[Code S] Grand Finals 2012 GSL Season 2 - Page 211
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Fusilero
United Kingdom50293 Posts
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SpiffD
Denmark1264 Posts
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LittLeD
Sweden7973 Posts
1-2 EMPs on that mothership would've resulted in a complete smash and extreme one-sidedness in that last battle. | ||
AlvisSP
Denmark11 Posts
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Miltonkram
United States310 Posts
This is why I love SC2 | ||
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Griffith`
714 Posts
On May 19 2012 19:34 Zealously wrote: Mods, please ban anyone who says that game was bad. Or, at least, send them to a mental hospital. Why? not everyone enjoys watching a 40 minute turtle-fest | ||
Cinim
Denmark866 Posts
6 % isn't many. But, many peoples rating 5 starts, rest is like.. ''this simcity, I don't like..'' Some people think constant aggression is the only kind of fun | ||
supdubdup
United States916 Posts
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etherealfall
Australia476 Posts
On May 19 2012 19:31 bo0 wrote: ehm... don't get me wrong, I think the game is fine and fun and I'm not QQing (hell, I don't even play Terran), but if you get 20+ battlecruisers and your opponent has 1/3 of his army stuck on an island, you really shouldn't be able to lose... When you can afford to have more than 20%+ army supply than your respective opponent, i feel vortex is somewhat warranted. | ||
marttorn
Norway5211 Posts
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skrzmark
United States1528 Posts
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Yoshi Kirishima
United States10343 Posts
Seeker missile and nukes oh well FUCKING EPIC hm the map's lategame is planned out better than i thoguht, eh! i guess terrans just need to PF up more like that to deal with protoss the island and middle seemed to work out quite well! And the long distance makes deathballs like BC slower haha nice defender advantage to keep constant battling | ||
pt
United States813 Posts
NOT ENOUGH STARS. NO 6 STAR OPTION. 1 STAR = 1 + 5 STAR | ||
shadymmj
1906 Posts
On May 19 2012 19:33 Griffith` wrote: Appreciate what? a 40 minute completely passive game only to get rolfstomped by toss T3? Go watch BW. agreed u can see games that reach this stage in BW all the time mass recall, storms, 200/200 mechball, except there is ACTION ALL ALONG | ||
OdiousTea
Australia357 Posts
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bbQ4Aiur
Hong Kong2752 Posts
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Giku
Netherlands368 Posts
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heaveshade
China330 Posts
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ketomai
United States2789 Posts
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TheKefka
Croatia11752 Posts
On May 19 2012 19:33 Denzil wrote: seeker missile hardcounters everything if you're not making them in split map situations you're bad Yea no...Seeker missile has to be casted from a range of 6 and if a full energy raven comes near a HT it will be insta gibbed by feedback. | ||
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