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[KSL] NSHoSeo vs oGs (28/01/2012) - Page 19

Forum Index > StarCraft 2 Tournaments
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Prev 1 17 18 19 20 Next All
poorcloud
Profile Joined April 2011
Singapore2748 Posts
January 28 2012 17:14 GMT
#361
Tassdar is the king of all ins man. I remember him almost taking out a 2 base terran with 1 base blink stalkers after the terran already made more than enough from his 2 bases..
tdt
Profile Joined October 2010
United States3179 Posts
January 28 2012 17:15 GMT
#362
That's why VR no longer does 41 DPS...3GVR is still powerful anyways.
MC for president
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2012-01-28 17:16:14
January 28 2012 17:15 GMT
#363
On January 29 2012 02:14 poorcloud wrote:
Tassdar is the king of all ins man. I remember him almost taking out a 2 base terran with 1 base blink stalkers after the terran already made more than enough from his 2 bases..


It was against Keen, on Xel'Naga Fortress. Don't remember what they were playing for, though.

That was a pretty technical, and well executed all-in (against SuperNova), I must say. Hit right before the Stim finished, and just had barely enough to break through it.
Liquipedia"Expert"
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
January 28 2012 17:15 GMT
#364
Wow Tassadar going all in ? Not seen that before ... That dude needs some more solid play or he's never staying in Code A. Grats to NoSeo though !
Tarotis
Profile Blog Joined October 2011
Germany1931 Posts
January 28 2012 17:16 GMT
#365
What Strat did Tassadar play? 3gate proxy voidray allin?
KayZ
Profile Joined September 2010
Australia144 Posts
January 28 2012 17:16 GMT
#366
On January 29 2012 02:16 Tarotis wrote:
What Strat did Tassadar play? 3gate proxy voidray allin?


yep, exactly that.
Sanchonator
Profile Joined September 2010
Australia490 Posts
January 28 2012 17:17 GMT
#367
On January 29 2012 02:07 Fig wrote:
Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.


isnt it the opposite? :S
once stim and medivacs are out terran just wants to fight small vs small and trade to stop toss getting too much dps with colossus/storm/archon
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 28 2012 17:17 GMT
#368
On January 29 2012 02:16 Tarotis wrote:
What Strat did Tassadar play? 3gate proxy voidray allin?


How did you guess?



What a shit end to SuperNova's run. All of the games were tense/exciting, right up until that one. That Tassadar.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
January 28 2012 17:17 GMT
#369
I think everyone expected that cheese lol. It's just too anticlimax as I was looking for jiakji
WigglingSquid
Profile Joined August 2011
5194 Posts
January 28 2012 17:18 GMT
#370
Meh, this finishing. Lousy proxy void-ray with Tassadar taking three minutes to realize that he could just charge on the rocks. -__-
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
January 28 2012 17:18 GMT
#371
On January 29 2012 02:17 Sanchonator wrote:
Show nested quote +
On January 29 2012 02:07 Fig wrote:
Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.


isnt it the opposite? :S
once stim and medivacs are out terran just wants to fight small vs small and trade to stop toss getting too much dps with colossus/storm/archon


Yes it is the exact opposite. Terran usually win in small engagements but once 4+ collossus + storm is out the bio melts in seconds
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2012-01-28 17:19:26
January 28 2012 17:19 GMT
#372
On January 29 2012 02:17 Arceus wrote:
I think everyone expected that cheese lol. It's just too anticlimax as I was looking for jiakji


Yeah, I think it couldn't be helped. I wouldn't count on Tassadar winning a macro game, or any other NSHoSeo player being able to take down SuperNova after being on a 4-win streak, so getting Tassadar to all-in was probably the best chance they had.
Liquipedia"Expert"
Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
January 28 2012 17:19 GMT
#373
I guess this means NSHoSeo doesn't want the public to see jjakji's plays before code S ro..16(right?)
nofacej
Profile Joined March 2011
Australia164 Posts
January 28 2012 17:20 GMT
#374
On January 29 2012 02:17 Sanchonator wrote:
Show nested quote +
On January 29 2012 02:07 Fig wrote:
Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.


