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On November 13 2011 23:10 Grettin wrote:Show nested quote +On November 13 2011 23:09 THM wrote: I don't want to be bashing on anyone, but the stream is lagging and freezing a lot for me today, just as yesterday. You guys have the same problem? Since day 1, lagging ALL the time. Guess their "fix" didn't help at all. 
Think it has something to do with the internet in China and the connection to own3d
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No way..... Single Elimination gives Aphrodite a lucky win over ColaGirl? totally boggus....... Learn to make double elimination plz Z.Z ColaGirl fan displeased..... As an Aphrodite fan, I'm glad that she's in the finals, and hope she wins, but no way in hell ColaGirl should be forced into a 3rd/4th place match like that T_T
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United States7481 Posts
On November 13 2011 23:11 Codeskye wrote:kelly how come you're not casting? she's on the chinese stream for now, she'll be back on the english stream for the finals (not sure about 3rd place match)
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On November 13 2011 23:11 Codeskye wrote:kelly how come you're not casting? She is casting on the Chinese stream. In Chinese.
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On November 13 2011 23:11 JBanKs wrote:Show nested quote +On November 13 2011 23:10 Grettin wrote:On November 13 2011 23:09 THM wrote: I don't want to be bashing on anyone, but the stream is lagging and freezing a lot for me today, just as yesterday. You guys have the same problem? Since day 1, lagging ALL the time. Guess their "fix" didn't help at all.  Think it has something to do with the internet in China and the connection to own3d
Most likely. Though, i have always hated Own3d. I think tournaments should prefer Twitch.tv over anything in general.
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On November 13 2011 22:54 T0fuuu wrote: livinpink is so awesome! Shes like a female artosis in geek hype but 5x more embarassing.
I agree. Her enthusiasm makes any flaws fade away. I would enjoy seeing her cast more tourneys.
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On November 13 2011 23:15 Antoine wrote:Show nested quote +On November 13 2011 23:11 Codeskye wrote:On November 13 2011 23:10 kellymilkies wrote: nooooooooo flooooooo T_T kelly how come you're not casting? she's on the chinese stream for now, she'll be back on the english stream for the finals (not sure about 3rd place match)
thank you for the heads up Antoine ^^
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On November 13 2011 23:15 ZOWIE GEAR wrote:Show nested quote +On November 13 2011 23:11 Codeskye wrote:On November 13 2011 23:10 kellymilkies wrote: nooooooooo flooooooo T_T kelly how come you're not casting? She is casting on the Chinese stream. In Chinese.
Oh i see, thank you
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On November 13 2011 23:18 TheAngryZergling wrote:Show nested quote +On November 13 2011 22:54 T0fuuu wrote: livinpink is so awesome! Shes like a female artosis in geek hype but 5x more embarassing.
I agree. Her enthusiasm makes any flaws fade away. I would enjoy seeing her cast more tourneys. Which one is livinpink? The one on the left or right?
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On November 13 2011 23:21 Hier wrote:Show nested quote +On November 13 2011 23:18 TheAngryZergling wrote:On November 13 2011 22:54 T0fuuu wrote: livinpink is so awesome! Shes like a female artosis in geek hype but 5x more embarassing.
I agree. Her enthusiasm makes any flaws fade away. I would enjoy seeing her cast more tourneys. Which one is livinpink? The one on the left or right? The one with the french accent. Left.
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It sound like the caster is rooting for flo all the way. Oh well
Flo fightinggg
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On November 13 2011 23:21 Hier wrote:Show nested quote +On November 13 2011 23:18 TheAngryZergling wrote:On November 13 2011 22:54 T0fuuu wrote: livinpink is so awesome! Shes like a female artosis in geek hype but 5x more embarassing.
I agree. Her enthusiasm makes any flaws fade away. I would enjoy seeing her cast more tourneys. Which one is livinpink? The one on the left or right?
The one who is speaking pretty much all the time.
