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DreamHack EIZO Open Stockholm - April 21-22, 2012 - Page 11

Forum Index > StarCraft 2 Tournaments
460 CommentsPost a Reply
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Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 03 2012 20:00 GMT
#201
On April 04 2012 04:39 Diamond wrote:
Show nested quote +
On April 04 2012 04:33 Plansix wrote:
On April 04 2012 04:32 Diamond wrote:
On April 04 2012 04:28 pPingu wrote:
On April 04 2012 04:24 Kreb wrote:
Whats the problem with 9 maps lol? Ive never heard that one before, people find new stuff to complain about all the time. If there were 20 awesome maps out there, I certainly wouldnt mind having a tourny use all 20.


The problem is that the players must train their strategies on them and if there are too many, you can't train optimally


I swear I would die to hear a map discussion that is not just people repeating what was said on SoTG........


Why when their arguments are make so much sense and no one has provided a reason for 9 maps in a single event?


What's your argument against besides stuff said on SoTG? Mine is that most players don't do map specific strats and play every single map the same and that excuse is bullshit outside the GSL.


Its a chicken and the egg argument. Most players do not do specific strats for maps because the map pool is so large and they do not have time for refine them down. They have limited practice time and need to spend it in the most effective manner.

But if you want to see an argument not from SotG: I have never seen a best of 5 with 4 maps. I would love to see a full set that begins and ends with the same map, as long as they were solid maps. It would be more interesting that 9 maps and a ton of vetos.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 03 2012 20:06 GMT
#202
On April 04 2012 05:00 Plansix wrote:
Show nested quote +
On April 04 2012 04:39 Diamond wrote:
On April 04 2012 04:33 Plansix wrote:
On April 04 2012 04:32 Diamond wrote:
On April 04 2012 04:28 pPingu wrote:
On April 04 2012 04:24 Kreb wrote:
Whats the problem with 9 maps lol? Ive never heard that one before, people find new stuff to complain about all the time. If there were 20 awesome maps out there, I certainly wouldnt mind having a tourny use all 20.


The problem is that the players must train their strategies on them and if there are too many, you can't train optimally


I swear I would die to hear a map discussion that is not just people repeating what was said on SoTG........


Why when their arguments are make so much sense and no one has provided a reason for 9 maps in a single event?


What's your argument against besides stuff said on SoTG? Mine is that most players don't do map specific strats and play every single map the same and that excuse is bullshit outside the GSL.


Its a chicken and the egg argument. Most players do not do specific strats for maps because the map pool is so large and they do not have time for refine them down. They have limited practice time and need to spend it in the most effective manner.

But if you want to see an argument not from SotG: I have never seen a best of 5 with 4 maps. I would love to see a full set that begins and ends with the same map, as long as they were solid maps. It would be more interesting that 9 maps and a ton of vetos.


As someone that uses a 5 map pool, although the quality of games tend to go up a bit, but it's not revolutionary or anything.

Also that argument is EXACTLY what SoTG said, 4 map pool like BW, blah blah blah.

5 map pools I pretty much guarantee will end up being the wave of the future, but for the moment even if a tourney was to make a 4 map pool, you would still have players playing it like it was any other map outside the GSL.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
April 03 2012 20:42 GMT
#203
On April 04 2012 05:00 Plansix wrote:
Show nested quote +
On April 04 2012 04:39 Diamond wrote:
On April 04 2012 04:33 Plansix wrote:
On April 04 2012 04:32 Diamond wrote:
On April 04 2012 04:28 pPingu wrote:
On April 04 2012 04:24 Kreb wrote:
Whats the problem with 9 maps lol? Ive never heard that one before, people find new stuff to complain about all the time. If there were 20 awesome maps out there, I certainly wouldnt mind having a tourny use all 20.


The problem is that the players must train their strategies on them and if there are too many, you can't train optimally


I swear I would die to hear a map discussion that is not just people repeating what was said on SoTG........


Why when their arguments are make so much sense and no one has provided a reason for 9 maps in a single event?


What's your argument against besides stuff said on SoTG? Mine is that most players don't do map specific strats and play every single map the same and that excuse is bullshit outside the GSL.


Its a chicken and the egg argument. Most players do not do specific strats for maps because the map pool is so large and they do not have time for refine them down. They have limited practice time and need to spend it in the most effective manner.

But if you want to see an argument not from SotG: I have never seen a best of 5 with 4 maps. I would love to see a full set that begins and ends with the same map, as long as they were solid maps. It would be more interesting that 9 maps and a ton of vetos.


That argument was specifically on SotG
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 03 2012 20:44 GMT
#204
On April 04 2012 05:06 Diamond wrote:
Show nested quote +
On April 04 2012 05:00 Plansix wrote:
On April 04 2012 04:39 Diamond wrote:
On April 04 2012 04:33 Plansix wrote:
On April 04 2012 04:32 Diamond wrote:
On April 04 2012 04:28 pPingu wrote:
On April 04 2012 04:24 Kreb wrote:
Whats the problem with 9 maps lol? Ive never heard that one before, people find new stuff to complain about all the time. If there were 20 awesome maps out there, I certainly wouldnt mind having a tourny use all 20.


The problem is that the players must train their strategies on them and if there are too many, you can't train optimally


I swear I would die to hear a map discussion that is not just people repeating what was said on SoTG........


Why when their arguments are make so much sense and no one has provided a reason for 9 maps in a single event?


What's your argument against besides stuff said on SoTG? Mine is that most players don't do map specific strats and play every single map the same and that excuse is bullshit outside the GSL.


Its a chicken and the egg argument. Most players do not do specific strats for maps because the map pool is so large and they do not have time for refine them down. They have limited practice time and need to spend it in the most effective manner.

But if you want to see an argument not from SotG: I have never seen a best of 5 with 4 maps. I would love to see a full set that begins and ends with the same map, as long as they were solid maps. It would be more interesting that 9 maps and a ton of vetos.


