[GSL] 2012 Season 2 Code S Ro32 Group C - Page 80
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samurai80
Japan4225 Posts
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pdd
Australia9933 Posts
It was kinda like that last season when most Protosses went Daybreak vs Terran, most Terrans went Dual Sight vs Protoss and most Zergs went Crossfire vs Protosses. Other than that we'll just see a lot of Daybreak and Antiga as they seem to be the most stable maps. Not that it's a bad thing, but seeing the same map repeatedly kinda feels a bit boring. It's not that the bunker rush is imbalanced or something. It's just the fact that we're seeing it all the time. | ||
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KristofferAG
Norway25712 Posts
On March 28 2012 21:05 KristofferAG wrote: ![]() ![]() 1-0 Map: ![]() GSL Entombed Valley 5.00 ![]() ![]() Barracks placed down at the natural for aLive on 11. Zenio droning up to 15, going for a Hatchery first. Second Barracks placed down on 13 for aLive. Spawning Pool down on 15 for Zenio. First marine is on the way as second barracks finishes up. Still no gas coming in for Zenio, 6 zerglings produced immediately. aLive is sending some more SCVs. Zenio throws donw a spine crawler on the natural. More zerglings pop out for Zenio as the Bunker on the lowground finishes up. Barracks on the high ground is not going to go up. THe bunker on the high ground does go up, but is taken down immediately. More Marines rallying in. [b]10.00 THe bunker on the high ground goes down, and Zenio uproots his Spine to reposition! The Zerglings aren't able to take out the Spine, but the bunker does finish up, and some marines make it into the main of Zenio, able to take out many drones. Both bunkers are salvaged as the last of aLive's Marines go down. Command Center on the natural of aLive finishes up, two more Barracks on the way. Zerglings from Zenio try to do some damage, but aLive pulls off some SCV's and easily holds them off. Third CC on the way. Combat Shields and a Bunker goes down at the natural for aLive. Another Spine Crawler placed down for Zenio, feeling unsafe. Zenio starts taking out the rocks to his third. Macro Hatchery goes down for Zenio as aLive wants to move out with marines and amarauder. Stim research started. | ||
zefreak
United States2731 Posts
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Dodgin
Canada39254 Posts
On March 28 2012 21:08 pdd wrote: This is kinda why I don't like loser's picking maps.... all the Terrans so far have went Entombed and gone for bunker rushes (in different variations) after losing to Zergs. It was kinda like that last season when most Protosses went Daybreak vs Terran, most Terrans went Dual Sight vs Protoss and most Zergs went Crossfire vs Protosses. Other than that we'll just see a lot of Daybreak and Antiga as they seem to be the most stable maps. Not that it's a bad thing, but seeing the same map repeatedly kinda feels a bit boring. The metagame in the GSL is just so stable right now, everyone knows what maps to pick and what builds are best for those maps for maximum chance to win vs any other race, hopefully the new maps spice it up. Then again with the loser picks map choice thing going on it's likely to continue this way for a while. | ||
GreyArrow
United States157 Posts
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MrCon
France29748 Posts
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fineyouwin
26 Posts
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KristofferAG
Norway25712 Posts
On March 28 2012 21:08 KristofferAG wrote: 10.00 THe bunker on the high ground goes down, and Zenio uproots his Spine to reposition! The Zerglings aren't able to take out the Spine, but the bunker does finish up, and some marines make it into the main of Zenio, able to take out many drones. Both bunkers are salvaged as the last of aLive's Marines go down. Command Center on the natural of aLive finishes up, two more Barracks on the way. Zerglings from Zenio try to do some damage, but aLive pulls off some SCV's and easily holds them off. Third CC on the way. Combat Shields and a Bunker goes down at the natural for aLive. Another Spine Crawler placed down for Zenio, feeling unsafe. Zenio starts taking out the rocks to his third. Macro Hatchery goes down for Zenio as aLive wants to move out with marines and amarauder. Stim research started. 15.00 aLive pushes in with his small army, Spines are going down but aLive makes it into the main, Queens from Zenio go down at the ramp to the main, but as a bunch of Zerglings pop out, the push is cleaned up. Starport is up, a Factory is added on, and 1/1 is about to finish up for aLive. 1/1 started for Zenio as Infestation Pit starts. The rocks to aLive's third is going down. Pathogen Glands started, Zenio trying to take a third. Armory added on for aLive as he takes the two geysers on his third. Siege tech started, aLive going for a double drop on the natural and third. Zerglings are starting to take out the rocks to the fourth for Zenio. Both drops from aLive are taken out, but aLive sends some marines around to take out some creep tumors. A handful of marines are taken out. A drop in the main manages to take out a Queen. | ||
Ketch
Netherlands7285 Posts
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iMYoonA
Australia462 Posts
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Fragile51
Netherlands15767 Posts
On March 28 2012 21:12 Ketch wrote: Artosis just gave me an idea... if I play as Z vs a T withouth tanks, I can go hydra. I never realize that in games... :O Wouldn't BFH completely roflstomp you though? o_o | ||
SeventhPride
712 Posts
On March 28 2012 21:11 fineyouwin wrote: So tired of bunker rushes. STALE You can't blame them. It is blizzard's fault for making something with a low risk high reward design. In fact, as a zerg if a terran doesn't bunker rush me, I would call him stupid if he doesn't even try. | ||
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Seeker
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Where dat snitch at?36919 Posts
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Shellshock
United States97274 Posts
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Ketch
Netherlands7285 Posts
On March 28 2012 21:12 Fragile51 wrote: Wouldn't BFH completely roflstomp you though? o_o Maybe, I will only do it if I see a scouting factory, meaning no factories for production... it happens to me a lot in ZvT | ||
S2Lunar
1051 Posts
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Destructicon
4713 Posts
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Killmouse
Austria5700 Posts
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borny
China481 Posts
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