TT1 doing good, but I don't like his play.
FXOpen American $300 KOTH #3 - Page 3
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StyLeD
United States2965 Posts
TT1 doing good, but I don't like his play. | ||
Torte de Lini
Germany38463 Posts
On July 17 2011 06:50 Torte de Lini wrote: Status report: ColCrunCher 0-1 TT1: TT1 now on a 4-game streak. Spawning on cross-map positions, CrunCher opens 2-gate with a Robo Facilities which TT1 is going for 2-gate Nexus expansion (followed by another gate). This will allow CrunCher to see the expansion and react with a handful of stalkers and immortals. Blink not being done for TT1, he manages to hold against the aggression of CrunCher, but the collateral damage totals to TT1 losing all of his probes from his natural. Barely scraping by, TT1 is still ahead in workers and the chargelots now on the field. CrunCher makes a final attempt to take down TT1, but the change in tech catches him off-guard and loses. TT1's barely holding, economical investment and tech switch scores him another win. | ||
Torte de Lini
Germany38463 Posts
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leo23
United States3075 Posts
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blahz0r
3030 Posts
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Torte de Lini
Germany38463 Posts
On July 17 2011 06:20 Torte de Lini wrote: TT1 1-0 Destiny Destiny goes for fast infestors to take out the second nexus after denying TT1's third (with Infested Terrans). The risk didn't payout and TT1 rolls with Archons and Chargelots. On July 17 2011 06:36 Torte de Lini wrote: EGAxslav 0-1 TT1: TT1 now on a 2-game streak. TT1 spots Axslav's forward pylon but blocks himself with a forcefield and poor blink maneuvering. Axlsav opening with 4-gate and blink stalkers into taking a hidden expansion with a Dark Shrine. TT1 takes up his own expansion despite harassment from the DTs and poor blink stalkers from Axslav. Superior numbers allows TT1's to roll Axslav's army but does not follow up with counter-pressure, letting Axslav mix in a martini of Zealots and stalkers. Axslav takes his natural, pretending it is a late expansion, but TT1 sees the original hidden expansion. Axslav tries to compensate with Archons and plays what TT1 did to Destiny: Chargelots and Zealots. Under pressure TT1 puts up a Dark Shrine, tries to add pressure to Axslav's hidden expansion without proper control and now equally countering with matching Archons. 4th base down for Axslav with a Robo bay and TT1 plays it out with mirroring more bases. Both players now ensued with 5 bases with Axslav's slight economic advantage. TT1, despite his passivity, takes another game. A good archon concave and numbers of archon units gives TT1 a granted wish in PvP. On July 17 2011 06:49 Torte de Lini wrote: GosuPokebunny 0-1 TT1: TT1 now on a 3-game streak. Pokebunny getting aggressive with his Marauder Concussive Shelled Marauders and a marine trying to deny TT1's expansion with a close-positioned bunker. Pokebunny's own expansion goes down while TT1 follows up his still-standing expansion with his 3-gate opening. Pokebunny shows him going mainly a bio army with two reactors, stim and now shield upgrade for his marines. TT1 shows twilight council and snags Chargelot for his Zealots. Pokebunny tries for a mid-game pressure at TT1's main ramp but only half of his units meet the cut and get picked off with ease from TT1. To compensate, Terran starts to take a third which Protoss takes note of. Cleans up the remaining forces of Pokebunny and TT1 takes another win after two failed pushes from Pokebunny. ColCrunCher 0-1 TT1: TT1 now on a 4-game streak. Spawning on cross-map positions, CrunCher opens 2-gate with a Robo Facilities which TT1 is going for 2-gate Nexus expansion (followed by another gate). This will allow CrunCher to see the expansion and react with a handful of stalkers and immortals. Blink not being done for TT1, he manages to hold against the aggression of CrunCher, but the collateral damage totals to TT1 losing all of his probes from his natural. Barely scraping by, TT1 is still ahead in workers and the chargelots now on the field. CrunCher makes a final attempt to take down TT1, but the change in tech catches him off-guard and loses. TT1's barely holding, economical investment and tech switch scores him another win. xSix Ver 0-1 TT1: TT1 now on a 5-game streak. Sorry, my stream crashed. Couldn't watched the game. | ||
Icekommander
Canada483 Posts
On July 17 2011 06:59 StyLeD wrote: Select can win both 200 and 100 if he gets past Fenix imho. TvT his fav matchup so I'm looking forwards to that. TT1 doing good, but I don't like his play. Mmm, he needs to beware ViBe as well. Vibe has been looking strong recently. | ||