As someone that uses a 5 map pool, although the quality of games tend to go up a bit, but it's not revolutionary or anything.

Also that argument is EXACTLY what SoTG said, 4 map pool like BW, blah blah blah.

5 map pools I pretty much guarantee will end up being the wave of the future, but for the moment even if a tourney was to make a 4 map pool, you would still have players playing it like it was any other map outside the GSL.


You know, putting blah blah blah at the end of statments you think are invalid does not make them invalid. Demanding people provide a different argument than the ones of SotG before their reasons to be good ones is silly. Map pool of 9 maps provides me with nothing that I cannot see on a stream of a practice session, which makes me not want to watch. I watch to see impressive, creative well thought out play, which I don't think a large map poll can provide. It think more maps waters down the quality of play.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 03 2012 20:45 GMT
#205
On April 04 2012 05:42 Dexington wrote:
Show nested quote +
On April 04 2012 05:00 Plansix wrote:
On April 04 2012 04:39 Diamond wrote:
On April 04 2012 04:33 Plansix wrote:
On April 04 2012 04:32 Diamond wrote:
On April 04 2012 04:28 pPingu wrote:
On April 04 2012 04:24 Kreb wrote:
Whats the problem with 9 maps lol? Ive never heard that one before, people find new stuff to complain about all the time. If there were 20 awesome maps out there, I certainly wouldnt mind having a tourny use all 20.


The problem is that the players must train their strategies on them and if there are too many, you can't train optimally


I swear I would die to hear a map discussion that is not just people repeating what was said on SoTG........


Why when their arguments are make so much sense and no one has provided a reason for 9 maps in a single event?


What's your argument against besides stuff said on SoTG? Mine is that most players don't do map specific strats and play every single map the same and that excuse is bullshit outside the GSL.


Its a chicken and the egg argument. Most players do not do specific strats for maps because the map pool is so large and they do not have time for refine them down. They have limited practice time and need to spend it in the most effective manner.

But if you want to see an argument not from SotG: I have never seen a best of 5 with 4 maps. I would love to see a full set that begins and ends with the same map, as long as they were solid maps. It would be more interesting that 9 maps and a ton of vetos.


That argument was specifically on SotG


And I have never seen it in SC2, so I would like to. I don't think they talked about me on SotG.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 03 2012 20:48 GMT
#206
On April 04 2012 05:44 Plansix wrote:
Show nested quote +
On April 04 2012 05:06 Diamond wrote:
On April 04 2012 05:00 Plansix wrote:
On April 04 2012 04:39 Diamond wrote:
On April 04 2012 04:33 Plansix wrote:
On April 04 2012 04:32 Diamond wrote:
On April 04 2012 04:28 pPingu wrote:
On April 04 2012 04:24 Kreb wrote:
Whats the problem with 9 maps lol? Ive never heard that one before, people find new stuff to complain about all the time. If there were 20 awesome maps out there, I certainly wouldnt mind having a tourny use all 20.


The problem is that the players must train their strategies on them and if there are too many, you can't train optimally


I swear I would die to hear a map discussion that is not just people repeating what was said on SoTG........


Why when their arguments are make so much sense and no one has provided a reason for 9 maps in a single event?


What's your argument against besides stuff said on SoTG? Mine is that most players don't do map specific strats and play every single map the same and that excuse is bullshit outside the GSL.


Its a chicken and the egg argument. Most players do not do specific strats for maps because the map pool is so large and they do not have time for refine them down. They have limited practice time and need to spend it in the most effective manner.

But if you want to see an argument not from SotG: I have never seen a best of 5 with 4 maps. I would love to see a full set that begins and ends with the same map, as long as they were solid maps. It would be more interesting that 9 maps and a ton of vetos.


As someone that uses a 5 map pool, although the quality of games tend to go up a bit, but it's not revolutionary or anything.

Also that argument is EXACTLY what SoTG said, 4 map pool like BW, blah blah blah.

5 map pools I pretty much guarantee will end up being the wave of the future, but for the moment even if a tourney was to make a 4 map pool, you would still have players playing it like it was any other map outside the GSL.


You know, putting blah blah blah at the end of statments you think are invalid does not make them invalid. Demanding people provide a different argument than the ones of SotG before their reasons to be good ones is silly. Map pool of 9 maps provides me with nothing that I cannot see on a stream of a practice session, which makes me not want to watch. I watch to see impressive, creative well thought out play, which I don't think a large map poll can provide. It think more maps waters down the quality of play.


Whatever man, every tournament besides the KW has a map pool of over 7 maps, which means you don't enjoy watching any tournaments.

I think 5 map pools are better then 9 but I can provide my own arguments and reasoning why without having to repeat SoTG, which apparently no one in this thread can seem to do.

I'm all for arguing against bigger pools, but use original reasoning please, repeating SoTG just makes you a sheep following the herd.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 03 2012 20:55 GMT
#207
On April 04 2012 02:30 prodiG wrote:
Show nested quote +
On April 04 2012 02:26 Liquid`NonY wrote:
Another ridiculous map pool I can't believe how so many leagues could easily make a huge improvement with a better map pool and they just don't do it. Open your eyes!!!

What don't you like about it? (I dislike Shakuras/Metal a lot here but they're using Vicious so I can't complain a lot~)


Overlapping map choices- Metal and metro, Shak and frigid pass, vicious and antiga. Not to mention the overwhelming majority of ESV maps over anything else is kind of pointless, and silly
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-04-03 20:57:59
April 03 2012 20:57 GMT
#208
On April 04 2012 05:55 DYEAlabaster wrote:
Show nested quote +
On April 04 2012 02:30 prodiG wrote:
On April 04 2012 02:26 Liquid`NonY wrote:
Another ridiculous map pool I can't believe how so many leagues could easily make a huge improvement with a better map pool and they just don't do it. Open your eyes!!!

