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[IEM] Gamescom - Day 3 - Page 124

Forum Index > StarCraft 2 Tournaments
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Please keep the following things out of this topic:

-Caster/Stream/player bashing;
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-any other assorted offtopic negativism and arguments.

Enjoy this free multiday/multigame event that has been provided to you. Share your enthusiasm for the games!

Feel free to shoot me a PM or query me on IRC for any questions or comments. Have fun! ~Nyovne
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
August 19 2011 17:05 GMT
#2461
moonglade doesn't like broodlords
Wawarox
Profile Joined July 2011
161 Posts
August 19 2011 17:05 GMT
#2462
On August 20 2011 01:56 mordk wrote:
Show nested quote +
On August 20 2011 01:51 s3rp wrote:
On August 20 2011 01:48 Welmu wrote:
On August 20 2011 01:45 andrewlt wrote:
On August 20 2011 01:32 raga4ka wrote:
On August 20 2011 01:30 bennyaus wrote:
On August 20 2011 01:29 Zane wrote:
On August 20 2011 01:28 Telcontar wrote:
On August 20 2011 01:27 Vardant wrote:
On August 20 2011 01:25 Ansinjunger wrote:
The first time MC used warp prisms to drop HTs in battle I had no clue where those storms came from. Finally we're seeing this tactic used in SC2. Sickest nerd chills watching PvT since NASL.

That was an awesome moment. I couldn't figure out what happened too for a while. So unexpected.

I seem to remember seeing that recently by another toss. Can't remember who it was though.

MC said he saw Hero do this.


HuK's been doing it on his stream for a couple of months as well...


Pros have been doing it for years in BW also .



I find it funny that BW Terrans imported many of their BW strategies (drops all over, harrass, siege tank pushes) almost immediately to SC2 and tried to make them work. Protoss seem to just be rediscovering what they did for years in BW. Sure, they tried it every now and then, but it seemed they gave up pretty quickly and are now just trying them again.

That warp prism play is very situational. One viking will shut warp prism completely since they are so weak



The Warpprism has 140 HP ( combined ) thats just 10 less then a Medivac. Its not like 1 Viking will instantly kill it.


There's one gigantic difference between terran dropping and protoss dropping. Terran dropping is instant damage, what I mean is that once units are dropped, the damage is done, and it doesn't really matter too much if the medivac is lost. In comparison, when using WP as protoss, you NEED the WP to survive, either to warp in more units, or to give mobility and enough survivability to HTs (or any other unit) to actually cause damage.

This is essential, because in order to shut down medivacs, you need a viking squad, or a stalker ball, or a muta flock, so you can kill it BEFORE it drops. Against WP, you need only one or 2 units, because if you can threaten the WP to die, the strat is mostly shut down. The one exception is the type of battle which happened in this SeleCT vs MC game, since once the HTs are dropped and the templars are spent, the WP might as well die, it doesn't matter that much.


No.
Only difference is that wp can't be used for something else than drap/warp, so you have to get them only for that. The damage done by wp and drops are the same
karn1
Profile Joined May 2011
Netherlands75 Posts
August 19 2011 17:05 GMT
#2463
Couldn't Moonglade use neural parasite on the collosus? His infestors were on the high ground, right?
Gantzie
Profile Joined October 2010
Australia245 Posts
August 19 2011 17:05 GMT
#2464
ooo finally corrupters ~~
Dunked
poorcloud
Profile Joined April 2011
Singapore2748 Posts
August 19 2011 17:05 GMT
#2465
man mana needs to deny the expansions, he wins battles but dun attack the expansions of moongalde at all
Vandal
Profile Joined January 2009
United States138 Posts
August 19 2011 17:05 GMT
#2466
Why isn't he using neural parasite on the colossi?
AsnSensation
Profile Joined April 2011
Germany24009 Posts
August 19 2011 17:05 GMT
#2467
mana evaporates zerg army and moonglade just casually produces 50 roaches ^^ i love zerg <3

gogo mana
mderg
Profile Joined April 2011
Germany1740 Posts
August 19 2011 17:06 GMT
#2468
that should be it... good job moonglade
VegaNZ
Profile Joined August 2011
New Zealand317 Posts
August 19 2011 17:06 GMT
#2469
make some speedlings yo
coolyou
Profile Joined December 2010
United States958 Posts
August 19 2011 17:06 GMT
#2470
Finally corruptors should've made those 10 minutes ago and won
Zahki
Profile Joined August 2011
Australia61 Posts
August 19 2011 17:07 GMT
#2471
Moonglade is doing a good job brute forcing this match. Not much finesse but just a swarm of roaches.
Arevall
Profile Joined February 2010
Sweden1133 Posts
August 19 2011 17:07 GMT
#2472
On August 20 2011 02:06 VegaNZ wrote:
make some speedlings yo


