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On September 05 2011 13:28 ChronoEx wrote: Where's Psy? All these random casters are so unnecessary..
Psy was only contracted for the first two days, the third day was always supposed to be HD/painuser casting
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On September 05 2011 13:28 PTSL-Ardivan wrote:Show nested quote +On September 05 2011 13:28 ChronoEx wrote: Where's Psy? All these random casters are so unnecessary.. Psy was only contracted for the first two days, the third day was always supposed to be HD/painuser casting Meh, should have been the other way around in my opinion.
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On September 05 2011 13:30 ChronoEx wrote:Show nested quote +On September 05 2011 13:28 PTSL-Ardivan wrote:On September 05 2011 13:28 ChronoEx wrote: Where's Psy? All these random casters are so unnecessary.. Psy was only contracted for the first two days, the third day was always supposed to be HD/painuser casting Meh, should have been the other way around in my opinion.
Noted for next time
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On September 05 2011 13:32 PTSL-Ardivan wrote:Show nested quote +On September 05 2011 13:30 ChronoEx wrote:On September 05 2011 13:28 PTSL-Ardivan wrote:On September 05 2011 13:28 ChronoEx wrote: Where's Psy? All these random casters are so unnecessary.. Psy was only contracted for the first two days, the third day was always supposed to be HD/painuser casting Meh, should have been the other way around in my opinion. Noted for next time 
I think psy and adebisi can handle the whole tournament. HD and painuser seems so disorganized. Lots of banging on the table, playing with water bottles, random sounds playing in the background.
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Very interesting to see EG go down to Wizards. Really shows that extensive 2v2 knowledge can trump general SC2 skills. Not to say Wizards have bad mechanics, but they would probably lose to strife or axslav 1v1.
I am still obligated to cheer against wizards for their inability to finish off the joke team that was driving me crazy, but they seem very manner and really know their 2v2ing.
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On September 05 2011 13:38 RickAstley wrote:Show nested quote +On September 05 2011 13:32 PTSL-Ardivan wrote:On September 05 2011 13:30 ChronoEx wrote:On September 05 2011 13:28 PTSL-Ardivan wrote:On September 05 2011 13:28 ChronoEx wrote: Where's Psy? All these random casters are so unnecessary.. Psy was only contracted for the first two days, the third day was always supposed to be HD/painuser casting Meh, should have been the other way around in my opinion. Noted for next time  I think psy and adebisi can handle the whole tournament. HD and painuser seems so disorganized. Lots of banging on the table, playing with water bottles, random sounds playing in the background.
To be fair, Psy and Adebisi were not casting from the same room so they were using headset mics while HD/Painuser are using an open mic in the IGN studio...
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Honestly, Power/Tech have such amazing 2v2 knowledge, it's frightening. Their timings/control needs some work but everything else is flawless.
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go Wizards! so pro
it's as if they've been double 10pooled 100000 times before x,x
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watching these pro 2v2 teams in the finals is much more etertaining then watching pro 1v1 guys play 2v2.
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I also love how we are seeing somewhat longer games in this tournament. I think BW 2v2 suffered a lot from not having dedicated 2v2 maps. Maps when you are separated from your partner always results in rushes. This line of thinking has transferred to most 2v2s that we see, but many of the lesser known teams in this tourny are showing that this isn't necessarily the case with the close spawn position maps.
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On September 05 2011 13:46 eXist - Canuck wrote: watching these pro 2v2 teams in the finals is much more etertaining then watching pro 1v1 guys play 2v2. Haha, I agree. The play styles are so unique.
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2v2 can be great to watch high level. People need to give it a chance.
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Wow, talk about a hero stalker.
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THAT ZEALOT
It's as if it were dancing on that depot, the dance of victory to appease the Gods of War
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...Power just played...Like a freaking god that game....Bravo @_@
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If me and my 2v2 partner encounter PZ vs TZ, and we scout 10pool and/or gas-first for Terran, we just get up cannons and spines and turtle. Eventually a blinkstalker + roach composition can push out and re-establish map control. I don't see any alternative options when there's both split ramp AND such a long distance from friendly ramp to friendly ramp
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great games. big thanks for organizers/sponsors. Was a pleasure.
Congrats to protech and power. Also great games from wizard.
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Canada1637 Posts
Gz to the top 3 finishing teams, had a blast casting the first 2 days, hope everyone enjoyed =).
NA pride keke.
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That was a pretty great final game, despite short length
You snipe the tech lab: the terran has 1 barracks and 1 factory, only able to produce 150 minerals worth of units at a time. They snipe the tech lab: the terran is essentially on half-base production, so they keep streaming and just overwhelm because there's nothing that can be produced that can stop their waves.
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