What don't you like about it? (I dislike Shakuras/Metal a lot here but they're using Vicious so I can't complain a lot~)


Overlapping map choices- Metal and metro, Shak and frigid pass, vicious and antiga. Not to mention the overwhelming majority of ESV maps over anything else is kind of pointless, and silly


There's 4 maps from ESV, 2 from Crux, and 3 ladder. Idk that I would call that the overwhelming majority.

Agree with the overlapping choices however.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 03 2012 21:03 GMT
#209
On April 04 2012 05:57 Diamond wrote:
Show nested quote +
On April 04 2012 05:55 DYEAlabaster wrote:
On April 04 2012 02:30 prodiG wrote:
On April 04 2012 02:26 Liquid`NonY wrote:
Another ridiculous map pool I can't believe how so many leagues could easily make a huge improvement with a better map pool and they just don't do it. Open your eyes!!!

What don't you like about it? (I dislike Shakuras/Metal a lot here but they're using Vicious so I can't complain a lot~)


Overlapping map choices- Metal and metro, Shak and frigid pass, vicious and antiga. Not to mention the overwhelming majority of ESV maps over anything else is kind of pointless, and silly


There's 4 maps from ESV, 2 from Crux, and 3 ladder. Idk that I would call that the overwhelming majority.

Agree with the overlapping choices however.


Overlapping map choices result from there being an artificial number of ESV maps put in the map pool. Personally, I would take out some combination of those six maps. The pool is being inflated for adding in ESV maps, and that's where the problem stems.

Whether or not ESV deserves to be more present than other maps in a pool is a different matter entirely.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-04-03 21:10:11
April 03 2012 21:08 GMT
#210
On April 04 2012 06:03 DYEAlabaster wrote:
Show nested quote +
On April 04 2012 05:57 Diamond wrote:
On April 04 2012 05:55 DYEAlabaster wrote:
On April 04 2012 02:30 prodiG wrote:
On April 04 2012 02:26 Liquid`NonY wrote:
Another ridiculous map pool I can't believe how so many leagues could easily make a huge improvement with a better map pool and they just don't do it. Open your eyes!!!

What don't you like about it? (I dislike Shakuras/Metal a lot here but they're using Vicious so I can't complain a lot~)


Overlapping map choices- Metal and metro, Shak and frigid pass, vicious and antiga. Not to mention the overwhelming majority of ESV maps over anything else is kind of pointless, and silly


There's 4 maps from ESV, 2 from Crux, and 3 ladder. Idk that I would call that the overwhelming majority.

Agree with the overlapping choices however.


Overlapping map choices result from there being an artificial number of ESV maps put in the map pool. Personally, I would take out some combination of those six maps. The pool is being inflated for adding in ESV maps, and that's where the problem stems.

Whether or not ESV deserves to be more present than other maps in a pool is a different matter entirely.


Why do you feel that the pool went up to 9 maps because of ESV maps? Afaik Dreamhack had already planned LONG before the event to have 9 maps. They didn't inflate it for us....

Edit: To further that I informed DH admins of a potential Antiga/Vicious overlap and offered alternatives both ESV and non ESV.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 03 2012 21:15 GMT
#211
On April 04 2012 06:08 Diamond wrote:
Show nested quote +
On April 04 2012 06:03 DYEAlabaster wrote:
On April 04 2012 05:57 Diamond wrote:
On April 04 2012 05:55 DYEAlabaster wrote:
On April 04 2012 02:30 prodiG wrote:
On April 04 2012 02:26 Liquid`NonY wrote:
Another ridiculous map pool I can't believe how so many leagues could easily make a huge improvement with a better map pool and they just don't do it. Open your eyes!!!

What don't you like about it? (I dislike Shakuras/Metal a lot here but they're using Vicious so I can't complain a lot~)


Overlapping map choices- Metal and metro, Shak and frigid pass, vicious and antiga. Not to mention the overwhelming majority of ESV maps over anything else is kind of pointless, and silly


There's 4 maps from ESV, 2 from Crux, and 3 ladder. Idk that I would call that the overwhelming majority.

Agree with the overlapping choices however.


Overlapping map choices result from there being an artificial number of ESV maps put in the map pool. Personally, I would take out some combination of those six maps. The pool is being inflated for adding in ESV maps, and that's where the problem stems.

Whether or not ESV deserves to be more present than other maps in a pool is a different matter entirely.


Why do you feel that the pool went up to 9 maps because of ESV maps? Afaik Dreamhack had already planned LONG before the event to have 9 maps. They didn't inflate it for us....

Edit: To further that I informed DH admins of a potential Antiga/Vicious overlap and offered alternatives both ESV and non ESV.


I feel that way because I see a map pool that is fairly standard, and then I see three new maps added, and they're all ESV. But that's not the issue so much.

ESV is just one of many sources of non-crux-non-ladder maps, and I feel that other potential talents (TPW, freelancers), aren't really being given a fair chance because of the organizational force that you helm Diamond. No other mapping company has opportunity or chance to test their maps like ESV does with the Korean Weekly. Because of this, you have a map pool that has some GSL maps, some ladder maps, and the rest are ESV. I don't quite get why this is the case. Organizations like IPL risk it on a mix between ESV, freelance, etc etc.

Don't reply with saying that ESV maps are just "better"- they're not. They just have more exposure and more ability to be playtested by pros.

This map pool bothers me because it's a- too big, b- taking from only one small part of the community, and c- has (at least) 3 completely redundant maps.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 03 2012 21:17 GMT
#212
On April 04 2012 06:15 DYEAlabaster wrote:
Show nested quote +
On April 04 2012 06:08 Diamond wrote:
On April 04 2012 06:03 DYEAlabaster wrote:
On April 04 2012 05:57 Diamond wrote:
On April 04 2012 05:55 DYEAlabaster wrote:
On April 04 2012 02:30 prodiG wrote:
On April 04 2012 02:26 Liquid`NonY wrote:
Another ridiculous map pool I can't believe how so many leagues could easily make a huge improvement with a better map pool and they just don't do it. Open your eyes!!!

