Welcome to the Korean StarCraft II League Daily! The KSL is sponsored by own3d.tv and can be viewed as an European event series that features the Korean Pro-Teams. The KSL is a series of daily matches between top Korean players from the teams Prime, oGs, NSHoSeo, MVP, ZeNEX, StarTale, Incredible Miracle, and FXOpen.
Matches will be broadcast by a variety of commentators including KatuStarcraft (English), Khaldor (English), TaKeSeN (German), TheKSL (Korean), GoodGameRU (Russian) , sc2tv.ru (Russian) as well as a German commentator.
Sadly, there's no big zerg for Jjakji to murder in the oGs line-up. :d Gonna have some interessing TvT tho, looking forward to that. ( and i'm not ironical )
On January 28 2012 23:38 eYeball wrote: I still think Jjakji can take out SuperNova in TvT, but oh well we will see if they meet.
Jjakji's TvT is his worst MU, and relatively unimpressive, whereas SuperNova has been a beast at all matchups especially recently. Pretty confident that SuperNova can beat Jjakji, but you never know!
Luvsic threw this game with his stupid decisions, he had a lot of banelings and enough infestors to defeat sting's desperate allin, there was absolutely no need to go for a base trade, especially when Sting wasn't showing any form of extraordinary micro throughout the entire game and when he was also teching heavily behing a maxed out army.
On January 29 2012 00:05 Tidus Mino wrote: Sting is good, he has such a scrappy style
Scrappy indeed, but in this game he was actually quite smart with that soft contain + double expand.
Meh, he was just spending his minerals and forgg played better than him for most part of the game, too bad sc2 rewards early game engagements way too much.
On January 29 2012 00:10 Zeroxk wrote: Can we officially say the forgg hypetrain has crashed?
Last time I checked every progamer has had a slump at one point or the other, he was overhyped but he's still a good player, just not winning every game like people expect him to.
I like Khaldor, but seriously, he has to stop missing engagements just to look at the income tabs and to look at the scvs in the mains. Its retardedm he missed a ton of action at forgg's third. I hope he stops that.
On January 29 2012 00:05 Tidus Mino wrote: Sting is good, he has such a scrappy style
Scrappy indeed, but in this game he was actually quite smart with that soft contain + double expand.
Meh, he was just spending his minerals and forgg played better than him for most part of the game, too bad sc2 rewards early game engagements way too much.
I disagree. (I agree on early-game reward, btw.) Fin had managed to even up the worker count with that hellion harassment; he was still behind, but there was a window where he could have better exploited his air control and didn't do it, letting Sting's tank count skyrocket to the point where he couldn't secure his third anymore despite Sting's not particularly thoughtful engagements. It was a BO loss, mostly, but I would not say that Fin has played better than his opponent.
On January 29 2012 00:11 HeavenS wrote: I like Khaldor, but seriously, he has to stop missing engagements just to look at the income tabs and to look at the scvs in the mains. Its retardedm he missed a ton of action at forgg's third. I hope he stops that.
On January 29 2012 00:30 HeavenS wrote: guys im unfamiliar with this format, so will all 11 games be played? or how many more does nsh to win before its over?
Well, it's a Best of 11 so the first team to get 6 kills will win.
On January 29 2012 00:29 Poopi wrote: Lol seriously? oGs without MC is getting trashed by unknown now? Sad to see :/
Well they still have high caliber players without MC, but they decided to throw illusion and luvsic out first and Sting got his beast mode engaged. We'll see if TheSTC fares differently
On January 29 2012 00:52 Zeroxk wrote: Gosu scv scouting that proxy pylon, stc 100% prepared
TheStC is always so safe, I don't think he's ever been caught off guard by a 6/7-gate all-in (except for that one game where he tried to do drops instead of defending x.x)
For those watching KatuStarcraft's stream: "GuMiho qualified and participated in the 2010 GSL3 Tournament as a Random player, becoming the first and to-date only random player to compete in a GSL. In the Round of 64, he lost 0-2 against Monster. " -Liquipedia
Seal is so much better at ZvT than most Zergs. Using mass ling to punish the lack of tanks for the Terran, rather than getting 90% banelings, like most Zergs do.
Really nicely played, seal's scouting is on a different level. It's especially obvious when he plays versus protoss since he gets early overlord speed and sends and overlord into their base every minute or so.
How good is seal? That was sick, made it look like terran can't do anything against a zerg army... Props to seal man, he really has the talent to be a code S mainstayer..
On January 29 2012 01:16 procyonlotor wrote: I wonder if they're going to send Supernova in after seeing Seal slaughter StC. Maybe send in a pvz specialist like Hero?