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United States7481 Posts
On November 13 2011 23:23 Antoine wrote:game 2 starts with Flo in the red at 11, SsQ in the blue at 2. flo with her typical reaper scout, again with a cc and stim, as ssq goes up toward banshees yet again. so far almost exactly the same as the last game. thistime flo is starting her upgrades earlier, combat shields and +1 attack. ssq flies in the first banshee and pciks away at some depots and lone marines, but turrets have the mineral lines covered well. ssq moving out with the same push, but this time flo has faster upgrades and no starport in sight. ssq decides to siege on the ramp instead of below the gas. flo's combat shields and +1 attack finish before she engahes, and teh tanks shoot down a turret. flo with a very nice marine split take down 1 tank and force another to unsiege, but ssq's tanks go so far back that flo has to retreat her marines all in very red health. flo still marines only, and ssq is reinforcing with tanks and banshees. ssq sieged very nicely, and banshees fly back and forth trying to draw marines into siege range. ssq unsieges breifly only to siege again further back. flo puls some more scvs and stims forward again, this time with enough upgrade d marines to crush ssq's army! ssq retreats to her newly landed natural with scv count slightly in flo's favor.
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Does anyone have the Chinese stream? T_T
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United States7481 Posts
On November 13 2011 23:26 Antoine wrote:Show nested quote +On November 13 2011 23:23 Antoine wrote:game 2 starts with Flo in the red at 11, SsQ in the blue at 2. flo with her typical reaper scout, again with a cc and stim, as ssq goes up toward banshees yet again. so far almost exactly the same as the last game. thistime flo is starting her upgrades earlier, combat shields and +1 attack. ssq flies in the first banshee and pciks away at some depots and lone marines, but turrets have the mineral lines covered well. ssq moving out with the same push, but this time flo has faster upgrades and no starport in sight. ssq decides to siege on the ramp instead of below the gas. flo's combat shields and +1 attack finish before she engahes, and teh tanks shoot down a turret. flo with a very nice marine split take down 1 tank and force another to unsiege, but ssq's tanks go so far back that flo has to retreat her marines all in very red health. flo still marines only, and ssq is reinforcing with tanks and banshees. ssq sieged very nicely, and banshees fly back and forth trying to draw marines into siege range. ssq unsieges breifly only to siege again further back. flo puls some more scvs and stims forward again, this time with enough upgrade d marines to crush ssq's army! ssq retreats to her newly landed natural with scv count slightly in flo's favor. flo now getting agressive with her marine army but ssq has more than enough sieged tanks at her own nat to stop that advance. as ssq ruams around with a pair of banshees picking off outlying buildings, flo moves her marines around to no real effecw hile continuing upgrades., pkcking off the banshees with a nice trap and retreating home. now with a sole medivac, a horde of 1/1 marines, and 2 armories rsearching upgrades while her 3rd builds, flo moves out to hold the center watchtower and loads up a drop. will it spot ssq's hidden cc at the bottom right main? no, it takes a much shorter route into ssq's main where it drops and takes out the techlab researching blueflame and flies away with no losses... a pursuing viking takes it out but all the maines unload. flo then stims her main army into ssq,s nat and pciks off 2 tanks for maybe 10 marines, sending out another drop.
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United States7481 Posts
On November 13 2011 23:30 Antoine wrote:Show nested quote +On November 13 2011 23:26 Antoine wrote:On November 13 2011 23:23 Antoine wrote:game 2 starts with Flo in the red at 11, SsQ in the blue at 2. flo with her typical reaper scout, again with a cc and stim, as ssq goes up toward banshees yet again. so far almost exactly the same as the last game. thistime flo is starting her upgrades earlier, combat shields and +1 attack. ssq flies in the first banshee and pciks away at some depots and lone marines, but turrets have the mineral lines covered well. ssq moving out with the same push, but this time flo has faster upgrades and no starport in sight. ssq decides to siege on the ramp instead of below the gas. flo's combat shields and +1 attack finish before she engahes, and teh tanks shoot down a turret. flo with a very nice marine split take down 1 tank and force another to unsiege, but ssq's tanks go so far back that flo has to retreat her marines all in very red health. flo still marines only, and ssq is reinforcing with tanks and banshees. ssq sieged very nicely, and banshees fly back and forth trying to draw marines into siege range. ssq unsieges breifly only to siege again further back. flo puls some more scvs and stims forward again, this time with enough upgrade d marines to crush ssq's army! ssq retreats to her newly landed natural with scv count slightly in flo's favor. flo now getting agressive with her marine army but ssq has more than enough sieged tanks at her own nat to stop that advance. as ssq ruams around with a pair of banshees picking off outlying buildings, flo moves her marines around to no real effecw hile continuing upgrades., pkcking off the banshees with a nice trap and retreating home. now with a sole medivac, a horde of 1/1 marines, and 2 armories rsearching upgrades while her 3rd builds, flo moves out to hold the center watchtower and loads up a drop. will it spot ssq's hidden cc at the bottom right main? no, it takes a much shorter route into ssq's main where it drops and takes out the techlab researching blueflame and flies away with no losses... a pursuing viking takes it out but all the maines unload. flo then stims her main army into ssq,s nat and pciks off 2 tanks for maybe 10 marines, sending out another drop. ssq thinks about moving out with her amry bof about 10 tanks and turns around, then re-advances into flo's waiting army of marines. the marine f orce is small but the great upgrades allow her to trade very well. ssq now has a planetary at the bottom right as flo's drops continue to harass. ssq now loading up dropships of her own but they're spotted by flo's pair of marines at the 3rd. flo also adding marauders to her marine-centeric army, and ssq turns the drop around as she flies into the sensor tower. flo druns a drop into a turret and is able to put down 4 marines, but also has another drop behind th emain mineral line to great effectiveness, supply capping ssq.
