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[GSL] July Code A Finals - Page 67

Forum Index > StarCraft 2 Tournaments
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frucisky
Profile Joined September 2010
Singapore2170 Posts
July 18 2011 15:27 GMT
#1321
On July 19 2011 00:22 Tsubbi wrote:
Show nested quote +
On July 19 2011 00:15 nvs. wrote:
Just watched the first game, Blizzard REALLY needs to punish a player whose units die while warping in due to the pylon dying instead of giving a refund. It would have made a huge difference at the end of game 1.


QFT, that just seemed way too forgiving.


Killing the pylon is completely unrewarding for the defending player as most good tosses have a backup pylon nearby anyway.

I think not resetting WG cooldowns will make drops in TvP harder for P to defend though. P needs to be a lot more careful where they warp-in for defence.
<3 DongRaeGu <3
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-07-18 15:28:11
July 18 2011 15:27 GMT
#1322
On July 18 2011 21:02 shannn wrote:
I haven't watched the series but is it really only the 5th and 6th game recommended?
The vods just got online and I don't really want to watch 4gating action :p

Just skip the first 2 games and you'll be fine =)
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
July 18 2011 15:28 GMT
#1323
On July 19 2011 00:27 frucisky wrote:
Show nested quote +
On July 19 2011 00:22 Tsubbi wrote:
On July 19 2011 00:15 nvs. wrote:
Just watched the first game, Blizzard REALLY needs to punish a player whose units die while warping in due to the pylon dying instead of giving a refund. It would have made a huge difference at the end of game 1.


QFT, that just seemed way too forgiving.


Killing the pylon is completely unrewarding for the defending player as most good tosses have a backup pylon nearby anyway.

I think not resetting WG cooldowns will make drops in TvP harder for P to defend though. P needs to be a lot more careful where they warp-in for defence.


I'm talking about a monetary loss (25%, 50% 75% whatever) to the player who has units die while warping in instead of a full refund. When doing a hard 20 probe warpgate that would have HUGE implication on the outcome of that first match.
King of Kings
Profile Joined July 2011
Germany481 Posts
July 18 2011 15:39 GMT
#1324
I haven't watched the series but is it really only the 5th and 6th game recommended?
The vods just got online and I don't really want to watch 4gating action


First 4games are 4gate vs 4gate. g5 and g6 have like 3robos :p
Fan of: MarineKingPrime.WE | MVP_Keen | LiquidTLO | oGs.MC
Pipeline
Profile Joined August 2010
Sweden1673 Posts
July 18 2011 16:36 GMT
#1325
I felt weird watching the VODs of the code A final. I've never been excited about PvP until Homestory cup turned me around. But I got to say that most of the games today was very boring and left a lot more to wish for. It looked like PvP was back at the same state as before Homestory cup! I wouldn't recommend any game of the series to someone who isn't a protoss player!

GG Puzzle, I guess :O
mr.reee
Profile Joined November 2010
121 Posts
July 18 2011 17:13 GMT
#1326
On July 18 2011 21:25 CoR wrote:
Show nested quote +
On July 18 2011 04:36 mr.reee wrote:
pvp means not watching


lol ... how long you not watched pvp ?
its sooo nice since last patch and after only tvt finals this is the first pvp final overall !


Just watch the g1 VOD - skipping this series seemed like a good decision.

I'll watch a pvp if its players I have an interest in. A bo7 between 2 toss I have no opinion on is quite skipable.
Sogetsu
Profile Joined July 2011
514 Posts
July 18 2011 17:35 GMT
#1327
The only game "interesting" was the 5 Set... I feel I lost my sleep hour (because it didn't last so long) watching that...
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
skrzmark
Profile Joined November 2010
United States1528 Posts
July 18 2011 17:40 GMT
#1328
I learned something in this PvP build your robo closer to your ramp so your immortal is there quicker. Thanks Puzzle!
We got them GOM TvT's and them mlGG's
dragoonier
Profile Joined January 2011
Germany154 Posts
July 18 2011 17:43 GMT
#1329
As Puzzle said in his winner's interview, only seeing 4 gates is pretty rare nowadays. And I think that series showed why. Sure if you are not prepared for 4 gate it can pretty easily kill you. But if you know your opponent only 4 gates, you can do a defensive 4 gate and be ahead most of the time.
Sure 4 gate will always have a place in pvp especially on maps like tal'darim but as time goes on we will see less and less of it.
isospeedrix
Profile Joined November 2010
United States215 Posts
July 18 2011 17:49 GMT
#1330
I actually enjoy 4 gating micro wars, I know I'm in the minority, but I really love to watch PvP actually and enjoyed this finals alot.
http://www.youtube.com/isospeedrix
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
July 18 2011 17:51 GMT
#1331
Last 2 games were sick. So glad Puzzle got the Code S spot, he really deserved it. Not to mention his route to the Code A finals included him going 9-0 in games (13-2 counting the finals). Puzzle hwaiting!
bovi
Profile Joined May 2010
Japan208 Posts
July 18 2011 18:08 GMT
#1332
game 5 was great.... really really inspired play. 1 of the best matches i've seen and not just pvp but all races.