On January 29 2012 01:16 procyonlotor wrote: I wonder if they're going to send Supernova in after seeing Seal slaughter StC. Maybe send in a pvz specialist like Hero?
No point sending out a sniper for the Ace game. Supernova is their best and safest choice at the moment
On January 29 2012 01:16 procyonlotor wrote: I wonder if they're going to send Supernova in after seeing Seal slaughter StC. Maybe send in a pvz specialist like Hero?
Supernova is really good at all matchups so hes the logical choise
On January 29 2012 01:16 poorcloud wrote: How good is seal? That was sick, made it look like terran can't do anything against a zerg army... Props to seal man, he really has the talent to be a code S mainstayer..
Very cool start to the game as far as I'm concerned. I think if Sage had pulled some probes once he killed the last hellion he could have broken the bunker + marines in time to save the Nexus? IF he saves it it's probably worth some probe deaths.
double expand into DT's. Sage channeling the spirit of Inca to mount a comeback?
On January 29 2012 01:46 procyonlotor wrote: Is Sage's pvt as good as his pvz?
You mean he bounces between great and gawhatthefuck? Yeah.
His vP is his only genuinely weak match up imo.
No, just no. He played one poor PvP once and everyone started bashing him. ._. His PvP is not good but not too bad; he almost took down Oz in Code A and recently he didn't show any particular weakness in that matchup. The only true problem of Sage are nerves/decision making under stress. Quite often, he just risks too much or make poor engagements/decisions... such as today, he is going DT again.
On January 29 2012 01:46 procyonlotor wrote: Is Sage's pvt as good as his pvz?
You mean he bounces between great and gawhatthefuck? Yeah.
His vP is his only genuinely weak match up imo.
No, just no. He played one poor PvP once and everyone started bashing him. ._. His PvP is not good but not too bad; he almost took down Oz in Code A and recently he didn't show any particular weakness in that matchup. The only true problem of Sage are nerves/decision making under stress. Quite often, he just risks too much or make poor engagements/decisions... such as today, he is going DT again.
No, just no. He's played numerous bad PvP series and only ever beaten weak opponents. He's at a 40% win rate for a reason and he certainly didn't almost take down Oz, it was an easy 3-1.
On January 29 2012 01:57 poorcloud wrote: Poor scouting by supernova, sc2 is a flip floppy game and the best players always scout well..
Lol, this coming after Supernova scouts a hidden expansion in the GSTL. He was being pressured and had late tech (stim/medivacs) as well, so it's not like he could really push out to scout it.
On January 29 2012 02:00 eYeball wrote: If Sage would had gotten upgrades earlier he would had won that game.
Yeah, at the engage SuperNova had 2-2, he had more than enough gas to invest in double ups at the same time he got his third, I feel it would have changed the tide of that battle more than storm really
On January 29 2012 02:00 eYeball wrote: If Sage would had gotten upgrades earlier he would had won that game.
Yeah, at the engage SuperNova had 2-2, he had more than enough gas to invest in double ups at the same time he got his third, I feel it would have changed the tide of that battle more than storm really
He was floating 400+ gas for like 7 in game mins. I have no clue why he dint tech faster on 3 bases
Supernova has really improved his TvP lately, used to be one of his weaker matchups. But the last week he beat MC and now he just beat Sage pretty convingly.
On January 29 2012 02:00 eYeball wrote: If Sage would had gotten upgrades earlier he would had won that game.
Yeah, at the engage SuperNova had 2-2, he had more than enough gas to invest in double ups at the same time he got his third, I feel it would have changed the tide of that battle more than storm really
He was floating 400+ gas for like 7 in game mins. I have no clue why he dint tech faster on 3 bases
Yeah about 1min after his third went down he had 1100 gas, didn't get rid of it until the TA was done and he warped in his HT, still didn't get storm though T_T
On January 29 2012 02:00 eYeball wrote: If Sage would had gotten upgrades earlier he would had won that game.
Yeah, at the engage SuperNova had 2-2, he had more than enough gas to invest in double ups at the same time he got his third, I feel it would have changed the tide of that battle more than storm really
He was floating 400+ gas for like 7 in game mins. I have no clue why he dint tech faster on 3 bases
I don't know how you can forget upgrades or upgrade so slowly as protoss in PvT. Every other protoss is doing fast upgrades right now if they do go for a macro game...
omfg this was soooooo unlucky for sage. he forgot storm, bit still almost won the battle at supernovas third. and he only lost this fight because it took place during the tiny span of time in which supernovas attack upgrade had just finished while his own upgrades were still some few seconds away.
had this fight taken place 20 seconds later, sage would have won it, even without storm.