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link to chinese stream?? or where's the english one? don't see it on TL
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United States7481 Posts
On November 13 2011 23:32 Antoine wrote:Show nested quote +On November 13 2011 23:30 Antoine wrote:On November 13 2011 23:26 Antoine wrote:On November 13 2011 23:23 Antoine wrote:game 2 starts with Flo in the red at 11, SsQ in the blue at 2. flo with her typical reaper scout, again with a cc and stim, as ssq goes up toward banshees yet again. so far almost exactly the same as the last game. thistime flo is starting her upgrades earlier, combat shields and +1 attack. ssq flies in the first banshee and pciks away at some depots and lone marines, but turrets have the mineral lines covered well. ssq moving out with the same push, but this time flo has faster upgrades and no starport in sight. ssq decides to siege on the ramp instead of below the gas. flo's combat shields and +1 attack finish before she engahes, and teh tanks shoot down a turret. flo with a very nice marine split take down 1 tank and force another to unsiege, but ssq's tanks go so far back that flo has to retreat her marines all in very red health. flo still marines only, and ssq is reinforcing with tanks and banshees. ssq sieged very nicely, and banshees fly back and forth trying to draw marines into siege range. ssq unsieges breifly only to siege again further back. flo puls some more scvs and stims forward again, this time with enough upgrade d marines to crush ssq's army! ssq retreats to her newly landed natural with scv count slightly in flo's favor. flo now getting agressive with her marine army but ssq has more than enough sieged tanks at her own nat to stop that advance. as ssq ruams around with a pair of banshees picking off outlying buildings, flo moves her marines around to no real effecw hile continuing upgrades., pkcking off the banshees with a nice trap and retreating home. now with a sole medivac, a horde of 1/1 marines, and 2 armories rsearching upgrades while her 3rd builds, flo moves out to hold the center watchtower and loads up a drop. will it spot ssq's hidden cc at the bottom right main? no, it takes a much shorter route into ssq's main where it drops and takes out the techlab researching blueflame and flies away with no losses... a pursuing viking takes it out but all the maines unload. flo then stims her main army into ssq,s nat and pciks off 2 tanks for maybe 10 marines, sending out another drop. ssq thinks about moving out with her amry bof about 10 tanks and turns around, then re-advances into flo's waiting army of marines. the marine f orce is small but the great upgrades allow her to trade very well. ssq now has a planetary at the bottom right as flo's drops continue to harass. ssq now loading up dropships of her own but they're spotted by flo's pair of marines at the 3rd. flo also adding marauders to her marine-centeric army, and ssq turns the drop around as she flies into the sensor tower. flo druns a drop into a turret and is able to put down 4 marines, but also has another drop behind th emain mineral line to great effectiveness, supply capping ssq. ssq now setting up camp in the 4th below flo's main flo also stimming into ssq's natural witha m/m force, and waiting for her siege tech to finish before she tries to take out ssq's now elevatoring army. siege finishes just in time, and flo is now mining from her 3rd. she advances forward with marines marauders and takes out ssq's tanks easily. about even pop at 112 22 minutes in. flo with continual drops harassing ssq's now mined-out main and she still has no clue about the hidden base. flo has a bunch of mmm moving across the top watchtower as ssq takse down her rocks, then flo takes advantage of the unsieged army to take out a lone tank before harassing the nat gas. loads up 3 medivacs and flies the m around to the 4th -> main as reinforcing mm meet ssq's army moving out behind the watchtower, then retrreating as flo's drop lands. ssq's whole army is now in the main where flo's drop is, and flo can run mm into the nat to take out that base easily and retreat. flo finally at an advantage supply-wise but still no idea abou t the hidden xpansion.
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