What don't you like about it? (I dislike Shakuras/Metal a lot here but they're using Vicious so I can't complain a lot~)


Overlapping map choices- Metal and metro, Shak and frigid pass, vicious and antiga. Not to mention the overwhelming majority of ESV maps over anything else is kind of pointless, and silly


There's 4 maps from ESV, 2 from Crux, and 3 ladder. Idk that I would call that the overwhelming majority.

Agree with the overlapping choices however.


Overlapping map choices result from there being an artificial number of ESV maps put in the map pool. Personally, I would take out some combination of those six maps. The pool is being inflated for adding in ESV maps, and that's where the problem stems.

Whether or not ESV deserves to be more present than other maps in a pool is a different matter entirely.


Why do you feel that the pool went up to 9 maps because of ESV maps? Afaik Dreamhack had already planned LONG before the event to have 9 maps. They didn't inflate it for us....

Edit: To further that I informed DH admins of a potential Antiga/Vicious overlap and offered alternatives both ESV and non ESV.


I feel that way because I see a map pool that is fairly standard, and then I see three new maps added, and they're all ESV. But that's not the issue so much.

ESV is just one of many sources of non-crux-non-ladder maps, and I feel that other potential talents (TPW, freelancers), aren't really being given a fair chance because of the organizational force that you helm Diamond. No other mapping company has opportunity or chance to test their maps like ESV does with the Korean Weekly. Because of this, you have a map pool that has some GSL maps, some ladder maps, and the rest are ESV. I don't quite get why this is the case. Organizations like IPL risk it on a mix between ESV, freelance, etc etc.

Don't reply with saying that ESV maps are just "better"- they're not. They just have more exposure and more ability to be playtested by pros.

This map pool bothers me because it's a- too big, b- taking from only one small part of the community, and c- has (at least) 3 completely redundant maps.


Any other map team could do these things, they just choose not to because it costs money and lots of time. Seems I am the only one willing to put those both on the line. Shame on me I guess.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 03 2012 21:22 GMT
#213
On April 04 2012 06:17 Diamond wrote:
Show nested quote +
On April 04 2012 06:15 DYEAlabaster wrote:
On April 04 2012 06:08 Diamond wrote:
On April 04 2012 06:03 DYEAlabaster wrote:
On April 04 2012 05:57 Diamond wrote:
On April 04 2012 05:55 DYEAlabaster wrote:
On April 04 2012 02:30 prodiG wrote:
On April 04 2012 02:26 Liquid`NonY wrote:
Another ridiculous map pool I can't believe how so many leagues could easily make a huge improvement with a better map pool and they just don't do it. Open your eyes!!!

What don't you like about it? (I dislike Shakuras/Metal a lot here but they're using Vicious so I can't complain a lot~)


Overlapping map choices- Metal and metro, Shak and frigid pass, vicious and antiga. Not to mention the overwhelming majority of ESV maps over anything else is kind of pointless, and silly


There's 4 maps from ESV, 2 from Crux, and 3 ladder. Idk that I would call that the overwhelming majority.

Agree with the overlapping choices however.


Overlapping map choices result from there being an artificial number of ESV maps put in the map pool. Personally, I would take out some combination of those six maps. The pool is being inflated for adding in ESV maps, and that's where the problem stems.

Whether or not ESV deserves to be more present than other maps in a pool is a different matter entirely.


Why do you feel that the pool went up to 9 maps because of ESV maps? Afaik Dreamhack had already planned LONG before the event to have 9 maps. They didn't inflate it for us....

Edit: To further that I informed DH admins of a potential Antiga/Vicious overlap and offered alternatives both ESV and non ESV.


I feel that way because I see a map pool that is fairly standard, and then I see three new maps added, and they're all ESV. But that's not the issue so much.

ESV is just one of many sources of non-crux-non-ladder maps, and I feel that other potential talents (TPW, freelancers), aren't really being given a fair chance because of the organizational force that you helm Diamond. No other mapping company has opportunity or chance to test their maps like ESV does with the Korean Weekly. Because of this, you have a map pool that has some GSL maps, some ladder maps, and the rest are ESV. I don't quite get why this is the case. Organizations like IPL risk it on a mix between ESV, freelance, etc etc.

Don't reply with saying that ESV maps are just "better"- they're not. They just have more exposure and more ability to be playtested by pros.

This map pool bothers me because it's a- too big, b- taking from only one small part of the community, and c- has (at least) 3 completely redundant maps.


Any other map team could do these things, they just choose not to because it costs money and lots of time. Seems I am the only one willing to put those both on the line. Shame on me I guess.


Like I said, all the more power to you for running things the way you are- obviously you're doing an excellent job with the proliferation of ESV maps in ladder, MLG, GSL, etc. However, the organizational force that you run, in my opinion, creates a monopoly over the 'foreign' map-making scene. A monopoly that you worked very hard to achieve. However, I am personally against that concept as a whole.

I just hope that this pool gets fixed before the event.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-04-03 21:28:12
April 03 2012 21:25 GMT
#214
On April 04 2012 06:22 DYEAlabaster wrote:
Show nested quote +
On April 04 2012 06:17 Diamond wrote:
On April 04 2012 06:15 DYEAlabaster wrote:
On April 04 2012 06:08 Diamond wrote:
On April 04 2012 06:03 DYEAlabaster wrote:
On April 04 2012 05:57 Diamond wrote:
On April 04 2012 05:55 DYEAlabaster wrote:
On April 04 2012 02:30 prodiG wrote:
On April 04 2012 02:26 Liquid`NonY wrote:
Another ridiculous map pool I can't believe how so many leagues could easily make a huge improvement with a better map pool and they just don't do it. Open your eyes!!!

