[GSL] July Code S ro16 Day 1 - Page 111
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skrzmark
United States1528 Posts
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Horseballs
United States721 Posts
On July 12 2011 21:35 Godstorm wrote: I don't think that was worth it he lost well over 1.5k minerals and the 200 gas from the medivacs in that drop. He got the spire - it is SO worth it to halt muta production at that point. | ||
Moonwrath
United States9568 Posts
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Alric
Australia517 Posts
On July 12 2011 21:33 gakkgakk wrote: Ghosts are great against toss. Can be good vs infestors if you manage to get sick EMPs off. For sniping broodlords? Not so much. I disagree, snipe is super effective against broodlords. The range of snipe exceeds the range of brood lords, and it has zero cooldown so broodlords just melt against it. | ||
tuestresfat
2555 Posts
On July 12 2011 21:34 LeLfe wrote: Nestea - Losira in GSL finals while Mvp wins MLG IM hwaiting! That would be pretty damn sick not gonna lie | ||
Metaltoss
France781 Posts
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bittman
Australia8759 Posts
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Failsafe
United States1298 Posts
On July 12 2011 21:35 Jehct wrote: The resistance to ghosts in TvZ is really weird, they're a ton more cost effective and all-purpose than vikings. Onto this game: I called it? Top looks really ahead this game, wonder if Losira can pull it back. it's definitely an apm thing. in time we'll definitely see more ghosts, but it's a lot to manage considering all the sieging and unsieging and stim etc that's gotta be managed in late game -- adding cloak and emp / snipe into is a lot to multi-task. the other big factor is how quickly a single fungal can rape a group of sniping ghosts (unfortunately this isn't too far different from the situation with vikings) | ||
Moonwrath
United States9568 Posts
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bittman
Australia8759 Posts
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Eufouria
United Kingdom4425 Posts
On July 12 2011 21:35 Jehct wrote: The resistance to ghosts in TvZ is really weird, they're a ton more cost effective and all-purpose than vikings. Onto this game: I called it? Top looks really ahead this game, wonder if Losira can pull it back. They're a little more complex to tech to and harder to micro, that's probably why. Against Protoss its easy because you have a ton of rax with tech labs so you can easily pump a round of ghosts, but against Zerg you normally have mostly reactored barracks and you already have reactored starports for medivacs. | ||
FallDownMarigold
United States3710 Posts
On July 12 2011 21:35 Godstorm wrote: I don't think that was worth it he lost well over 1.5k minerals and the 200 gas from the medivacs in that drop. I'm just on my iPhone so I'm not actually watching but... $1500? 16 marines = $800 and 2 medevacs = $200; where is this "well over $1500" coming from?? You're at least right about the 200 gas... Idk I'm probably missing something | ||
Moonwrath
United States9568 Posts
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MrCon
France29748 Posts
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Daralii
United States16991 Posts
On July 12 2011 21:39 MrCon wrote: He needs a thor with his push to zone out the mutas. Speak of the devil, eh? | ||
L3g3nd_
New Zealand10461 Posts
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Eufouria
United Kingdom4425 Posts
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bittman
Australia8759 Posts
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Moonwrath
United States9568 Posts
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Carryz
United States67 Posts
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