I agree. Would be awesome now.
iAmBiGbiRd
Profile Joined August 2010
Australia1029 Posts
August 19 2011 17:07 GMT
#2473
Glade can tech-switch to roach/infestor/broods and roll MaNa now....just needs one good engagement
Hello friends:)
Crazyahmed
Profile Joined August 2010
Canada280 Posts
August 19 2011 17:07 GMT
#2474
mana has to put on some pressure on these expos
Anzekay
Profile Joined March 2011
Australia63 Posts
August 19 2011 17:07 GMT
#2475
On August 20 2011 02:05 Joseph123 wrote:
moonglade doesn't like broodlords


I think he just changed his mind xD
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2011-08-19 17:08:13
August 19 2011 17:07 GMT
#2476
On August 20 2011 01:58 Kommander wrote:
Hey guys, just got home, would anyone be kind enough to tell me a quick recap of MC's games vs. Select?


Ownage, Ownage and more Ownage. Pretty one-sided if you ask me. Couple neat tricks by MC (on 3rd game, really nice HT dropping and storming.)'

e. Eh, seems like i was really behind.. should have refreshed the thread first. Soz.
"If I had force-fields in Brood War, I'd never lose." -Bisu
bode927
Profile Joined April 2011
United States164 Posts
August 19 2011 17:07 GMT
#2477
Anyone else feel like this Mana vs Moonglade game is a game from pre-infestor/archon change?
aphorism
Profile Joined February 2011
United States226 Posts
August 19 2011 17:07 GMT
#2478
This is the weirdest game...... moonglade just repeatedly throwing roach armies at mana, remaxing because he has so many bases...
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 19 2011 17:08 GMT
#2479
On August 20 2011 02:05 Wawarox wrote:
Show nested quote +
On August 20 2011 01:56 mordk wrote:
On August 20 2011 01:51 s3rp wrote:
On August 20 2011 01:48 Welmu wrote:
On August 20 2011 01:45 andrewlt wrote:
On August 20 2011 01:32 raga4ka wrote:
On August 20 2011 01:30 bennyaus wrote:
On August 20 2011 01:29 Zane wrote:
On August 20 2011 01:28 Telcontar wrote:
On August 20 2011 01:27 Vardant wrote:
[quote]
That was an awesome moment. I couldn't figure out what happened too for a while. So unexpected.

I seem to remember seeing that recently by another toss. Can't remember who it was though.

MC said he saw Hero do this.


HuK's been doing it on his stream for a couple of months as well...


Pros have been doing it for years in BW also .



I find it funny that BW Terrans imported many of their BW strategies (drops all over, harrass, siege tank pushes) almost immediately to SC2 and tried to make them work. Protoss seem to just be rediscovering what they did for years in BW. Sure, they tried it every now and then, but it seemed they gave up pretty quickly and are now just trying them again.

That warp prism play is very situational. One viking will shut warp prism completely since they are so weak



The Warpprism has 140 HP ( combined ) thats just 10 less then a Medivac. Its not like 1 Viking will instantly kill it.


There's one gigantic difference between terran dropping and protoss dropping. Terran dropping is instant damage, what I mean is that once units are dropped, the damage is done, and it doesn't really matter too much if the medivac is lost. In comparison, when using WP as protoss, you NEED the WP to survive, either to warp in more units, or to give mobility and enough survivability to HTs (or any other unit) to actually cause damage.

This is essential, because in order to shut down medivacs, you need a viking squad, or a stalker ball, or a muta flock, so you can kill it BEFORE it drops. Against WP, you need only one or 2 units, because if you can threaten the WP to die, the strat is mostly shut down. The one exception is the type of battle which happened in this SeleCT vs MC game, since once the HTs are dropped and the templars are spent, the WP might as well die, it doesn't matter that much.


No.
Only difference is that wp can't be used for something else than drap/warp, so you have to get them only for that. The damage done by wp and drops are the same


Absolutely not, the quick damage by terran drops in not comparable to WP drops, have you seen how long it takes 8 marines to destroy a zerg base? How about 8 marauders taking down a nexus. If 2 medivacs manage to drop a base, the damage is done, it's hard and it's almost instantaneous. A 4 zealot drop in comparison, takes long even to kill some SCVs, they're completely different.
VegaNZ
Profile Joined August 2011
New Zealand317 Posts
August 19 2011 17:08 GMT
#2480
And now he's dead :/
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