What don't you like about it? (I dislike Shakuras/Metal a lot here but they're using Vicious so I can't complain a lot~)


Overlapping map choices- Metal and metro, Shak and frigid pass, vicious and antiga. Not to mention the overwhelming majority of ESV maps over anything else is kind of pointless, and silly


There's 4 maps from ESV, 2 from Crux, and 3 ladder. Idk that I would call that the overwhelming majority.

Agree with the overlapping choices however.


Overlapping map choices result from there being an artificial number of ESV maps put in the map pool. Personally, I would take out some combination of those six maps. The pool is being inflated for adding in ESV maps, and that's where the problem stems.

Whether or not ESV deserves to be more present than other maps in a pool is a different matter entirely.


Why do you feel that the pool went up to 9 maps because of ESV maps? Afaik Dreamhack had already planned LONG before the event to have 9 maps. They didn't inflate it for us....

Edit: To further that I informed DH admins of a potential Antiga/Vicious overlap and offered alternatives both ESV and non ESV.


I feel that way because I see a map pool that is fairly standard, and then I see three new maps added, and they're all ESV. But that's not the issue so much.

ESV is just one of many sources of non-crux-non-ladder maps, and I feel that other potential talents (TPW, freelancers), aren't really being given a fair chance because of the organizational force that you helm Diamond. No other mapping company has opportunity or chance to test their maps like ESV does with the Korean Weekly. Because of this, you have a map pool that has some GSL maps, some ladder maps, and the rest are ESV. I don't quite get why this is the case. Organizations like IPL risk it on a mix between ESV, freelance, etc etc.

Don't reply with saying that ESV maps are just "better"- they're not. They just have more exposure and more ability to be playtested by pros.

This map pool bothers me because it's a- too big, b- taking from only one small part of the community, and c- has (at least) 3 completely redundant maps.


Any other map team could do these things, they just choose not to because it costs money and lots of time. Seems I am the only one willing to put those both on the line. Shame on me I guess.


Like I said, all the more power to you for running things the way you are- obviously you're doing an excellent job with the proliferation of ESV maps in ladder, MLG, GSL, etc. However, the organizational force that you run, in my opinion, creates a monopoly over the 'foreign' map-making scene. A monopoly that you worked very hard to achieve. However, I am personally against that concept as a whole.

I just hope that this pool gets fixed before the event.


Then don't bitch at me about it. Go to TPW or whomever else, tell them to get off their asses and host tournaments. Why in the blue hell have I never seen a TPW tournament on TPW TV? There's almost no reason at all there should not be one, even if it's something simple on the NA server with a small prize pool.

Players, organizers, and fans all came to me and told me "we won't use your maps until they are properly tested by good players." I went and solved that problem, don't place the blame on tournaments like Dreamhack because other map teams did not choose to follow suit. That is their fault and theirs alone.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
hugge
Profile Joined April 2011
Sweden19 Posts
Last Edited: 2012-04-03 21:35:40
April 03 2012 21:29 GMT
#215
On April 04 2012 06:25 Diamond wrote:

Players, organizers, and fans all came to me and told me "we won't use your maps until they are properly tested by good players." I went and solved that problem, don't place the blame on tournaments like Dreamhack because other map teams did not choose to follow suit. That is their fault and theirs alone.


Also. Please note that Diamond didn´t contact DH. I, as admin contacted him about a few maps i was interested i and wanted them to be "tournament-fixed" with depots, spacesharks and such. And we worked from there. Please also note that this is a open tournament, we need a map-pool that has something for everyone, some old, some new and something very new.

We also wanted to test something new out, lets see how it roll. If its no goodwe change. We will of course monitor everything closely and see what hit homes.


DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 03 2012 21:32 GMT
#216
On April 04 2012 06:25 Diamond wrote:
Show nested quote +
On April 04 2012 06:22 DYEAlabaster wrote:
On April 04 2012 06:17 Diamond wrote:
On April 04 2012 06:15 DYEAlabaster wrote:
On April 04 2012 06:08 Diamond wrote:
On April 04 2012 06:03 DYEAlabaster wrote:
On April 04 2012 05:57 Diamond wrote:
On April 04 2012 05:55 DYEAlabaster wrote:
On April 04 2012 02:30 prodiG wrote:
On April 04 2012 02:26 Liquid`NonY wrote:
Another ridiculous map pool I can't believe how so many leagues could easily make a huge improvement with a better map pool and they just don't do it. Open your eyes!!!

What don't you like about it? (I dislike Shakuras/Metal a lot here but they're using Vicious so I can't complain a lot~)


Overlapping map choices- Metal and metro, Shak and frigid pass, vicious and antiga. Not to mention the overwhelming majority of ESV maps over anything else is kind of pointless, and silly


There's 4 maps from ESV, 2 from Crux, and 3 ladder. Idk that I would call that the overwhelming majority.

Agree with the overlapping choices however.


Overlapping map choices result from there being an artificial number of ESV maps put in the map pool. Personally, I would take out some combination of those six maps. The pool is being inflated for adding in ESV maps, and that's where the problem stems.

Whether or not ESV deserves to be more present than other maps in a pool is a different matter entirely.


Why do you feel that the pool went up to 9 maps because of ESV maps? Afaik Dreamhack had already planned LONG before the event to have 9 maps. They didn't inflate it for us....

Edit: To further that I informed DH admins of a potential Antiga/Vicious overlap and offered alternatives both ESV and non ESV.


I feel that way because I see a map pool that is fairly standard, and then I see three new maps added, and they're all ESV. But that's not the issue so much.

ESV is just one of many sources of non-crux-non-ladder maps, and I feel that other potential talents (TPW, freelancers), aren't really being given a fair chance because of the organizational force that you helm Diamond. No other mapping company has opportunity or chance to test their maps like ESV does with the Korean Weekly. Because of this, you have a map pool that has some GSL maps, some ladder maps, and the rest are ESV. I don't quite get why this is the case. Organizations like IPL risk it on a mix between ESV, freelance, etc etc.

