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[GSL] August Up&Down Day 2 - Page 23

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 21 22 23 24 25 175 Next
Balance whine equals ban; good posting equals happy community and moderator
Tsubbi
Profile Joined September 2010
Germany7996 Posts
September 07 2011 09:33 GMT
#441
On September 07 2011 18:31 Brett wrote:
Terrible play there.

"Hey, why don't I make every tech in the game on two base, while my opponent gets 4 or 5 bases and then do an incredibly late attack where I waste every unit I have"....

There was no game plan there at all...


yeah, i thought mc was about to turtle and secure his third, then he went in for that attack, mc really isn't what he used to be -.-
Hikari
Profile Blog Joined May 2010
1914 Posts
September 07 2011 09:33 GMT
#442
Losira played well: MC has no choice but to push out when Losira is happily getting his 4th base along with a handful of upgrades.
snafoo
Profile Joined August 2010
New Zealand1615 Posts
September 07 2011 09:33 GMT
#443
On September 07 2011 18:31 Jehct wrote:
MC had a huge window where he could have taken a third right after the second colossus popped; simple bad timings by him there =/ I don't understand how tosses miss expansion timings with obs out (though Losira made an overseer... eventually).


what are you talking about...... losira was waiting for him to take the third to attack... have you seen any ZvP recently? =_=
Lorelei
Profile Joined September 2011
Russian Federation9 Posts
September 07 2011 09:33 GMT
#444
Map is very bad for protoss
Losira takes 3rd easily, but MC cant do it
pdd
Profile Blog Joined November 2010
Australia9933 Posts
September 07 2011 09:33 GMT
#445
I swear everytime someone will somehow ask whether Check's keyboard is pink.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 07 2011 09:33 GMT
#446
(Z)Kyrix
vs
(Z)Check
on
Dual Sight
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
September 07 2011 09:33 GMT
#447
On September 07 2011 18:31 Maghetti wrote:
Why did MC more or less 2 base allin? He didn't take a 3rd and instead attacked with a army he had no hope of replacing without a 3rd base...


Its very very difficult to take a third on that map - if you stretch out your defenses, Losira will absolutely rape you with his ling run-by's. With Losira getting his fourth, MC had to do a two base all-in, there isn't really much you can do.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 07 2011 09:33 GMT
#448
On September 07 2011 18:32 Ruscour wrote:
Show nested quote +
On September 07 2011 18:30 Hall0wed wrote:
Why do Protoss players keep going early Stargate against Zerg, It really isn't good outside of an all-in.

It's one of the only ways we can deny the third without the risk of getting caught and losing our whole army, as well as the only way to gain any map control with a fast expansion. Opening Stargate wasn't the problem here, it was that he continued to make units when he should have just made the one void ray and like 4 or 5 phoenix and then focused purely on ground army.


That's exactly what he did.
Revolutionist fan
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
September 07 2011 09:34 GMT
#449
Since balance whining is forbidden, I wanna ask you one question:
Is there even ONE protoss in GSL that does well *consistently*?
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
September 07 2011 09:34 GMT
#450
On September 07 2011 18:32 FuzzyJAM wrote:
Show nested quote +
On September 07 2011 18:31 bittman wrote:
On September 07 2011 18:29 hugedong wrote:
What a terrible map. Easy third for one, and other person can't take a third.


Ever since it's introduction I've been waiting for it to be un-introduced haha. Rotational symmetry in a 3 player map doesn't work that well imo.

I think rotational symmetry in general sucks myself. But yeah, it's particularly bad on a 3 player map.


I hate 3 player maps overall. They feel constricted even though they're supposed to add a bit of diversity. Might as well just make it a 2 player map
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
itsjuspeter
Profile Joined November 2010
United States668 Posts
Last Edited: 2011-09-07 09:34:50
September 07 2011 09:34 GMT
#451
On September 07 2011 18:31 Absentia wrote:
That air play into 2 base colossus is so horrible.
It's the most predictable play in the world and relies on the opponent being an idiot and overmaking hydras/not getting a spire.


This is a huge reason why protoss are doing so bad, predictability really is causing protoss to get killed left and right. We have a few "standard safe builds", but even then, it gets read easily without even scouting, correct if im wrong but losira took a third without even scouting the lower pylon, I could be wrong.
wesson
Profile Joined June 2011
Russian Federation53 Posts
September 07 2011 09:34 GMT
#452
ImMvp became a better player after he droped down to code A, i guess it would be better for mc to drop down to code A either) Some kind of motivation for more practice.
snafoo
Profile Joined August 2010
New Zealand1615 Posts
September 07 2011 09:34 GMT
#453
On September 07 2011 18:33 Tsubbi wrote:
Show nested quote +
On September 07 2011 18:31 Brett wrote:
Terrible play there.

"Hey, why don't I make every tech in the game on two base, while my opponent gets 4 or 5 bases and then do an incredibly late attack where I waste every unit I have"....

There was no game plan there at all...


yeah, i thought mc was about to turtle and secure his third, then he went in for that attack, mc really isn't what he used to be -.-



Watch any ZvP in the last forever from any competent zerg, they don't just let the protoss turtle and take their third......
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
September 07 2011 09:34 GMT
#454
Roach hydra corruptor vs protoss, wasn't protoss crushing this 5+ months ago?
Hey! How you doin'?
robih
Profile Joined September 2010
Austria1086 Posts
September 07 2011 09:34 GMT
#455
MC can be really happy that kyrix and check are much worse than him, so he has a shot at winning against those zergs
Montana[TK]
Profile Blog Joined August 2011
1624 Posts
September 07 2011 09:34 GMT
#456
tbh MC should just go for some old-school 6gate. That shit gives even top Zergs a lot of trouble and with his FFs it rapes even harder.

Dunno why he goes for Stargate when LosirA has shown time and time again that he holds that perfectly while getting to 70 drones.
Plexa: "It's not [caster] bashing when its the truth."
Altern
Profile Joined September 2010
United States1053 Posts
September 07 2011 09:34 GMT
#457
I'm so sick of that song!
Fubi
Profile Joined March 2011
2228 Posts
September 07 2011 09:34 GMT
#458
On September 07 2011 18:31 bittman wrote:
Show nested quote +
On September 07 2011 18:29 hugedong wrote:
What a terrible map. Easy third for one, and other person can't take a third.


Ever since it's introduction I've been waiting for it to be un-introduced haha. Rotational symmetry in a 3 player map doesn't work that well imo.

Yea this, rotational symmetry in a 3 player map means that there will be a 100% chance that one player will have a positional advantage over another. Not saying that this is the main reason MC lost, as he did play pretty bad, but still a terrible map nontheless
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
September 07 2011 09:34 GMT
#459
interesting play from mc. to bad losira made some roaches instead of going for infestor.
Progamer
itstheTB
Profile Joined August 2011
61 Posts
Last Edited: 2011-09-07 09:36:52
September 07 2011 09:35 GMT
#460
As a Protoss player, still wouldn't mind MC going down to Code A.
Wouldn't mind at all.

A Protoss who has issues beating a Zerg just needs to practice more, despite if it's Bronze-league level or Code-S level.
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