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On February 01 2012 21:31 noD wrote: oh gom why don´t you do a http stream over port 80 so this poor bastard at work can watch the games =( Learn how to tunnel and port redirect! :p
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MVP may decide to do all in version of 1-1-1 if he does enough damage with banshees.
NVM, CC added, though he's pushing out now too.
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MvP's banshee control has been pretty incredible this game
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On February 01 2012 21:33 XRaDiiX wrote:Show nested quote +On February 01 2012 21:33 Corrosive wrote:On February 01 2012 21:29 XRaDiiX wrote:On February 01 2012 21:27 R!! wrote:On February 01 2012 21:24 XRaDiiX wrote:On February 01 2012 21:23 Luppy1 wrote: Actually, I feel that MVP won against curious in the last game entirely because he plays terran. Me too he was actively able to deny two Expo's on Antiga now tell me when Zerg can do that without losing their whole army T_T GG Pff, curious kept trying to counter attack in his usual auto-pilot mode, while a single medivac kept dropping and killing stuff in his main for ages, I give you guys my usual 'bitch, please'. In the Antiga game he did try to counter-attack but not any large ones once he realised MVP had left Siege tanks at home. are you being ignorant of curious' mistakes on purpose just so that you can say more subtle "terran op" comments? No more like Antiga + Terran = Nightmare in Hell for Zerg
It really is. Even without the golds and forced cross spawns (lol ladder antiga is so bad) it's hell to hold a 4th. Counters are also not as easy. Easier than shakuras but still not easy.
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On February 01 2012 21:33 Rhedsa wrote:Show nested quote +On February 01 2012 21:30 Luppy1 wrote: Stacking your marines nicely at the mineral line so it takes seemingly infinity lings to kill 8 marines and spreading marines out nicely so banelings dont kill them cost effectively are some the small things terran player can do to push their racial advantage against zerg further. But, what can skilled zerg players do to counter these, other than just throwing units extremely non cost effectively against them? If you have the APM i recommend you to place some spines/spores at your 3rd and main as well as 5-6 lings and a bane... this should be able to clean up a single drop so you can actually focus on killing the main army.
Nice advice, once against more extremely non cost efficient solutions. Spines only stalls time. Mvp did take out 3 spines just now at the 3rd without losing anything. When the lings and banes came, he just loaded up and waited at the edge.
It's like someone is asking what to do to counter a single seige tank firing at your base and you're suggesting broodlords.
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On February 01 2012 21:25 jjmmtt wrote:Show nested quote +On February 01 2012 21:22 Badfatpanda wrote:On February 01 2012 21:19 jjmmtt wrote:On February 01 2012 21:16 andaylin wrote:On February 01 2012 21:14 jjmmtt wrote:On February 01 2012 21:12 TheDwf wrote:On February 01 2012 21:11 jjmmtt wrote: MVP should stop his reactor hellion crap, it's not him and it doesn't really do too much anymore. When MVP just goes marine, tank, medivac into viking, ghost, he kills everyone. Not sure if serious? I hope you know Reactor Hellion is (one of) the standard opening(s) in TvZ... It is but it's not doing anything in the pro scene, MVP isn't doing well with it and hasn't done anything significant with it. Just saying. I mean, it works for BoxeR and others but MVP's style, he dominates when he does what he normally does. not sure if serious. reactor hellion is the best opening right now. and even when people 1rax expo its immediately into reactor hellion. the amount of control it gives you and the possibility for early third is amazing. It really doesn't give you that (free) third, Zerg just hit mutas at that time and shut it all down by then. Yes, you have the orbital up but they just ruin the hellions out on the map, the third getting any scv saturation etc. Hellions take SOOO much time away from everything else. So what if it is standard? It's being countered HEAVILY by pro zergs atm, by speed zerglings mainly. But zerg committing to 2 base muta puts them behind more than they want, and reactor hellion doesn't but you behind at all, that's why it's so common, you can use the fac to build more reactors for more barracks or immediately start tank production and switch with a rax to amp up rine production, it also begins your tech so you can go anywhere from there If you didn't make all those hellions, the upgrade for them (if you like), you would have SO MANY MORE tanks and marines, that's what's important, AND hellions don't count as "teching", it's tier 1, and you're not getting siege mode until much later. So the zerg is behind on bases, ahead in tech but terran is equal in bases but behind in tech and behind in tech-based units. Your argument is like saying "don't expand, you're delaying your tech and army"...
You cannot get more tanks or marines b/c you don't have the production or income yet. Using the early reactor and factory to get 4 hellions allows you to easily control the map in the early game. Therefore you're able to establish your natural and get the income needed to get the production needed to actually get the tanks/marines you need.
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Well, it is 1-1-1 of course you push out.
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Hmm wierd move from Gumiho.
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ah, stim is finishing up.
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Gumiho has snarfed this game as bad as MVP did their other first game, except MVP knew what to do.
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Gumiho kinda bungling this, looking good for MVP. No Code A for you MVP!
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ohhhhhhh, gumiho so dead.
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When mvp is brought near the brink of death he comes back stronger.
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Destroying that guy like that other 2-0 never existed.
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Oh woaaaaah, look at dat manner mule :p perfectly timed and all..
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MVP!!! Winning on a struggling day!
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Mvp landing the mule! Get out Gumiho
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