Don't reply with saying that ESV maps are just "better"- they're not. They just have more exposure and more ability to be playtested by pros.

This map pool bothers me because it's a- too big, b- taking from only one small part of the community, and c- has (at least) 3 completely redundant maps.


Any other map team could do these things, they just choose not to because it costs money and lots of time. Seems I am the only one willing to put those both on the line. Shame on me I guess.


Like I said, all the more power to you for running things the way you are- obviously you're doing an excellent job with the proliferation of ESV maps in ladder, MLG, GSL, etc. However, the organizational force that you run, in my opinion, creates a monopoly over the 'foreign' map-making scene. A monopoly that you worked very hard to achieve. However, I am personally against that concept as a whole.

I just hope that this pool gets fixed before the event.


Then don't bitch at me about it. Go to TPW or whomever else, tell them to get off their asses and host tournaments. Why in the blue hell have I never seen a TPW tournament? There's almost no reason at all there should not be one, even if it's something simple on the NA server with a small prize pool.

Players, organizers, and fans all came to me and told me "we won't use your maps until they are properly tested by good players." I went and solved that problem, don't place the blame on tournaments like Dreamhack because other map teams did not choose to make their own circuits. That is their fault and theirs alone.


There's no need to get defensive. I'm not bitching at you (please refer to me saying you're doing a good thing, multiple times). More, I'm disappointed in the professional choices that Dreamhack made, and I am voicing why I believe that they made the wrong choices.

I haven't made hide or mention of the quality of the ESV maps chosen, so there's no need to get all defensive and angry about it. Of course other organizations need to step it up, but until they do, you have a monopoly, something that I disagree with on principle. Not saying that you don't deserve the monopoly or didn't work for it (or other mappers don't put enough effort into changing the situation), b/c that's all true. However, the situation as it exists is troublesome to me (and apparently, I'm not the only one).

I would love to see a 4-5 map tournament. Fullstop.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 03 2012 21:34 GMT
#217
On April 04 2012 06:32 DYEAlabaster wrote:
Show nested quote +
On April 04 2012 06:25 Diamond wrote:
On April 04 2012 06:22 DYEAlabaster wrote:
On April 04 2012 06:17 Diamond wrote:
On April 04 2012 06:15 DYEAlabaster wrote:
On April 04 2012 06:08 Diamond wrote:
On April 04 2012 06:03 DYEAlabaster wrote:
On April 04 2012 05:57 Diamond wrote:
On April 04 2012 05:55 DYEAlabaster wrote:
On April 04 2012 02:30 prodiG wrote:
[quote]
What don't you like about it? (I dislike Shakuras/Metal a lot here but they're using Vicious so I can't complain a lot~)


Overlapping map choices- Metal and metro, Shak and frigid pass, vicious and antiga. Not to mention the overwhelming majority of ESV maps over anything else is kind of pointless, and silly


There's 4 maps from ESV, 2 from Crux, and 3 ladder. Idk that I would call that the overwhelming majority.

Agree with the overlapping choices however.


Overlapping map choices result from there being an artificial number of ESV maps put in the map pool. Personally, I would take out some combination of those six maps. The pool is being inflated for adding in ESV maps, and that's where the problem stems.

Whether or not ESV deserves to be more present than other maps in a pool is a different matter entirely.


Why do you feel that the pool went up to 9 maps because of ESV maps? Afaik Dreamhack had already planned LONG before the event to have 9 maps. They didn't inflate it for us....

Edit: To further that I informed DH admins of a potential Antiga/Vicious overlap and offered alternatives both ESV and non ESV.


I feel that way because I see a map pool that is fairly standard, and then I see three new maps added, and they're all ESV. But that's not the issue so much.

ESV is just one of many sources of non-crux-non-ladder maps, and I feel that other potential talents (TPW, freelancers), aren't really being given a fair chance because of the organizational force that you helm Diamond. No other mapping company has opportunity or chance to test their maps like ESV does with the Korean Weekly. Because of this, you have a map pool that has some GSL maps, some ladder maps, and the rest are ESV. I don't quite get why this is the case. Organizations like IPL risk it on a mix between ESV, freelance, etc etc.

Don't reply with saying that ESV maps are just "better"- they're not. They just have more exposure and more ability to be playtested by pros.

This map pool bothers me because it's a- too big, b- taking from only one small part of the community, and c- has (at least) 3 completely redundant maps.


Any other map team could do these things, they just choose not to because it costs money and lots of time. Seems I am the only one willing to put those both on the line. Shame on me I guess.


Like I said, all the more power to you for running things the way you are- obviously you're doing an excellent job with the proliferation of ESV maps in ladder, MLG, GSL, etc. However, the organizational force that you run, in my opinion, creates a monopoly over the 'foreign' map-making scene. A monopoly that you worked very hard to achieve. However, I am personally against that concept as a whole.

I just hope that this pool gets fixed before the event.


Then don't bitch at me about it. Go to TPW or whomever else, tell them to get off their asses and host tournaments. Why in the blue hell have I never seen a TPW tournament? There's almost no reason at all there should not be one, even if it's something simple on the NA server with a small prize pool.

Players, organizers, and fans all came to me and told me "we won't use your maps until they are properly tested by good players." I went and solved that problem, don't place the blame on tournaments like Dreamhack because other map teams did not choose to make their own circuits. That is their fault and theirs alone.


There's no need to get defensive. I'm not bitching at you (please refer to me saying you're doing a good thing, multiple times). More, I'm disappointed in the professional choices that Dreamhack made, and I am voicing why I believe that they made the wrong choices.

