|
On January 02 2012 20:23 Seeker wrote: OMFG.... FUCK THIS!!!
I can't LR because this is WAYYYY too fast paced..... I can't even update my thead in time.....
hang in there baby, you're awesome ^^
|
.....omg MKP your making me cry tonight
|
omg did leenock just solve 2 rax?
|
Supposedly best players in the world, kr diamond level games.
|
United Kingdom38149 Posts
lol marineking.
ty plexarexa
|
|
|
Seeker
Where dat snitch at?36919 Posts
Poll: Recommend MKP vs Leenock Game 1?No (19) 95% Yes (1) 5% If you have time (0) 0% 20 total votes Your vote: Recommend MKP vs Leenock Game 1? (Vote): Yes (Vote): No (Vote): If you have time
|
|
|
these games aren't as exciting as I thought they would be.
|
since when does MKP botch 2rax pressure? ><
|
love it when cheese fails,
|
|
marineking likes to linger on even he already lost. Am I the only ones who can see his tears right now? Poor MKP
|
Just me or was that replay not at the highest speed?
|
Aotearoa39261 Posts
personally i think the new version of belshir is a travesty as its going to hurt so many progamer eyes ;;
|
Seriously? Terrible sad games today! Are thay playing on a new years hangover?
|
On January 02 2012 20:02 DivinitySC2 wrote:Show nested quote +On January 02 2012 19:56 TheDwf wrote:On January 02 2012 19:55 DivinitySC2 wrote:On January 02 2012 19:50 GreyKnight wrote:On January 02 2012 19:50 Moskau wrote: This is why I never understood why people liked watching MKP play, he is the most strategically inept player in the sc2 pro scene. It's really painful to watch, now that people are actually figuring out the game hes being made to look like braindead player he is. Yeah I always hated his playstyle and see him as someone who will fade into obscurity once people just get better. Strategically inept? He modernized many of the strongest Terran openers and strategies. 1 rax expand, 1-1-1, bio splitting, no wall off(yes this is a real strategy with more positives than negatives), Oh, really? Tell us more about the positive aspects, then? Benefits of not walling off for terran 1. Each time an army moves out the depot must be lowered (assuming it is closed at all times) This is approximately a split second to one second delay, in regards to early game pushes each second matters, and throughout the game this will add up. 2. We are in code S territory, these players have the ability to hold any early game attacks with just scvs/tier 1 units, this means that under the assumption that the zerg moves his units inside the main, he will lose his army to the defender (this is a big deal). If there was a wall off this would be discouraged. 3. Psychological effect on opponent, because a wall-off is so expected not seeing one may affect your opponents play in a negative way. 4. Saved mineral time from moving scv's to a farther location. Downsides 1. Under the rare scenario that your army is soooo far away from your ramp that a zergling can run up and scout every single building, than this is a downside. Yep, we just saw that again.
|
Someone go back to when these games were played and slap MKP to play SMART!! Man....
|
|
|
|