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On April 19 2012 19:32 L3g3nd_ wrote: hero just on a completely different level to leenock, so outplayed its disgusting*
omg these "on a completely different level" comments are so annoying. Especially when comparing a first-timer in code S vs. a previous finalist.
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On April 19 2012 19:32 DrPandaPhD wrote:Agree tbh. Even though I think it was sickly good executed. I just don't know what a zerg can do vs it. And it's not really an all-in and if the zerg just predict perfectly the warpprism can just fly away and take no damage. So man.. even if you defend it perfectly it doesn't cost the protoss anything >_>
Burrow movement is the direct counter, not easy to get out of nowhere obviously.
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On April 19 2012 19:32 L3g3nd_ wrote: hero just on a completely different level to leenock, so outplayed its disgusting* Yeah, the auto-win forcefield was like some next level shit. /
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United Kingdom14464 Posts
I like Leenock, and it was a bit cheesy, but damn. That was badass.
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On April 19 2012 19:33 Cereb wrote:Show nested quote +On April 19 2012 19:32 sAsImre wrote:On April 19 2012 19:32 BuzZoo wrote: Could you imagine how much Idra would tilt vs this? gg when the forcefiled lands. Which is almost the correct decision :/
Well, you still have the slightest chance to win, if the protoss mess up his macro but like that...
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On April 19 2012 19:31 vndods wrote:Show nested quote +On April 19 2012 19:30 hysterial wrote: Man I love HerO but this hurts to watch and it presents some flaws that I really dont like about SC2. But still I'm happy for Hero! what flaw? was a perfect strategy to pull out since most protosses just go for the 2 base blink stalker build. leenock was not expecting this whatsoever.
Yeah but the difference in the BLink stalker build gets defended with a bit more leeway, this is GG as soon as the FF lands. It takes all decisions in the game and says if you land this FF with units not in your main GG no matter what you do after this point. Its not the greatest game design imo.
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On April 19 2012 19:33 L3g3nd_ wrote:Show nested quote +On April 19 2012 19:32 DrPandaPhD wrote:On April 19 2012 19:31 LimitSEA wrote: This is just disgusting as a zerg. Agree tbh. Even though I think it was sickly good executed. I just don't know what a zerg can do vs it. And it's not really an all-in and if the zerg just predict perfectly the warpprism can just fly away and take no damage. So man.. even if you defend it perfectly it doesn't cost the protoss anything >_> keep 1 or 2 roaches in his main? theres nothing unfair about this, leenock played badly so he lost, nothing to do with balance
1 or 2 roaches? lol you serious? you need your entire army there to stop the warpins. And as I said, if Hero see it failing, he can just abandon the attack.
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err leenock still has 50 drones is kinda impressive
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Another 2 base gimmicky timing thing!! I love PvZ!
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There is so much whining in this thread... LOL.
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On April 19 2012 19:33 WArped wrote:I would like to see anyone else execute this build and control everything perfectly, defend at home while macroing perfectly too.
Making a single Immortal behind a wall, is indeed quite hard.
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United Kingdom38149 Posts
On April 19 2012 19:34 Oboeman wrote: can we get a description of what happened?
Sounds like void ray into sentry drop and ramp forcefield, with immortals being trained at home to hold the wall?
voidray with sentry drop. like the old all in.
forcefield ramp and gg =p
built an immortal out of robo at home which held counter push.
he didn't do it as the old all in though, bit less gates and eventually took a third. But game was practically over as soon as the first forcefield went down on the ramp.
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yeah, it's so about time to fix roaches and buff hydras... It's just stupid how bad midgame antiair for Zerg is (and how much Protoss has to rely on attacking instead of expanding).
Really well played by Hero, really impressing supperb stuff!
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On April 19 2012 19:33 L3g3nd_ wrote:Show nested quote +On April 19 2012 19:32 DrPandaPhD wrote:On April 19 2012 19:31 LimitSEA wrote: This is just disgusting as a zerg. Agree tbh. Even though I think it was sickly good executed. I just don't know what a zerg can do vs it. And it's not really an all-in and if the zerg just predict perfectly the warpprism can just fly away and take no damage. So man.. even if you defend it perfectly it doesn't cost the protoss anything >_> keep 1 or 2 roaches in his main? theres nothing unfair about this, leenock played badly so he lost, nothing to do with balance 1 or 2?? wat? that would not have saved him more like a couple of spines and a spore with 2 queens and 4-5 roaches would have saved him.. which is sort of a ridiculous amount of stuff to have sitting in your main and not your nat
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HerO is turning it on today... his control is just crazy atm
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wow it's going into late game?
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On April 19 2012 19:32 DrPandaPhD wrote:Agree tbh. Even though I think it was sickly good executed. I just don't know what a zerg can do vs it. And it's not really an all-in and if the zerg just predict perfectly the warpprism can just fly away and take no damage. So man.. even if you defend it perfectly it doesn't cost the protoss anything >_>
It was sickly executed... but the sad part is the only hard part of it was sneak in the warp prism to the ramp, the rest of the process requires minimum effort... and does ridiculous damage.
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On April 19 2012 19:34 hysterial wrote:Show nested quote +On April 19 2012 19:31 vndods wrote:On April 19 2012 19:30 hysterial wrote: Man I love HerO but this hurts to watch and it presents some flaws that I really dont like about SC2. But still I'm happy for Hero! what flaw? was a perfect strategy to pull out since most protosses just go for the 2 base blink stalker build. leenock was not expecting this whatsoever. Yeah but the difference in the BLink stalker build gets defended with a bit more leeway, this is GG as soon as the FF lands. It takes all decisions in the game and says if you land this FF with units not in your main GG no matter what you do after this point. Its not the greatest game design imo. well, yeah, thats forcefield in general. stupid spell like fungal growth.
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On April 19 2012 19:34 Oboeman wrote: can we get a description of what happened?
Sounds like void ray into sentry drop and ramp forcefield, with immortals being trained at home to hold the wall?
Yep. And was surgically executed. FF's were at perfect intervals with 4 sentries staying at the ramp with the prism. Voids/zeal/stalker killing lair plus workers. Immortal and a sentry at home to stop roach/ling counter with help of 2 cannons at the choke. Don't see what you're supposed to do tbh.
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On April 19 2012 19:32 BuzZoo wrote: Could you imagine how much Idra would tilt vs this?
why the fuck do people always bring up idra?? he has nothing to do with this game
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