red4ce
United States7313 Posts
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
On July 17 2011 06:20 Torte de Lini wrote: TT1 1-0 Destiny Destiny goes for fast infestors to take out the second nexus after denying TT1's third (with Infested Terrans). The risk didn't payout and TT1 rolls with Archons and Chargelots. On July 17 2011 06:36 Torte de Lini wrote: EGAxslav 0-1 TT1: TT1 now on a 2-game streak. TT1 spots Axslav's forward pylon but blocks himself with a forcefield and poor blink maneuvering. Axlsav opening with 4-gate and blink stalkers into taking a hidden expansion with a Dark Shrine. TT1 takes up his own expansion despite harassment from the DTs and poor blink stalkers from Axslav. Superior numbers allows TT1's to roll Axslav's army but does not follow up with counter-pressure, letting Axslav mix in a martini of Zealots and stalkers. Axslav takes his natural, pretending it is a late expansion, but TT1 sees the original hidden expansion. Axslav tries to compensate with Archons and plays what TT1 did to Destiny: Chargelots and Zealots. Under pressure TT1 puts up a Dark Shrine, tries to add pressure to Axslav's hidden expansion without proper control and now equally countering with matching Archons. 4th base down for Axslav with a Robo bay and TT1 plays it out with mirroring more bases. Both players now ensued with 5 bases with Axslav's slight economic advantage. TT1, despite his passivity, takes another game. A good archon concave and numbers of archon units gives TT1 a granted wish in PvP. On July 17 2011 06:49 Torte de Lini wrote: GosuPokebunny 0-1 TT1: TT1 now on a 3-game streak. Pokebunny getting aggressive with his Marauder Concussive Shelled Marauders and a marine trying to deny TT1's expansion with a close-positioned bunker. Pokebunny's own expansion goes down while TT1 follows up his still-standing expansion with his 3-gate opening. Pokebunny shows him going mainly a bio army with two reactors, stim and now shield upgrade for his marines. TT1 shows twilight council and snags Chargelot for his Zealots. Pokebunny tries for a mid-game pressure at TT1's main ramp but only half of his units meet the cut and get picked off with ease from TT1. To compensate, Terran starts to take a third which Protoss takes note of. Cleans up the remaining forces of Pokebunny and TT1 takes another win after two failed pushes from Pokebunny. ColCrunCher 0-1 TT1: TT1 now on a 4-game streak. Spawning on cross-map positions, CrunCher opens 2-gate with a Robo Facilities which TT1 is going for 2-gate Nexus expansion (followed by another gate). This will allow CrunCher to see the expansion and react with a handful of stalkers and immortals. Blink not being done for TT1, he manages to hold against the aggression of CrunCher, but the collateral damage totals to TT1 losing all of his probes from his natural. Barely scraping by, TT1 is still ahead in workers and the chargelots now on the field. CrunCher makes a final attempt to take down TT1, but the change in tech catches him off-guard and loses. TT1's barely holding, economical investment and tech switch scores him another win. xSix Ver 0-1 TT1: TT1 now on a 5-game streak. Sorry, my stream crashed. Couldn't watched the game. RGNSpades 0-1 TT1: TT1 now on a 6-game streak. TT1 opens with a vast void ray, but Spades spots it with a well-placed Supply depot and ends up taking huge damage. Void ray gives sight up the ledge for warp-ins, but too marines take out the forward pylons and the void ray becomes too frail to follow-up (even with another Void Ray coming out soon). With Vikings onto the field and bunkers holding at the front, RGNSpades has the air and ground covered with vikings and a lot of marines. Furthering his All-In, TT1 does a two-pronged attack with void rays and a huge influx of stalkers at the front. Without SCVs repairing the critical bunker and TT1 with better overall control, takes another game. | ||
Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
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tree.hugger
Philadelphia, PA10406 Posts
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FOUTWENTYSIXTY
89 Posts
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blahz0r
3030 Posts
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ampson
United States2355 Posts
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Ruscour
5233 Posts
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deL
Australia5540 Posts
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wats0n
United States509 Posts
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deL
Australia5540 Posts
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