[GSL] Aug Code S RO32 Day 3 - Page 159
Forum Index > StarCraft 2 Tournaments |
Majynx
United States1431 Posts
| ||
DisaFear
Australia4074 Posts
| ||
SafeAsCheese
United States4924 Posts
On August 16 2011 20:18 DigitalisDestructi wrote: Maybe it's because he's busy defending his bases from Puzzle's harassment? Puzzle was never attacking until he had his 4th up. Remember when he completely crushed Puzzle and made him pull probes? And he took a medivac full of units into the main, killing the "artosis pylon"? There was a 3rd base finishing at that point. If he dropped that instead, the game would have ended, but he never bothered to scout it. | ||
FrostedMiniWheats
United States30730 Posts
| ||
youngminii
Australia7514 Posts
On August 16 2011 20:15 youngminii wrote: upgrades won the game for puzzle not anything else not his terrible clumping not his non-existant storms not his single robo tech switch his zealot drops helped gonna have to quote myself because people don't seem to understand | ||
Micket
United Kingdom2163 Posts
| ||
TolEranceNA
Canada434 Posts
![]() | ||
Fyzar
Netherlands8010 Posts
| ||
Maken
Sweden93 Posts
| ||
Archvil3
Denmark989 Posts
Overall very entertaining games in this group and Daybreak looks like a very entertaining map! | ||
Alpino
Brazil4390 Posts
On August 16 2011 20:17 bbQ4Aiur wrote: This is actually good, too many terran in gsl atm, i dont wanna see any GomTvTvT again I think that's what he said | ||
Belha
Italy2850 Posts
| ||
Vindicare605
United States16071 Posts
On August 16 2011 20:19 Haydin wrote: His aggressive expanding was also critical, IMO. If he hadn't taken the risk on the fast 3rd he just wouldn't have had the minerals to keep warping in waves and waves of chargelots. That's true also. The extra base made a big difference as well, but without the Warp Prism aggression keeping asd in his base there's no way he would have been able to hold it for long. Notice, that Warp Prism aggression cost Puzzle literally nothing in terms of Vespene gas. Food for thought. | ||
Medrea
10003 Posts
On August 16 2011 20:19 Garnet wrote: This map has created great games so far. Yeah man its like I said. I think 2 lane maps with Medium sized open areas are the best for SC2. I want everything about this map broken down and analyzed so we can get more maps just like it. | ||
JoeSchmoe
Canada2058 Posts
On August 16 2011 20:19 GreyKnight wrote: asd played so passive it made me angry almost. he should've won can't see puzzle getting far in this GSL with those games though. yeah asd should've had that easily after the early game pressure from puzzle. too bad he dragged it out. | ||
WArped
United Kingdom4845 Posts
| ||
etrensce
Australia337 Posts
| ||
branflakes14
2082 Posts
On August 16 2011 20:19 youngminii wrote: gonna have to quote myself because people don't seem to understand http://en.wikipedia.org/wiki/Narcissism | ||
sleepingdog
Austria6145 Posts
On August 16 2011 20:19 Hall0wed wrote: Puzzle's macro is phenomenal. His micro needs work but I am really impressed. I wasn't too into Puzzle in the past but that game changed my mind of him. Just needs to pick some engagements better along with some micro, especially on those HTs. We don't have to forget, micro suffers the most if you are under stress. This is why, I think, MC always comes (came?) ahead when micro counts, because he is (was?) so completely convinced that he is (was?) the better player. | ||
Dragonmaster26
Australia311 Posts
| ||
| ||