Contrary to popular belief Stephano is not from the States, any mindless spam asserting otherwise after this time (19:48 KST/ 5:48 AM EST/ 10:48 GMT) will meet a moderator response. We have enough confusing spam posting in LR threads these days. Lets try to keep the love for everyone's favourite French zerg reasonable.
And as always: - No player bashing. - No caster bashing. - No balance whining.
On December 12 2011 19:13 iky43210 wrote: there's a lesson here.
don't play mech
Don't play mech like the protoss deathball*
Both those compistions are weak if split up
Mech is SICK if you actually put pressure on the Z. If you just sit outside his creep and let him get a 5 base eco you deserve to lose. :p Mvp did 0 harass when DRG got to 3 bases and onwards.
DRG prevented that Hellion harass with 2 spines and 2 queens. After that, MVP just...ran his hellions across the map killing stray zerglings. which is good, but not great imho.
Wtf? So he has to suicide his helions into a choke instead? MVP actually got himself into a not awful position by killing so many zerglings on the field. It's the number 1 best move he could've done.
I don't like Mech vs Zerg, especially on large open maps without a ramp to your base. It's only strong if you have a large count of Thors and siege tanks in one group.
That means any attack is almost an all-in, since you can't both attack and defend unless your opponent is significantly behind. It is dependent on winning a base race or your opponent making a mistake, throwing his army away into your mech ball.
On December 12 2011 19:17 KristofferAG wrote: If mech is still so damn slow in HotS, I probably still wont use it. It seems like every time I try to go mech, Roaches or zerglings run into my base, or there's a drop that forces me into a base race situation which I end up losing.
Mvp did that so muc better than me. No surprise there.
Not to get into a balance discussion in an LR thread, but you realise that the slowness of mech is its drawback? As in, it has insane damage output, but is extremely slow to balance it out.
On December 12 2011 19:15 Quotidian wrote: Has Khaldor ever listened to himself when he goes into "excited mode"? I have a feeling he hasn't, because if he did he would chill the fuck out a bit more. His "hype" is seriously ruining the viewing experience
I am going to have to disagree with you there. He adds so much excitement to the game, much like the Korean casters.
This x1000
This is why i like also to listen to the Korean casters even if i can't understand them
On December 12 2011 19:14 Lavi wrote: if he built more tanks then drg would just build more muta and overwhelm the lower thor count
Not true, once you have weapons upgrade 3-4 Thor will rape pretty much any amount of mutas, even with magic boxing.
Sorry to nitpick but this is just SO wrong. 4+2 thors can easily be magic boxed by 20 mutas and die really quickly, even with scvs repairing, because the scvs start to die from the splash. MVP lost too many tanks for free though, and that really cost him the game. Although he was already pretty behind from his opening imo.
Usually MVP is un-counter attackable because he always has a force macroed in his natural with sieged tanks and all. Usually he would never not punish a undefended expo like the 12 was. DRG played well, but MVP was kinda in panic mode, which is not his usual self. Imo it's because he lost his 3rd, which never happens, and it messed up everything for him.
On December 12 2011 19:14 StUfF wrote: Theme of these games seem to be make roach win games.
I thought MVP was so ahead after denying the third for so long, and the botched attack by DRG. MVP never took advantage, got his own third denied and sat in base whilst DRG took a 4th?
I think it was actually a pretty good attack, considering what happened in the next couple of minutes. DRG had just maxed out, and he was able to make some use of his mostly useless Mutas. He engaged waaaaaaaaay over the other side of the map from his own base, so that by the time MVP was knocking on his door he'd already remaxed.
DRG's attack was actually pretty poor and that handed MVP an advantage. If DRG had just teched (instead of the botched attack) he would've won easily.
On December 12 2011 19:13 iky43210 wrote: there's a lesson here.
don't play mech
Don't play mech like the protoss deathball*
Both those compistions are weak if split up
Mech is SICK if you actually put pressure on the Z. If you just sit outside his creep and let him get a 5 base eco you deserve to lose. :p Mvp did 0 harass when DRG got to 3 bases and onwards.
DRG prevented that Hellion harass with 2 spines and 2 queens. After that, MVP just...ran his hellions across the map killing stray zerglings. which is good, but not great imho.
Wtf? So he has to suicide his helions into a choke instead? MVP actually got himself into a not awful position by killing so many zerglings on the field. It's the number 1 best move he could've done.
No, the best move he could have done is deny the third...which he did, later.
On December 12 2011 19:13 iky43210 wrote: there's a lesson here.
don't play mech
Don't play mech like the protoss deathball*
Both those compistions are weak if split up
Mech is SICK if you actually put pressure on the Z. If you just sit outside his creep and let him get a 5 base eco you deserve to lose. :p Mvp did 0 harass when DRG got to 3 bases and onwards.
How are you supposed to pressure on the largest map in the game with the slowest army . Hellions have to buffer for the thors and tanks otherwise the expensive gas units will get rolled. Mech is not an all map strategy and MvP should know that
If MVP's helion harass did damage that would be DRG's fault, not MVP's great play. Suiciding helions for drones is very bad in the mid game. Your economy won't be good enough to keep trading like that and get away with it.
On December 12 2011 19:14 Sub40APM wrote: ...is Mech good vs anything?
Mech is viable vs zerg MVP just made a few mistakes. Not sending hellions to the 12 oclock when he was outside DRG's main with his army. Also, not enough tanks. Losing your third when you are meching will put you massively behind. I didn't think MVP was going to win after DRG sniped his third.
Not just that, using mech on a map like TDA REQUIRES you to either defend at the choke of your own base or the choke of your opponent. Engaging anywhere else is just a terrible idea if you mech, reason being TDA providing so much surface area with very few obstacles.
Mech works vs Z, but I'd say it is map dependant and TDA is not a good mech map