game 6 was good.
Bloog
Profile Joined April 2011
United States44 Posts
July 18 2011 18:13 GMT
#1333
I haven't ready every page of this thread yet, but is anybody else REALLY, REALLY happy that Tassadar lost? I try hard not to be negative, but I can't help feel like he was close to pulling a fast one on Puzzle (the player who obviously deserved to win). PvP man...this series is pretty solid evidence that we are nowhere near balancing protoss (who knows whether we should address the warpgate mechanic itself, or focus on map balance).
Chicane
Profile Joined November 2010
United States7875 Posts
July 18 2011 19:00 GMT
#1334
So Puzzle was another player that was Hyped to all hell like DRG, and now he finally got into Code A and won it (not sure if it's the first time in Code A, but nevertheless...) It's pretty cool how that works.
crawlingchaos
Profile Joined March 2011
Canada2025 Posts
July 18 2011 19:32 GMT
#1335
I felt the same way after watching this series as i did after I saw The Expendables. Lots of action, don't know wtf is going on.

Seriously though, I am glad Puzzle won since he looked to be the more solid player. Game 5's engagement was thrilling and I hope he does well in code S. Now, all that remains is for Dr. G to fight his way into code A/S >_>
They say that life's a carousel, spinning fast you've gotta ride it well, the world is full of kings and queens who blind your eyes and steal your dreams, it's heaven and hell, oh well.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
July 18 2011 19:50 GMT
#1336
On July 19 2011 00:15 nvs. wrote:
Just watched the first game, Blizzard REALLY needs to punish a player whose units die while warping in due to the pylon dying instead of giving a refund. It would have made a huge difference at the end of game 1.


Absolutely. There has to be some type of penalty, whether it's resources or warpgate cooldown (I thought at some point it was the latter, although I could be misremembering). It's ridiculous the way it is.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
July 18 2011 20:12 GMT
#1337
People who are suggesting a resource penalty aren't thinking properly. What if there was a drop in the Toss main, you warp in 6 Stalkers to defend (a common mid-late game situation), and Terran snipes the Pylon? That's a 750 mineral, 300 gas kill, 850 minerals if you count the Pylon. That sort of potential penalty for a player trying to defend is simply unprecedented - the only time you get that sort of damage from a single snipe is when, say, a drop gets sniped, and let's say the drop has 4 marauders in it - that's a 500 mineral, 200 gas mistake (counting the dropship) and that's when you're doing something aggressive and risky, yet still a much cheaper mistake than losing the resources for warping in Stalkers to defend a drop.

True, people are asking for that penalty due to aggressive warp-ins failing, but the fact of how balance works is that it goes both ways (offensively and defensively), and there's really nothing you can do about it, unless you think of some really, really tacky mechanic that only punishes aggressive pylons.
Shousan
Profile Joined March 2011
Mexico92 Posts
July 18 2011 20:20 GMT
#1338
I think a great way to penalize a player with the pylon would be to give a cooldown to the warpgates that were warping, not a full time cooldown but something like 10 seconds... losing minerals might be to much.
Archers_bane
Profile Joined February 2011
United States1338 Posts
July 18 2011 21:40 GMT
#1339
im sorry, but where can I watch the vods for this? I am new to viewing sc2
Starcraft's BW glory days have passed, RIP Jaedong's dominance - 2013...EDIT 2017: WE BACK BOYS
Shousan
Profile Joined March 2011
Mexico92 Posts
July 18 2011 21:55 GMT
#1340
On July 19 2011 06:40 Archers_bane wrote:
im sorry, but where can I watch the vods for this? I am new to viewing sc2


gomtv.net
You can watch the first game of every series but you need a pass to watch the complete vods.
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