[Code S] Ro16 Group B 2012 GSL Season 2 - Page 38
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hysterial
United States2044 Posts
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Jono7272
United Kingdom6330 Posts
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FidoDido
United States1292 Posts
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DYEAlabaster
Canada1009 Posts
On April 19 2012 18:55 BuzZoo wrote: Genuine question: Why is that a bad terran map? It's not really- but one could argue that it's so big and so open that terran has a hard time expanding and attacking and defending all at once. | ||
goswser
United States3519 Posts
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namste
Finland2292 Posts
On April 19 2012 18:54 whirlpool wrote: MVP too passive in that game What else can you be on that map, it's so freaking long that it takes years for units to move across unless you're zerg on creep :p | ||
Yello
Germany7411 Posts
I think it's a good style of TvZ because the scariest thing about Zerg is Hive-tech and the maxed push hits just before Hive-tech comes into play and therefore if actually hits when Zerg is the weakest. Taeja is really good with that style as well, and we see it from MvP right now. July can't get Broodlords out and needs to deal with a decently upgraded maxed terran army with ling-bling-infestor-muta. In this game it came down to the muta harass and some misses in MvPs building placements, losing the upgrade and too many scvs, delaying his push for half a minute or maybe a minute. Also very nice army control by July, having the banelings split up and some nice fungals. | ||
TheBB
Switzerland5133 Posts
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RageCommodore
Germany912 Posts
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Zerothegreat
United States787 Posts
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DJHelium
Sweden13480 Posts
On April 19 2012 18:55 BuzZoo wrote: Genuine question: Why is that a bad terran map? It's very big and there's multiple paths for run bys and flanks. | ||
rothsbury
Australia1654 Posts
On April 19 2012 18:55 goswser wrote: Artosis was incorrect there, none of july's banes hit the thor. They walked next to it and circled it so I can see why he misperceived it, but July did a really superb job of controlling his army in that fight. Aye. | ||
Mozicelj
Slovenia21 Posts
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KristofferAG
Norway25712 Posts
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FeyFey
Germany10114 Posts
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KhAmun
United States1005 Posts
2bases w/ a macro hatch, ~12 mutas, and an absolute ton of ling/bane, hitting just before the 3rd cc eco advantage kicks in. Such a potent allin vs 3cc. | ||
Sareth
Germany1008 Posts
Impressed Sareth is impressed. | ||
hysterial
United States2044 Posts
On April 19 2012 18:55 Yello wrote: This seems to be the new style of TvZ, being rather passive, only going out to deny creep tumors from time to time and starting the battles only when approaching 200 supply (which a good terran can easily reach before the 15minute mark if he doesn't lose too much stuff). I think it's a good style of TvZ because the scariest thing about Zerg is Hive-tech and the maxed push hits just before Hive-tech comes into play and therefore if actually hits when Zerg is the weakest. Taeja is really good with that style as well, and we see it from MvP right now. July can't get Broodlords out and needs to deal with a decently upgraded maxed terran army with ling-bling-infestor-muta. In this game it came down to the muta harass and some misses in MvPs building placements, losing the upgrade and too many scvs, delaying his push for half a minute or maybe a minute. Also very nice army control by July, having the banelings split up and some nice fungals. Play the map before you comment. | ||
ZenithM
France15952 Posts
On April 19 2012 18:55 Yello wrote: This seems to be the new style of TvZ, being rather passive, only going out to deny creep tumors from time to time and starting the battles only when approaching 200 supply (which a good terran can easily reach before the 15minute mark if he doesn't lose too much stuff). I think it's a good style of TvZ because the scariest thing about Zerg is Hive-tech and the maxed push hits just before Hive-tech comes into play and therefore if actually hits when Zerg is the weakest. Taeja is really good with that style as well, and we see it from MvP right now. July can't get Broodlords out and needs to deal with a decently upgraded maxed terran army with ling-bling-infestor-muta. In this game it came down to the muta harass and some misses in MvPs building placements, losing the upgrade and too many scvs, delaying his push for half a minute or maybe a minute. Also very nice army control by July, having the banelings split up and some nice fungals. It's not that easy to max out before 15 minutes as Terran :D | ||
regizer239
Guam327 Posts
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