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Haha, kill 10 overlords, don't supply block Losira =)
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These terrans are so bad with their stims. Especially when they go low-medivac counts.
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On July 12 2011 21:41 Hassybaby wrote:Show nested quote +On July 12 2011 21:39 FallDownMarigold wrote:On July 12 2011 21:35 Godstorm wrote: I don't think that was worth it he lost well over 1.5k minerals and the 200 gas from the medivacs in that drop. I'm just on my iPhone so I'm not actually watching but... $1500? 16 marines = $800 and 2 medevacs = $200; where is this "well over $1500" coming from?? You're at least right about the 200 gas... Idk I'm probably missing something He also lost the 500 from the hellions I still think it was a very good drop to do. He didn't only kill the spire, but got 2-3 mutas, a few drones, a spine crawler AND stopped mining there for a while
Ah, hellions. I'd easily say that was worth it in any case. It's Not always simply about resource value in trades!
Wish I was able to actually watch :/
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United Kingdom10823 Posts
I know its looking bad, but Losira needs to take a 5th soon. 4base Z vs 4base t? Eurgh
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He played well for 5s. played badly for 5s. Rollercoaster mode on.
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This is a pretty sick TvZ. I think Losira will take this out, but TOP is making it entertainingly close
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On July 12 2011 21:43 StUfF wrote: These terrans are so bad with their stims. Especially when they go low-medivac counts.
yea this is definitely some tilt stimming this game. prob the only reason losira's still in it
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On July 12 2011 21:42 gakkgakk wrote:Show nested quote +On July 12 2011 21:36 Alric wrote:On July 12 2011 21:33 gakkgakk wrote:On July 12 2011 21:32 Medrea wrote:On July 12 2011 21:29 Snowbear wrote:On July 12 2011 21:27 Medrea wrote:On July 12 2011 21:24 Snowbear wrote:I don't see a possibility to win againt this broodlord infestor combo, unless the terran is much ahead. Ghost are okay but very expensive  200/100 is not expensive. And they have snipe which is good against bio units. Which just so happen to be every single zerg unit and structure. And they have EMP which is good against units with energy or shields, which just so happens to be every protoss unit and structure. They are good! They are good when you got 10 or more. 10 = 2000/1000. You can not just get that if you are not on 4+ bases... Then when you got them, they are not very cost effective, unless you can emp clumped infestors. They will get some snipes off, but broodlords will kill them. Ghosts are awesome against broodlords. Snipe! 10 or more!? Holy crap that is a lot of ghosts. Im not talking about canister rifle DPS you know! Either way. Colossus are 300/200. I dont see the gripe. Ghosts are great against toss. Can be good vs infestors if you manage to get sick EMPs off. For sniping broodlords? Not so much. I disagree, snipe is super effective against broodlords. The range of snipe exceeds the range of brood lords, and it has zero cooldown so broodlords just melt against it. I respectfully disagree. If snipe didnt have energy cost it would be great, but unfortunantely it does cost energy. Also the broodlings makes it difficult for ghosts to get close to the broodlords. Also the zerg will probably have some lings/infestors near the broodlords, making it even harder to get snipes of.
Free snipe. Lol. yeah lets do that.
Theres an army next to the ghosts. We're not talking about monobattles!
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TOP is definitely trading well; not expanding more, retaining tanks/medivacs or defending his third is keeping this even though. This game definitely isn't showing an amazing ZvT on Losira's part: if he were playing this cleaner he would be super ahead; he's getting the benefit of a bunch of mistakes TOP is making.
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TOP sieged up outside Losira's natural again with marines, Losira moves in and cleans it all up
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Tanks aren't gonna do shit against that many banes, TOP.
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The mutas 1 shot tanks, he needs to not screw up and the attack is dead.
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Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.
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Beautifuly done by losira!
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United Kingdom10823 Posts
Oh cool, a Thor!
This game is crazy entertaining! But again, a fair few mistakes
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3/2 marines are like a buzz-saw
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On July 12 2011 21:42 gakkgakk wrote:Show nested quote +On July 12 2011 21:36 Alric wrote:On July 12 2011 21:33 gakkgakk wrote:On July 12 2011 21:32 Medrea wrote:On July 12 2011 21:29 Snowbear wrote:On July 12 2011 21:27 Medrea wrote:On July 12 2011 21:24 Snowbear wrote:I don't see a possibility to win againt this broodlord infestor combo, unless the terran is much ahead. Ghost are okay but very expensive  200/100 is not expensive. And they have snipe which is good against bio units. Which just so happen to be every single zerg unit and structure. And they have EMP which is good against units with energy or shields, which just so happens to be every protoss unit and structure. They are good! They are good when you got 10 or more. 10 = 2000/1000. You can not just get that if you are not on 4+ bases... Then when you got them, they are not very cost effective, unless you can emp clumped infestors. They will get some snipes off, but broodlords will kill them. Ghosts are awesome against broodlords. Snipe! 10 or more!? Holy crap that is a lot of ghosts. Im not talking about canister rifle DPS you know! Either way. Colossus are 300/200. I dont see the gripe. Ghosts are great against toss. Can be good vs infestors if you manage to get sick EMPs off. For sniping broodlords? Not so much. I disagree, snipe is super effective against broodlords. The range of snipe exceeds the range of brood lords, and it has zero cooldown so broodlords just melt against it. I respectfully disagree. If snipe didnt have energy cost it would be great, but unfortunantely it does cost energy. Also the broodlings makes it difficult for ghosts to get close to the broodlords. Also the zerg will probably have some lings/infestors near the broodlords, making it even harder to get snipes of. Snipe is pretty cheap. It takes about 125 energy to kill a broodlord, so ghosts can generally be at least 1:1 in cost effectiveness.
On July 12 2011 21:44 Medrea wrote:Show nested quote +On July 12 2011 21:42 gakkgakk wrote:On July 12 2011 21:36 Alric wrote:On July 12 2011 21:33 gakkgakk wrote:On July 12 2011 21:32 Medrea wrote:On July 12 2011 21:29 Snowbear wrote:On July 12 2011 21:27 Medrea wrote:On July 12 2011 21:24 Snowbear wrote:I don't see a possibility to win againt this broodlord infestor combo, unless the terran is much ahead. Ghost are okay but very expensive  200/100 is not expensive. And they have snipe which is good against bio units. Which just so happen to be every single zerg unit and structure. And they have EMP which is good against units with energy or shields, which just so happens to be every protoss unit and structure. They are good! They are good when you got 10 or more. 10 = 2000/1000. You can not just get that if you are not on 4+ bases... Then when you got them, they are not very cost effective, unless you can emp clumped infestors. They will get some snipes off, but broodlords will kill them. Ghosts are awesome against broodlords. Snipe! 10 or more!? Holy crap that is a lot of ghosts. Im not talking about canister rifle DPS you know! Either way. Colossus are 300/200. I dont see the gripe. Ghosts are great against toss. Can be good vs infestors if you manage to get sick EMPs off. For sniping broodlords? Not so much. I disagree, snipe is super effective against broodlords. The range of snipe exceeds the range of brood lords, and it has zero cooldown so broodlords just melt against it. I respectfully disagree. If snipe didnt have energy cost it would be great, but unfortunantely it does cost energy. Also the broodlings makes it difficult for ghosts to get close to the broodlords. Also the zerg will probably have some lings/infestors near the broodlords, making it even harder to get snipes of. Free snipe. Lol. yeah lets do that. Theres an army next to the ghosts. We're not talking about monobattles! All those hours spent playing 'how many times can you click in a minute' would finally pay off.
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