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[IEM] Gamescom - Day 2 - Page 92

Forum Index > StarCraft 2 Tournaments
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Prev 1 90 91 92 93 94 234 Next
taldarimAltar
Profile Blog Joined April 2011
973 Posts
August 18 2011 13:09 GMT
#1821
On August 18 2011 22:07 chrisolo wrote:
Show nested quote +
On August 18 2011 22:06 TazzDingo wrote:
On August 18 2011 22:03 eggs wrote:
On August 18 2011 22:03 nweb wrote:
On August 18 2011 22:02 bubl100500 wrote:
LOL Karma is a bitch i guess!


What are you talking about? Holy fuck you people piss me off.


BM pylons when he was down 0-1, proceeds to lose series. Karma bro

Ya those Pylons were totally BM...

What is wrong with this community? ._.


I cant understand that either. Seriously, I dont think mOOnGlaDe even saw them. HuK did this things also while being on Liquid. He is just such a guy and I am sure he does not meant that to bm anyone lol.

I would've prefered a heart
JesusOurSaviour
Profile Blog Joined January 2011
United Arab Emirates1141 Posts
Last Edited: 2011-08-18 13:09:47
August 18 2011 13:09 GMT
#1822
On August 18 2011 22:04 Kurumi wrote:
Show nested quote +
On August 18 2011 22:03 Zzoram wrote:
Moonglade needs to get picked up by a new team

I don't know. Didn't he leave FXO because of life problems?
Yea precisely. His life problems have somehow transformed his zerg play into not missing any injects, 7k mineral banks and 200 max roach play. I always knew the roach was a cost-efficient unit, just wanted to see how someone could play an attritional / remaxing style which Moonglade executed quite well.

Look - Moonglade didn't play perfectly (losing infestors, not scouting enough 2nd game etc), but tbh Huk was at 50% by the looks. He has a deadly killer visage when he's in Code S dueling it out with the mafias over there. I just feel Huk doesn't seem to be in that killer mindset today... not enough sneaky pylon harass in the third game... dt's would've been awesome to harass expansions or something. His unit comps were quite exceptional, esp keeping sentries alive all the way into mid game consistently.

We are seeing the dawn of "neural parasite" pretty much, hope to see protosses think of a counter to this new age infestor usage
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
August 18 2011 13:09 GMT
#1823
On August 18 2011 22:06 eggs wrote:
Show nested quote +
On August 18 2011 22:05 jmbthirteen wrote:
Where were the feedbacks? You can't just let the infestors go like that...


Moonglade had clutch infestor burrows to dodge feedbacks. his infestor control overall was amazing. neurals, fungals, observer sniping with fungal+infested terran, burrow...

He did, but huk was going way too archon heavy. I didn't see a feedback until way late in the game. Huk needed hts in the big battle because the neurals destroyed him in that fight.
www.superbeerbrothers.com
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2011-08-18 13:10:01
August 18 2011 13:09 GMT
#1824
On August 18 2011 22:08 thopol wrote:
Show nested quote +
On August 18 2011 22:05 Pajegetc wrote:
On August 18 2011 22:03 cENTRYZ wrote:
So Moonglade still in good shape? I was really digging him back half a year ago, good to see he's up there still.


He's just another Zerg that abuses the broken Infestor/Broodlord combo.

Are you kidding me? Glade showed off a revolutionary style that series. Every game he went for late tech in favor of being able to reinforce quickly. Many players look for the answer to a certain problem in composition, hitting that tech unit in time to deal with the enemy's actions. Glade chose instead to bank resources and neglect tech to make sure he remaxed after engagements. I don't know if it's the best way to do it, but it certainly worked.

....except glade didn't have to remax in game 3's midgame because he didn't have any major engagements after he maxed out and still waited until 20+ for greater spire

That's not revolutionary, that's the most basic 'lets make roaches forever on 50 droens' style that zergs have used for ages
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
August 18 2011 13:09 GMT
#1825
On August 18 2011 22:07 Jibba wrote:
Show nested quote +
On August 18 2011 22:05 Nesquik wrote:
Sometimes Team Liquid has the worse community I've seen so bias. Anyone in HuKs place would be stupid not to take up a life time changing chance, I'm a HuK fan before and still a very solid Huk fan. Grow up!

