGS RIGHT NOW come on! | ||
Gosi
Sweden9072 Posts
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Nibbler89
884 Posts
In a weird coincidence I don't normally buy doritos but have some today. Felt obligated to take one out and eat it. The ad is working! | ||
phiinix
United States1169 Posts
On May 20 2012 14:02 Plexa wrote: Yeah man. Now i have this weird desire to purchase suction cups Well they can pull cars apparently, seems like a good investment to me | ||
SCST
Mexico1609 Posts
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tianGO
Argentina591 Posts
I came home as soon as i could just to watch this. Thanks. | ||
Deleted User 101379
4849 Posts
On May 20 2012 14:00 Trizz wrote: Wrong, 68 drones is close to perfect what you want on 3 base roach style. I agree, drone count was ok. The army movements were the problem. Retreating into his main was a bad decision. He should have retreated to the third and then attacked the army from both sides but he never even destroyed the rocks from what i could see, so he got trapped and killed off easily. His decision made sense from a BW-units viewpoint, but in SC2 it was just bad. Shows a lack of experience but otherwise his play was almost perfect. | ||
Altern
United States1053 Posts
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Ravar
United States447 Posts
On May 20 2012 14:05 Shaoling wrote: If you think in terms of game understanding. One guy executed an ancient timing and the other guy failed and then had no idea what to do, They're miles behind in game understanding, is my point. That all-in isn't ancient. | ||
Scarecrow
Korea (South)9172 Posts
On May 20 2012 14:03 Azarkon wrote: Alright guys, here's the deal. Jaedong's mechanics are great, but his decision making demonstrates a lack of understanding of SC 2. He played Stephano style that game - max on roaches around 11:00 and then deny the Protoss third, which he was able to do because he has great mechanics and because Bysun didn't harass at all. Then, when Bysun moved out, the idea he was playing with was fine - counter attack the Protoss to stop reinforcements while delaying the Protoss army at his natural. The problem is, he retreated up his ramp into his base. Once you do that there's no way to force an engagement and then Protoss just has to survive your attack to win. Hell, Bysun had the ability to bring back the bulk of his army to defend his base while infinite FFing Jaedong's ramp until he got burrow movement, which was late. Jaedong needs better decision making. That comes with time. He fights at his nat and he loses it, his army and his main. Retreating up the ramp was the only way he was surviving. He was just hoping his counter would do crippling damage | ||
haroz
Australia707 Posts
On May 20 2012 14:04 BLinD-RawR wrote: Come on wizard make it happen!!! | ||
Lightswarm
Canada966 Posts
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Plexa
Aotearoa39261 Posts
On May 20 2012 14:05 Shaoling wrote: If you think in terms of game understanding. One guy executed an ancient timing and the other guy failed and then had no idea what to do, They're miles behind in game understanding, is my point. Funny you say that, because traditionally Korean teams looked for players with really high APM and good mechanics with the belief that they can teach them the strategy later on. Its a lot easier to go from mechanics > strategy than strategy > mechanics. | ||
Holgerius
Sweden16951 Posts
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Hot_Bid
Braavos36375 Posts
On May 20 2012 14:05 Shaoling wrote: If you think in terms of game understanding. One guy executed an ancient timing and the other guy failed and then had no idea what to do, They're miles behind in game understanding, is my point. I wouldn't call that protoss all-in an "ancient timing" because the build was used very recently... but yeah they are pretty far behind in game knowledge and decision making right now. | ||
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