SHOUTcraft Invitational 2 - Electric Banelinggoo - Page 64
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Ramble
Sweden877 Posts
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Kznn
Brazil9072 Posts
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Lysanias
Netherlands8351 Posts
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NeonFlare
Finland1307 Posts
Good play by DDE, sniping that Templar Archives mid research. Stormless/Colossless toss isn't as hard to handle. | ||
tdt
United States3179 Posts
On July 25 2011 00:55 Ramble wrote: Apparently BFH are good against zealots, who knew? +16 to light. hell ![]() | ||
ssg
United States1770 Posts
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Rowa
Belgium962 Posts
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Diavlo
Belgium2915 Posts
Stormless/Colossless toss isn't as hard to handle. Stormless/Colossless toss with 3-3 upgrades are quite hard to handle, unless you know... he loses 70 probes. | ||
NeonFlare
Finland1307 Posts
On July 25 2011 01:00 Diavlo wrote: Stormless/Colossless toss with 3-3 upgrades are quite hard to handle, unless you know... he loses 70 probes. Didn't really mean to say that they are easy, just not as insane as 3-3 army with them. ![]() | ||
JelleSlaets
Belgium57 Posts
On July 24 2011 05:59 Intricacy wrote: We are actually planning on doing something of this nature for SCi3. We'd like to invite community favourites and let them duke it out on the grand stage. We'll see how this develops. I don't think this is really needed, as long as the tournament has a nice line-up. Maybe as mentioned before, that 1 spot can be decided by some kind of popularity vote. Over all, I think people donate because they really like this format, not because they want to see it completety switched around. I also don't really see a need for 'transparant' invites. As long as the final line-up looks nice. Getting into a whole "Why not player X, but player Y" discussion doesn't seem to be much fun, or you may end up with some kind of SC: Open. Things I hope will remain the same for upcoming events: - Max 8 players. This means the tourney is immediatly in the final stages and it really has an invitational character. Even going up only 1 step will mean you have 2x as many games, and most of them will probably not feature any major names, so it will take away from the intensity. 2 Days of SC is fun, but if it goes on for 4, I don't think it works. - The event being Live. Probably making it more stressful to organize and host, but it adds so much. <3 - Obviously the small improvements being made all the time. ![]() I hope they can get something sorted with Blizzard around the 5k rule. If not, maybe they can add all the "capped" income into a pool for 1 major SCI which features all the previous winners. ![]() | ||
grs
Germany2339 Posts
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BIGSTEVE808
United States225 Posts
On July 25 2011 01:11 grs wrote: Somehow the game sounds are stuttering. It sounds like we hear it from two sources that are not quite synced at once. Yeah, it's easy to notice with the marine fire. | ||
Enox
Germany1667 Posts
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Lysanias
Netherlands8351 Posts
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Luhaine
Netherlands14 Posts
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Capped
United Kingdom7236 Posts
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sixfour
England11061 Posts
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Seronei
Sweden991 Posts
On July 25 2011 01:20 Luhaine wrote: Is it me or is there some sort of echo / feedback when they engage (marines shooting, dying voices) on the sound? TB and d.Apollo are crystal clear but the game sound is giving me a bit of a headache. There is. | ||
Elefanto
Switzerland3584 Posts
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Telcontar
United Kingdom16710 Posts
On July 25 2011 01:21 Capped wrote: DDE using TB's account, rage call from blizzard incoming. Shhhhhhhhh..... we don't need them calling TB up. And who knows? One of them might be reading this thread.... | ||
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