I assume you don't cheer for football teams or their rivals to lose either, Mr. Objective Sports Fan.


Exactly the point i've been trying to make for the past 2 days. Let people react how they want and support who they want. -___-
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 18 2011 13:09 GMT
#1826
On August 18 2011 22:07 Crying wrote:
So funny that the protoss 200 vs 200 melts like a icecream under a laser when brofestors and broodlords are there.. its not even funny

haha, this quote is so 6 months old (but the other way :D)
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
August 18 2011 13:09 GMT
#1827
Glade does the army composition that counters HuKs and people are crying about balance? HuK had no HTs (Which counter infestors) and void rays (Which counter broods and are cost effective against corruptors).

sigh

GLADE FIGHTING!
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
August 18 2011 13:09 GMT
#1828
On August 18 2011 22:07 Crying wrote:
So funny that the protoss 200 vs 200 melts like a icecream under a laser when brofestors and broodlords are there.. its not even funny


Get psi storm. It kills roaches in 7 seconds.

Just one storm on that giant ball of roaches does more damage than 10 colossus swipes.
Doko
Profile Joined May 2010
Argentina1737 Posts
August 18 2011 13:09 GMT
#1829
On August 18 2011 22:09 Sbrubbles wrote:
Show nested quote +
On August 18 2011 22:05 tree.hugger wrote:
On August 18 2011 22:02 -_- wrote:
On August 18 2011 22:01 cyclone25 wrote:
Why do protoss players never get sentrys in late game vs this composition? They are insanely good.



It's a gas issue. Plus, sentries aren't insanely good. Sentries with tons of energy are insanely good. And if you warp them in late game they don't get that.

That said, against mass roaches, you either need good blink stalker micro or good force fields. But HuK never had a good combination for dealing with Moonglade's army, and once Moonglade had gotten that ridiculous zerg deathcloud, HuK had few options. Good HT usage would also have been a good option.


I like the expression "deathcloud".

Protoss has the original deathball, Zerg now has deathcloud, but what does Terran have?


"BROball"
Nastiness
Profile Joined February 2011
Sweden275 Posts
August 18 2011 13:09 GMT
#1830
On August 18 2011 22:09 Sbrubbles wrote:
Show nested quote +
On August 18 2011 22:05 tree.hugger wrote:
On August 18 2011 22:02 -_- wrote:
On August 18 2011 22:01 cyclone25 wrote:
Why do protoss players never get sentrys in late game vs this composition? They are insanely good.



It's a gas issue. Plus, sentries aren't insanely good. Sentries with tons of energy are insanely good. And if you warp them in late game they don't get that.

That said, against mass roaches, you either need good blink stalker micro or good force fields. But HuK never had a good combination for dealing with Moonglade's army, and once Moonglade had gotten that ridiculous zerg deathcloud, HuK had few options. Good HT usage would also have been a good option.


I like the expression "deathcloud".

Protoss has the original deathball, Zerg now has deathcloud, but what does Terran have?


bulldozers.
There is no rest in the dark realm.
jimminy14
Profile Joined June 2011
Australia5 Posts
August 18 2011 13:09 GMT
#1831
On August 18 2011 22:05 Nesquik wrote:
Sometimes Team Liquid has the worse community I've seen so bias. Anyone in HuKs place would be stupid not to take up a life time changing chance, I'm a HuK fan before and still a very solid Huk fan. Grow up!


I like Huk, before and after this transfer.

But I'm ecstatic for Moonglade that's all. I think you might be mistaking some of that for Huk hate.

Hats!
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
August 18 2011 13:10 GMT
#1832
On August 18 2011 22:09 schmutttt wrote:
Glade does the army composition that counters HuKs and people are crying about balance? HuK had no HTs (Which counter infestors) and void rays (Which counter broods and are cost effective against corruptors).

sigh

GLADE FIGHTING!

that's funny
Dali.
Profile Joined June 2010
New Zealand689 Posts
August 18 2011 13:10 GMT
#1833
On August 18 2011 22:04 Dox wrote:
All I can really say is "in your face" to the masses who predicted a 0-6 for GLaDe. The guy is teamless, semi-retired and still good enough to take down one of the top contenders in the entire event.