I haven't made hide or mention of the quality of the ESV maps chosen, so there's no need to get all defensive and angry about it. Of course other organizations need to step it up, but until they do, you have a monopoly, something that I disagree with on principle. Not saying that you don't deserve the monopoly or didn't work for it (or other mappers don't put enough effort into changing the situation), b/c that's all true. However, the situation as it exists is troublesome to me (and apparently, I'm not the only one).

I would love to see a 4-5 map tournament. Fullstop.


The Korean Weekly is for you then.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 03 2012 21:37 GMT
#218
On April 04 2012 06:34 IronManSC wrote:
Show nested quote +
On April 04 2012 06:32 DYEAlabaster wrote:
On April 04 2012 06:25 Diamond wrote:
On April 04 2012 06:22 DYEAlabaster wrote:
On April 04 2012 06:17 Diamond wrote:
On April 04 2012 06:15 DYEAlabaster wrote:
On April 04 2012 06:08 Diamond wrote:
On April 04 2012 06:03 DYEAlabaster wrote:
On April 04 2012 05:57 Diamond wrote:
On April 04 2012 05:55 DYEAlabaster wrote:
[quote]

Overlapping map choices- Metal and metro, Shak and frigid pass, vicious and antiga. Not to mention the overwhelming majority of ESV maps over anything else is kind of pointless, and silly


There's 4 maps from ESV, 2 from Crux, and 3 ladder. Idk that I would call that the overwhelming majority.

Agree with the overlapping choices however.


Overlapping map choices result from there being an artificial number of ESV maps put in the map pool. Personally, I would take out some combination of those six maps. The pool is being inflated for adding in ESV maps, and that's where the problem stems.

Whether or not ESV deserves to be more present than other maps in a pool is a different matter entirely.


Why do you feel that the pool went up to 9 maps because of ESV maps? Afaik Dreamhack had already planned LONG before the event to have 9 maps. They didn't inflate it for us....

Edit: To further that I informed DH admins of a potential Antiga/Vicious overlap and offered alternatives both ESV and non ESV.


I feel that way because I see a map pool that is fairly standard, and then I see three new maps added, and they're all ESV. But that's not the issue so much.

ESV is just one of many sources of non-crux-non-ladder maps, and I feel that other potential talents (TPW, freelancers), aren't really being given a fair chance because of the organizational force that you helm Diamond. No other mapping company has opportunity or chance to test their maps like ESV does with the Korean Weekly. Because of this, you have a map pool that has some GSL maps, some ladder maps, and the rest are ESV. I don't quite get why this is the case. Organizations like IPL risk it on a mix between ESV, freelance, etc etc.

Don't reply with saying that ESV maps are just "better"- they're not. They just have more exposure and more ability to be playtested by pros.

This map pool bothers me because it's a- too big, b- taking from only one small part of the community, and c- has (at least) 3 completely redundant maps.


Any other map team could do these things, they just choose not to because it costs money and lots of time. Seems I am the only one willing to put those both on the line. Shame on me I guess.


Like I said, all the more power to you for running things the way you are- obviously you're doing an excellent job with the proliferation of ESV maps in ladder, MLG, GSL, etc. However, the organizational force that you run, in my opinion, creates a monopoly over the 'foreign' map-making scene. A monopoly that you worked very hard to achieve. However, I am personally against that concept as a whole.

I just hope that this pool gets fixed before the event.


Then don't bitch at me about it. Go to TPW or whomever else, tell them to get off their asses and host tournaments. Why in the blue hell have I never seen a TPW tournament? There's almost no reason at all there should not be one, even if it's something simple on the NA server with a small prize pool.

Players, organizers, and fans all came to me and told me "we won't use your maps until they are properly tested by good players." I went and solved that problem, don't place the blame on tournaments like Dreamhack because other map teams did not choose to make their own circuits. That is their fault and theirs alone.


There's no need to get defensive. I'm not bitching at you (please refer to me saying you're doing a good thing, multiple times). More, I'm disappointed in the professional choices that Dreamhack made, and I am voicing why I believe that they made the wrong choices.

I haven't made hide or mention of the quality of the ESV maps chosen, so there's no need to get all defensive and angry about it. Of course other organizations need to step it up, but until they do, you have a monopoly, something that I disagree with on principle. Not saying that you don't deserve the monopoly or didn't work for it (or other mappers don't put enough effort into changing the situation), b/c that's all true. However, the situation as it exists is troublesome to me (and apparently, I'm not the only one).

I would love to see a 4-5 map tournament. Fullstop.


The Korean Weekly is for you then.


Which I try to keep up to date on. It's a well run tournament with sufficiently capable casters (not within my taste, but to each his own) that does what it sets out to do (test and balance ESV maps). IMHO the KR weekly should have only ESV maps, which is a direction that I believe you are headed in anyway.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-04-03 21:42:55
April 03 2012 21:41 GMT
#219
On April 04 2012 06:32 DYEAlabaster wrote:
Show nested quote +
On April 04 2012 06:25 Diamond wrote:
On April 04 2012 06:22 DYEAlabaster wrote:
On April 04 2012 06:17 Diamond wrote:
On April 04 2012 06:15 DYEAlabaster wrote:
On April 04 2012 06:08 Diamond wrote:
On April 04 2012 06:03 DYEAlabaster wrote:
On April 04 2012 05:57 Diamond wrote:
On April 04 2012 05:55 DYEAlabaster wrote:
On April 04 2012 02:30 prodiG wrote:
[quote]
What don't you like about it? (I dislike Shakuras/Metal a lot here but they're using Vicious so I can't complain a lot~)


Overlapping map choices- Metal and metro, Shak and frigid pass, vicious and antiga. Not to mention the overwhelming majority of ESV maps over anything else is kind of pointless, and silly


There's 4 maps from ESV, 2 from Crux, and 3 ladder. Idk that I would call that the overwhelming majority.

Agree with the overlapping choices however.


Overlapping map choices result from there being an artificial number of ESV maps put in the map pool. Personally, I would take out some combination of those six maps. The pool is being inflated for adding in ESV maps, and that's where the problem stems.

