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[GSL] July Code A Finals - Page 66

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Special Tactics
Profile Joined July 2011
Ukraine233 Posts
July 18 2011 12:03 GMT
#1301
Make me proud Puzzle!
Get to S already cmon!
Rayansaki
Profile Joined January 2011
Portugal1266 Posts
Last Edited: 2011-07-18 12:09:46
July 18 2011 12:05 GMT
#1302
On July 18 2011 21:03 Special Tactics wrote:
Make me proud Puzzle!
Get to S already cmon!


He is already code S. Grats to him :D
The Four Horsemen of the Apocalypse: IMNestea (Death), IMLosirA (Famine), IMmvp (War), IMFenix (Conquest)
MotherGoose
Profile Joined March 2011
66 Posts
Last Edited: 2011-07-18 12:08:41
July 18 2011 12:06 GMT
#1303
On July 18 2011 20:02 MrCon wrote:
Btw, Milkis has twitted
Wooju Lee
Some changes made to the Code A Preliminaries run by GSL -- It now runs over two days and accepts up to 576 people.


Wow... confirmed:
http://esports.gomtv.com/gsl/community/view.gom?mbid=1&msgid=19317&c=info&p=1

From 172 players to 576, entry criteria appears to be, in preference:

- Team/Clan players (* not entirely sure on this bit)
- Grand Master League
- Masters with over 1700 points
- First come, first served

Code A - August Preliminaries Dates: Tuesday August 2nd to Wednesday August 3rd.

Entries: July 21st to 26th.
Must have own account, no smurfing; 12 years or older only.
Rayansaki
Profile Joined January 2011
Portugal1266 Posts
July 18 2011 12:09 GMT
#1304

On July 18 2011 19:41 Pandemona wrote:
Show nested quote +
On July 18 2011 19:38 frucisky wrote:
Code S ro8 setting up for an awesome semi-s:
Nestea vs Coca
HongUn vs MC
Tester vs Losira
Byun vs Bomber

Based of the current records seems like ro4 would be:
Nestea vs MC
Losira vs Byun


I think they really need to start seeding the group phase like they do in Tennis or something and have Seed no1 and Seed no2 never meet until the final. For example MC vs NesTea semi final winner plays Byun/Bomber/Losira/Tester, i wouldnt say its an Auto win, but MC/NesTea winner would be a 70% favorite T.T and i find that kinda silly.

Oh well!! XD


I really don't see how MC would be 70% favorite over Bomber, or especially losira, who never lost a Bo3-5-7 vs protoss including a win vs him. if anything, Bomber and Losira would be favored vs him.

Nestea on the other hand would be favorite vs whoever, but never by such a large margin. I think the if the semis end up with MC / Nestea / Losira / Bomber, they are the best or close to the best they could've been.
The Four Horsemen of the Apocalypse: IMNestea (Death), IMLosirA (Famine), IMmvp (War), IMFenix (Conquest)
KanoCoke
Profile Joined June 2011
Japan863 Posts
Last Edited: 2011-07-18 12:15:46
July 18 2011 12:12 GMT
#1305
On July 18 2011 20:56 bigbeau wrote:
Show nested quote +
On July 18 2011 20:51 KanoCoke wrote:
On July 18 2011 20:45 epoc wrote:
Wow 4 wins in a row. Surprising this topic has only 65 pages. Its code a finals after all

Because there's not much to talk about except for 4 GATE, Pincer Attacks and Blink Micro, due to the very quick games.


Idk what everyone is talking about, I love watching any games, short or long, where there is a period of 'who the fuck is going to win this?' racing through my head, which is exactly what these finals did for me. I'd rather watch this all day than watch a long macro PvZ where one army crushes the other after 20 minutes of expanding and semi-harassing. Granted, the best games are long ass macro games with every tech but ONLY if they have the 'who the fuck is going to win this?' racing through my head throughout the whole game, otherwise, it's super boring to me.


The thing is, in early game, 4 gate always destroys 3 gate robo due to the extra stalker/zealot per warp-in round, while 4 gate vs 4 gate always comes down to who can get their army count up higher while attacking/defending. It gets a lot worse than close spawn TvT or ZvZ because of warp-ins too. This happens frequently.

In ZvZ, build order and unit count directly correlates to your chances of winning the battle in the early game.

In TvT, the guy that does risky tech builds leaving only a few units to defend in the early game ends up overwhelmed by either mass marauder, mass marine, or both.

