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[WCG] Korea 2011 Round of 32 Group D - Page 5

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 Next All
poorcloud
Profile Joined April 2011
Singapore2748 Posts
October 15 2011 06:07 GMT
#81
On October 15 2011 15:04 blamekilly wrote:
Show nested quote +
On October 15 2011 14:59 dde wrote:
still doesnt work. best way to counter that type of play is fast expand from protoss. and he spreaded zealots out when attacking meaning hellions will do absolutely no dmg



FE is not a counter, it just lets you survive better. That one big encounter was really close anyways... with the marines clumped up from forcefield and zealots owning them, the hellions definitely would've made a difference.


FE is not the counter now but when the right way to engage + the timings get figured out, i can see 1-1-1 pretty much being obsolete.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-10-15 06:11:00
October 15 2011 06:10 GMT
#82
theoretically 1 base play against marine tank all in just shouldn't work unless you do major damage with a rush. 1 base protoss economy is just not strong enough and can't keep up with 1 base terran + mules to stay alive, and unless you get like colossus tech out you're not gonna have enough units once they just keep streaming over and over.

I think 15 nexus should always win though. Especially on the bigger maps
OrChard
Profile Joined February 2011
Hong Kong1119 Posts
October 15 2011 06:15 GMT
#83
gratz! San :D
Protosser
leandroqm
Profile Joined June 2008
Netherlands874 Posts
Last Edited: 2011-10-15 06:22:15
October 15 2011 06:21 GMT
#84
what song is this? or group?
I mean... from nanashin's stream
What are you tinkering about?
RPR_Tempest
Profile Blog Joined February 2011
Australia7799 Posts
October 15 2011 06:24 GMT
#85
Hooray for san!
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
October 15 2011 06:27 GMT
#86
So the two Code S players don't advance even though the other two are in Code B....
www.superbeerbrothers.com
pdd
Profile Blog Joined November 2010
Australia9933 Posts
October 15 2011 06:30 GMT
#87
On October 15 2011 15:27 jmbthirteen wrote:
So the two Code S players don't advance even though the other two are in Code B....

To be fair, Line has shown the potential to be at least Code A with his Super Tournament performance. And San is the Whack A Mole Protoss...

They'll both probably lose along the way to the Finals of WCG Korea.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 15 2011 06:48 GMT
#88
Wow, not the players I expected to advance by far.
Someone call down the Thunder?
frequency
Profile Blog Joined February 2010
Australia1901 Posts
October 15 2011 06:50 GMT
#89
Woh, I was off with my prediction haha
www.twitter.com/marconofrio | marconofrio.tumblr.com
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2011-10-15 08:23:36
October 15 2011 08:22 GMT
#90
On October 15 2011 15:07 poorcloud wrote:
Show nested quote +
On October 15 2011 15:04 blamekilly wrote:
On October 15 2011 14:59 dde wrote:
still doesnt work. best way to counter that type of play is fast expand from protoss. and he spreaded zealots out when attacking meaning hellions will do absolutely no dmg



FE is not a counter, it just lets you survive better. That one big encounter was really close anyways... with the marines clumped up from forcefield and zealots owning them, the hellions definitely would've made a difference.


FE is not the counter now but when the right way to engage + the timings get figured out, i can see 1-1-1 pretty much being obsolete.


No.
Taldarim is the worst map for 1-1-1 unless the T do severe harass damage. Good executed 1-1-1 is imbalanced for reasons that have been discused like 100 times and results keep backing up that sentence.
Chicken gank op
MikeTheBike
Profile Joined July 2011
New Zealand136 Posts
October 15 2011 08:29 GMT
#91
OMG YES SAN! I'VE BEEN WAITING FOR YOU TO COME BACK :'D
farnham
Profile Joined January 2011
1378 Posts
October 15 2011 08:31 GMT
#92
san will come back
simansh
Profile Blog Joined June 2011
257 Posts
October 15 2011 11:46 GMT
#93
Line's build vs Ryung looked really cool. Early double evo, LOTS of zerglings and infestors.
#1 Zenex Line fan!
Azuroz
Profile Joined November 2010
Sweden1630 Posts
October 15 2011 12:38 GMT
#94
oh wow, san the man might be coming back? hes in the nshoseo uniform once again, and playing like a baws!
Team NSHoseo <3
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
October 15 2011 14:45 GMT
#95
Definitely wasn't expecting these results.


On October 15 2011 20:46 simansh wrote:
Line's build vs Ryung looked really cool. Early double evo, LOTS of zerglings and infestors.


Its Stephano's build I believe? Haven't seen the VODs yet.
bertu
Profile Blog Joined June 2011
Brazil871 Posts
October 15 2011 14:50 GMT
#96
San showing the power of NSHoseo Protoss! He looked so relieved after the last match, I am happy to see him doing well again. Smart player.
SEKO SEKO SEKO
dde
Profile Joined November 2010
Canada796 Posts
October 15 2011 14:53 GMT
#97
fe is counter to 1/1/1 since 1/1/1 cant attack or do any pressure early in the game. lol
yes
dde
Profile Joined November 2010
Canada796 Posts
October 15 2011 17:17 GMT
#98
On October 15 2011 17:22 Belha wrote:
Show nested quote +
On October 15 2011 15:07 poorcloud wrote:
On October 15 2011 15:04 blamekilly wrote:
On October 15 2011 14:59 dde wrote:
still doesnt work. best way to counter that type of play is fast expand from protoss. and he spreaded zealots out when attacking meaning hellions will do absolutely no dmg



FE is not a counter, it just lets you survive better. That one big encounter was really close anyways... with the marines clumped up from forcefield and zealots owning them, the hellions definitely would've made a difference.


FE is not the counter now but when the right way to engage + the timings get figured out, i can see 1-1-1 pretty much being obsolete.


No.
Taldarim is the worst map for 1-1-1 unless the T do severe harass damage. Good executed 1-1-1 is imbalanced for reasons that have been discused like 100 times and results keep backing up that sentence.



stop with ur theory craft lol. you have better understanding then all progamers then.
yes
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-10-17 23:01:58
October 17 2011 23:01 GMT
#99
Finally watched the vods and woot at the results <3
And what happened to the observer ? He was so good the previous weeks, he's so bad in this session TT.
So happy that Man crushed Ryung's 111 haha xD
Group C now.
nokz88
Profile Joined October 2010
Brazil1253 Posts
October 17 2011 23:16 GMT
#100
I keep thinking that Line's army composition is closer to optimal midgame ZvT than anyone else's.

mutalisks
LOTS and LOTS of zerglings
some infestors

I'd add very few banelings here and there before infestors are out, and some bling landmines throughout the game for maybe a jackpot.

the mass baneling style everybody and their mother uses is very prone to doing zero damage if the engagement is not perfect, angle and timing wise. I'd like to see what an S class zerg using this style is capable of.
in a state of trance
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