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[Code S] Ro16 Group B 2012 GSL Season 2 - Page 38

Forum Index > StarCraft 2 Tournaments
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hysterial
Profile Joined April 2011
United States2044 Posts
April 19 2012 09:55 GMT
#741
Well Antiga is pretty BS for zerg too so I guess that makes it fair.. But serious can we get some more balanced maps :/.
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
April 19 2012 09:55 GMT
#742
MVP not giving a damn, knew he should lose that map..
Innovation | Flash | Mvp | Byun | TY
FidoDido
Profile Joined March 2011
United States1292 Posts
April 19 2012 09:55 GMT
#743
i gotta admit, that map looks pretty imbalanced if you play macro style like that.
LGIMSeed FantasyToss~~ Hipster Seed fan before he made Code A
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 19 2012 09:55 GMT
#744
On April 19 2012 18:55 BuzZoo wrote:
Show nested quote +
On April 19 2012 18:54 namste wrote:
It's an awful map for Terran.


Genuine question: Why is that a bad terran map?


It's not really- but one could argue that it's so big and so open that terran has a hard time expanding and attacking and defending all at once.
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 19 2012 09:55 GMT
#745
Artosis was incorrect there, none of july's banes hit the thor. They walked next to it and circled it so I can see why he misperceived it, but July did a really superb job of controlling his army in that fight.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
namste
Profile Joined October 2010
Finland2292 Posts
April 19 2012 09:55 GMT
#746
On April 19 2012 18:54 whirlpool wrote:
MVP too passive in that game


What else can you be on that map, it's so freaking long that it takes years for units to move across unless you're zerg on creep :p
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
Yello
Profile Blog Joined July 2010
Germany7411 Posts
April 19 2012 09:55 GMT
#747
This seems to be the new style of TvZ, being rather passive, only going out to deny creep tumors from time to time and starting the battles only when approaching 200 supply (which a good terran can easily reach before the 15minute mark if he doesn't lose too much stuff).
I think it's a good style of TvZ because the scariest thing about Zerg is Hive-tech and the maxed push hits just before Hive-tech comes into play and therefore if actually hits when Zerg is the weakest. Taeja is really good with that style as well, and we see it from MvP right now. July can't get Broodlords out and needs to deal with a decently upgraded maxed terran army with ling-bling-infestor-muta.
In this game it came down to the muta harass and some misses in MvPs building placements, losing the upgrade and too many scvs, delaying his push for half a minute or maybe a minute.
Also very nice army control by July, having the banelings split up and some nice fungals.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
April 19 2012 09:56 GMT
#748
July winning is quite a sight to behold. July losing is more like watching a trainwreck.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
RageCommodore
Profile Joined September 2011
Germany912 Posts
April 19 2012 09:56 GMT
#749
Go July! Would be really crazy if he beats MVP
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
Zerothegreat
Profile Joined September 2010
United States787 Posts
April 19 2012 09:56 GMT
#750
Time to turn on the aggression July! You know this map will suck for you!
DJHelium
Profile Joined December 2010
Sweden13480 Posts
April 19 2012 09:56 GMT
#751
On April 19 2012 18:55 BuzZoo wrote:
Show nested quote +
On April 19 2012 18:54 namste wrote:
It's an awful map for Terran.


Genuine question: Why is that a bad terran map?


It's very big and there's multiple paths for run bys and flanks.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
rothsbury
Profile Joined January 2012
Australia1654 Posts
April 19 2012 09:56 GMT
#752
On April 19 2012 18:55 goswser wrote:
Artosis was incorrect there, none of july's banes hit the thor. They walked next to it and circled it so I can see why he misperceived it, but July did a really superb job of controlling his army in that fight.

Aye.
Mozicelj
Profile Joined February 2011
Slovenia21 Posts
April 19 2012 09:56 GMT
#753
GOGO JULY!!! :D
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
April 19 2012 09:56 GMT
#754
Antiga, that's more like it. Mvp can do this!
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 19 2012 09:56 GMT
#755
3 extractor bases are fun ^.^ , but nice pick from July. And not a good sim city by mvp atleast against mutas, probably thought banelings would hit him.
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
April 19 2012 09:56 GMT
#756
I want to see July do the same allin Nestea did on entombed valley vs mvp:
2bases w/ a macro hatch, ~12 mutas, and an absolute ton of ling/bane, hitting just before the 3rd cc eco advantage kicks in.
Such a potent allin vs 3cc.
Sareth
Profile Joined June 2011
Germany1008 Posts
April 19 2012 09:56 GMT
#757
This was not bad played from MVP, this was near perfectly played by July :o
Impressed Sareth is impressed.
hysterial
Profile Joined April 2011
United States2044 Posts
April 19 2012 09:56 GMT
#758
On April 19 2012 18:55 Yello wrote:
This seems to be the new style of TvZ, being rather passive, only going out to deny creep tumors from time to time and starting the battles only when approaching 200 supply (which a good terran can easily reach before the 15minute mark if he doesn't lose too much stuff).
I think it's a good style of TvZ because the scariest thing about Zerg is Hive-tech and the maxed push hits just before Hive-tech comes into play and therefore if actually hits when Zerg is the weakest. Taeja is really good with that style as well, and we see it from MvP right now. July can't get Broodlords out and needs to deal with a decently upgraded maxed terran army with ling-bling-infestor-muta.
In this game it came down to the muta harass and some misses in MvPs building placements, losing the upgrade and too many scvs, delaying his push for half a minute or maybe a minute.
Also very nice army control by July, having the banelings split up and some nice fungals.


Play the map before you comment.
ZenithM
Profile Joined February 2011
France15952 Posts
April 19 2012 09:56 GMT
#759
On April 19 2012 18:55 Yello wrote:
This seems to be the new style of TvZ, being rather passive, only going out to deny creep tumors from time to time and starting the battles only when approaching 200 supply (which a good terran can easily reach before the 15minute mark if he doesn't lose too much stuff).
I think it's a good style of TvZ because the scariest thing about Zerg is Hive-tech and the maxed push hits just before Hive-tech comes into play and therefore if actually hits when Zerg is the weakest. Taeja is really good with that style as well, and we see it from MvP right now. July can't get Broodlords out and needs to deal with a decently upgraded maxed terran army with ling-bling-infestor-muta.
In this game it came down to the muta harass and some misses in MvPs building placements, losing the upgrade and too many scvs, delaying his push for half a minute or maybe a minute.
Also very nice army control by July, having the banelings split up and some nice fungals.

It's not that easy to max out before 15 minutes as Terran :D
regizer239
Profile Joined March 2012
Guam327 Posts
April 19 2012 09:56 GMT
#760
as long as july doesnt do blind aggression he got this
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