Whether or not ESV deserves to be more present than other maps in a pool is a different matter entirely.


Why do you feel that the pool went up to 9 maps because of ESV maps? Afaik Dreamhack had already planned LONG before the event to have 9 maps. They didn't inflate it for us....

Edit: To further that I informed DH admins of a potential Antiga/Vicious overlap and offered alternatives both ESV and non ESV.


I feel that way because I see a map pool that is fairly standard, and then I see three new maps added, and they're all ESV. But that's not the issue so much.

ESV is just one of many sources of non-crux-non-ladder maps, and I feel that other potential talents (TPW, freelancers), aren't really being given a fair chance because of the organizational force that you helm Diamond. No other mapping company has opportunity or chance to test their maps like ESV does with the Korean Weekly. Because of this, you have a map pool that has some GSL maps, some ladder maps, and the rest are ESV. I don't quite get why this is the case. Organizations like IPL risk it on a mix between ESV, freelance, etc etc.

Don't reply with saying that ESV maps are just "better"- they're not. They just have more exposure and more ability to be playtested by pros.

This map pool bothers me because it's a- too big, b- taking from only one small part of the community, and c- has (at least) 3 completely redundant maps.


Any other map team could do these things, they just choose not to because it costs money and lots of time. Seems I am the only one willing to put those both on the line. Shame on me I guess.


Like I said, all the more power to you for running things the way you are- obviously you're doing an excellent job with the proliferation of ESV maps in ladder, MLG, GSL, etc. However, the organizational force that you run, in my opinion, creates a monopoly over the 'foreign' map-making scene. A monopoly that you worked very hard to achieve. However, I am personally against that concept as a whole.

I just hope that this pool gets fixed before the event.


Then don't bitch at me about it. Go to TPW or whomever else, tell them to get off their asses and host tournaments. Why in the blue hell have I never seen a TPW tournament? There's almost no reason at all there should not be one, even if it's something simple on the NA server with a small prize pool.

Players, organizers, and fans all came to me and told me "we won't use your maps until they are properly tested by good players." I went and solved that problem, don't place the blame on tournaments like Dreamhack because other map teams did not choose to make their own circuits. That is their fault and theirs alone.


There's no need to get defensive. I'm not bitching at you (please refer to me saying you're doing a good thing, multiple times). More, I'm disappointed in the professional choices that Dreamhack made, and I am voicing why I believe that they made the wrong choices.

I haven't made hide or mention of the quality of the ESV maps chosen, so there's no need to get all defensive and angry about it. Of course other organizations need to step it up, but until they do, you have a monopoly, something that I disagree with on principle. Not saying that you don't deserve the monopoly or didn't work for it (or other mappers don't put enough effort into changing the situation), b/c that's all true. However, the situation as it exists is troublesome to me (and apparently, I'm not the only one).

I would love to see a 4-5 map tournament. Fullstop.


I don't know if there is a word for it (but I'm pretty sure there is), but it's not a monopoly there is 2 teams who have maps in every tournament and etc, ESV and Crux. Just only ESV makes any effort at all of brand recognition unlike Crux so that's why you don't see "Crux Daybreak" etc. So we might have a brand name monopoly on maps, but that's again a fualt of the other mapmaking teams.

Also NASL uses like almost all TPW maps, IPL uses Darkenss Falls, it's not like TPW has 0 representation. Just they have no overall manager that is not a mapmaker to handle things like tournament relations so they are spreading slower.

Every single one of the "problems" (besides map overlapping) is something that other teams have failed to do that ESV has. And just like any other business on the planet, if you are not offering a complete and competitive product, you will get left in the dust. It's the reason I run the ESV Mapmaking Team like a business despite it never making money (and in fact losing me thousands upon thousands of $ across the past 2 years), I know that you have to maintain that mentality to be the best. Right now ESV I think is the best mapmaking team out there, and we offer both a competitive product (also which TPW delivers) that is complete (Korean pro testing, KW to test the maps, etc, which TPW does NOT offer).

In short, like every other part of competitive SC2 (streaming, LAN's, casting, etc) the game has changed, and those that do not change their game to go along with this will slowly disappear.

Also please don't think I am mad or hate you or anything, I just love debating maps and your first line seemed a bit questionable. I appreciate the discussion.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 03 2012 21:42 GMT
#220
On April 04 2012 06:29 hugge wrote:
Show nested quote +
On April 04 2012 06:25 Diamond wrote:

Players, organizers, and fans all came to me and told me "we won't use your maps until they are properly tested by good players." I went and solved that problem, don't place the blame on tournaments like Dreamhack because other map teams did not choose to follow suit. That is their fault and theirs alone.


Also. Please note that Diamond didn´t contact DH. I, as admin contacted him about a few maps i was interested i and wanted them to be "tournament-fixed" with depots, spacesharks and such. And we worked from there. Please also note that this is a open tournament, we need a map-pool that has something for everyone, some old, some new and something very new.

We also wanted to test something new out, lets see how it roll. If its no goodwe change. We will of course monitor everything closely and see what hit homes.




I was never under the assumption that Diamond did (and even if he did, all the more power for him doing so). However, I simply disagree with the choices you made for this tournament. An open tournament is all well and good, and having a diverse map pool is good as well, but what you have created is an artificially inflated map pool with a severe overlap in functionality/design of maps. If you want to have 7 maps, some old, some new, some very new, all different. However, you have perhaps enough "stylistically different" maps to fill out a maximum six maps, and yet you have nine.

I feel that this is a diservice to all participants, as pros will tend to veto the old (bad) maps, and up-and-commers will probably veto the new (esv) maps, leaving a weird middle-ground of the same 5 maps within the open tournament.

In the tournament proper (or in later stages), most players will feel compelled to burn vetoes on old maps, leaving a risk to play either a new map that they have no experience with, or an old map that they hate.
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