[GSL] Aug Code S RO32 Day 3 - Page 134
Forum Index > StarCraft 2 Tournaments |
corpsepose
1678 Posts
| ||
zul
Germany5427 Posts
| ||
Hunterai
Thailand842 Posts
| ||
Sixes
Canada1123 Posts
On August 16 2011 19:34 L3g3nd_ wrote: zenio has played so well, im impressed This, Zenio's play was way above what he has shown in the past. Let's face it he pretty much needs to just play ZvT until the end of Code S. Big upsets mostly because Zenio has improved tremendously. | ||
TheSilverfox
Sweden1928 Posts
Good job, Zenio! | ||
s3183529
Australia707 Posts
| ||
Moonwrath
United States9568 Posts
| ||
Zealot Lord
Hong Kong747 Posts
| ||
Engdrew
United States890 Posts
On August 16 2011 19:34 youngminii wrote: fairly certain people realise ghosts are way better than hts but that shouldn't be the sole deciding factor in a matchup's balance, ya know? there's other stuff at play on topic: i guess no one really doubted zenio on advancing but he's showing really good play today gonna repost my earlier post: EMP seemed mildly dodge-able in SCBW...I see arbiters dodge that shit all the time..but oh man ghosts now seem to rain EMPs over protoss units ezpz. There's almost no lag from the time it comes out and the time it hits, barely any casting animation, and on top of that the ghosts can CLOAK avoiding detection for their spells to go off. High templars...they're slow, they're fragile. As a protoss player, you have to split your high templar and ideally your army to minimize EMP damage, but with marauders and marines behind the ghosts, if your army isn't together, it makes it really easy for the terran army to kite/stim/pick off stray units. Basically protoss players need to pick it up. Every single P is losing (minus huk) so far... | ||
MooMooMugi
United States10531 Posts
| ||
ChatimentZ
Belgium227 Posts
| ||
Dragonmaster26
Australia311 Posts
| ||
Vindicare605
United States16071 Posts
Last time i saw him play on that map his creep spread was just as good. So ridiculous how much of a difference that makes. | ||
densha
United States797 Posts
| ||
ViperPL
Poland1775 Posts
![]() | ||
Ovreel
United States206 Posts
On August 16 2011 19:24 Bagi wrote: Would be nice if EMP did 80 damage regardless of unit type too. Seriously though, I acknowledge its apples and oranges, just wanted to comment on how generic the above statement sounded. Lets focus on the games now, shall we? What I was saying is that you can at least move out of storm, mitigating its effect. Once EMP lands, it has been 100% effective, there's no mitigation of EMP. | ||
Probe1
United States17920 Posts
On August 16 2011 19:35 MooMooMugi wrote: 2-0 Zenio, I did not expect that I've lost so many liquibets to enjoy this small win :D | ||
L3g3nd_
New Zealand10461 Posts
On August 16 2011 19:34 Crying wrote: Every terran that is clueless will say get an observer...which is right but why they shouldn't have a raven every time when they can just spam 5c? well yeah your observer might not be perfectly placed in a battle, especially a high pop big battle, can be spread a lot. also they are pretty easy to snipe, especially if theres vikings and no collosus. Also i remember MC v ThorZaIN the ghosts did heaps of dmg cos their werent observers, you generally wont have one with your army unless you need it, as they are better spent watching important areas on the map | ||
Amui
Canada10567 Posts
| ||
Medrea
10003 Posts
On August 16 2011 19:35 Asha` wrote: Holy shit are the protoss players still crying after we've gone through a whole new game? Excellent play by Zenio, thought asd played well but he wasn't able to deny the third outright on his first push and playing from behind on Dual Sight TvZ is not easy. gg Nah, no one was crying. I mean Puzzle kept running all his shit into a bio ball and then disengaging over and over losing a good amount of shit everytime. Course he's gonna lose. | ||
| ||