Mirror matches can frequently end around the 6 minute mark because of stuff like this, and despite it being thrilling due to differences in strategy (like one guy focusing too much on killing forward zealots while his enemy targets down his stalkers) and technique (rapid blink stalker micro), you end up not really that satisfied because those matches ended abruptly when the matches could've developed into something more diverse. Basically it's like watching two heavyweight boxers with massive power swinging recklessly at each other knowing that one punch can end the fight. Exciting it may be, but when that punch lands, there goes the main event.

It's all up to one's personal taste really, but more people currently want variety.
Will always cheer for: MMA Bomber Taeja Curious Life herO Zest
Drake
Profile Joined October 2010
Germany6146 Posts
July 18 2011 12:25 GMT
#1306
On July 18 2011 04:36 mr.reee wrote:
pvp means not watching


lol ... how long you not watched pvp ?
its sooo nice since last patch and after only tvt finals this is the first pvp final overall !
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
ineq
Profile Joined March 2011
Sweden376 Posts
July 18 2011 12:37 GMT
#1307
From never competing in GSL to Code S in 3 weeks. Pretty impressive!
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 18 2011 12:45 GMT
#1308
Up and down groups are out
[image loading]
http://www.gomtv.net/2011gslsponsors4/news/65764
pdd
Profile Blog Joined November 2010
Australia9933 Posts
July 18 2011 12:46 GMT
#1309
Lazy to start a thread, but the groups for the Up/Down have been released over at:
http://www.gomtv.net/2011gslsponsors4/news/65764

[image loading]

Top 2 advance. My picks:

Group A: MKP, Ryung
Group B: sC, Tassadar
Group C: Keen, Leenock
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 18 2011 12:47 GMT
#1310
Match Format: Bo3
Map Pool: 1set - GSL Xel'Naga Caverns, 2set - GSL Metalopolis, 3set - GSL Lost Temple
These GSL versions have been modified so players will not be placed right next to each other.

GSL_Xel'Naga Caverns, GSL_Metalopolis by LSPrime
GSL_Lost Temple by JackyPrime


What ? Lost Temple is back ?
KunFuSion
Profile Joined May 2011
United States189 Posts
July 18 2011 12:47 GMT
#1311
Damn, those groups look tough. Pulling for Ryung!
Gotta always protect them mcnuggets.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
July 18 2011 12:51 GMT
#1312
On July 18 2011 21:47 MrCon wrote:
Show nested quote +
Match Format: Bo3
Map Pool: 1set - GSL Xel'Naga Caverns, 2set - GSL Metalopolis, 3set - GSL Lost Temple
These GSL versions have been modified so players will not be placed right next to each other.

GSL_Xel'Naga Caverns, GSL_Metalopolis by LSPrime
GSL_Lost Temple by JackyPrime


What ? Lost Temple is back ?

It's meant to be Shattered Temple.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 18 2011 12:54 GMT
#1313
On July 18 2011 21:51 pdd wrote:
Show nested quote +
On July 18 2011 21:47 MrCon wrote:
Match Format: Bo3
Map Pool: 1set - GSL Xel'Naga Caverns, 2set - GSL Metalopolis, 3set - GSL Lost Temple
These GSL versions have been modified so players will not be placed right next to each other.

GSL_Xel'Naga Caverns, GSL_Metalopolis by LSPrime
GSL_Lost Temple by JackyPrime


What ? Lost Temple is back ?

It's meant to be Shattered Temple.

Ha, that's reassuring. I thought that perhaps GSL had made a new, good version of LT. (which ST is more or less)
Phats
Profile Joined October 2010
Australia534 Posts
July 18 2011 13:11 GMT
#1314
i forsee 5 terrans 1 zerg winning the up and downs.

MKP RYUNG
SC NOBLESSE
ALIVE LEENOCK
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 18 2011 13:19 GMT
#1315
On July 18 2011 21:02 shannn wrote:
I haven't watched the series but is it really only the 5th and 6th game recommended?
The vods just got online and I don't really want to watch 4gating action :p

Game 5
+ Show Spoiler +
Puzzle gets feinted into believing there's a 4gate coming though Tassadar is going 3gate Robo. He gets a robo and builds an observer, while also getting a twilight council and Blink. Tassadar narrowly avoids getting his own observer spotted and killed by Puzzle's when it completes. Using blink for map control, Puzzle is able to secure an expansion before Tassadar, but meanwhile Tassadar has begun massing colossi as Puzzle tries to pressure with his observer+blinking up the cliff - even able to snipe the pylon powering the robo with one blink after feinting at the front to bring Tassadar's army forward out of the main! Puzzle has NO colossi and uses an incredible engage at the front with his zealots and immortals (and a couple stalkers) and blinking up the back cliff into the main with a pack of 12 stalkers observer, forcing the colossi at the top of the ramp to move forward into immortal range to avoid being picked off by the stalker pack. With several immortals targetted on stalkers and colossi instead of zealots, Puzzle cleans up the 5 colossus + significant gateway support convincingly, and as he's going to town on the base with significant forces remaining, Tassadar GGs.


