On August 23 2011 20:55 mr_tolkien wrote: His fight management and decision making was TERRIBLE in this game. Upgrades and macro purely won him the game, through 3/3 rines continuously streaming in.
How was his decision making terrible? He made like 1 mistake there
Sacrificing siege tanks in the first push where he stayed there 1h was a mistake. Not moving his rines and keeping 6 tanks that far in the back during the 2nd push (with Thor) was a mistake. Losing his 4th (no planetary, no ground defence ?) was a mistake.
Seems quite sloppy to me, but he had a very good marines production with mass upgrades and that made him plow through Zenio who was very bad on upgrading and defending his bases against small marines forces.
This is the problem with your logic though.
You make it seem like Zenio should have won that match, which would have been an unbelievable comeback, as he was ridiculously far behind after each of TOP's pushes. TOP had his 3rd down as Zenio's 3rd and fourth were just starting. He made the decision to sacrifice those tanks because if he were to unsiege and leave, they would die anyway. He kept up production that entire time and just chose to bear down on Zenio to stop him from teching and expanding all over the place. He played with a zerg mindset and dominated him.
No PF when he's microing drops in his 4th and 5th while pushing into his main with another army? OK
On August 23 2011 20:55 mr_tolkien wrote: His fight management and decision making was TERRIBLE in this game. Upgrades and macro purely won him the game, through 3/3 rines continuously streaming in.
How was his decision making terrible? He made like 1 mistake there
Sacrificing siege tanks in the first push where he stayed there 1h was a mistake. Not moving his rines and keeping 6 tanks that far in the back during the 2nd push (with Thor) was a mistake. Losing his 4th (no planetary, no ground defence ?) was a mistake.
Seems quite sloppy to me, but he had a very good marines production with mass upgrades and that made him plow through Zenio who was very bad on upgrading and defending his bases against small marines forces. I wasn't meaning to whine with my post.
He have to make decision to sack his 4th like that and stay in position and counterattack.
If he come back every time Muta harass his base, he will never be out of his base and let Z macro up.
Use some brain please. Do not use your bronze knownledge here
On August 23 2011 20:55 mr_tolkien wrote: His fight management and decision making was TERRIBLE in this game. Upgrades and macro purely won him the game, through 3/3 rines continuously streaming in.
How was his decision making terrible? He made like 1 mistake there
Sacrificing siege tanks in the first push where he stayed there 1h was a mistake. Not moving his rines and keeping 6 tanks that far in the back during the 2nd push (with Thor) was a mistake. Losing his 4th (no planetary, no ground defence ?) was a mistake.
Seems quite sloppy to me, but he had a very good marines production with mass upgrades and that made him plow through Zenio who was very bad on upgrading and defending his bases against small marines forces.
Only the first thing you mentioned was a real mistake, he overextended there. The second thing is fight management, which was not perfect in that game and nobody will disagree, and losing his fourth was no mistake in decisionmaking...A PF would not have finished until Zenio's counter arrived anyway and it gave TOP the chance to move forward, and you saw how that worked out :p
He cant put forces there, he needs to keep them in his base in case of a counter there or use them to reinforce his push. Losing your production is much worse than losing a fourth base when you are still kinda even in economy, which he was.