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On October 15 2011 15:04 blamekilly wrote:Show nested quote +On October 15 2011 14:59 dde wrote: still doesnt work. best way to counter that type of play is fast expand from protoss. and he spreaded zealots out when attacking meaning hellions will do absolutely no dmg FE is not a counter, it just lets you survive better. That one big encounter was really close anyways... with the marines clumped up from forcefield and zealots owning them, the hellions definitely would've made a difference.
FE is not the counter now but when the right way to engage + the timings get figured out, i can see 1-1-1 pretty much being obsolete.
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theoretically 1 base play against marine tank all in just shouldn't work unless you do major damage with a rush. 1 base protoss economy is just not strong enough and can't keep up with 1 base terran + mules to stay alive, and unless you get like colossus tech out you're not gonna have enough units once they just keep streaming over and over.
I think 15 nexus should always win though. Especially on the bigger maps
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what song is this? or group? I mean... from nanashin's stream
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So the two Code S players don't advance even though the other two are in Code B....
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On October 15 2011 15:27 jmbthirteen wrote: So the two Code S players don't advance even though the other two are in Code B.... To be fair, Line has shown the potential to be at least Code A with his Super Tournament performance. And San is the Whack A Mole Protoss...
They'll both probably lose along the way to the Finals of WCG Korea.
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Wow, not the players I expected to advance by far.
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Woh, I was off with my prediction haha
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On October 15 2011 15:07 poorcloud wrote:Show nested quote +On October 15 2011 15:04 blamekilly wrote:On October 15 2011 14:59 dde wrote: still doesnt work. best way to counter that type of play is fast expand from protoss. and he spreaded zealots out when attacking meaning hellions will do absolutely no dmg FE is not a counter, it just lets you survive better. That one big encounter was really close anyways... with the marines clumped up from forcefield and zealots owning them, the hellions definitely would've made a difference. FE is not the counter now but when the right way to engage + the timings get figured out, i can see 1-1-1 pretty much being obsolete.
No. Taldarim is the worst map for 1-1-1 unless the T do severe harass damage. Good executed 1-1-1 is imbalanced for reasons that have been discused like 100 times and results keep backing up that sentence.
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OMG YES SAN! I'VE BEEN WAITING FOR YOU TO COME BACK :'D
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Line's build vs Ryung looked really cool. Early double evo, LOTS of zerglings and infestors.
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oh wow, san the man might be coming back? hes in the nshoseo uniform once again, and playing like a baws!
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Definitely wasn't expecting these results.
On October 15 2011 20:46 simansh wrote: Line's build vs Ryung looked really cool. Early double evo, LOTS of zerglings and infestors.
Its Stephano's build I believe? Haven't seen the VODs yet.
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San showing the power of NSHoseo Protoss! He looked so relieved after the last match, I am happy to see him doing well again. Smart player.
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fe is counter to 1/1/1 since 1/1/1 cant attack or do any pressure early in the game. lol
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On October 15 2011 17:22 Belha wrote:Show nested quote +On October 15 2011 15:07 poorcloud wrote:On October 15 2011 15:04 blamekilly wrote:On October 15 2011 14:59 dde wrote: still doesnt work. best way to counter that type of play is fast expand from protoss. and he spreaded zealots out when attacking meaning hellions will do absolutely no dmg FE is not a counter, it just lets you survive better. That one big encounter was really close anyways... with the marines clumped up from forcefield and zealots owning them, the hellions definitely would've made a difference. FE is not the counter now but when the right way to engage + the timings get figured out, i can see 1-1-1 pretty much being obsolete. No. Taldarim is the worst map for 1-1-1 unless the T do severe harass damage. Good executed 1-1-1 is imbalanced for reasons that have been discused like 100 times and results keep backing up that sentence.
stop with ur theory craft lol. you have better understanding then all progamers then.
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Finally watched the vods and woot at the results <3 And what happened to the observer ? He was so good the previous weeks, he's so bad in this session TT. So happy that Man crushed Ryung's 111 haha xD Group C now.
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I keep thinking that Line's army composition is closer to optimal midgame ZvT than anyone else's.
mutalisks LOTS and LOTS of zerglings some infestors
I'd add very few banelings here and there before infestors are out, and some bling landmines throughout the game for maybe a jackpot.
the mass baneling style everybody and their mother uses is very prone to doing zero damage if the engagement is not perfect, angle and timing wise. I'd like to see what an S class zerg using this style is capable of.
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