On January 29 2012 02:00 eYeball wrote: If Sage would had gotten upgrades earlier he would had won that game.
Yeah, at the engage SuperNova had 2-2, he had more than enough gas to invest in double ups at the same time he got his third, I feel it would have changed the tide of that battle more than storm really
He was floating 400+ gas for like 7 in game mins. I have no clue why he dint tech faster on 3 bases
2 armor finished after that engagement it was 2/1
He was really late getting double forges. He got 8 gateways, dt tech and floated a massive ammount of gas before getting any upgrades
On January 29 2012 02:00 eYeball wrote: If Sage would had gotten upgrades earlier he would had won that game.
Yeah, at the engage SuperNova had 2-2, he had more than enough gas to invest in double ups at the same time he got his third, I feel it would have changed the tide of that battle more than storm really
He was floating 400+ gas for like 7 in game mins. I have no clue why he dint tech faster on 3 bases
Panic. It's pretty obvious he was terrified, going for a double expand and DTs at the same time. He wasn't thinking clearly throughout the entire game, forgetting Storm, missing chronos, going for double Robo Immortals when Ghosts were already out, forgetting upgrades etc.
On January 29 2012 02:03 Eee wrote: Supernova has really improved his TvP lately, used to be one of his weaker matchups. But the last week he beat MC and now he just beat Sage pretty convingly.
lol he beat MC with 2 1-1-1's, so that's not saying much. Though it does seem better I guess from this game, overlooking the fact that Sage gave the game away ofc.
On January 29 2012 02:03 Eee wrote: Supernova has really improved his TvP lately, used to be one of his weaker matchups. But the last week he beat MC and now he just beat Sage pretty convingly.
Ummm . . . when has it been his weak matchup? Statistically it's his best (70%) and when he first came on the scene he was known for having the best TvP.
On January 29 2012 02:04 milesfacade wrote: Interesting next choice for nshs, I doubt they want to give nova a tvt warm-up for jjakji so I think it will be tassadar.
On January 29 2012 02:03 Eee wrote: Supernova has really improved his TvP lately, used to be one of his weaker matchups. But the last week he beat MC and now he just beat Sage pretty convingly.
lol he beat MC with 2 1-1-1's, so that's not saying much. Though it does seem better I guess from this game, overlooking the fact that Sage gave the game away ofc.
I wouldn't take away his win over MC. If you read the blog about it, he completely mindfucked MC. While MC was pretty much dead on his feet from Tastosis' descriptions after HSC, props to Supernova for some really smart play.
On January 29 2012 01:46 procyonlotor wrote: Is Sage's pvt as good as his pvz?
You mean he bounces between great and gawhatthefuck? Yeah.
His vP is his only genuinely weak match up imo.
No, just no. He played one poor PvP once and everyone started bashing him. ._. His PvP is not good but not too bad; he almost took down Oz in Code A and recently he didn't show any particular weakness in that matchup. The only true problem of Sage are nerves/decision making under stress. Quite often, he just risks too much or make poor engagements/decisions... such as today, he is going DT again.
No, just no. He's played numerous bad PvP series and only ever beaten weak opponents. He's at a 40% win rate for a reason and he certainly didn't almost take down Oz, it was an easy 3-1.
You forgot those games, I reckon. One of the matches was just down to one fair engagement where Sage retreated his colossi into a slightly narrower choke than Oz's, lost the first volley and witnessed his whole army evaporate in the clump. Many others PvP which he lost were quite close. I am not saying that his PvP is good, but it is far from as bad as when he began and too many people are simply saying "oh 40% win percentage, he must really suck at PvP".
never attack a planetary if the terran army is close :x , he took out the ghosts energy and some medivacs which made the conter less deadly, but seems like it wasn't enough. But supernova with his mass medivacs was just waiting to trade armys and then win by having marauders that don't die and can stim perm.
On January 29 2012 02:03 Eee wrote: Supernova has really improved his TvP lately, used to be one of his weaker matchups. But the last week he beat MC and now he just beat Sage pretty convingly.
lol he beat MC with 2 1-1-1's, so that's not saying much. Though it does seem better I guess from this game, overlooking the fact that Sage gave the game away ofc.
I wouldn't take away his win over MC. If you read the blog about it, he completely mindfucked MC. While MC was pretty much dead on his feet from Tastosis' descriptions after HSC, props to Supernova for some really smart play.
lol i could have done the "mindfuck", build a bunker at the second ramp of antiga - toss thinks its a 1rax expo because his probe didn't get to main in time to check gases. proceed to 1-1-1 and win :D
MVP has done it multiple times in his TvP as well. not much of a mindfuck imo.
Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.
On January 29 2012 02:07 Fig wrote: Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.
no, deathball vs deathball is in favor of toss. Sage just had no AOE whatsoever.
Nice to see more terrans with good TvP. For a while, the best TvPers were no longer any good, Bomber losing to MC and other random protosses, Polt losing to Killer. Nice to see the new TvP beats Jjakji and Supernova...
On January 29 2012 02:07 Fig wrote: Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.
Deathball vs Deathball is a certain win for Protoss... if you have Collosi/storm. Sage had neither so he had no AoE/splash damage, and that is why he lost.
On January 29 2012 02:08 poorcloud wrote: Nice to see more terrans with good TvP. For a while, the best TvPers were no longer any good, Bomber losing to MC and other random protosses, Polt losing to Killer. Nice to see the new TvP beats Jjakji and Supernova...
Supernova doesn't really have good TvP, he just gets lucky and the Protosses do stupid moves. Watch players like ForGG and TheStC, they have better bio-viking and bio-ghost control, yet they still lose.
On January 29 2012 02:07 Fig wrote: Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.
And when you finally get it, you can't squeeze your two templars through a single tile and get them emp'ed along with your Archons right before a critical engagement. =p
On January 29 2012 02:07 Fig wrote: Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.
Deathball vs Deathball is perfectly fine for Toss.
Sage wasn't a deathball. It was just some inferior army with lots of basic units and no upgrades...
A proper protoss deathball is 3-3 with colossus and templar mixed in with stalkers and zealots. No MMMGV can beat that if both players are of equal skill....
On January 29 2012 02:03 Eee wrote: Supernova has really improved his TvP lately, used to be one of his weaker matchups. But the last week he beat MC and now he just beat Sage pretty convingly.
lol he beat MC with 2 1-1-1's, so that's not saying much. Though it does seem better I guess from this game, overlooking the fact that Sage gave the game away ofc.
I wouldn't take away his win over MC. If you read the blog about it, he completely mindfucked MC. While MC was pretty much dead on his feet from Tastosis' descriptions after HSC, props to Supernova for some really smart play.
lol i could have done the "mindfuck", build a bunker at the second ramp of antiga - toss thinks its a 1rax expo because his probe didn't get to main in time to check gases. proceed to 1-1-1 and win :D
MVP has done it multiple times in his TvP as well. not much of a mindfuck imo.
Look, read the blog. I'm not going to regurgitate everything that was in it here for your satisfaction.
On January 29 2012 02:03 Eee wrote: Supernova has really improved his TvP lately, used to be one of his weaker matchups. But the last week he beat MC and now he just beat Sage pretty convingly.
lol he beat MC with 2 1-1-1's, so that's not saying much. Though it does seem better I guess from this game, overlooking the fact that Sage gave the game away ofc.
I wouldn't take away his win over MC. If you read the blog about it, he completely mindfucked MC. While MC was pretty much dead on his feet from Tastosis' descriptions after HSC, props to Supernova for some really smart play.
lol i could have done the "mindfuck", build a bunker at the second ramp of antiga - toss thinks its a 1rax expo because his probe didn't get to main in time to check gases. proceed to 1-1-1 and win :D
MVP has done it multiple times in his TvP as well. not much of a mindfuck imo.
Look, read the blog. I'm not going to regurgitate everything that was in it here for your satisfaction.
Tassdar is the king of all ins man. I remember him almost taking out a 2 base terran with 1 base blink stalkers after the terran already made more than enough from his 2 bases..
On January 29 2012 02:14 poorcloud wrote: Tassdar is the king of all ins man. I remember him almost taking out a 2 base terran with 1 base blink stalkers after the terran already made more than enough from his 2 bases..
It was against Keen, on Xel'Naga Fortress. Don't remember what they were playing for, though.
That was a pretty technical, and well executed all-in (against SuperNova), I must say. Hit right before the Stim finished, and just had barely enough to break through it.
On January 29 2012 02:07 Fig wrote: Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.
isnt it the opposite? :S once stim and medivacs are out terran just wants to fight small vs small and trade to stop toss getting too much dps with colossus/storm/archon
On January 29 2012 02:07 Fig wrote: Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.
isnt it the opposite? :S once stim and medivacs are out terran just wants to fight small vs small and trade to stop toss getting too much dps with colossus/storm/archon
Yes it is the exact opposite. Terran usually win in small engagements but once 4+ collossus + storm is out the bio melts in seconds
On January 29 2012 02:17 Arceus wrote: I think everyone expected that cheese lol. It's just too anticlimax as I was looking for jiakji
Yeah, I think it couldn't be helped. I wouldn't count on Tassadar winning a macro game, or any other NSHoSeo player being able to take down SuperNova after being on a 4-win streak, so getting Tassadar to all-in was probably the best chance they had.
