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On September 22 2011 14:43 Fighter wrote: I like the idea of Yugioh becoming Forever Code A. It makes for an entertaining story and tradition. SC2 needs more narratives and traditions.
And think of it this way, a lot of people would kill for Code A! So really, it's not that bad.
They kill for Code A because that's how you get to Code S lol. Code A itself doesn't give much prize money at all.
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On September 22 2011 14:42 MenSol[ZerO] wrote: zvp is hard for zerg on tal darim!!!!!
If you watched Drg vs Hero on that map you can clearly see how hard it was for Drg to win. Almost impossible.
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naahh SlayerS or Brotoss T"T
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Guess coke isn't paying them enough for the free powerade ads
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On September 22 2011 14:38 rightstuff wrote:Show nested quote +On September 22 2011 14:37 Clog wrote:On September 22 2011 14:34 Maghetti wrote: I wonder if there is a good way at all to beat that strat on that map if you get up lots of hellions and take the gold, and then pump out a few marauders. I can't think of any way to punish the gold if a terran does that because lings and roaches wouldn't be able to touch it and anything else wouldn't be out in time. Any ideas? The hellions and good bunker placement definitely keep lings and banes for doing anything worthwhile, including scouting it, at least for a bit. I was thinking a blind roach switch could work well (not blind if you get the scout off of course), but if they do get marauders like you mentioned, it would take some lair tech to deal with it, like mutas. It takes him a little time to switch into marauder production without many barracks and no tech labs. (or did he have some?) Roach production should kick in faster.
Yeah I definitely agree that the Roaches could do some damage before the marauders are out in time, but it depends how he goes about it. If Gumiho smells it out and Monster waits until he actually scouts it, it might be too late. It just worries me that a simple liftoff will save the orbital, and then Monster is left with some roaches he doesn't necessarily want against marine medivac tank. I don't want to pretend like I can plan out the whole game by theorycrafting though. But you would need to go roaches for sure, whether it results from a baller scout or just blindly.
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On September 22 2011 14:41 Maghetti wrote:Show nested quote +On September 22 2011 14:36 rightstuff wrote:On September 22 2011 14:34 Maghetti wrote: I wonder if there is a good way at all to beat that strat on that map if you get up lots of hellions and take the gold, and then pump out a few marauders. I can't think of any way to punish the gold if a terran does that because lings and roaches wouldn't be able to touch it and anything else wouldn't be out in time. Any ideas? Going roaches and splitting the army to harass main and expo maybe. :/ sounds like roaches would just die in 2 places. I think the strat I just made in my head is untouchable. Hellion expand to the gold into fast marauders. Ebay for when mutas come. I do not think that gold base is touchable by zerg from any strat. Maybe what they can do is mass lings and banes with no mutas, speed for both and spread creep a lot so the marine micro isn't as effective. In any case, all golds need rocks at this point, it is too abusable in zvp and tvz IMO.
Pretty sure fast mutas would roll the strat. You can just contain the terran in their base, unless they wanna push out and then you just kill everything cuz it can't hit air.
So either you crush their push and expand 3 times, or hold them in their base and expand 3 times.
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On September 22 2011 14:40 JJH777 wrote:Show nested quote +On September 22 2011 14:37 usethis2 wrote:On September 22 2011 14:31 Disastorm wrote: i have to agree i think microed marines can beat anything except for maybe Nesteas. Nestea's micro is pretty bad, to be frank. It's hard to find zerg players with good micro. (Kyrix used to be really good but he stopped practicing like ages ago and now he's officially gone) I get that their units are mostly melee/short-ranged, but they don't even try. It looks almost like they run with all they've got and hope for the best. Fruitdealer also used to have a semi-decent micro. If you look at his season 1 run, his micro of zerg units are way better than some of today's top zergs'. Currently DRG seems to be best mutaling engagement v. marines/tanks. Umm ling/bane vs ling/bane is the most micro intensive thing in the game and Nestea is godly at it. He was also the only player I had ever seen do good storm dodging up until the past few weeks with some terrans doing so. Nestea has amazing micro. What do you think of Losira? Do you think Losira has an amazing micro as well?
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God, I finally realized what that picture of Sjow reminded me of.
+ Show Spoiler +![[image loading]](http://i26.lulzimg.com/f5ed66.png) Ultra Seven
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doa is so new school only knew about teamliquid through beta, didn't know that
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On September 22 2011 14:43 JJH777 wrote:Show nested quote +On September 22 2011 14:42 genius_man16 wrote:On September 22 2011 14:40 JJH777 wrote:On September 22 2011 14:37 usethis2 wrote:On September 22 2011 14:31 Disastorm wrote: i have to agree i think microed marines can beat anything except for maybe Nesteas. Nestea's micro is pretty bad, to be frank. It's hard to find zerg players with good micro. (Kyrix used to be really good but he stopped practicing like ages ago and now he's officially gone) I get that their units are mostly melee/short-ranged, but they don't even try. It looks almost like they run with all they've got and hope for the best. Fruitdealer also used to have a semi-decent micro. If you look at his season 1 run, his micro of zerg units are way better than some of today's top zergs'. Currently DRG seems to be best mutaling engagement v. marines/tanks. Umm ling/bane vs ling/bane is the most micro intensive thing in the game and Nestea is godly at it. He was also the only player I had ever seen do good storm dodging up until the past few weeks with some terrans doing so. Nestea has amazing micro. What? All you do is a-move zerlings/banelings, wait a bit, then a-move mutalisks, then select banelings and right click on marines. Hardly micro intensive at all. What? ling/bane vs ling/bane not ling/bane vs marine tank...
Oh, lolz. Sorry, reading comprehension fail.
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Lets do this Hero! Fry some zergling legs and eat em up.
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On September 22 2011 14:44 HaruRH wrote:Game 1 YuGiOh < Terminus RE 1.1> HerO1:00YuGiOh spawns on 3. HerO spawns on 9. gogo HerO!
3:00
HerO Forge FE.
YuGiOh hatch first.
Oh gawd the ignorant talk from moletrap! HerO does not represent teamliquid.net!
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i feel like moley just ignores doa sometimes. kinda mean of him. doa always adds to everything moley says.
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On September 22 2011 14:44 Swad1000 wrote:Show nested quote +On September 22 2011 14:42 MenSol[ZerO] wrote: zvp is hard for zerg on tal darim!!!!! If you watched Drg vs Hero on that map you can clearly see how hard it was for Drg to win. Almost impossible.
yea but so few protoss know how to play it well
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On September 22 2011 14:43 Darclite wrote:Show nested quote +On September 22 2011 14:39 dmnum wrote:On September 22 2011 14:38 Darclite wrote:On September 22 2011 14:34 HellionDrop wrote:On September 22 2011 14:30 SuperFanBoy wrote: the guy who beat MC just lost to a average terran =\ MC is pretty average too. Yeah, Flash lost to Jangbi when he was the favorite, Flash is pretty average too. Losses happen. dude ppl are gonna crucify you I'm not saying that MC is even close to Flash, but MC is pretty damn good at the game and it is a bit short sighted to say he is average because he lost to very good Terrans when Terran is dominating and could still have a good shot at a tournament win if one game went differently. I also think he's really good and is just slumping. But a lot of people around here bitch the fuck when there's a sc/sc2 player comparison.
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That was a nice bit of harassment.
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