Game 6
+ Show Spoiler +
Puzzle has a defensive 4gate readying vs Tassadar's offensive 4gate as Tassadar has a proxy pylon warping in just outside his base. When Tassadar sees this, he cancels the proxy pylon. IMMEDIATELY, Puzzle cancels his 4th gateway with it 99% complete and drops a Robo, an incredible snap-call. Game continues by Tassadar going blink and puzzle defending AMAZINGLY BARELY several blink attacks, though Tassadar never let him have more than 1 immortal at a time. He actually used his sentries convincingly in his defense, too - using FF to force Tassadar to use his blink offensively instead of defensively. When puzzle finally finishes his own blink, he has fewer stalkers, but Tassadar's stalkers are all orange/red health (even though with full shield) and is able to win the engagement with some very crisp blink micro from both players anyway.


Tried to do those matches justice, they're definitely worthwhile!
King of Kings
Profile Joined July 2011
Germany481 Posts
July 18 2011 14:02 GMT
#1316
Thats the PvP I hate to watch. 4gate vs 4gate in the first 4 games :/ Game5 was the only good game. If you look at the NaNi/MC Series at HSC it was soooo much better.
Fan of: MarineKingPrime.WE | MVP_Keen | LiquidTLO | oGs.MC
Disquiet
Profile Joined January 2011
Australia628 Posts
July 18 2011 14:14 GMT
#1317
On July 18 2011 21:06 MotherGoose wrote:
Show nested quote +
On July 18 2011 20:02 MrCon wrote:
Btw, Milkis has twitted
Wooju Lee
Some changes made to the Code A Preliminaries run by GSL -- It now runs over two days and accepts up to 576 people.


Wow... confirmed:
http://esports.gomtv.com/gsl/community/view.gom?mbid=1&msgid=19317&c=info&p=1

From 172 players to 576, entry criteria appears to be, in preference:

- Team/Clan players (* not entirely sure on this bit)
- Grand Master League
- Masters with over 1700 points
- First come, first served

Code A - August Preliminaries Dates: Tuesday August 2nd to Wednesday August 3rd.

Entries: July 21st to 26th.
Must have own account, no smurfing; 12 years or older only.

Hmmm, I have been hoping that they added a losers bracket to make for a fairer selection process. Oh well hopefully this new format will be fairer, anyone got the details of the changes?
skrzmark
Profile Joined November 2010
United States1528 Posts
July 18 2011 15:02 GMT
#1318
On July 18 2011 19:17 dani` wrote:
Show nested quote +
On July 18 2011 19:12 FinnGamer wrote:
On July 18 2011 19:10 Daralii wrote:
On July 18 2011 19:09 doffe wrote:
On July 18 2011 19:08 DonaldLee wrote:
On July 18 2011 19:06 Spicy Pepper wrote:
I wonder if a shield battery building would help. Maybe allow the defender to regen shields on their stalkers, and 3 gates, while not cutting probes.


All these years and people are still adamantly advocating shield batteries XD


how about making it so you cant warp in where the opponent has pylon power or something, would atleast stop some situations.. although It could offer some really really weird scenarios so this is probably a horrible Idea :p

You can't warp in using an opponent's pylon. >_>

He meant that a opponent Pylon would block the warpin, meaning if you have a pylon by the ramp, your opponent can't warp-in on the ramp

I actually like that idea quite a lot. Someone send it to Blizzard


I don't. First one to build pylons in the other guys base wins because he can't warp in units...
We got them GOM TvT's and them mlGG's
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
July 18 2011 15:15 GMT
#1319
Just watched the first game, Blizzard REALLY needs to punish a player whose units die while warping in due to the pylon dying instead of giving a refund. It would have made a huge difference at the end of game 1.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
July 18 2011 15:22 GMT
#1320
On July 19 2011 00:15 nvs. wrote:
Just watched the first game, Blizzard REALLY needs to punish a player whose units die while warping in due to the pylon dying instead of giving a refund. It would have made a huge difference at the end of game 1.


QFT, that just seemed way too forgiving.
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