On January 29 2012 02:07 Fig wrote: Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.
isnt it the opposite? :S once stim and medivacs are out terran just wants to fight small vs small and trade to stop toss getting too much dps with colossus/storm/archon
Yeah, he's got things backwards. Colossus, Storm, Archon is pretty much gg. It's really seems to be up to Terrans to be aggressive and stop Protoss from getting that magic composition. That or prey for perfect EMPs and to catch Colossus out of position with Vikings.
On January 29 2012 02:19 Zvenn3n wrote: I guess this means NSHoSeo doesn't want the public to see jjakji's plays before code S ro..16(right?)
Or else he wasn't available, or didn't feel like playing, or they thought they could win without him, or they wanted to show lower tier players some exposure...
I wouldn't read too heavily into it. It's a possible explanation, but far from the only one.
On January 29 2012 02:07 Fig wrote: Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.
Deathball vs Deathball is perfectly fine for Toss.
Sage wasn't a deathball. It was just some inferior army with lots of basic units and no upgrades...
A proper protoss deathball is 3-3 with colossus and templar mixed in with stalkers and zealots. No MMMGV can beat that if both players are of equal skill....
My point was that as a terran army gets bigger, the DPS increases much more than as a toss army gets equally bigger. I was talking about ball vs ball where both armies have equal cost. Usually a toss deathball with colossi and HTs and archons costs a lot more than the terran ball, and therefore leads to those scenarios you see as unbeatable. Equal cost armies at small sizes are in favor of toss, while equal cost armies that are huge favor terran. Seriously go and check in PvT games, even though the army supply of the terran player is the same, the cost of that army is much lower than the toss.
On January 29 2012 02:07 Fig wrote: Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.
Deathball vs Deathball is perfectly fine for Toss.
Sage wasn't a deathball. It was just some inferior army with lots of basic units and no upgrades...
A proper protoss deathball is 3-3 with colossus and templar mixed in with stalkers and zealots. No MMMGV can beat that if both players are of equal skill....
My point was that as a terran army gets bigger, the DPS increases much more than as a toss army gets equally bigger. I was talking about ball vs ball where both armies have equal cost. Usually a toss deathball with colossi and HTs and archons costs a lot more than the terran ball, and therefore leads to those scenarios you see as unbeatable. Equal cost armies at small sizes are in favor of toss, while equal cost armies that are huge favor terran. Seriously go and check in PvT games, even though the army supply of the terran player is the same, the cost of that army is much lower than the toss.
If you mean pure MMM vs pure Gateway, then yeah Terran's army gets exponentially better with cost. But that is an absurdly unrealistic scenario to create your rule from in the first quote, because it is only relevant in the absence of splash... which is hardly a reasonable expectation in mid-late game TvP.
As far as Gateway + HTs/Archons + Colossus goes, the one thing you don't want to do is keep trading units and dodge a ball vs ball battle.
You imply that the reason Sage lost that game was because his style was wrong. He didn't. He lost it because he fucked up the execution horribly, the style of play was fine.
On January 29 2012 02:07 Fig wrote: Well the thing to take away from that game, is that deathball vs deathball is a losing battle for toss. Tosses need to play more like Extreme and constantly create small skirmishes, trading units with the terran. If you let the mmm ball get too big, you will lose to the huge clump of DPS. Sage was doing it early, but just like terran has to continually drop bases, toss has to continually warp in small harass squads and whittle down the main army with storm. O yeah, and you can't forget storm =/.
Deathball vs Deathball is perfectly fine for Toss.
Sage wasn't a deathball. It was just some inferior army with lots of basic units and no upgrades...
A proper protoss deathball is 3-3 with colossus and templar mixed in with stalkers and zealots. No MMMGV can beat that if both players are of equal skill....
Equal cost armies at small sizes are in favor of toss
No just no. Terran army is more efficent in small groups then when it comes down to the big ball.
Oh, I was surprised to hear a female voice on the cast today. Good job LivingPink. Did well with Katu, but I think Katu kind of took over a little bit at times. Both casters are knowledgeable about the game, and it is always good to hear some variety in the casts. I hope to hear LivingPink again on the stream!