isnt it the opposite? :S
once stim and medivacs are out terran just wants to fight small vs small and trade to stop toss getting too much dps with colossus/storm/archon

Yeah, he's got things backwards. Colossus, Storm, Archon is pretty much gg. It's really seems to be up to Terrans to be aggressive and stop Protoss from getting that magic composition. That or prey for perfect EMPs and to catch Colossus out of position with Vikings.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 28 2012 17:21 GMT
#375
On January 29 2012 02:19 Zvenn3n wrote:
I guess this means NSHoSeo doesn't want the public to see jjakji's plays before code S ro..16(right?)


Or else he wasn't available, or didn't feel like playing, or they thought they could win without him, or they wanted to show lower tier players some exposure...

I wouldn't read too heavily into it. It's a possible explanation, but far from the only one.
Fig
Profile Joined March 2010
United States1324 Posts
January 28 2012 17:21 GMT
#376
On January 29 2012 02:10 poorcloud wrote:
Show nested quote +
On January 29 2012 02:07 Fig wrote:
Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.


Deathball vs Deathball is perfectly fine for Toss.

Sage wasn't a deathball. It was just some inferior army with lots of basic units and no upgrades...

A proper protoss deathball is 3-3 with colossus and templar mixed in with stalkers and zealots. No MMMGV can beat that if both players are of equal skill....

My point was that as a terran army gets bigger, the DPS increases much more than as a toss army gets equally bigger. I was talking about ball vs ball where both armies have equal cost. Usually a toss deathball with colossi and HTs and archons costs a lot more than the terran ball, and therefore leads to those scenarios you see as unbeatable. Equal cost armies at small sizes are in favor of toss, while equal cost armies that are huge favor terran. Seriously go and check in PvT games, even though the army supply of the terran player is the same, the cost of that army is much lower than the toss.
Can't elope with my cantaloupe
Thombur
Profile Joined January 2012
95 Posts
January 28 2012 17:22 GMT
#377
On January 29 2012 02:08 poorcloud wrote:
Bomber losing to MC and other random protosses

Bold statement ^^
Azuroz
Profile Joined November 2010
Sweden1630 Posts
January 28 2012 17:22 GMT
#378
If you are dissapointed about not getting to see jjakji there is a bo9 showmatch with him against nerchio broadcasted by ipl tonight.
Team NSHoseo <3
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 28 2012 17:26 GMT
#379
On January 29 2012 02:21 Fig wrote:
Show nested quote +
On January 29 2012 02:10 poorcloud wrote:
On January 29 2012 02:07 Fig wrote:
Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.


Deathball vs Deathball is perfectly fine for Toss.

Sage wasn't a deathball. It was just some inferior army with lots of basic units and no upgrades...

A proper protoss deathball is 3-3 with colossus and templar mixed in with stalkers and zealots. No MMMGV can beat that if both players are of equal skill....

My point was that as a terran army gets bigger, the DPS increases much more than as a toss army gets equally bigger. I was talking about ball vs ball where both armies have equal cost. Usually a toss deathball with colossi and HTs and archons costs a lot more than the terran ball, and therefore leads to those scenarios you see as unbeatable. Equal cost armies at small sizes are in favor of toss, while equal cost armies that are huge favor terran. Seriously go and check in PvT games, even though the army supply of the terran player is the same, the cost of that army is much lower than the toss.


If you mean pure MMM vs pure Gateway, then yeah Terran's army gets exponentially better with cost. But that is an absurdly unrealistic scenario to create your rule from in the first quote, because it is only relevant in the absence of splash... which is hardly a reasonable expectation in mid-late game TvP.

As far as Gateway + HTs/Archons + Colossus goes, the one thing you don't want to do is keep trading units and dodge a ball vs ball battle.

You imply that the reason Sage lost that game was because his style was wrong. He didn't. He lost it because he fucked up the execution horribly, the style of play was fine.
TheTurk
Profile Joined January 2011
United States732 Posts
January 28 2012 17:26 GMT
#380
Hoon too strong.
Starcraft is a lifestyle.
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