So proud of you Andy. Drink on me when you get home. <3


Lets not get ahead of ourselves.

There's a pretty good reason to think HuK is not playing at close to 100% considering HuK's current schedule and circumstance. If Glade is on form, then it'll show vs the other players in the group.

Btw this isn't hate. I've been a Glade fan since I picked up sc2, I just don't think this result is indicative of much.
Blurio
Profile Joined March 2011
Germany288 Posts
Last Edited: 2011-08-18 13:10:48
August 18 2011 13:10 GMT
#1834
On August 18 2011 22:09 Sbrubbles wrote:
Show nested quote +
On August 18 2011 22:05 tree.hugger wrote:
On August 18 2011 22:02 -_- wrote:
On August 18 2011 22:01 cyclone25 wrote:
Why do protoss players never get sentrys in late game vs this composition? They are insanely good.



It's a gas issue. Plus, sentries aren't insanely good. Sentries with tons of energy are insanely good. And if you warp them in late game they don't get that.

That said, against mass roaches, you either need good blink stalker micro or good force fields. But HuK never had a good combination for dealing with Moonglade's army, and once Moonglade had gotten that ridiculous zerg deathcloud, HuK had few options. Good HT usage would also have been a good option.


I like the expression "deathcloud".

Protoss has the original deathball, Zerg now has deathcloud, but what does Terran have?


Blueball? Flameball? Deathflames?

Bluemules?
Dissonance23
Profile Joined September 2010
United States259 Posts
August 18 2011 13:10 GMT
#1835
On August 18 2011 22:08 StimMarine wrote:
Show nested quote +
On August 18 2011 22:06 zyzq wrote:
On August 18 2011 22:06 Asha` wrote:
I don't get why people are raving about Moonglade, it wasn't like that was exactly a quality series...


people just wanted to see HuK lose


I actually thought Moonglade played pretty well in game 2 and 3. Needs refinement, but still. His timings on larva (injecting and making units) are amazing.


His injects were quite bad the last game, looked like his main queen had around 125~150 energy only 20 minutes in.
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
August 18 2011 13:10 GMT
#1836
On August 18 2011 22:09 Sbrubbles wrote:
Show nested quote +
On August 18 2011 22:05 tree.hugger wrote:
On August 18 2011 22:02 -_- wrote:
On August 18 2011 22:01 cyclone25 wrote:
Why do protoss players never get sentrys in late game vs this composition? They are insanely good.



It's a gas issue. Plus, sentries aren't insanely good. Sentries with tons of energy are insanely good. And if you warp them in late game they don't get that.

That said, against mass roaches, you either need good blink stalker micro or good force fields. But HuK never had a good combination for dealing with Moonglade's army, and once Moonglade had gotten that ridiculous zerg deathcloud, HuK had few options. Good HT usage would also have been a good option.


I like the expression "deathcloud".

Protoss has the original deathball, Zerg now has deathcloud, but what does Terran have?


Blue flame hellions
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
August 18 2011 13:10 GMT
#1837
happy that HuK lost, still thought that his group woudlnt be a problem and still dont, think he will win the next two games and get through.
Live and Let Die!
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
August 18 2011 13:10 GMT
#1838
On August 18 2011 22:10 Joseph123 wrote:
Show nested quote +
On August 18 2011 22:09 schmutttt wrote:
Glade does the army composition that counters HuKs and people are crying about balance? HuK had no HTs (Which counter infestors) and void rays (Which counter broods and are cost effective against corruptors).

sigh

GLADE FIGHTING!

that's funny


Care to elaborate?
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
August 18 2011 13:10 GMT
#1839
On August 18 2011 22:04 syllogism wrote:
Show nested quote +
On August 18 2011 22:03 Chaosvuistje wrote:
switch to EG > Lose games

jokes aside, amazing series and inspirational play from both huk and moonglade

He was losing games all the time before the switch, this is getting really obnoxious

Yea, it's not like weeks of negotiations and painful discussions with people who are close to you would affect a player.
Velr
Profile Blog Joined July 2008
Switzerland10950 Posts
August 18 2011 13:10 GMT
#1840
For some reason I really don't know i liked seeing Huk losing when he was on TL (and before that).
Now that he's on EG I like it even more :D.
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