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On September 22 2011 14:43 rightstuff wrote:Show nested quote +On September 22 2011 14:41 Maghetti wrote:On September 22 2011 14:36 rightstuff wrote:On September 22 2011 14:34 Maghetti wrote: I wonder if there is a good way at all to beat that strat on that map if you get up lots of hellions and take the gold, and then pump out a few marauders. I can't think of any way to punish the gold if a terran does that because lings and roaches wouldn't be able to touch it and anything else wouldn't be out in time. Any ideas? Going roaches and splitting the army to harass main and expo maybe. :/ sounds like roaches would just die in 2 places. I think the strat I just made in my head is untouchable. Hellion expand to the gold into fast marauders. Ebay for when mutas come. I do not think that gold base is touchable by zerg from any strat. Maybe what they can do is mass lings and banes with no mutas, speed for both and spread creep a lot so the marine micro isn't as effective. In any case, all golds need rocks at this point, it is too abusable in zvp and tvz IMO. Forget the split. That early in the game, you can have enough helions to counter lings, or enough marauders to counter the roaches. You can't have both, and the reinforcment distance favors the zerg's faster units. I think it's feasible to attack the gold with roaches or lings depending on what you unit comp you scout. I of course don't know the timings but I would imagine they could build a techlab on the rax while pumping the first hellions and just 1 marauder and a few hellions and a few support SCVs could fend off the smaller amount of roached they could go. I am sure they could pressure a bit and kill a few workers, but I picture it fizzling out and being even base vs a terran with a gold. I don't know, i still say they need rocks on all gold bases.
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On September 22 2011 14:46 HaruRH wrote:3:00HerO Forge FE. YuGiOh hatch first. Oh gawd the ignorant talk from moletrap! HerO does not represent teamliquid.net!
5:00
HerO built a pylon in the centre of the mineral patches of YuGiOh's natural.
YuGiOh going roach,
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I enjoy the drones nonchalantly mining with a pylon amongst them
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Protoss need to do that more often, fake cannon rushes. Just look how effective that was.
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Did we see the cancel animation? I didn't notice.
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On September 22 2011 14:45 usethis2 wrote:Show nested quote +On September 22 2011 14:40 JJH777 wrote:On September 22 2011 14:37 usethis2 wrote:On September 22 2011 14:31 Disastorm wrote: i have to agree i think microed marines can beat anything except for maybe Nesteas. Nestea's micro is pretty bad, to be frank. It's hard to find zerg players with good micro. (Kyrix used to be really good but he stopped practicing like ages ago and now he's officially gone) I get that their units are mostly melee/short-ranged, but they don't even try. It looks almost like they run with all they've got and hope for the best. Fruitdealer also used to have a semi-decent micro. If you look at his season 1 run, his micro of zerg units are way better than some of today's top zergs'. Currently DRG seems to be best mutaling engagement v. marines/tanks. Umm ling/bane vs ling/bane is the most micro intensive thing in the game and Nestea is godly at it. He was also the only player I had ever seen do good storm dodging up until the past few weeks with some terrans doing so. Nestea has amazing micro. What do you think of Losira? Do you think Losira has an amazing micro as well?
I haven't watched as many Losira games as Nestea games and I can't really recall any times where he showed great ling/bane vs ling/bane micro so not sure what this has to do with me thinking Nestea has amazing micro. If he has demonstrated that then yes I do think he has good micro. It's impossible to be good at ling/bane vs ling/bane with bad micro.
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Oh shi-! Roach bust incoming?!
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I think protoss players should harass like that more, its similar to a 2 rax pressure
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Yugiho going for a bust D:
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On September 22 2011 14:47 Caesarion wrote: Did we see the cancel animation? I didn't notice. Yes, there was the new animation.
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roaches out, here comes a bust...
he's gonna need some cannons....
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On September 22 2011 14:45 genius_man16 wrote:Show nested quote +On September 22 2011 14:41 Maghetti wrote:On September 22 2011 14:36 rightstuff wrote:On September 22 2011 14:34 Maghetti wrote: I wonder if there is a good way at all to beat that strat on that map if you get up lots of hellions and take the gold, and then pump out a few marauders. I can't think of any way to punish the gold if a terran does that because lings and roaches wouldn't be able to touch it and anything else wouldn't be out in time. Any ideas? Going roaches and splitting the army to harass main and expo maybe. :/ sounds like roaches would just die in 2 places. I think the strat I just made in my head is untouchable. Hellion expand to the gold into fast marauders. Ebay for when mutas come. I do not think that gold base is touchable by zerg from any strat. Maybe what they can do is mass lings and banes with no mutas, speed for both and spread creep a lot so the marine micro isn't as effective. In any case, all golds need rocks at this point, it is too abusable in zvp and tvz IMO. Pretty sure fast mutas would roll the strat. You can just contain the terran in their base, unless they wanna push out and then you just kill everything cuz it can't hit air. So either you crush their push and expand 3 times, or hold them in their base and expand 3 times. I have seen July use a super fast muta build that would have a decent chance.
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nice scout hero! **knocks on some wood
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On September 22 2011 14:47 HaruRH wrote:Show nested quote +On September 22 2011 14:46 HaruRH wrote:On September 22 2011 14:44 HaruRH wrote:Game 1 YuGiOh < Terminus RE 1.1> HerO1:00YuGiOh spawns on 3. HerO spawns on 9. gogo HerO! 3:00HerO Forge FE. YuGiOh hatch first. Oh gawd the ignorant talk from moletrap! HerO does not represent teamliquid.net! 5:00HerO built a pylon in the centre of the mineral patches of YuGiOh's natural. YuGiOh going roach,
7:00
HerO walls his natural with gate, core, forge. (standard).
YuGiOh pushes out with 6 roaches and some slow lings.
HerO scouts out the push and prepares.
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so he loses a probe, a pylon and gives his strategy away
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And thats why you get the stargate.
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On September 22 2011 14:48 HaruRH wrote:Show nested quote +On September 22 2011 14:47 HaruRH wrote:On September 22 2011 14:46 HaruRH wrote:On September 22 2011 14:44 HaruRH wrote:Game 1 YuGiOh < Terminus RE 1.1> HerO1:00YuGiOh spawns on 3. HerO spawns on 9. gogo HerO! 3:00HerO Forge FE. YuGiOh hatch first. Oh gawd the ignorant talk from moletrap! HerO does not represent teamliquid.net! 5:00HerO built a pylon in the centre of the mineral patches of YuGiOh's natural. YuGiOh going roach, 7:00HerO walls his natural with gate, core, forge. (standard). YuGiOh pushes out with 6 roaches and some slow lings. HerO scouts out the push and prepares.
8:00
HerO loses a forge and starts building void rays!
YuGiOh pulls back.
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No evo for YugiOh. Lair completes but start spamming queens buddy because its HERO TIME
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